Spaces:
Running
Running
Update for app_batched
Browse files- app.py +1 -1
- app_batched.py +158 -71
app.py
CHANGED
@@ -13,7 +13,7 @@ import gradio as gr
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import os
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from audiocraft.models import MusicGen
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from audiocraft.data.audio import audio_write
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from audiocraft.utils.extend import generate_music_segments, add_settings_to_image
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import numpy as np
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import random
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import os
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from audiocraft.models import MusicGen
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from audiocraft.data.audio import audio_write
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from audiocraft.utils.extend import generate_music_segments, add_settings_to_image
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import numpy as np
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import random
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app_batched.py
CHANGED
@@ -6,7 +6,12 @@ This source code is licensed under the license found in the
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LICENSE file in the root directory of this source tree.
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"""
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from tempfile import NamedTemporaryFile
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import torch
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import gradio as gr
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from audiocraft.data.audio_utils import convert_audio
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@@ -16,6 +21,29 @@ from audiocraft.models import MusicGen
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MODEL = None
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def load_model():
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print("Loading model")
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@@ -28,11 +56,13 @@ def predict(texts, melodies):
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MODEL = load_model()
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duration = 12
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MODEL.set_generation_params(duration=duration)
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print(texts, melodies)
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processed_melodies = []
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-
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target_sr = 32000
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target_ac = 1
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for melody in melodies:
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@@ -40,8 +70,6 @@ def predict(texts, melodies):
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processed_melodies.append(None)
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else:
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sr, melody = melody[0], torch.from_numpy(melody[1]).to(MODEL.device).float().t()
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duration = min(duration, melody.shape[-1] / sr)
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MODEL.set_generation_params(duration=duration)
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if melody.dim() == 1:
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melody = melody[None]
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melody = melody[..., :int(sr * duration)]
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@@ -52,7 +80,7 @@ def predict(texts, melodies):
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descriptions=texts,
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melody_wavs=processed_melodies,
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melody_sample_rate=target_sr,
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progress=
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)
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outputs = outputs.detach().cpu().float()
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@@ -62,73 +90,132 @@ def predict(texts, melodies):
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audio_write(
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file.name, output, MODEL.sample_rate, strategy="loudness",
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loudness_headroom_db=16, loudness_compressor=True, add_suffix=False)
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],
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[
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)
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gr.Markdown("""
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### More details
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The model will generate 12 seconds of audio based on the description you provided.
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You can optionaly provide a reference audio from which a broad melody will be extracted.
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The model will then try to follow both the description and melody provided.
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All samples are generated with the `melody` model.
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You can also use your own GPU or a Google Colab by following the instructions on our repo.
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for more details.
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""")
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-
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LICENSE file in the root directory of this source tree.
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"""
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import argparse
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from concurrent.futures import ProcessPoolExecutor
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import subprocess as sp
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from tempfile import NamedTemporaryFile
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import time
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import warnings
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import torch
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import gradio as gr
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from audiocraft.data.audio_utils import convert_audio
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MODEL = None
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_old_call = sp.call
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def _call_nostderr(*args, **kwargs):
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# Avoid ffmpeg vomitting on the logs.
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kwargs['stderr'] = sp.DEVNULL
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kwargs['stdout'] = sp.DEVNULL
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_old_call(*args, **kwargs)
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sp.call = _call_nostderr
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pool = ProcessPoolExecutor(3)
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pool.__enter__()
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def make_waveform(*args, **kwargs):
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be = time.time()
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with warnings.catch_warnings():
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warnings.simplefilter('ignore')
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out = gr.make_waveform(*args, **kwargs)
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print("Make a video took", time.time() - be)
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return out
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def load_model():
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print("Loading model")
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MODEL = load_model()
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duration = 12
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max_text_length = 512
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texts = [text[:max_text_length] for text in texts]
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MODEL.set_generation_params(duration=duration)
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print("new batch", len(texts), texts, [None if m is None else (m[0], m[1].shape) for m in melodies])
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be = time.time()
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processed_melodies = []
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target_sr = 32000
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target_ac = 1
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for melody in melodies:
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processed_melodies.append(None)
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else:
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sr, melody = melody[0], torch.from_numpy(melody[1]).to(MODEL.device).float().t()
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if melody.dim() == 1:
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melody = melody[None]
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melody = melody[..., :int(sr * duration)]
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descriptions=texts,
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melody_wavs=processed_melodies,
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melody_sample_rate=target_sr,
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progress=False
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)
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outputs = outputs.detach().cpu().float()
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audio_write(
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file.name, output, MODEL.sample_rate, strategy="loudness",
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loudness_headroom_db=16, loudness_compressor=True, add_suffix=False)
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out_files.append(pool.submit(make_waveform, file.name))
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res = [[out_file.result() for out_file in out_files]]
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print("batch finished", len(texts), time.time() - be)
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return res
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def ui(**kwargs):
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with gr.Blocks() as demo:
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gr.Markdown(
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"""
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# MusicGen
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This is the demo for [MusicGen](https://github.com/facebookresearch/audiocraft), a simple and controllable model for music generation
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presented at: ["Simple and Controllable Music Generation"](https://huggingface.co/papers/2306.05284).
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<br/>
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<a href="https://huggingface.co/spaces/musicgen/MusicGen?duplicate=true" style="display: inline-block;margin-top: .5em;margin-right: .25em;" target="_blank">
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<img style="margin-bottom: 0em;display: inline;margin-top: -.25em;" src="https://bit.ly/3gLdBN6" alt="Duplicate Space"></a>
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for longer sequences, more control and no queue.</p>
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"""
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)
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with gr.Row():
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with gr.Column():
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with gr.Row():
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text = gr.Text(label="Describe your music", lines=2, interactive=True)
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melody = gr.Audio(source="upload", type="numpy", label="Condition on a melody (optional)", interactive=True)
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with gr.Row():
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submit = gr.Button("Generate")
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with gr.Column():
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output = gr.Video(label="Generated Music")
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submit.click(predict, inputs=[text, melody], outputs=[output], batch=True, max_batch_size=8)
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gr.Examples(
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fn=predict,
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examples=[
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[
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"An 80s driving pop song with heavy drums and synth pads in the background",
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"./assets/bach.mp3",
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],
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[
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"A cheerful country song with acoustic guitars",
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"./assets/bolero_ravel.mp3",
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],
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[
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"90s rock song with electric guitar and heavy drums",
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None,
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],
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[
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"a light and cheerly EDM track, with syncopated drums, aery pads, and strong emotions bpm: 130",
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"./assets/bach.mp3",
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],
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[
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"lofi slow bpm electro chill with organic samples",
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None,
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],
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],
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inputs=[text, melody],
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outputs=[output]
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)
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gr.Markdown("""
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### More details
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The model will generate 12 seconds of audio based on the description you provided.
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You can optionaly provide a reference audio from which a broad melody will be extracted.
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The model will then try to follow both the description and melody provided.
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All samples are generated with the `melody` model.
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You can also use your own GPU or a Google Colab by following the instructions on our repo.
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See [github.com/facebookresearch/audiocraft](https://github.com/facebookresearch/audiocraft)
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for more details.
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""")
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# Show the interface
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launch_kwargs = {}
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username = kwargs.get('username')
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password = kwargs.get('password')
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server_port = kwargs.get('server_port', 0)
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inbrowser = kwargs.get('inbrowser', False)
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share = kwargs.get('share', False)
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server_name = kwargs.get('listen')
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launch_kwargs['server_name'] = server_name
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if username and password:
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launch_kwargs['auth'] = (username, password)
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if server_port > 0:
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launch_kwargs['server_port'] = server_port
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if inbrowser:
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launch_kwargs['inbrowser'] = inbrowser
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if share:
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launch_kwargs['share'] = share
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demo.queue(max_size=60).launch(**launch_kwargs)
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if __name__ == "__main__":
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parser = argparse.ArgumentParser()
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parser.add_argument(
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'--listen',
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type=str,
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default='127.0.0.1',
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help='IP to listen on for connections to Gradio',
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)
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parser.add_argument(
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'--username', type=str, default='', help='Username for authentication'
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)
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parser.add_argument(
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'--password', type=str, default='', help='Password for authentication'
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)
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parser.add_argument(
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'--server_port',
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type=int,
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default=0,
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help='Port to run the server listener on',
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)
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parser.add_argument(
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'--inbrowser', action='store_true', help='Open in browser'
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)
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parser.add_argument(
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'--share', action='store_true', help='Share the gradio UI'
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)
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args = parser.parse_args()
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ui(
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username=args.username,
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password=args.password,
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inbrowser=args.inbrowser,
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server_port=args.server_port,
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share=args.share,
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listen=args.listen
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)
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