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@@ -27,7 +27,7 @@ pretty_name: garment-tracking
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  - **Homepage:** https://garment-tracking.robotflow.ai
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  - **Repository:** [GitHub](https://github.com/xiaoxiaoxh/GarmentTracking)
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- - **Paper:** [GarmentTracking: Category-Level Garment Pose Tracking]()
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  - **Point of Contact:**
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  ## Dataset Summary
@@ -39,27 +39,40 @@ To download the dataset, use the following shell snippet:
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  git lfs install
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  git clone https://huggingface.co/datasets/robotflow/garment-tracking
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  # if you want to clone without large files – just their pointers
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- # prepend your git clone with the following env var:
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- GIT_LFS_SKIP_SMUDGE=1
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- # merge multiple zip files
 
 
 
 
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  ```
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  ## Dataset Structure
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-
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- ### Data Instances
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-
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- ### Data Fields
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-
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- ### Data Splits
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-
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- ## Dataset Creation
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-
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- ### Source Data
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-
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- ### Annotations
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-
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- ## Additional Information
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-
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- ### Citation Information
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-
 
 
 
 
 
 
 
 
 
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  - **Homepage:** https://garment-tracking.robotflow.ai
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  - **Repository:** [GitHub](https://github.com/xiaoxiaoxh/GarmentTracking)
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+ - **Paper:** [GarmentTracking: Category-Level Garment Pose Tracking](https://arxiv.org/pdf/2303.13913.pdf)
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  - **Point of Contact:**
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  ## Dataset Summary
 
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  git lfs install
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  git clone https://huggingface.co/datasets/robotflow/garment-tracking
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  # if you want to clone without large files – just their pointers
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+ # prepend your git clone with the following env var: GIT_LFS_SKIP_SMUDGE=1
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+
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+ # merge multiple .zip files (e.g. folding) into one .zip file
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+ cd data/folding
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+ cat folding_dataset.z* > folding_dataset.zip
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+ # unzip
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+ unzip folding_dataset.zip
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  ```
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  ## Dataset Structure
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+ Here is the detailed stucture of a data example of one frame:
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+ ```
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+ 00068_Tshirt_000000_000000
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+ β”œβ”€β”€ grip_vertex_id
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+ β”‚ β”œβ”€β”€ left_grip_vertex_id (1,) int32
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+ β”‚ └── right_grip_vertex_id (1,) int32
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+ β”œβ”€β”€ hand_pose
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+ β”‚ β”œβ”€β”€ left_hand_euler (25, 3) float32
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+ β”‚ β”œβ”€β”€ left_hand_pos (25, 3) float32
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+ β”‚ β”œβ”€β”€ right_hand_euler (25, 3) float32
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+ β”‚ └── right_hand_pos (25, 3) float32
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+ β”œβ”€β”€ marching_cube_mesh
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+ β”‚ β”œβ”€β”€ is_vertex_on_surface (6410,) bool
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+ β”‚ β”œβ”€β”€ marching_cube_faces (12816, 3) int32
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+ β”‚ └── marching_cube_verts (6410, 3) float32
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+ β”œβ”€β”€ mesh
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+ β”‚ β”œβ”€β”€ cloth_faces_tri (8312, 3) int32
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+ β”‚ β”œβ”€β”€ cloth_nocs_verts (4434, 3) float32
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+ β”‚ └── cloth_verts (4434, 3) float32
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+ └── point_cloud
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+ β”œβ”€β”€ cls (30000,) uint8
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+ β”œβ”€β”€ nocs (30000, 3) float16
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+ β”œβ”€β”€ point (30000, 3) float16
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+ β”œβ”€β”€ rgb (30000, 3) uint8
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+ └── sizes (4,) int64
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+ ```
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