Create engine/endgame.py
Browse files- engine/endgame.py +208 -0
engine/endgame.py
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| 1 |
+
"""
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| 2 |
+
Endgame Detection and Special Handling
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| 3 |
+
Research: Nalimov/Syzygy Tablebases, Stockfish endgame evaluation
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| 4 |
+
"""
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| 5 |
+
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| 6 |
+
import chess
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| 7 |
+
from typing import Optional
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| 8 |
+
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| 9 |
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| 10 |
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class EndgameDetector:
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| 11 |
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"""
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| 12 |
+
Detect endgame phase and apply special handling
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| 13 |
+
"""
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| 14 |
+
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| 15 |
+
# Material thresholds for endgame detection
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| 16 |
+
ENDGAME_MATERIAL = {
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| 17 |
+
'pawn_endgame': 0, # Only pawns + kings
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| 18 |
+
'minor_endgame': 660, # 2 minor pieces or less
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| 19 |
+
'major_endgame': 1320, # Rooks/Queens but limited material
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| 20 |
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}
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| 21 |
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| 22 |
+
def __init__(self):
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| 23 |
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self.phase = 'middlegame'
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| 24 |
+
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| 25 |
+
def detect_phase(self, board: chess.Board) -> str:
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| 26 |
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"""
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| 27 |
+
Detect game phase based on material
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| 28 |
+
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| 29 |
+
Returns:
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| 30 |
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'opening', 'middlegame', or 'endgame'
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| 31 |
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"""
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| 32 |
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# Count material (excluding kings)
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| 33 |
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total_material = 0
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| 34 |
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piece_values = {
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| 35 |
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chess.PAWN: 1,
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| 36 |
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chess.KNIGHT: 3,
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| 37 |
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chess.BISHOP: 3,
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| 38 |
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chess.ROOK: 5,
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| 39 |
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chess.QUEEN: 9
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| 40 |
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}
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| 41 |
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| 42 |
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for piece_type in piece_values:
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| 43 |
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count_white = len(board.pieces(piece_type, chess.WHITE))
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| 44 |
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count_black = len(board.pieces(piece_type, chess.BLACK))
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| 45 |
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total_material += (count_white + count_black) * piece_values[piece_type]
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| 46 |
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| 47 |
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# Phase detection
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| 48 |
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if board.fullmove_number < 10:
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| 49 |
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self.phase = 'opening'
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| 50 |
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elif total_material <= 16: # Rough endgame threshold
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| 51 |
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self.phase = 'endgame'
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| 52 |
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else:
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| 53 |
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self.phase = 'middlegame'
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| 54 |
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| 55 |
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return self.phase
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| 56 |
+
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| 57 |
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def is_known_draw(self, board: chess.Board) -> bool:
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| 58 |
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"""
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| 59 |
+
Check for known theoretical draws
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| 60 |
+
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| 61 |
+
Returns:
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| 62 |
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True if position is known draw
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| 63 |
+
"""
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| 64 |
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# Insufficient material
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| 65 |
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if board.is_insufficient_material():
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| 66 |
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return True
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| 67 |
+
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| 68 |
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# Fifty-move rule
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| 69 |
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if board.halfmove_clock >= 100:
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| 70 |
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return True
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| 71 |
+
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| 72 |
+
# Specific endgame draws
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| 73 |
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if self._is_kxk(board):
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| 74 |
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return True
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| 75 |
+
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| 76 |
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return False
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| 77 |
+
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| 78 |
+
def _is_kxk(self, board: chess.Board) -> bool:
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| 79 |
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"""Check for King vs King (or with insufficient material)"""
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| 80 |
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pieces = board.piece_map()
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| 81 |
+
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| 82 |
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# Count non-king pieces
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| 83 |
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non_king_pieces = sum(1 for p in pieces.values() if p.piece_type != chess.KING)
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| 84 |
+
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| 85 |
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# K vs K
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| 86 |
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if non_king_pieces == 0:
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| 87 |
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return True
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| 88 |
+
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| 89 |
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# K+B vs K or K+N vs K (insufficient)
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| 90 |
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if non_king_pieces == 1:
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| 91 |
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for piece in pieces.values():
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| 92 |
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if piece.piece_type in [chess.BISHOP, chess.KNIGHT]:
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| 93 |
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return True
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| 94 |
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| 95 |
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return False
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| 96 |
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| 97 |
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def adjust_evaluation(self, board: chess.Board, eval_score: float) -> float:
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| 98 |
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"""
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| 99 |
+
Adjust evaluation based on endgame knowledge
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| 100 |
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| 101 |
+
Args:
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| 102 |
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board: Current position
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| 103 |
+
eval_score: Raw evaluation score
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| 104 |
+
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| 105 |
+
Returns:
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| 106 |
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Adjusted evaluation
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| 107 |
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"""
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| 108 |
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phase = self.detect_phase(board)
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| 109 |
+
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| 110 |
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# Known draws
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| 111 |
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if self.is_known_draw(board):
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| 112 |
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return 0.0
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| 113 |
+
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| 114 |
+
# Endgame adjustments
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| 115 |
+
if phase == 'endgame':
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| 116 |
+
# King activity bonus in endgame
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| 117 |
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king_activity_bonus = self._king_activity_bonus(board)
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| 118 |
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eval_score += king_activity_bonus
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| 119 |
+
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| 120 |
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# Pawn endgame evaluation
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| 121 |
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if self._is_pawn_endgame(board):
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| 122 |
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pawn_eval = self._evaluate_pawn_endgame(board)
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| 123 |
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eval_score = eval_score * 0.7 + pawn_eval * 0.3
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| 124 |
+
|
| 125 |
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return eval_score
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| 126 |
+
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| 127 |
+
def _king_activity_bonus(self, board: chess.Board) -> float:
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| 128 |
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"""
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| 129 |
+
Calculate king activity bonus in endgame
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| 130 |
+
Active king is crucial in endgame
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| 131 |
+
"""
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| 132 |
+
bonus = 0.0
|
| 133 |
+
|
| 134 |
+
for color in [chess.WHITE, chess.BLACK]:
|
| 135 |
+
king_sq = board.king(color)
|
| 136 |
+
if king_sq is None:
|
| 137 |
+
continue
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| 138 |
+
|
| 139 |
+
# Center proximity (Manhattan distance from center)
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| 140 |
+
rank, file = divmod(king_sq, 8)
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| 141 |
+
center_distance = abs(rank - 3.5) + abs(file - 3.5)
|
| 142 |
+
|
| 143 |
+
# Closer to center = better
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| 144 |
+
activity = (7 - center_distance) * 5
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| 145 |
+
|
| 146 |
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if color == chess.WHITE:
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| 147 |
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bonus += activity
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| 148 |
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else:
|
| 149 |
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bonus -= activity
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| 150 |
+
|
| 151 |
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return bonus
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| 152 |
+
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| 153 |
+
def _is_pawn_endgame(self, board: chess.Board) -> bool:
|
| 154 |
+
"""Check if position is pure pawn endgame"""
|
| 155 |
+
for piece_type in [chess.KNIGHT, chess.BISHOP, chess.ROOK, chess.QUEEN]:
|
| 156 |
+
if len(board.pieces(piece_type, chess.WHITE)) > 0:
|
| 157 |
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return False
|
| 158 |
+
if len(board.pieces(piece_type, chess.BLACK)) > 0:
|
| 159 |
+
return False
|
| 160 |
+
return True
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| 161 |
+
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| 162 |
+
def _evaluate_pawn_endgame(self, board: chess.Board) -> float:
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| 163 |
+
"""
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| 164 |
+
Special evaluation for pawn endgames
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| 165 |
+
Focus on: passed pawns, king proximity, pawn races
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| 166 |
+
"""
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| 167 |
+
eval = 0.0
|
| 168 |
+
|
| 169 |
+
# Passed pawn evaluation
|
| 170 |
+
for color in [chess.WHITE, chess.BLACK]:
|
| 171 |
+
for pawn_sq in board.pieces(chess.PAWN, color):
|
| 172 |
+
if self._is_passed_pawn(board, pawn_sq, color):
|
| 173 |
+
# Passed pawn bonus (increases closer to promotion)
|
| 174 |
+
rank = pawn_sq // 8
|
| 175 |
+
if color == chess.WHITE:
|
| 176 |
+
distance_to_promotion = 7 - rank
|
| 177 |
+
eval += (7 - distance_to_promotion) * 20
|
| 178 |
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else:
|
| 179 |
+
distance_to_promotion = rank
|
| 180 |
+
eval -= (7 - distance_to_promotion) * 20
|
| 181 |
+
|
| 182 |
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return eval
|
| 183 |
+
|
| 184 |
+
def _is_passed_pawn(self, board: chess.Board, pawn_sq: int, color: chess.Color) -> bool:
|
| 185 |
+
"""Check if pawn is passed (no opposing pawns ahead)"""
|
| 186 |
+
rank, file = divmod(pawn_sq, 8)
|
| 187 |
+
|
| 188 |
+
# Check files: current, left, right
|
| 189 |
+
files_to_check = [file]
|
| 190 |
+
if file > 0:
|
| 191 |
+
files_to_check.append(file - 1)
|
| 192 |
+
if file < 7:
|
| 193 |
+
files_to_check.append(file + 1)
|
| 194 |
+
|
| 195 |
+
# Check if any enemy pawns block path
|
| 196 |
+
if color == chess.WHITE:
|
| 197 |
+
ranks_ahead = range(rank + 1, 8)
|
| 198 |
+
else:
|
| 199 |
+
ranks_ahead = range(0, rank)
|
| 200 |
+
|
| 201 |
+
for check_rank in ranks_ahead:
|
| 202 |
+
for check_file in files_to_check:
|
| 203 |
+
check_sq = check_rank * 8 + check_file
|
| 204 |
+
piece = board.piece_at(check_sq)
|
| 205 |
+
if piece and piece.piece_type == chess.PAWN and piece.color != color:
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| 206 |
+
return False
|
| 207 |
+
|
| 208 |
+
return True
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