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import streamlit as st | |
import pygame | |
import random | |
# Initialize pygame | |
pygame.init() | |
# Set up the window dimensions | |
window_width = 800 | |
window_height = 600 | |
screen = pygame.Surface((window_width, window_height)) | |
# Set up the title of the window | |
pygame.display.set_caption('Battle Royale') | |
# Define some colors | |
WHITE = (255, 255, 255) | |
RED = (255, 0, 0) | |
GREEN = (0, 255, 0) | |
# Define the player class | |
class Player: | |
def __init__(self): | |
self.x = window_width // 2 | |
self.y = window_height // 2 | |
self.speed = 5 | |
self.health = 100 | |
def move(self, direction): | |
if direction == 'up': | |
self.y -= self.speed | |
elif direction == 'down': | |
self.y += self.speed | |
elif direction == 'left': | |
self.x -= self.speed | |
elif direction == 'right': | |
self.x += self.speed | |
def update(self): | |
# Update the player's position based on their speed and direction | |
pass | |
# Define the enemy class | |
class Enemy: | |
def __init__(self): | |
self.x = random.randint(0, window_width) | |
self.y = random.randint(0, window_height) | |
self.speed = 2 | |
self.health = 50 | |
def update(self): | |
# Update the enemy's position based on their speed and a random direction | |
pass | |
# Create a list to store the players and enemies | |
players = [Player()] | |
enemies = [Enemy()] | |
# Streamlit interface | |
st.title('Battle Royale Game') | |
# Game loop logic in Streamlit | |
while True: | |
# Handle Streamlit events (not actual Pygame events) | |
for event in st._loop._get_events_for_streamlit(): | |
if event.type == pygame.KEYDOWN: | |
if event.key == pygame.K_UP: | |
for player in players: | |
player.move('up') | |
elif event.key == pygame.K_DOWN: | |
for player in players: | |
player.move('down') | |
elif event.key == pygame.K_LEFT: | |
for player in players: | |
player.move('left') | |
elif event.key == pygame.K_RIGHT: | |
for player in players: | |
player.move('right') | |
# Update the players and enemies (Streamlit doesn't need this part) | |
for player in players: | |
player.update() | |
for enemy in enemies: | |
enemy.update() | |
# Draw everything onto a Streamlit canvas | |
screen.fill(WHITE) | |
for player in players: | |
pygame.draw.rect(screen, GREEN, (player.x, player.y, 20, 20)) | |
for enemy in enemies: | |
pygame.draw.rect(screen, RED, (enemy.x, enemy.y, 20, 20)) | |
# Convert Pygame surface to image and display in Streamlit | |
image_data = pygame.image.tostring(screen, 'RGB') | |
st.image(image_data, caption='Battle Royale Game', use_column_width=True) | |
# Pause to control the frame rate (not necessary in Streamlit) | |
pygame.time.delay(100) | |
# Quit Pygame (not necessary in Streamlit) | |
pygame.quit() | |