Create engine/search.py
Browse files- engine/search.py +469 -0
engine/search.py
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| 1 |
+
"""
|
| 2 |
+
Synapse-Base Main Search Engine
|
| 3 |
+
State-of-the-art alpha-beta with advanced enhancements
|
| 4 |
+
|
| 5 |
+
Research Implementation:
|
| 6 |
+
- Alpha-Beta with PVS (Principal Variation Search)
|
| 7 |
+
- Aspiration Windows
|
| 8 |
+
- Null Move Pruning
|
| 9 |
+
- Late Move Reductions (LMR)
|
| 10 |
+
- Quiescence Search with SEE
|
| 11 |
+
- Iterative Deepening
|
| 12 |
+
- Transposition Table with Zobrist
|
| 13 |
+
- Advanced Move Ordering
|
| 14 |
+
"""
|
| 15 |
+
|
| 16 |
+
import chess
|
| 17 |
+
import time
|
| 18 |
+
import logging
|
| 19 |
+
from typing import Optional, Tuple, List, Dict
|
| 20 |
+
|
| 21 |
+
from .evaluate import NeuralEvaluator
|
| 22 |
+
from .transposition import TranspositionTable, NodeType
|
| 23 |
+
from .move_ordering import MoveOrderer
|
| 24 |
+
from .time_manager import TimeManager
|
| 25 |
+
from .endgame import EndgameDetector
|
| 26 |
+
|
| 27 |
+
logger = logging.getLogger(__name__)
|
| 28 |
+
|
| 29 |
+
|
| 30 |
+
class SynapseEngine:
|
| 31 |
+
"""
|
| 32 |
+
State-of-the-art chess engine with neural evaluation
|
| 33 |
+
"""
|
| 34 |
+
|
| 35 |
+
# Search constants (tuned values from research)
|
| 36 |
+
MATE_SCORE = 100000
|
| 37 |
+
MAX_PLY = 100
|
| 38 |
+
|
| 39 |
+
# Null move pruning parameters
|
| 40 |
+
NULL_MOVE_REDUCTION = 2
|
| 41 |
+
NULL_MOVE_MIN_DEPTH = 3
|
| 42 |
+
|
| 43 |
+
# Late move reduction parameters
|
| 44 |
+
LMR_MIN_DEPTH = 3
|
| 45 |
+
LMR_MOVE_THRESHOLD = 4
|
| 46 |
+
|
| 47 |
+
# Aspiration window size
|
| 48 |
+
ASPIRATION_WINDOW = 50
|
| 49 |
+
|
| 50 |
+
def __init__(self, model_path: str, num_threads: int = 2):
|
| 51 |
+
"""Initialize engine components"""
|
| 52 |
+
|
| 53 |
+
# Core components
|
| 54 |
+
self.evaluator = NeuralEvaluator(model_path, num_threads)
|
| 55 |
+
self.tt = TranspositionTable(size_mb=256) # 256MB TT
|
| 56 |
+
self.move_orderer = MoveOrderer()
|
| 57 |
+
self.time_manager = TimeManager()
|
| 58 |
+
self.endgame_detector = EndgameDetector()
|
| 59 |
+
|
| 60 |
+
# Search statistics
|
| 61 |
+
self.nodes_evaluated = 0
|
| 62 |
+
self.depth_reached = 0
|
| 63 |
+
self.sel_depth = 0 # Selective depth (quiescence)
|
| 64 |
+
self.principal_variation = []
|
| 65 |
+
|
| 66 |
+
logger.info("🎯 Synapse-Base Engine initialized")
|
| 67 |
+
logger.info(f" Model: {self.evaluator.get_model_size_mb():.2f} MB")
|
| 68 |
+
logger.info(f" TT Size: 256 MB")
|
| 69 |
+
|
| 70 |
+
def get_best_move(
|
| 71 |
+
self,
|
| 72 |
+
fen: str,
|
| 73 |
+
depth: int = 5,
|
| 74 |
+
time_limit: int = 5000
|
| 75 |
+
) -> Dict:
|
| 76 |
+
"""
|
| 77 |
+
Main search entry point
|
| 78 |
+
|
| 79 |
+
Args:
|
| 80 |
+
fen: Position in FEN notation
|
| 81 |
+
depth: Maximum search depth
|
| 82 |
+
time_limit: Time limit in milliseconds
|
| 83 |
+
|
| 84 |
+
Returns:
|
| 85 |
+
Dictionary with best_move, evaluation, stats
|
| 86 |
+
"""
|
| 87 |
+
board = chess.Board(fen)
|
| 88 |
+
|
| 89 |
+
# Reset statistics
|
| 90 |
+
self.nodes_evaluated = 0
|
| 91 |
+
self.depth_reached = 0
|
| 92 |
+
self.sel_depth = 0
|
| 93 |
+
self.principal_variation = []
|
| 94 |
+
|
| 95 |
+
# Time management
|
| 96 |
+
time_limit_sec = time_limit / 1000.0
|
| 97 |
+
self.time_manager.start_search(time_limit_sec, time_limit_sec)
|
| 98 |
+
|
| 99 |
+
# Age history for new search
|
| 100 |
+
self.move_orderer.age_history(0.95)
|
| 101 |
+
self.tt.increment_age()
|
| 102 |
+
|
| 103 |
+
# Special cases
|
| 104 |
+
legal_moves = list(board.legal_moves)
|
| 105 |
+
if len(legal_moves) == 0:
|
| 106 |
+
return self._no_legal_moves_result()
|
| 107 |
+
|
| 108 |
+
if len(legal_moves) == 1:
|
| 109 |
+
return self._single_move_result(board, legal_moves[0])
|
| 110 |
+
|
| 111 |
+
# Iterative deepening with aspiration windows
|
| 112 |
+
best_move = legal_moves[0]
|
| 113 |
+
best_score = float('-inf')
|
| 114 |
+
alpha = float('-inf')
|
| 115 |
+
beta = float('inf')
|
| 116 |
+
|
| 117 |
+
for current_depth in range(1, depth + 1):
|
| 118 |
+
# Time check
|
| 119 |
+
if self.time_manager.should_stop(current_depth):
|
| 120 |
+
break
|
| 121 |
+
|
| 122 |
+
# Aspiration window for depth >= 4
|
| 123 |
+
if current_depth >= 4 and abs(best_score) < self.MATE_SCORE - 1000:
|
| 124 |
+
alpha = best_score - self.ASPIRATION_WINDOW
|
| 125 |
+
beta = best_score + self.ASPIRATION_WINDOW
|
| 126 |
+
else:
|
| 127 |
+
alpha = float('-inf')
|
| 128 |
+
beta = float('inf')
|
| 129 |
+
|
| 130 |
+
# Search with aspiration window
|
| 131 |
+
score, move, pv = self._search_root(
|
| 132 |
+
board, current_depth, alpha, beta
|
| 133 |
+
)
|
| 134 |
+
|
| 135 |
+
# Handle aspiration window failures
|
| 136 |
+
if score <= alpha or score >= beta:
|
| 137 |
+
# Research with full window
|
| 138 |
+
score, move, pv = self._search_root(
|
| 139 |
+
board, current_depth, float('-inf'), float('inf')
|
| 140 |
+
)
|
| 141 |
+
|
| 142 |
+
# Update best move
|
| 143 |
+
if move:
|
| 144 |
+
best_move = move
|
| 145 |
+
best_score = score
|
| 146 |
+
self.depth_reached = current_depth
|
| 147 |
+
self.principal_variation = pv
|
| 148 |
+
|
| 149 |
+
logger.info(
|
| 150 |
+
f"Depth {current_depth}: {move.uci()} "
|
| 151 |
+
f"({score:+.2f}) | Nodes: {self.nodes_evaluated} | "
|
| 152 |
+
f"Time: {self.time_manager.elapsed():.2f}s"
|
| 153 |
+
)
|
| 154 |
+
|
| 155 |
+
# Return result
|
| 156 |
+
return {
|
| 157 |
+
'best_move': best_move.uci(),
|
| 158 |
+
'evaluation': round(best_score / 100.0, 2), # Convert to pawns
|
| 159 |
+
'depth_searched': self.depth_reached,
|
| 160 |
+
'seldepth': self.sel_depth,
|
| 161 |
+
'nodes_evaluated': self.nodes_evaluated,
|
| 162 |
+
'time_taken': int(self.time_manager.elapsed() * 1000),
|
| 163 |
+
'pv': [m.uci() for m in self.principal_variation],
|
| 164 |
+
'nps': int(self.nodes_evaluated / max(self.time_manager.elapsed(), 0.001)),
|
| 165 |
+
'tt_stats': self.tt.get_stats(),
|
| 166 |
+
'move_ordering_stats': self.move_orderer.get_stats()
|
| 167 |
+
}
|
| 168 |
+
|
| 169 |
+
def _search_root(
|
| 170 |
+
self,
|
| 171 |
+
board: chess.Board,
|
| 172 |
+
depth: int,
|
| 173 |
+
alpha: float,
|
| 174 |
+
beta: float
|
| 175 |
+
) -> Tuple[float, Optional[chess.Move], List[chess.Move]]:
|
| 176 |
+
"""Root node search with PVS"""
|
| 177 |
+
|
| 178 |
+
legal_moves = list(board.legal_moves)
|
| 179 |
+
|
| 180 |
+
# TT probe
|
| 181 |
+
zobrist_key = self.tt.compute_zobrist_key(board)
|
| 182 |
+
tt_result = self.tt.probe(zobrist_key, depth, alpha, beta)
|
| 183 |
+
tt_move = tt_result[1] if tt_result else None
|
| 184 |
+
|
| 185 |
+
# Order moves
|
| 186 |
+
ordered_moves = self.move_orderer.order_moves(
|
| 187 |
+
board, legal_moves, depth, tt_move
|
| 188 |
+
)
|
| 189 |
+
|
| 190 |
+
best_move = ordered_moves[0]
|
| 191 |
+
best_score = float('-inf')
|
| 192 |
+
best_pv = []
|
| 193 |
+
|
| 194 |
+
for i, move in enumerate(ordered_moves):
|
| 195 |
+
board.push(move)
|
| 196 |
+
|
| 197 |
+
if i == 0:
|
| 198 |
+
# Full window search for first move (PV node)
|
| 199 |
+
score, pv = self._pvs(
|
| 200 |
+
board, depth - 1, -beta, -alpha, True
|
| 201 |
+
)
|
| 202 |
+
score = -score
|
| 203 |
+
else:
|
| 204 |
+
# Null window search for remaining moves
|
| 205 |
+
score, _ = self._pvs(
|
| 206 |
+
board, depth - 1, -alpha - 1, -alpha, False
|
| 207 |
+
)
|
| 208 |
+
score = -score
|
| 209 |
+
|
| 210 |
+
# Re-search if failed high
|
| 211 |
+
if alpha < score < beta:
|
| 212 |
+
score, pv = self._pvs(
|
| 213 |
+
board, depth - 1, -beta, -alpha, True
|
| 214 |
+
)
|
| 215 |
+
score = -score
|
| 216 |
+
else:
|
| 217 |
+
pv = []
|
| 218 |
+
|
| 219 |
+
board.pop()
|
| 220 |
+
|
| 221 |
+
# Update best
|
| 222 |
+
if score > best_score:
|
| 223 |
+
best_score = score
|
| 224 |
+
best_move = move
|
| 225 |
+
best_pv = [move] + pv
|
| 226 |
+
|
| 227 |
+
# Update alpha
|
| 228 |
+
if score > alpha:
|
| 229 |
+
alpha = score
|
| 230 |
+
|
| 231 |
+
# Time check
|
| 232 |
+
if self.time_manager.should_stop(depth):
|
| 233 |
+
break
|
| 234 |
+
|
| 235 |
+
# Store in TT
|
| 236 |
+
self.tt.store(
|
| 237 |
+
zobrist_key, depth, best_score,
|
| 238 |
+
NodeType.EXACT, best_move
|
| 239 |
+
)
|
| 240 |
+
|
| 241 |
+
return best_score, best_move, best_pv
|
| 242 |
+
|
| 243 |
+
def _pvs(
|
| 244 |
+
self,
|
| 245 |
+
board: chess.Board,
|
| 246 |
+
depth: int,
|
| 247 |
+
alpha: float,
|
| 248 |
+
beta: float,
|
| 249 |
+
do_null: bool
|
| 250 |
+
) -> Tuple[float, List[chess.Move]]:
|
| 251 |
+
"""
|
| 252 |
+
Principal Variation Search (PVS) with alpha-beta
|
| 253 |
+
|
| 254 |
+
Enhanced with:
|
| 255 |
+
- Null move pruning
|
| 256 |
+
- Late move reductions
|
| 257 |
+
- Transposition table
|
| 258 |
+
"""
|
| 259 |
+
self.sel_depth = max(self.sel_depth, self.MAX_PLY - depth)
|
| 260 |
+
|
| 261 |
+
# Mate distance pruning
|
| 262 |
+
alpha = max(alpha, -self.MATE_SCORE + (self.MAX_PLY - depth))
|
| 263 |
+
beta = min(beta, self.MATE_SCORE - (self.MAX_PLY - depth) - 1)
|
| 264 |
+
if alpha >= beta:
|
| 265 |
+
return alpha, []
|
| 266 |
+
|
| 267 |
+
# Draw detection
|
| 268 |
+
if board.is_repetition(2) or board.is_fifty_moves():
|
| 269 |
+
return 0, []
|
| 270 |
+
|
| 271 |
+
# TT probe
|
| 272 |
+
zobrist_key = self.tt.compute_zobrist_key(board)
|
| 273 |
+
tt_result = self.tt.probe(zobrist_key, depth, alpha, beta)
|
| 274 |
+
|
| 275 |
+
if tt_result and tt_result[0] is not None:
|
| 276 |
+
return tt_result[0], []
|
| 277 |
+
|
| 278 |
+
tt_move = tt_result[1] if tt_result else None
|
| 279 |
+
|
| 280 |
+
# Quiescence search at leaf nodes
|
| 281 |
+
if depth <= 0:
|
| 282 |
+
return self._quiescence(board, alpha, beta, 0), []
|
| 283 |
+
|
| 284 |
+
# Null move pruning
|
| 285 |
+
if (do_null and
|
| 286 |
+
depth >= self.NULL_MOVE_MIN_DEPTH and
|
| 287 |
+
not board.is_check() and
|
| 288 |
+
self._has_non_pawn_material(board)):
|
| 289 |
+
|
| 290 |
+
board.push(chess.Move.null())
|
| 291 |
+
score, _ = self._pvs(
|
| 292 |
+
board, depth - 1 - self.NULL_MOVE_REDUCTION,
|
| 293 |
+
-beta, -beta + 1, False
|
| 294 |
+
)
|
| 295 |
+
score = -score
|
| 296 |
+
board.pop()
|
| 297 |
+
|
| 298 |
+
if score >= beta:
|
| 299 |
+
return beta, []
|
| 300 |
+
|
| 301 |
+
# Generate and order moves
|
| 302 |
+
legal_moves = list(board.legal_moves)
|
| 303 |
+
if not legal_moves:
|
| 304 |
+
if board.is_check():
|
| 305 |
+
return -self.MATE_SCORE + (self.MAX_PLY - depth), []
|
| 306 |
+
return 0, [] # Stalemate
|
| 307 |
+
|
| 308 |
+
ordered_moves = self.move_orderer.order_moves(
|
| 309 |
+
board, legal_moves, depth, tt_move
|
| 310 |
+
)
|
| 311 |
+
|
| 312 |
+
# Main search loop
|
| 313 |
+
best_score = float('-inf')
|
| 314 |
+
best_pv = []
|
| 315 |
+
node_type = NodeType.UPPER_BOUND
|
| 316 |
+
moves_searched = 0
|
| 317 |
+
|
| 318 |
+
for move in ordered_moves:
|
| 319 |
+
board.push(move)
|
| 320 |
+
|
| 321 |
+
# Late move reductions
|
| 322 |
+
reduction = 0
|
| 323 |
+
if (moves_searched >= self.LMR_MOVE_THRESHOLD and
|
| 324 |
+
depth >= self.LMR_MIN_DEPTH and
|
| 325 |
+
not board.is_check() and
|
| 326 |
+
not board.is_capture(board.peek())):
|
| 327 |
+
reduction = 1
|
| 328 |
+
|
| 329 |
+
# PVS
|
| 330 |
+
if moves_searched == 0:
|
| 331 |
+
score, pv = self._pvs(
|
| 332 |
+
board, depth - 1, -beta, -alpha, True
|
| 333 |
+
)
|
| 334 |
+
score = -score
|
| 335 |
+
else:
|
| 336 |
+
# Reduced search
|
| 337 |
+
score, _ = self._pvs(
|
| 338 |
+
board, depth - 1 - reduction, -alpha - 1, -alpha, True
|
| 339 |
+
)
|
| 340 |
+
score = -score
|
| 341 |
+
|
| 342 |
+
# Re-search if necessary
|
| 343 |
+
if alpha < score < beta:
|
| 344 |
+
score, pv = self._pvs(
|
| 345 |
+
board, depth - 1, -beta, -alpha, True
|
| 346 |
+
)
|
| 347 |
+
score = -score
|
| 348 |
+
else:
|
| 349 |
+
pv = []
|
| 350 |
+
|
| 351 |
+
board.pop()
|
| 352 |
+
moves_searched += 1
|
| 353 |
+
|
| 354 |
+
# Update best
|
| 355 |
+
if score > best_score:
|
| 356 |
+
best_score = score
|
| 357 |
+
best_pv = [move] + pv
|
| 358 |
+
|
| 359 |
+
if score > alpha:
|
| 360 |
+
alpha = score
|
| 361 |
+
node_type = NodeType.EXACT
|
| 362 |
+
|
| 363 |
+
# Update history for good moves
|
| 364 |
+
if not board.is_capture(move):
|
| 365 |
+
self.move_orderer.update_history(move, depth, True)
|
| 366 |
+
self.move_orderer.update_killer_move(move, depth)
|
| 367 |
+
|
| 368 |
+
if score >= beta:
|
| 369 |
+
node_type = NodeType.LOWER_BOUND
|
| 370 |
+
break
|
| 371 |
+
|
| 372 |
+
# Store in TT
|
| 373 |
+
self.tt.store(zobrist_key, depth, best_score, node_type, best_pv[0] if best_pv else None)
|
| 374 |
+
|
| 375 |
+
return best_score, best_pv
|
| 376 |
+
|
| 377 |
+
def _quiescence(
|
| 378 |
+
self,
|
| 379 |
+
board: chess.Board,
|
| 380 |
+
alpha: float,
|
| 381 |
+
beta: float,
|
| 382 |
+
qs_depth: int
|
| 383 |
+
) -> float:
|
| 384 |
+
"""
|
| 385 |
+
Quiescence search to resolve tactical sequences
|
| 386 |
+
Only searches captures and checks
|
| 387 |
+
"""
|
| 388 |
+
self.nodes_evaluated += 1
|
| 389 |
+
|
| 390 |
+
# Stand-pat evaluation
|
| 391 |
+
stand_pat = self.evaluator.evaluate_hybrid(board)
|
| 392 |
+
stand_pat = self.endgame_detector.adjust_evaluation(board, stand_pat)
|
| 393 |
+
|
| 394 |
+
if stand_pat >= beta:
|
| 395 |
+
return beta
|
| 396 |
+
if alpha < stand_pat:
|
| 397 |
+
alpha = stand_pat
|
| 398 |
+
|
| 399 |
+
# Depth limit for quiescence
|
| 400 |
+
if qs_depth >= 8:
|
| 401 |
+
return stand_pat
|
| 402 |
+
|
| 403 |
+
# Generate tactical moves
|
| 404 |
+
tactical_moves = [
|
| 405 |
+
move for move in board.legal_moves
|
| 406 |
+
if board.is_capture(move) or board.gives_check(move)
|
| 407 |
+
]
|
| 408 |
+
|
| 409 |
+
if not tactical_moves:
|
| 410 |
+
return stand_pat
|
| 411 |
+
|
| 412 |
+
# Order tactical moves
|
| 413 |
+
tactical_moves = self.move_orderer.order_moves(
|
| 414 |
+
board, tactical_moves, 0
|
| 415 |
+
)
|
| 416 |
+
|
| 417 |
+
for move in tactical_moves:
|
| 418 |
+
board.push(move)
|
| 419 |
+
score = -self._quiescence(board, -beta, -alpha, qs_depth + 1)
|
| 420 |
+
board.pop()
|
| 421 |
+
|
| 422 |
+
if score >= beta:
|
| 423 |
+
return beta
|
| 424 |
+
if score > alpha:
|
| 425 |
+
alpha = score
|
| 426 |
+
|
| 427 |
+
return alpha
|
| 428 |
+
|
| 429 |
+
def _has_non_pawn_material(self, board: chess.Board) -> bool:
|
| 430 |
+
"""Check if side to move has non-pawn material"""
|
| 431 |
+
for piece_type in [chess.KNIGHT, chess.BISHOP, chess.ROOK, chess.QUEEN]:
|
| 432 |
+
if board.pieces(piece_type, board.turn):
|
| 433 |
+
return True
|
| 434 |
+
return False
|
| 435 |
+
|
| 436 |
+
def _no_legal_moves_result(self) -> Dict:
|
| 437 |
+
"""Result when no legal moves"""
|
| 438 |
+
return {
|
| 439 |
+
'best_move': '0000',
|
| 440 |
+
'evaluation': 0.0,
|
| 441 |
+
'depth_searched': 0,
|
| 442 |
+
'nodes_evaluated': 0,
|
| 443 |
+
'time_taken': 0
|
| 444 |
+
}
|
| 445 |
+
|
| 446 |
+
def _single_move_result(self, board: chess.Board, move: chess.Move) -> Dict:
|
| 447 |
+
"""Result when only one legal move"""
|
| 448 |
+
eval_score = self.evaluator.evaluate_hybrid(board)
|
| 449 |
+
|
| 450 |
+
return {
|
| 451 |
+
'best_move': move.uci(),
|
| 452 |
+
'evaluation': round(eval_score / 100.0, 2),
|
| 453 |
+
'depth_searched': 0,
|
| 454 |
+
'nodes_evaluated': 1,
|
| 455 |
+
'time_taken': 0,
|
| 456 |
+
'pv': [move.uci()]
|
| 457 |
+
}
|
| 458 |
+
|
| 459 |
+
def validate_fen(self, fen: str) -> bool:
|
| 460 |
+
"""Validate FEN string"""
|
| 461 |
+
try:
|
| 462 |
+
chess.Board(fen)
|
| 463 |
+
return True
|
| 464 |
+
except:
|
| 465 |
+
return False
|
| 466 |
+
|
| 467 |
+
def get_model_size(self) -> float:
|
| 468 |
+
"""Get model size in MB"""
|
| 469 |
+
return self.evaluator.get_model_size_mb()
|