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Create backup3.app.py
Browse files- backup3.app.py +87 -0
backup3.app.py
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import streamlit as st
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import random
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import pandas as pd
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import os
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# Cascadia Game Components
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habitat_tiles = ['π²', 'ποΈ', 'π', 'π΅', 'π']
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wildlife_tokens = ['π»', 'π¦
', 'π', 'π¦', 'πΏοΈ']
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players = ['Player 1', 'Player 2']
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save_file = 'cascadia_game_state.csv'
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# Initialize or load game state
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def initialize_game():
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st.session_state['habitat_stack'] = random.sample(habitat_tiles * 10, 50)
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st.session_state['wildlife_stack'] = random.sample(wildlife_tokens * 10, 50)
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st.session_state['players'] = {player: {'habitat': [], 'wildlife': [], 'nature_tokens': 3} for player in players}
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def load_game_state():
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if os.path.exists(save_file):
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df = pd.read_csv(save_file)
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for player in players:
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st.session_state['players'][player] = {
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'habitat': df[player + '_habitat'].dropna().tolist(),
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'wildlife': df[player + '_wildlife'].dropna().tolist(),
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'nature_tokens': df[player + '_nature_tokens'][0]
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}
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st.session_state['habitat_stack'] = df['habitat_stack'].dropna().tolist()
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st.session_state['wildlife_stack'] = df['wildlife_stack'].dropna().tolist()
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def save_game_state():
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data = {
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'habitat_stack': pd.Series(st.session_state['habitat_stack']),
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'wildlife_stack': pd.Series(st.session_state['wildlife_stack'])
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}
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for player in players:
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player_state = st.session_state['players'][player]
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data[player + '_habitat'] = pd.Series(player_state['habitat'])
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data[player + '_wildlife'] = pd.Series(player_state['wildlife'])
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data[player + '_nature_tokens'] = pd.Series([player_state['nature_tokens']])
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df = pd.DataFrame(data)
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df.to_csv(save_file, index=False)
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if 'players' not in st.session_state:
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load_game_state()
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if 'players' not in st.session_state:
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initialize_game()
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# Streamlit Interface
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st.title("π² Cascadia Lite π²")
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# Function to draw habitat and wildlife
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def draw_habitat_and_wildlife(player):
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habitat = st.session_state['habitat_stack'].pop()
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wildlife = st.session_state['wildlife_stack'].pop()
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st.session_state['players'][player]['habitat'].append(habitat)
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st.session_state['players'][player]['wildlife'].append(wildlife)
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# Display players' areas
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for player in players:
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st.write(f"## {player}'s Play Area")
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player_data = pd.DataFrame({'Habitat Tiles': st.session_state['players'][player]['habitat'],
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'Wildlife Tokens': st.session_state['players'][player]['wildlife']})
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st.dataframe(player_data)
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# Drafting Phase
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if st.button(f"{player}: Draw Habitat and Wildlife"):
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draw_habitat_and_wildlife(player)
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# Tile Placement
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tile_placement = st.selectbox(f"{player}: Place Habitat Tile", options=['Select Position'] + list(range(1, len(st.session_state['players'][player]['habitat']) + 1)))
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# Wildlife Placement
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wildlife_placement = st.selectbox(f"{player}: Place Wildlife Token", options=['Select Habitat'] + list(range(1, len(st.session_state['players'][player]['wildlife']) + 1)))
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# Nature Tokens
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if st.session_state['players'][player]['nature_tokens'] > 0:
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if st.button(f"{player}: Use a Nature Token"):
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st.session_state['players'][player]['nature_tokens'] -= 1
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# Logic for swapping wildlife tokens or other actions
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st.write(f"{player} used a nature token. Remaining: {st.session_state['players'][player]['nature_tokens']}")
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# Save game state
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save_game_state()
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# Game Controls and Instructions
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st.write("## Game Controls")
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st.write("Use the buttons and select boxes to play the game!")
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