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Running
on
Zero
Running
on
Zero
import random | |
from relatively_constant_variables import player_engagement_items, story_events, all_idea_lists, existing_game_inspirations, multiplayer_features, list_names | |
import json | |
import gradio as gr | |
import re | |
import os | |
def pick_random_items(items, n): | |
return random.sample(items, n) | |
def generate_timeline(events, label): | |
timeline = [] | |
for event in events: | |
timeline.append((random.randint(1, 100), label, event)) | |
return timeline | |
def create_story(timeline): | |
story = [] | |
for entry in timeline: | |
if entry[1] == "Story": | |
story.append(f"The hero {entry[2].replace('engageBattle', 'engaged in a fierce battle').replace('solveRiddle', 'solved a complex riddle').replace('exploreLocation', 'explored a mysterious location')}.") | |
else: | |
story.append(f"The player interacted with {entry[2]}.") | |
return " ".join(story) | |
def generate_story_and_timeline(no_story_timeline_points=10, no_ui_timeline_points=10, num_lists=1, items_per_list=1, include_existing_games=False, include_multiplayer=False): # , no_media_timeline_points=5, include_media=True): | |
# Pick 10 random UI items | |
random_ui_items = pick_random_items(player_engagement_items, no_ui_timeline_points) | |
random_story_items = pick_random_items(story_events, no_story_timeline_points) | |
# Generate UI and story timelines | |
ui_timeline = generate_timeline(random_ui_items, "UI") | |
story_timeline = generate_timeline(random_story_items, "Story") | |
# Initialize merged timeline with UI and story timelines | |
merged_timeline = ui_timeline + story_timeline | |
#no_media_merged_timeline = ui_timeline + story_timeline | |
#print(merged_timeline) | |
#print(no_media_merged_timeline) | |
# Include media-related items if specified | |
# if include_media: | |
# media_files = generate_media_file_list(no_media_timeline_points) | |
# #rendered_media = render_media_with_dropdowns(media_files) | |
# media_timeline = generate_timeline(media_files, "Media") | |
# merged_timeline += media_timeline | |
# print(merged_timeline) | |
# Sort the merged timeline based on the random numbers | |
merged_timeline.sort(key=lambda x: x[0]) | |
# no_media_merged_timeline.sort(key=lambda x: x[0]) | |
# Create the story | |
story = create_story(merged_timeline) | |
# Format the timeline for display | |
formatted_timeline = "\n".join([f"{entry[0]}: {entry[1]} - {entry[2]}" for entry in merged_timeline]) | |
# no_media_formatted_timeline = "\n".join([f"{entry[0]}: {entry[1]} - {entry[2]}" for entry in no_media_merged_timeline]) | |
# game_structure_with_media = generate_game_structures(formatted_timeline) #, game_structure_without_media = generate_game_structures(formatted_timeline, no_media_formatted_timeline) | |
game_structure_with_media = convert_timeline_to_game_structure(formatted_timeline) | |
print("simulplay debug - good to here 4") | |
suggestions, selected_list_names = timeline_get_random_suggestions(num_lists, items_per_list, include_existing_games, include_multiplayer) | |
print("simulplay debug - good to here 4") | |
return formatted_timeline, story, json.dumps(game_structure_with_media, indent=2), suggestions, selected_list_names #no_media_formatted_timeline, json.dumps(game_structure_without_media, indent=2) #, game_structure_with_media | |
media_file_types = ["image", "video", "audio"] | |
def generate_media_file_list(n): | |
return [random.choice(media_file_types) for _ in range(n)] | |
def show_elements(text): | |
# Parse the input text | |
pattern = r'(\d+): (UI|Story|Media) - (.+)' | |
blocks = re.findall(pattern, text) | |
# Sort blocks by their timestamp | |
blocks.sort(key=lambda x: int(x[0])) | |
outputs = [] | |
for timestamp, block_type, content in blocks: | |
if block_type == 'UI': | |
# Create HTML for UI elements | |
ui_html = f'<div class="ui-element">{content}</div>' | |
outputs.append(gr.HTML(ui_html)) | |
elif block_type == 'Story': | |
# Display story elements as Markdown | |
outputs.append(gr.Markdown(f"**{content}**")) | |
elif block_type == 'Media': | |
if content.lower() == 'audio': | |
# Placeholder for audio element | |
outputs.append(gr.Audio(label=f"Audio at {timestamp} in the order")) | |
elif content.lower() == 'video': | |
# Placeholder for video element | |
outputs.append(gr.Video(label=f"Video at {timestamp} in the order")) | |
elif content.lower() == 'image': | |
# Placeholder for image element | |
outputs.append(gr.Image(label=f"Image at {timestamp} in the order")) | |
return outputs | |
def show_elements_json_input(json_input): | |
data = json.loads(json_input) | |
masterlocation1 = data['masterlocation1'] | |
outputs = [] | |
for location, details in masterlocation1.items(): | |
if location == 'end': | |
continue | |
with gr.Accordion(f"Location: {location} - Previous description {details['description']}", open=False): | |
description = gr.Textbox(label="Description", value=details['description'], interactive=True) | |
outputs.append(description) | |
events = gr.Textbox(label="Events", value=json.dumps(details['events']), interactive=True) | |
outputs.append(events) | |
choices = gr.Textbox(label="Choices", value=json.dumps(details['choices']), interactive=True) | |
outputs.append(choices) | |
transitions = gr.Textbox(label="Transitions", value=json.dumps(details['transitions']), interactive=True) | |
outputs.append(transitions) | |
# New media field | |
media = gr.Textbox(label="Media", value=json.dumps(details['media']), interactive=True) | |
outputs.append(media) | |
# New developernotes field | |
developernotes = gr.Textbox(label="developernotes", value=json.dumps(details['developernotes']), interactive=True) | |
outputs.append(developernotes) | |
#adding/removing a field means incrementing/decreasing the i+n to match the fields | |
num_current_unique_fields = 6 | |
def update_json(*current_values): | |
updated_data = {"masterlocation1": {}} | |
locations = [loc for loc in masterlocation1.keys() if loc != 'end'] | |
for i, location in enumerate(locations): | |
updated_data["masterlocation1"][location] = { | |
"description": current_values[i*num_current_unique_fields], | |
"events": json.loads(current_values[i*num_current_unique_fields + 1]), | |
"choices": json.loads(current_values[i*num_current_unique_fields + 2]), | |
"transitions": json.loads(current_values[i*num_current_unique_fields + 3]), | |
"media": json.loads(current_values[i*num_current_unique_fields + 4]), # New media field | |
"developernotes": json.loads(current_values[i*num_current_unique_fields + 5]) | |
} | |
updated_data["masterlocation1"]["end"] = masterlocation1["end"] | |
return json.dumps(updated_data, indent=2) #json.dumps(updated_data, default=lambda o: o.__dict__, indent=2) | |
update_button = gr.Button("Update JSON - Still need to copy to correct textbox to load") | |
json_output = gr.Textbox(label="Updated JSON - Still need to copy to correct textbox to load", lines=10) | |
#json_output = gr.Code(label="Updated JSON", lines=10) #Locks whole UI so use textbox | |
update_button.click(update_json, inputs=outputs, outputs=json_output) | |
return outputs + [update_button, json_output] #, json_output_code] | |
def show_elements_json_input_play_and_edit_version(json_input): | |
data = json.loads(json_input) | |
outputs = [] | |
for location_name, location_data in data.items(): | |
if location_name == "end": | |
continue | |
for sub_location, details in location_data.items(): | |
with gr.Accordion(f"Location: {location_name} - {sub_location}", open=False): | |
description = gr.Textbox(label="Description", value=details.get('description', ''), interactive=True) | |
outputs.append(description) | |
choices = gr.Textbox(label="Choices", value=json.dumps(details.get('choices', [])), interactive=True) | |
outputs.append(choices) | |
transitions = gr.Textbox(label="Transitions", value=json.dumps(details.get('transitions', {})), interactive=True) | |
outputs.append(transitions) | |
consequences = gr.Textbox(label="Consequences", value=json.dumps(details.get('consequences', {})), interactive=True) | |
outputs.append(consequences) | |
media = gr.Textbox(label="Media", value=json.dumps(details.get('media', [])), interactive=True) | |
outputs.append(media) | |
# Add developernotes field if it exists in the config | |
if 'developernotes' in details: | |
developernotes = gr.Textbox(label="Developer Notes", value=details.get('developernotes', ''), interactive=True) | |
outputs.append(developernotes) | |
# Determine the number of fields dynamically | |
num_current_unique_fields = 5 if 'developernotes' not in next(iter(next(iter(data.values())).values())) else 6 | |
def update_json(*current_values): | |
updated_data = {} | |
location_names = list(data.keys()) | |
location_names.remove("end") if "end" in location_names else None | |
value_index = 0 | |
for location_name in location_names: | |
updated_data[location_name] = {} | |
sub_locations = list(data[location_name].keys()) | |
for sub_location in sub_locations: | |
updated_data[location_name][sub_location] = { | |
"description": current_values[value_index], | |
"choices": json.loads(current_values[value_index + 1]), | |
"transitions": json.loads(current_values[value_index + 2]), | |
"consequences": json.loads(current_values[value_index + 3]), | |
"media": json.loads(current_values[value_index + 4]) | |
} | |
if num_current_unique_fields == 6: | |
updated_data[location_name][sub_location]["developernotes"] = current_values[value_index + 5] | |
value_index += num_current_unique_fields | |
if "end" in data: | |
updated_data["end"] = data["end"] | |
return json.dumps(updated_data, indent=2) | |
update_button = gr.Button("Update JSON") | |
json_output = gr.Textbox(label="Updated JSON", lines=10) | |
update_button.click(update_json, inputs=outputs, outputs=json_output) | |
return outputs + [update_button, json_output] | |
def create_media_component(file_path): | |
print(file_path) | |
_, extension = os.path.splitext(file_path) | |
extension = extension.lower()[1:] # Remove the dot and convert to lowercase | |
if extension in ['jpg', 'jpeg', 'png', 'gif', 'webp']: | |
return gr.Image(value=file_path, label="Image Input") | |
elif extension in ['mp4', 'avi', 'mov']: | |
return gr.Video(value=file_path, label="Video Input") | |
elif extension in ['mp3', 'wav', 'ogg']: | |
return gr.Audio(value=file_path, label="Audio Input") | |
else: | |
return gr.Textbox(value=file_path, label=f"File: {os.path.basename(file_path)}") | |
def convert_timeline_to_game_structure(timeline): | |
lines = timeline.split('\n') | |
game_structure = {} | |
current_location = 0 | |
sub_location = 0 | |
for i, line in enumerate(lines): | |
if line.strip() == "": | |
continue | |
if line[0].isdigit(): # New location starts | |
current_location += 1 | |
sub_location = 0 | |
location_key = f"location{current_location}" | |
game_structure[location_key] = { | |
"description": "", | |
"events": [], | |
"choices": ["continue"], | |
"transitions": {}, | |
"media": [], | |
"developernotes": [] | |
} | |
else: # Continue with sub-locations or media entries | |
sub_location += 1 | |
location_key = f"location{current_location}_{sub_location}" | |
# Extract the event description | |
parts = line.split(': ', 1) | |
if len(parts) == 2: | |
prefix, rest = parts | |
event_parts = rest.split(' - ', 1) | |
if len(event_parts) == 2: | |
event_type, event_description = event_parts | |
else: | |
event_type, event_description = "Unknown", rest | |
else: | |
event_type, event_description = "Unknown", line | |
description = rest.strip() if event_type in ["Media", "UI"] else f"{event_type}: {event_description}" | |
if sub_location == 0: | |
game_structure[f"location{current_location}"]["description"] = description | |
else: | |
game_structure[f"location{current_location}"]["events"].append({ | |
"description": description, | |
"type": event_type | |
}) | |
# Set the transition to the next location or to the end | |
if i < len(lines) - 1: | |
next_line = lines[i + 1].strip() | |
if next_line and next_line[0].isdigit(): # New location starts | |
game_structure[f"location{current_location}"]["transitions"]["continue"] = f"masterlocation1_location{current_location + 1}" | |
else: | |
#game_structure[f"location{current_location}"]["transitions"]["continue"] = f"location_{current_location}_{sub_location + 1}" | |
game_structure[f"location{current_location}"]["transitions"]["continue"] = "end" | |
else: | |
game_structure[f"location{current_location}"]["transitions"]["continue"] = "end" | |
# Add an end location | |
game_structure["end"] = { | |
"description": "The adventure ends here.", | |
# "choices": [], | |
# "transitions": {} | |
"choices": ["restart"], | |
"transitions": {"restart": "location1"} # Assuming location_1 is the start | |
} | |
# Wrap the game structure in master_location1 | |
wrapped_structure = {"masterlocation1": game_structure} | |
return wrapped_structure | |
# def generate_game_structures(timeline_with_media): #, timeline_without_media): | |
# game_structure_with_media = convert_timeline_to_game_structure(timeline_with_media) | |
# #game_structure_without_media = convert_timeline_to_game_structure(timeline_without_media) | |
# return game_structure_with_media #, game_structure_without_media | |
# def timeline_get_random_suggestions(num_lists, items_per_list): | |
# """ | |
# Generate random suggestions from a specified number of lists. | |
# :param num_lists: Number of lists to consider | |
# :param items_per_list: Number of items to select from each list | |
# :return: A list of randomly selected suggestions | |
# """ | |
# selected_lists = random.sample(all_idea_lists, min(num_lists, len(all_idea_lists))) | |
# suggestions = [] | |
# for lst in selected_lists: | |
# suggestions.extend(random.sample(lst, min(items_per_list, len(lst)))) | |
# return suggestions | |
def timeline_get_random_suggestions(num_lists, items_per_list, include_existing_games, include_multiplayer): | |
""" | |
Generate random suggestions from a specified number of lists. | |
:param num_lists: Number of lists to consider | |
:param items_per_list: Number of items to select from each list | |
:param include_existing_games: Whether to include existing game inspiration lists | |
:param include_multiplayer: Whether to include multiplayer features list | |
:return: A tuple containing the list of randomly selected suggestions and the names of selected lists | |
""" | |
available_lists = all_idea_lists.copy() | |
if not include_existing_games: | |
available_lists = [lst for lst in available_lists if lst not in existing_game_inspirations] | |
if not include_multiplayer: | |
available_lists = [lst for lst in available_lists if lst != multiplayer_features] | |
selected_lists = random.sample(available_lists, min(num_lists, len(available_lists))) | |
suggestions = [] | |
selected_list_names = [] | |
for lst in selected_lists: | |
suggestions.extend(random.sample(lst, min(items_per_list, len(lst)))) | |
selected_list_names.append(list_names[all_idea_lists.index(lst)]) | |
return suggestions, selected_list_names |