ViewCrafter / utils /pvd_utils.py
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import trimesh
import torch
import numpy as np
import os
import math
import torchvision
from tqdm import tqdm
import cv2 # Assuming OpenCV is used for image saving
from PIL import Image
import pytorch3d
import random
from PIL import ImageGrab
torchvision
from torchvision.utils import save_image
from pytorch3d.renderer import (
PointsRasterizationSettings,
PointsRenderer,
PointsRasterizer,
AlphaCompositor,
PerspectiveCameras,
)
import imageio
import torch.nn.functional as F
from torchvision.transforms import ToPILImage
import copy
from scipy.interpolate import interp1d
from scipy.interpolate import UnivariateSpline
from scipy.spatial.transform import Rotation as R
from scipy.spatial.transform import Slerp
import sys
sys.path.append('./extern/dust3r')
from dust3r.utils.device import to_numpy
import matplotlib.pyplot as plt
import matplotlib.colors as mcolors
def save_video(data,images_path,folder=None):
if isinstance(data, np.ndarray):
tensor_data = (torch.from_numpy(data) * 255).to(torch.uint8)
elif isinstance(data, torch.Tensor):
tensor_data = (data.detach().cpu() * 255).to(torch.uint8)
elif isinstance(data, list):
folder = [folder]*len(data)
images = [np.array(Image.open(os.path.join(folder_name,path))) for folder_name,path in zip(folder,data)]
stacked_images = np.stack(images, axis=0)
tensor_data = torch.from_numpy(stacked_images).to(torch.uint8)
torchvision.io.write_video(images_path, tensor_data, fps=8, video_codec='h264', options={'crf': '10'})
def get_input_dict(img_tensor,idx,dtype = torch.float32):
return {'img':F.interpolate(img_tensor.to(dtype), size=(288, 512), mode='bilinear', align_corners=False), 'true_shape': np.array([[288, 512]], dtype=np.int32), 'idx': idx, 'instance': str(idx), 'img_ori':img_tensor.to(dtype)}
# return {'img':F.interpolate(img_tensor.to(dtype), size=(288, 512), mode='bilinear', align_corners=False), 'true_shape': np.array([[288, 512]], dtype=np.int32), 'idx': idx, 'instance': str(idx), 'img_ori':ToPILImage()((img_tensor.squeeze(0)+ 1) / 2)}
def rotate_theta(c2ws_input, theta, phi, r, device):
# theta: 图像的倾角,新的y’轴(位于yoz平面)与y轴的夹角
#让相机在以[0,0,depth_avg]为球心的球面上运动,可以先让其在[0,0,0]为球心的球面运动,方便计算旋转矩阵,之后在平移
c2ws = copy.deepcopy(c2ws_input)
c2ws[:,2, 3] = c2ws[:,2, 3] + r #将相机坐标系沿着世界坐标系-z方向平移r
# 计算旋转向量
theta = torch.deg2rad(torch.tensor(theta)).to(device)
phi = torch.deg2rad(torch.tensor(phi)).to(device)
v = torch.tensor([0, torch.cos(theta), torch.sin(theta)])
# 计算反对称矩阵
v_x = torch.zeros(3, 3).to(device)
v_x[0, 1] = -v[2]
v_x[0, 2] = v[1]
v_x[1, 0] = v[2]
v_x[1, 2] = -v[0]
v_x[2, 0] = -v[1]
v_x[2, 1] = v[0]
# 计算反对称矩阵的平方
v_x_square = torch.matmul(v_x, v_x)
# 计算旋转矩阵
R = torch.eye(3).to(device) + torch.sin(phi) * v_x + (1 - torch.cos(phi)) * v_x_square
# 转换为齐次表示
R_h = torch.eye(4)
R_h[:3, :3] = R
Rot_mat = R_h.to(device)
c2ws = torch.matmul(Rot_mat, c2ws)
c2ws[:,2, 3]= c2ws[:,2, 3] - r #最后减去r,相当于绕着z=|r|为中心旋转
return c2ws
def sphere2pose(c2ws_input, theta, phi, r, device):
c2ws = copy.deepcopy(c2ws_input)
#先沿着世界坐标系z轴方向平移再旋转
c2ws[:,2,3] += r
theta = torch.deg2rad(torch.tensor(theta)).to(device)
sin_value_x = torch.sin(theta)
cos_value_x = torch.cos(theta)
rot_mat_x = torch.tensor([[1, 0, 0, 0],
[0, cos_value_x, -sin_value_x, 0],
[0, sin_value_x, cos_value_x, 0],
[0, 0, 0, 1]]).unsqueeze(0).repeat(c2ws.shape[0],1,1).to(device)
phi = torch.deg2rad(torch.tensor(phi)).to(device)
sin_value_y = torch.sin(phi)
cos_value_y = torch.cos(phi)
rot_mat_y = torch.tensor([[cos_value_y, 0, sin_value_y, 0],
[0, 1, 0, 0],
[-sin_value_y, 0, cos_value_y, 0],
[0, 0, 0, 1]]).unsqueeze(0).repeat(c2ws.shape[0],1,1).to(device)
c2ws = torch.matmul(rot_mat_x,c2ws)
c2ws = torch.matmul(rot_mat_y,c2ws)
return c2ws
def generate_candidate_poses(c2ws_anchor,H,W,fs,c,theta, phi,num_candidates,device):
# Initialize a camera.
"""
The camera coordinate sysmte in COLMAP is right-down-forward
Pytorch3D is left-up-forward
"""
if num_candidates == 2:
thetas = np.array([0,-theta])
phis = np.array([phi,phi])
elif num_candidates == 3:
thetas = np.array([0,-theta,theta/2.]) #avoid too many downward
phis = np.array([phi,phi,phi])
else:
raise ValueError("NBV mode only supports 2 or 3 candidates per iteration.")
c2ws_list = []
for th, ph in zip(thetas,phis):
c2w_new = sphere2pose(c2ws_anchor, np.float32(th), np.float32(ph), r=None, device= device)
c2ws_list.append(c2w_new)
c2ws = torch.cat(c2ws_list,dim=0)
num_views = c2ws.shape[0]
R, T = c2ws[:,:3, :3], c2ws[:,:3, 3:]
## 将dust3r坐标系转成pytorch3d坐标系
R = torch.stack([-R[:,:, 0], -R[:,:, 1], R[:,:, 2]], 2) # from RDF to LUF for Rotation
new_c2w = torch.cat([R, T], 2)
w2c = torch.linalg.inv(torch.cat((new_c2w, torch.Tensor([[[0,0,0,1]]]).to(device).repeat(new_c2w.shape[0],1,1)),1))
R_new, T_new = w2c[:,:3, :3].permute(0,2,1), w2c[:,:3, 3] # convert R to row-major matrix
image_size = ((H, W),) # (h, w)
cameras = PerspectiveCameras(focal_length=fs, principal_point=c, in_ndc=False, image_size=image_size, R=R_new, T=T_new, device=device)
return cameras,thetas,phis
def generate_traj_specified(c2ws_anchor,H,W,fs,c,theta, phi,d_r,frame,device):
# Initialize a camera.
"""
The camera coordinate sysmte in COLMAP is right-down-forward
Pytorch3D is left-up-forward
"""
thetas = np.linspace(0,theta,frame)
phis = np.linspace(0,phi,frame)
rs = np.linspace(0,d_r*c2ws_anchor[0,2,3].cpu(),frame)
c2ws_list = []
for th, ph, r in zip(thetas,phis,rs):
c2w_new = sphere2pose(c2ws_anchor, np.float32(th), np.float32(ph), np.float32(r), device)
c2ws_list.append(c2w_new)
c2ws = torch.cat(c2ws_list,dim=0)
num_views = c2ws.shape[0]
R, T = c2ws[:,:3, :3], c2ws[:,:3, 3:]
## 将dust3r坐标系转成pytorch3d坐标系
R = torch.stack([-R[:,:, 0], -R[:,:, 1], R[:,:, 2]], 2) # from RDF to LUF for Rotation
new_c2w = torch.cat([R, T], 2)
w2c = torch.linalg.inv(torch.cat((new_c2w, torch.Tensor([[[0,0,0,1]]]).to(device).repeat(new_c2w.shape[0],1,1)),1))
R_new, T_new = w2c[:,:3, :3].permute(0,2,1), w2c[:,:3, 3] # convert R to row-major matrix
image_size = ((H, W),) # (h, w)
cameras = PerspectiveCameras(focal_length=fs, principal_point=c, in_ndc=False, image_size=image_size, R=R_new, T=T_new, device=device)
return cameras,num_views
def generate_traj_txt(c2ws_anchor,H,W,fs,c,phi, theta, r,frame,device,viz_traj=False, save_dir = None):
# Initialize a camera.
"""
The camera coordinate sysmte in COLMAP is right-down-forward
Pytorch3D is left-up-forward
"""
c2ws_anchor = c2ws_anchor.to(device)
if len(phi)>3:
phis = txt_interpolation(phi,frame,mode='smooth')
phis[0] = phi[0]
phis[-1] = phi[-1]
else:
phis = txt_interpolation(phi,frame,mode='linear')
if len(theta)>3:
thetas = txt_interpolation(theta,frame,mode='smooth')
thetas[0] = theta[0]
thetas[-1] = theta[-1]
else:
thetas = txt_interpolation(theta,frame,mode='linear')
if len(r) >3:
rs = txt_interpolation(r,frame,mode='smooth')
rs[0] = r[0]
rs[-1] = r[-1]
else:
rs = txt_interpolation(r,frame,mode='linear')
rs = rs*c2ws_anchor[0,2,3].cpu().numpy()
c2ws_list = []
for th, ph, r in zip(thetas,phis,rs):
c2w_new = sphere2pose(c2ws_anchor, np.float32(th), np.float32(ph), np.float32(r), device)
c2ws_list.append(c2w_new)
c2ws = torch.cat(c2ws_list,dim=0)
if viz_traj:
poses = c2ws.cpu().numpy()
# visualizer(poses, os.path.join(save_dir,'viz_traj.png'))
frames = [visualizer_frame(poses, i) for i in range(len(poses))]
save_video(np.array(frames)/255.,os.path.join(save_dir,'viz_traj.mp4'))
num_views = c2ws.shape[0]
R, T = c2ws[:,:3, :3], c2ws[:,:3, 3:]
## 将dust3r坐标系转成pytorch3d坐标系
R = torch.stack([-R[:,:, 0], -R[:,:, 1], R[:,:, 2]], 2) # from RDF to LUF for Rotation
new_c2w = torch.cat([R, T], 2)
w2c = torch.linalg.inv(torch.cat((new_c2w, torch.Tensor([[[0,0,0,1]]]).to(device).repeat(new_c2w.shape[0],1,1)),1))
R_new, T_new = w2c[:,:3, :3].permute(0,2,1), w2c[:,:3, 3] # convert R to row-major matrix
image_size = ((H, W),) # (h, w)
cameras = PerspectiveCameras(focal_length=fs, principal_point=c, in_ndc=False, image_size=image_size, R=R_new, T=T_new, device=device)
return cameras,num_views
def setup_renderer(cameras, image_size):
# Define the settings for rasterization and shading.
raster_settings = PointsRasterizationSettings(
image_size=image_size,
radius = 0.01,
points_per_pixel = 10,
bin_size = 0
)
renderer = PointsRenderer(
rasterizer=PointsRasterizer(cameras=cameras, raster_settings=raster_settings),
compositor=AlphaCompositor()
)
render_setup = {'cameras': cameras, 'raster_settings': raster_settings, 'renderer': renderer}
return render_setup
def interpolate_sequence(sequence, k,device):
N, M = sequence.size()
weights = torch.linspace(0, 1, k+1).view(1, -1, 1).to(device)
left_values = sequence[:-1].unsqueeze(1).repeat(1, k+1, 1)
right_values = sequence[1:].unsqueeze(1).repeat(1, k+1, 1)
new_sequence = torch.einsum("ijk,ijl->ijl", (1 - weights), left_values) + torch.einsum("ijk,ijl->ijl", weights, right_values)
new_sequence = new_sequence.reshape(-1, M)
new_sequence = torch.cat([new_sequence, sequence[-1].view(1, -1)], dim=0)
return new_sequence
def focus_point_fn(c2ws: torch.Tensor) -> torch.Tensor:
"""Calculate nearest point to all focal axes in camera-to-world matrices."""
# Extract camera directions and origins from c2ws
directions, origins = c2ws[:, :3, 2:3], c2ws[:, :3, 3:4]
m = torch.eye(3).to(c2ws.device) - directions * torch.transpose(directions, 1, 2)
mt_m = torch.transpose(m, 1, 2) @ m
focus_pt = torch.inverse(mt_m.mean(0)) @ (mt_m @ origins).mean(0)[:, 0]
return focus_pt
def generate_camera_path(c2ws: torch.Tensor, n_inserts: int = 15, device='cuda') -> torch.Tensor:
n_poses = c2ws.shape[0]
interpolated_poses = []
for i in range(n_poses-1):
start_pose = c2ws[i]
end_pose = c2ws[(i + 1) % n_poses]
focus_point = focus_point_fn(torch.stack([start_pose,end_pose]))
interpolated_path = interpolate_poses(start_pose, end_pose, focus_point, n_inserts, device)
# Exclude the last pose (end_pose) for all pairs
interpolated_path = interpolated_path[:-1]
interpolated_poses.append(interpolated_path)
# Concatenate all the interpolated paths
interpolated_poses.append(c2ws[-1:])
full_path = torch.cat(interpolated_poses, dim=0)
return full_path
def interpolate_poses(start_pose: torch.Tensor, end_pose: torch.Tensor, focus_point: torch.Tensor, n_inserts: int = 15, device='cuda') -> torch.Tensor:
dtype = start_pose.dtype
start_distance = torch.sqrt((start_pose[0, 3] - focus_point[0])**2 + (start_pose[1, 3] - focus_point[1])**2 + (start_pose[2, 3] - focus_point[2])**2)
end_distance = torch.sqrt((end_pose[0, 3] - focus_point[0])**2 + (end_pose[1, 3] - focus_point[1])**2 + (end_pose[2, 3] - focus_point[2])**2)
start_rot = R.from_matrix(start_pose[:3, :3].cpu().numpy())
end_rot = R.from_matrix(end_pose[:3, :3].cpu().numpy())
slerp_obj = Slerp([0, 1], R.from_quat([start_rot.as_quat(), end_rot.as_quat()]))
inserted_c2ws = []
for t in torch.linspace(0., 1., n_inserts + 2, dtype=dtype): # Exclude the first and last point
interpolated_rot = slerp_obj(t).as_matrix()
interpolated_translation = (1 - t) * start_pose[:3, 3] + t * end_pose[:3, 3]
interpolated_distance = (1 - t) * start_distance + t * end_distance
direction = (interpolated_translation - focus_point) / torch.norm(interpolated_translation - focus_point)
interpolated_translation = focus_point + direction * interpolated_distance
inserted_pose = torch.eye(4, dtype=dtype).to(device)
inserted_pose[:3, :3] = torch.from_numpy(interpolated_rot).to(device)
inserted_pose[:3, 3] = interpolated_translation
inserted_c2ws.append(inserted_pose)
path = torch.stack(inserted_c2ws)
return path
def inv(mat):
""" Invert a torch or numpy matrix
"""
if isinstance(mat, torch.Tensor):
return torch.linalg.inv(mat)
if isinstance(mat, np.ndarray):
return np.linalg.inv(mat)
raise ValueError(f'bad matrix type = {type(mat)}')
def save_pointcloud_with_normals(imgs, pts3d, msk, save_path, mask_pc, reduce_pc):
pc = get_pc(imgs, pts3d, msk,mask_pc,reduce_pc) # Assuming get_pc is defined elsewhere and returns a trimesh point cloud
# Define a default normal, e.g., [0, 1, 0]
default_normal = [0, 1, 0]
# Prepare vertices, colors, and normals for saving
vertices = pc.vertices
colors = pc.colors
normals = np.tile(default_normal, (vertices.shape[0], 1))
# Construct the header of the PLY file
header = """ply
format ascii 1.0
element vertex {}
property float x
property float y
property float z
property uchar red
property uchar green
property uchar blue
property float nx
property float ny
property float nz
end_header
""".format(len(vertices))
# Write the PLY file
with open(save_path, 'w') as ply_file:
ply_file.write(header)
for vertex, color, normal in zip(vertices, colors, normals):
ply_file.write('{} {} {} {} {} {} {} {} {}\n'.format(
vertex[0], vertex[1], vertex[2],
int(color[0]), int(color[1]), int(color[2]),
normal[0], normal[1], normal[2]
))
def get_pc(imgs, pts3d, mask, mask_pc=False, reduce_pc=False):
imgs = to_numpy(imgs)
pts3d = to_numpy(pts3d)
mask = to_numpy(mask)
if mask_pc:
pts = np.concatenate([p[m] for p, m in zip(pts3d, mask)])
col = np.concatenate([p[m] for p, m in zip(imgs, mask)])
else:
pts = np.concatenate([p for p in pts3d])
col = np.concatenate([p for p in imgs])
if reduce_pc:
pts = pts.reshape(-1, 3)[::3]
col = col.reshape(-1, 3)[::3]
else:
pts = pts.reshape(-1, 3)
col = col.reshape(-1, 3)
#mock normals:
normals = np.tile([0, 1, 0], (pts.shape[0], 1))
pct = trimesh.PointCloud(pts, colors=col)
# debug
# pct.export('output.ply')
# print('exporting output.ply')
pct.vertices_normal = normals # Manually add normals to the point cloud
return pct#, pts
def world_to_kth(poses, k):
# 将世界坐标系转到和第k个pose的相机坐标系一致
kth_pose = poses[k]
inv_kth_pose = torch.inverse(kth_pose)
new_poses = torch.bmm(inv_kth_pose.unsqueeze(0).expand_as(poses), poses)
return new_poses
def world_point_to_kth(poses, points, k, device):
# 将世界坐标系转到和第k个pose的相机坐标系一致,同时处理点云
kth_pose = poses[k]
inv_kth_pose = torch.inverse(kth_pose)
# 给所有pose左成kth_w2c,将其都变到kth_pose的camera coordinate下
new_poses = torch.bmm(inv_kth_pose.unsqueeze(0).expand_as(poses), poses)
N, W, H, _ = points.shape
points = points.view(N, W * H, 3)
homogeneous_points = torch.cat([points, torch.ones(N, W*H, 1).to(device)], dim=-1)
new_points = inv_kth_pose.unsqueeze(0).expand(N, -1, -1).unsqueeze(1)@ homogeneous_points.unsqueeze(-1)
new_points = new_points.squeeze(-1)[...,:3].view(N, W, H, _)
return new_poses, new_points
def world_point_to_obj(poses, points, k, r, elevation, device):
## 作用:将世界坐标系转到object的中心
## 先将世界坐标系转到指定相机
poses, points = world_point_to_kth(poses, points, k, device)
## 定义目标坐标系位姿, 原点位于object中心(远世界坐标系[0,0,r]),Y轴向上, Z轴垂直屏幕向外, X轴向右
elevation_rad = torch.deg2rad(torch.tensor(180-elevation)).to(device)
sin_value_x = torch.sin(elevation_rad)
cos_value_x = torch.cos(elevation_rad)
R = torch.tensor([[1, 0, 0,],
[0, cos_value_x, sin_value_x],
[0, -sin_value_x, cos_value_x]]).to(device)
t = torch.tensor([0, 0, r]).to(device)
pose_obj = torch.eye(4).to(device)
pose_obj[:3, :3] = R
pose_obj[:3, 3] = t
## 给所有点和pose乘以目标坐标系的逆(w2c),将它们变换到目标坐标系下
inv_obj_pose = torch.inverse(pose_obj)
new_poses = torch.bmm(inv_obj_pose.unsqueeze(0).expand_as(poses), poses)
N, W, H, _ = points.shape
points = points.view(N, W * H, 3)
homogeneous_points = torch.cat([points, torch.ones(N, W*H, 1).to(device)], dim=-1)
new_points = inv_obj_pose.unsqueeze(0).expand(N, -1, -1).unsqueeze(1)@ homogeneous_points.unsqueeze(-1)
new_points = new_points.squeeze(-1)[...,:3].view(N, W, H, _)
return new_poses, new_points
def txt_interpolation(input_list,n,mode = 'smooth'):
x = np.linspace(0, 1, len(input_list))
if mode == 'smooth':
f = UnivariateSpline(x, input_list, k=3)
elif mode == 'linear':
f = interp1d(x, input_list)
else:
raise KeyError(f"Invalid txt interpolation mode: {mode}")
xnew = np.linspace(0, 1, n)
ynew = f(xnew)
return ynew
def visualizer(camera_poses, save_path="out.png"):
fig = plt.figure()
ax = fig.add_subplot(111, projection="3d")
colors = ["blue" for _ in camera_poses]
for pose, color in zip(camera_poses, colors):
camera_positions = pose[:3, 3]
ax.scatter(
camera_positions[0],
camera_positions[1],
camera_positions[2],
c=color,
marker="o",
)
ax.set_xlabel("X")
ax.set_ylabel("Y")
ax.set_zlabel("Z")
ax.set_title("Camera trajectory")
# ax.view_init(90+30, -90)
plt.savefig(save_path)
plt.close()
def visualizer_frame(camera_poses, highlight_index):
fig = plt.figure()
ax = fig.add_subplot(111, projection="3d")
# 获取camera_positions[2]的最大值和最小值
z_values = [pose[:3, 3][2] for pose in camera_poses]
z_min, z_max = min(z_values), max(z_values)
# 创建一个颜色映射对象
cmap = mcolors.LinearSegmentedColormap.from_list("mycmap", ["#00008B", "#ADD8E6"])
# cmap = plt.get_cmap("coolwarm")
norm = mcolors.Normalize(vmin=z_min, vmax=z_max)
sm = plt.cm.ScalarMappable(cmap=cmap, norm=norm)
for i, pose in enumerate(camera_poses):
camera_positions = pose[:3, 3]
color = "blue" if i == highlight_index else "blue"
size = 100 if i == highlight_index else 25
color = sm.to_rgba(camera_positions[2]) # 根据camera_positions[2]的值映射颜色
ax.scatter(
camera_positions[0],
camera_positions[1],
camera_positions[2],
c=color,
marker="o",
s=size,
)
ax.set_xlabel("X")
ax.set_ylabel("Y")
ax.set_zlabel("Z")
# ax.set_title("Camera trajectory")
ax.view_init(90+30, -90)
plt.ylim(-0.1,0.2)
fig.canvas.draw()
width, height = fig.canvas.get_width_height()
img = np.frombuffer(fig.canvas.tostring_rgb(), dtype='uint8').reshape(height, width, 3)
# new_width = int(width * 0.6)
# start_x = (width - new_width) // 2 + new_width // 5
# end_x = start_x + new_width
# img = img[:, start_x:end_x, :]
plt.close()
return img