CartPole-v1 / README.md
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metadata
tags:
  - CartPole-v1
  - reinforce
  - reinforcement-learning
  - custom-implementation
  - deep-rl-class
model-index:
  - name: CartPole-v1
    results:
      - task:
          type: reinforcement-learning
          name: reinforcement-learning
        dataset:
          name: CartPole-v1
          type: CartPole-v1
        metrics:
          - type: mean_reward
            value: 500.00 +/- 0.00
            name: mean_reward
            verified: false

Reinforce Agent playing CartPole-v1

I have used Reinforcement learning in a game, Cart Pole. The aim is to keep the equilibrium by moving left/right. While training, the game uses its results/rewards to modify its parameters to get more rewards. Specifically, the model learns what kind of tactics let the cart pole balance, and as it fails, it learns and applies those tactics to balance the cart pole.

Some links I've found helpful include: https://huggingface.co/learn/deep-rl-course/en/unit0/introduction#certification-process https://colab.research.google.com/github/huggingface/deep-rl-class/blob/master/notebooks/unit4/unit4.ipynb#scrollTo=NCNvyElRStWG https://spinningup.openai.com/en/latest/spinningup/rl_intro3.html#don-t-let-the-past-distract-you https://stable-baselines3.readthedocs.io/en/master/guide/rl_tips.html https://gymnasium.farama.org/content/migration-guide/ https://github.com/enerrio/CartPole-Reinforcement-Learning https://www.ibm.com/topics/overfitting https://learningds.org/ch/04/modeling_loss_functions.html https://www.geeksforgeeks.org/reinforce-algorithm/