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# Android |
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## Build on Android using Termux |
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[Termux](https://termux.dev/en/) is an Android terminal emulator and Linux environment app (no root required). As of writing, Termux is available experimentally in the Google Play Store; otherwise, it may be obtained directly from the project repo or on F-Droid. |
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With Termux, you can install and run `llama.cpp` as if the environment were Linux. Once in the Termux shell: |
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``` |
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$ apt update && apt upgrade -y |
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$ apt install git cmake |
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``` |
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Then, follow the [build instructions](https://github.com/ggerganov/llama.cpp/blob/master/docs/build.md), specifically for CMake. |
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Once the binaries are built, download your model of choice (e.g., from Hugging Face). It's recommended to place it in the `~/` directory for best performance: |
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``` |
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$ curl -L {model-url} -o ~/{model}.gguf |
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``` |
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Then, if you are not already in the repo directory, `cd` into `llama.cpp` and: |
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``` |
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$ ./build/bin/llama-cli -m ~/{model}.gguf -c {context-size} -p "{your-prompt}" |
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``` |
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Here, we show `llama-cli`, but any of the executables under `examples` should work, in theory. Be sure to set `context-size` to a reasonable number (say, 4096) to start with; otherwise, memory could spike and kill your terminal. |
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To see what it might look like visually, here's an old demo of an interactive session running on a Pixel 5 phone: |
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https://user-images.githubusercontent.com/271616/225014776-1d567049-ad71-4ef2-b050-55b0b3b9274c.mp4 |
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## Cross-compile using Android NDK |
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It's possible to build `llama.cpp` for Android on your host system via CMake and the Android NDK. If you are interested in this path, ensure you already have an environment prepared to cross-compile programs for Android (i.e., install the Android SDK). Note that, unlike desktop environments, the Android environment ships with a limited set of native libraries, and so only those libraries are available to CMake when building with the Android NDK (see: https://developer.android.com/ndk/guides/stable_apis.) |
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Once you're ready and have cloned `llama.cpp`, invoke the following in the project directory: |
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``` |
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$ cmake \ |
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-DCMAKE_TOOLCHAIN_FILE=$ANDROID_NDK/build/cmake/android.toolchain.cmake \ |
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-DANDROID_ABI=arm64-v8a \ |
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-DANDROID_PLATFORM=android-28 \ |
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-DCMAKE_C_FLAGS="-march=armv8.7a" \ |
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-DCMAKE_CXX_FLAGS="-march=armv8.7a" \ |
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-DGGML_OPENMP=OFF \ |
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-DGGML_LLAMAFILE=OFF \ |
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-B build-android |
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``` |
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Notes: |
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- While later versions of Android NDK ship with OpenMP, it must still be installed by CMake as a dependency, which is not supported at this time |
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- `llamafile` does not appear to support Android devices (see: https://github.com/Mozilla-Ocho/llamafile/issues/325) |
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The above command should configure `llama.cpp` with the most performant options for modern devices. Even if your device is not running `armv8.7a`, `llama.cpp` includes runtime checks for available CPU features it can use. |
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Feel free to adjust the Android ABI for your target. Once the project is configured: |
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``` |
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$ cmake --build build-android --config Release -j{n} |
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$ cmake --install build-android --prefix {install-dir} --config Release |
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``` |
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After installing, go ahead and download the model of your choice to your host system. Then: |
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``` |
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$ adb shell "mkdir /data/local/tmp/llama.cpp" |
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$ adb push {install-dir} /data/local/tmp/llama.cpp/ |
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$ adb push {model}.gguf /data/local/tmp/llama.cpp/ |
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$ adb shell |
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``` |
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In the `adb shell`: |
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``` |
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$ cd /data/local/tmp/llama.cpp |
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$ LD_LIBRARY_PATH=lib ./bin/llama-simple -m {model}.gguf -c {context-size} -p "{your-prompt}" |
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``` |
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That's it! |
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Be aware that Android will not find the library path `lib` on its own, so we must specify `LD_LIBRARY_PATH` in order to run the installed executables. Android does support `RPATH` in later API levels, so this could change in the future. Refer to the previous section for information about `context-size` (very important!) and running other `examples`. |
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