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using System.Collections; |
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using System.Collections.Generic; |
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using UnityEngine; |
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public class BluePrint |
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{ |
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public string itemName; |
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public string Req1; |
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public string Req2; |
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public int Req1amount; |
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public int Req2amount; |
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public int numberOfRequiredItems; |
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public int numberOfItemsToProduce; |
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public BluePrint(string name, int producedItem, int reqNUM, string R1, int R1num, string R2, int R2num) { |
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itemName = name; |
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numberOfRequiredItems = reqNUM; |
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numberOfItemsToProduce = producedItem; |
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Req1 = R1; |
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Req2 = R2; |
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Req1amount = R1num; |
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Req2amount = R2num; |
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} |
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void Start() |
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{ |
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} |
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void Update() |
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{ |
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} |
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} |
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