Text-to-Image
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SVDQuant
FLUX.1-dev
INT4
FLUX.1
Diffusion
Quantization
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metadata
license: other
license_name: flux-1-dev-non-commercial-license
tags:
  - text-to-image
  - SVDQuant
  - FLUX.1-dev
  - INT4
  - FLUX.1
  - Diffusion
  - Quantization
language:
  - en
base_model:
  - black-forest-labs/FLUX.1-dev
pipeline_tag: text-to-image
datasets:
  - mit-han-lab/svdquant-datasets
library_name: diffusers

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Quantization Library: DeepCompressor   Inference Engine: Nunchaku

teaser SVDQuant is a post-training quantization technique for 4-bit weights and activations that well maintains visual fidelity. On 12B FLUX.1-dev, it achieves 3.6× memory reduction compared to the BF16 model. By eliminating CPU offloading, it offers 8.7× speedup over the 16-bit model when on a 16GB laptop 4090 GPU, 3× faster than the NF4 W4A16 baseline. On PixArt-∑, it demonstrates significantly superior visual quality over other W4A4 or even W4A8 baselines. "E2E" means the end-to-end latency including the text encoder and VAE decoder.

Method

Quantization Method -- SVDQuant

intuition Overview of SVDQuant. Stage1: Originally, both the activation X and weights W contain outliers, making 4-bit quantization challenging. Stage 2: We migrate the outliers from activations to weights, resulting in the updated activation and weight. While the activation becomes easier to quantize, the weight now becomes more difficult. Stage 3: SVDQuant further decomposes the weight into a low-rank component and a residual with SVD. Thus, the quantization difficulty is alleviated by the low-rank branch, which runs at 16-bit precision.

Nunchaku Engine Design

engine (a) Naïvely running low-rank branch with rank 32 will introduce 57% latency overhead due to extra read of 16-bit inputs in Down Projection and extra write of 16-bit outputs in Up Projection. Nunchaku optimizes this overhead with kernel fusion. (b) Down Projection and Quantize kernels use the same input, while Up Projection and 4-Bit Compute kernels share the same output. To reduce data movement overhead, we fuse the first two and the latter two kernels together.

Model Description

  • Developed by: MIT, NVIDIA, CMU, Princeton, UC Berkeley, SJTU and Pika Labs
  • Model type: INT W4A4 model
  • Model size: 6.64GB
  • Model resolution: The number of pixels need to be a multiple of 65,536.
  • License: Apache-2.0

Usage

Diffusers

Please follow the instructions in mit-han-lab/nunchaku to set up the environment. Then you can run the model with

import torch

from nunchaku.pipelines import flux as nunchaku_flux

pipeline = nunchaku_flux.from_pretrained(
    "black-forest-labs/FLUX.1-dev",
    torch_dtype=torch.bfloat16,
    qmodel_path="mit-han-lab/svdq-int4-flux.1-dev",  # download from Huggingface
).to("cuda")
image = pipeline("A cat holding a sign that says hello world", num_inference_steps=50, guidance_scale=3.5).images[0]
image.save("example.png")

Comfy UI

Work in progress.

Limitations

  • The model is only runnable on NVIDIA GPUs with architectures sm_86 (Ampere: RTX 3090, A6000), sm_89 (Ada: RTX 4090), and sm_80 (A100). See this issue for more details.
  • You may observe some slight differences from the BF16 models in details.

Citation

If you find this model useful or relevant to your research, please cite

@article{
  li2024svdquant,
  title={SVDQuant: Absorbing Outliers by Low-Rank Components for 4-Bit Diffusion Models},
  author={Li*, Muyang and Lin*, Yujun and Zhang*, Zhekai and Cai, Tianle and Li, Xiuyu and Guo, Junxian and Xie, Enze and Meng, Chenlin and Zhu, Jun-Yan and Han, Song},
  journal={arXiv preprint arXiv:2411.05007},
  year={2024}
}