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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class BluePrint
{
public string itemName;
public string Req1;
public string Req2;
public int Req1amount;
public int Req2amount;
public int numberOfRequiredItems;
public int numberOfItemsToProduce;
public BluePrint(string name, int producedItem, int reqNUM, string R1, int R1num, string R2, int R2num) {
itemName = name;
numberOfRequiredItems = reqNUM;
numberOfItemsToProduce = producedItem;
Req1 = R1;
Req2 = R2;
Req1amount = R1num;
Req2amount = R2num;
}
// Start is called before the first frame update
void Start()
{
}
// Update is called once per frame
void Update()
{
}
}