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Running
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Zero
# modified from https://github.com/Profactor/continuous-remeshing | |
import nvdiffrast.torch as dr | |
import torch | |
from typing import Tuple | |
def _warmup(glctx, device=None): | |
device = 'cuda' if device is None else device | |
#windows workaround for https://github.com/NVlabs/nvdiffrast/issues/59 | |
def tensor(*args, **kwargs): | |
return torch.tensor(*args, device=device, **kwargs) | |
pos = tensor([[[-0.8, -0.8, 0, 1], [0.8, -0.8, 0, 1], [-0.8, 0.8, 0, 1]]], dtype=torch.float32) | |
tri = tensor([[0, 1, 2]], dtype=torch.int32) | |
dr.rasterize(glctx, pos, tri, resolution=[256, 256]) | |
class NormalsRenderer: | |
_glctx:dr.RasterizeCudaContext = None | |
def __init__( | |
self, | |
mv: torch.Tensor, #C,4,4 | |
proj: torch.Tensor, #C,4,4 | |
image_size: Tuple[int,int], | |
mvp = None, | |
device=None, | |
): | |
if mvp is None: | |
self._mvp = proj @ mv #C,4,4 | |
else: | |
self._mvp = mvp | |
self._image_size = image_size | |
self._glctx = dr.RasterizeCudaContext(output_db=False, device=device) | |
_warmup(self._glctx, device) | |
def render(self, | |
vertices: torch.Tensor, #V,3 float | |
normals: torch.Tensor, #V,3 float in [-1, 1] | |
faces: torch.Tensor, #F,3 long | |
) ->torch.Tensor: #C,H,W,4 | |
V = vertices.shape[0] | |
faces = faces.type(torch.int32) | |
vert_hom = torch.cat((vertices, torch.ones(V,1,device=vertices.device)),axis=-1) #V,3 -> V,4 | |
vertices_clip = vert_hom @ self._mvp.transpose(-2,-1) #C,V,4 | |
rast_out,_ = dr.rasterize(self._glctx, vertices_clip, faces, resolution=self._image_size, grad_db=False) #C,H,W,4 | |
vert_col = (normals+1)/2 #V,3 | |
col,_ = dr.interpolate(vert_col, rast_out, faces) #C,H,W,3 | |
alpha = torch.clamp(rast_out[..., -1:], max=1) #C,H,W,1 | |
col = torch.concat((col,alpha),dim=-1) #C,H,W,4 | |
col = dr.antialias(col, rast_out, vertices_clip, faces) #C,H,W,4 | |
return col #C,H,W,4 | |
from pytorch3d.structures import Meshes | |
from pytorch3d.renderer.mesh.shader import ShaderBase | |
from pytorch3d.renderer import ( | |
RasterizationSettings, | |
MeshRendererWithFragments, | |
TexturesVertex, | |
MeshRasterizer, | |
BlendParams, | |
FoVOrthographicCameras, | |
look_at_view_transform, | |
hard_rgb_blend, | |
) | |
class VertexColorShader(ShaderBase): | |
def forward(self, fragments, meshes, **kwargs) -> torch.Tensor: | |
blend_params = kwargs.get("blend_params", self.blend_params) | |
texels = meshes.sample_textures(fragments) | |
return hard_rgb_blend(texels, fragments, blend_params) | |
def render_mesh_vertex_color(mesh, cameras, H, W, blur_radius=0.0, faces_per_pixel=1, bkgd=(0., 0., 0.), dtype=torch.float32, device="cuda"): | |
if len(mesh) != len(cameras): | |
if len(cameras) % len(mesh) == 0: | |
mesh = mesh.extend(len(cameras)) | |
else: | |
raise NotImplementedError() | |
# render requires everything in float16 or float32 | |
input_dtype = dtype | |
blend_params = BlendParams(1e-4, 1e-4, bkgd) | |
# Define the settings for rasterization and shading | |
raster_settings = RasterizationSettings( | |
image_size=(H, W), | |
blur_radius=blur_radius, | |
faces_per_pixel=faces_per_pixel, | |
clip_barycentric_coords=True, | |
bin_size=None, | |
max_faces_per_bin=500000, | |
) | |
# Create a renderer by composing a rasterizer and a shader | |
# We simply render vertex colors through the custom VertexColorShader (no lighting, materials are used) | |
renderer = MeshRendererWithFragments( | |
rasterizer=MeshRasterizer( | |
cameras=cameras, | |
raster_settings=raster_settings | |
), | |
shader=VertexColorShader( | |
device=device, | |
cameras=cameras, | |
blend_params=blend_params | |
) | |
) | |
# render RGB and depth, get mask | |
with torch.autocast(dtype=input_dtype, device_type=torch.device(device).type): | |
images, _ = renderer(mesh) | |
return images # BHW4 | |
class Pytorch3DNormalsRenderer: | |
def __init__(self, cameras, image_size, device): | |
self.cameras = cameras.to(device) | |
self._image_size = image_size | |
self.device = device | |
def render(self, | |
vertices: torch.Tensor, #V,3 float | |
normals: torch.Tensor, #V,3 float in [-1, 1] | |
faces: torch.Tensor, #F,3 long | |
) ->torch.Tensor: #C,H,W,4 | |
mesh = Meshes(verts=[vertices], faces=[faces], textures=TexturesVertex(verts_features=[(normals + 1) / 2])).to(self.device) | |
return render_mesh_vertex_color(mesh, self.cameras, self._image_size[0], self._image_size[1], device=self.device) | |
def save_tensor_to_img(tensor, save_dir): | |
from PIL import Image | |
import numpy as np | |
for idx, img in enumerate(tensor): | |
img = img[..., :3].cpu().numpy() | |
img = (img * 255).astype(np.uint8) | |
img = Image.fromarray(img) | |
img.save(save_dir + f"{idx}.png") | |
if __name__ == "__main__": | |
import sys | |
import os | |
sys.path.append(os.path.dirname(os.path.dirname(os.path.abspath(__file__)))) | |
from mesh_reconstruction.func import make_star_cameras_orthographic, make_star_cameras_orthographic_py3d | |
cameras = make_star_cameras_orthographic_py3d([0, 270, 180, 90], device="cuda", focal=1., dist=4.0) | |
mv,proj = make_star_cameras_orthographic(4, 1) | |
resolution = 1024 | |
renderer1 = NormalsRenderer(mv,proj, [resolution,resolution], device="cuda") | |
renderer2 = Pytorch3DNormalsRenderer(cameras, [resolution,resolution], device="cuda") | |
vertices = torch.tensor([[0,0,0],[0,0,1],[0,1,0],[1,0,0]], device="cuda", dtype=torch.float32) | |
normals = torch.tensor([[-1,-1,-1],[1,-1,-1],[-1,-1,1],[-1,1,-1]], device="cuda", dtype=torch.float32) | |
faces = torch.tensor([[0,1,2],[0,1,3],[0,2,3],[1,2,3]], device="cuda", dtype=torch.long) | |
import time | |
t0 = time.time() | |
r1 = renderer1.render(vertices, normals, faces) | |
print("time r1:", time.time() - t0) | |
t0 = time.time() | |
r2 = renderer2.render(vertices, normals, faces) | |
print("time r2:", time.time() - t0) | |
for i in range(4): | |
print((r1[i]-r2[i]).abs().mean(), (r1[i]+r2[i]).abs().mean()) |