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Running
Running
# Implement an inventory system for the player to collect and use items. | |
class Item: | |
def __init__(self, name, effect): | |
self.name = name | |
self.effect = effect | |
def use_item(player, item): | |
if item.effect == "heal": | |
player.health += 20 | |
print(f"{player.name} used {item.name}. Health is now {player.health}") | |