tfnn commited on
Commit
b4d7d2e
1 Parent(s): 42c21d5

Update README.md

Browse files
Files changed (1) hide show
  1. README.md +10 -1
README.md CHANGED
@@ -81,4 +81,13 @@ train_x = np.reshape(load_x, [tss, inputsize])
81
  train_y = np.reshape(load_y, [tss, outputsize])
82
  np.save("train_x.npy", train_x)
83
  np.save("train_y.npy", train_y)
84
- ```
 
 
 
 
 
 
 
 
 
 
81
  train_y = np.reshape(load_y, [tss, outputsize])
82
  np.save("train_x.npy", train_x)
83
  np.save("train_y.npy", train_y)
84
+ ```
85
+
86
+ The basic premise of how this network is trained and thus how the dataset is generated in the C program is:
87
+ 1. All models are scaled to a normal cubic scale and then scaled again by 0.55 so that they all fit within a perfect unit sphere.
88
+ 2. All model vertices are reverse traced from the vertex position to the perimeter of the unit sphere using the vectex normal.
89
+ 3. The nearest position on a 10,242 vertex icosphere is found and the network is trained to output the model vertex position and vertex color (6 components) at the index of the icosphere vertex.
90
+ 4. The icosphere vertex index is scaled to a 0-1 range before being input to the network.
91
+ 5. The network only has two input parameters, the other parameter is a 0-1 model ID which is randomly selected and all vertices for a specific model are trained into the network using the randomly selected ID.
92
+ 6. The ID allows one to use this parameter as a random seed, to generate a random Head using this network you would input a random 0-1 seed and then iterate the icosphere index parameter to some sample range between 0-1 so if you wanted a 20,000 vertex head you would iterate between 0-1 at 20,000 increments of 0.00005 as the network outputs one vertex position and vertex color for each forward-pass.
93
+ More about this network topology can be read here: https://gist.github.com/mrbid/1eacdd9d9239b2d324a3fa88591ff852