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| // Copyright 2025 The ODML Authors. | |
| // | |
| // Licensed under the Apache License, Version 2.0 (the "License"); | |
| // you may not use this file except in compliance with the License. | |
| // You may obtain a copy of the License at | |
| // | |
| // http://www.apache.org/licenses/LICENSE-2.0 | |
| // | |
| // Unless required by applicable law or agreed to in writing, software | |
| // distributed under the License is distributed on an "AS IS" BASIS, | |
| // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | |
| // See the License for the specific language governing permissions and | |
| // limitations under the License. | |
| namespace litert::lm { | |
| // Audio preprocessor implementation that bypasses the preprocessing and returns | |
| // the input audio directly. | |
| class ByPassAudioPreprocessor : public AudioPreprocessor { | |
| public: | |
| static absl::StatusOr<std::unique_ptr<ByPassAudioPreprocessor>> Create( | |
| const AudioPreprocessorConfig& config) { | |
| return std::make_unique<ByPassAudioPreprocessor>(); | |
| } | |
| absl::StatusOr<InputAudio> Preprocess( | |
| const InputAudio& input_audio) override { | |
| if (input_audio.IsTensorBuffer()) { | |
| ASSIGN_OR_RETURN(auto processed_audio_tensor, | |
| input_audio.GetPreprocessedAudioTensor()); | |
| LITERT_ASSIGN_OR_RETURN(auto processed_audio_tensor_with_reference, | |
| processed_audio_tensor->Duplicate()); | |
| InputAudio processed_audio( | |
| std::move(processed_audio_tensor_with_reference)); | |
| return processed_audio; | |
| } | |
| return absl::InvalidArgumentError("Input audio is not preprocessed."); | |
| }; | |
| // No-op for bypass preprocessor. | |
| void Reset() override {} | |
| }; | |
| } // namespace litert::lm | |