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FailcoderAddons/supervillain-ui | SVUI_Skins/components/addons/TradeSkillDW.lua | 2 | 5779 | --[[
##########################################################
S V U I By: Failcoder
##########################################################
LOCALIZED LUA FUNCTIONS
##########################################################
]]--
--[[ GLOBALS ]]--
local _G = _G;
local unpack = _G.unpack;
local select = _G.select;
local pairs = _G.pairs;
local string = _G.string;
--[[ STRING METHODS ]]--
local format = string.format;
--[[
##########################################################
GET ADDON DATA
##########################################################
]]--
local SV = _G['SVUI'];
local L = SV.L;
local MOD = SV.Skins;
local Schema = MOD.Schema;
--[[
##########################################################
TSDW
##########################################################
]]--
local function StyleTradeSkillDW()
assert(TradeSkillDW_QueueFrame, "AddOn Not Loaded")
TradeSkillFrame:SetStyle("Frame", "Window2")
TradeSkillListScrollFrameScrollBar:RemoveTextures(true)
TradeSkillDetailScrollFrameScrollBar:RemoveTextures(true)
TradeSkillFrameInset:RemoveTextures(true)
TradeSkillExpandButtonFrame:RemoveTextures(true)
TradeSkillDetailScrollChildFrame:RemoveTextures(true)
TradeSkillListScrollFrameScrollBar:RemoveTextures(true)
SV.API:Set("Frame", TradeSkillGuildFrame,"Transparent")
SV.API:Set("Frame", TradeSkillGuildFrameContainer,"Transparent")
TradeSkillGuildFrame:SetPoint("BOTTOMLEFT", TradeSkillFrame, "BOTTOMRIGHT", 3, 19)
SV.API:Set("CloseButton", TradeSkillGuildFrameCloseButton)
TradeSkillFrame:HookScript("OnShow", function()
SV.API:Set("Frame", TradeSkillFrame)
TradeSkillListScrollFrameScrollBar:RemoveTextures()
if not TradeSkillDWExpandButton then return end
if not TradeSkillDWExpandButton.styled then
SV.API:Set("PageButton", TradeSkillDWExpandButton)
TradeSkillDWExpandButton.styled = true
end
end)
TradeSkillFrame:SetHeight(TradeSkillFrame:GetHeight() + 12)
TradeSkillRankFrame:SetStyle("Frame", 'Transparent')
TradeSkillRankFrame:SetStatusBarTexture(SV.media.statusbar.default)
TradeSkillCreateButton:SetStyle("Button")
TradeSkillCancelButton:SetStyle("Button")
TradeSkillFilterButton:SetStyle("Button")
TradeSkillCreateAllButton:SetStyle("Button")
TradeSkillViewGuildCraftersButton:SetStyle("Button")
TradeSkillLinkButton:GetNormalTexture():SetTexCoord(0.25, 0.7, 0.37, 0.75)
TradeSkillLinkButton:GetPushedTexture():SetTexCoord(0.25, 0.7, 0.45, 0.8)
TradeSkillLinkButton:GetHighlightTexture():Die()
SV.API:Set("Frame", TradeSkillLinkButton,"Transparent")
TradeSkillLinkButton:SetSize(17, 14)
TradeSkillLinkButton:SetPoint("LEFT", TradeSkillLinkFrame, "LEFT", 5, -1)
TradeSkillFrameSearchBox:SetStyle("Editbox")
TradeSkillInputBox:SetStyle("Editbox")
TradeSkillIncrementButton:SetPoint("RIGHT", TradeSkillCreateButton, "LEFT", -13, 0)
SV.API:Set("CloseButton", TradeSkillFrameCloseButton)
SV.API:Set("ScrollBar", TradeSkillDetailScrollFrameScrollBar)
local once = false
hooksecurefunc("TradeSkillFrame_SetSelection", function(id)
TradeSkillSkillIcon:SetStyle("Button")
if TradeSkillSkillIcon:GetNormalTexture() then
TradeSkillSkillIcon:GetNormalTexture():SetTexCoord(0.1,0.9,0.1,0.9)
TradeSkillSkillIcon:GetNormalTexture():ClearAllPoints()
TradeSkillSkillIcon:GetNormalTexture():SetPoint("TOPLEFT", 2, -2)
TradeSkillSkillIcon:GetNormalTexture():SetPoint("BOTTOMRIGHT", -2, 2)
end
for i = 1, MAX_TRADE_SKILL_REAGENTS do
local button = _G["TradeSkillReagent"..i]
local icon = _G["TradeSkillReagent"..i.."IconTexture"]
local count = _G["TradeSkillReagent"..i.."Count"]
icon:SetTexCoord(0.1,0.9,0.1,0.9)
icon:SetDrawLayer("OVERLAY")
if not icon.backdrop then
icon.backdrop = CreateFrame("Frame", nil, button)
icon.backdrop:SetFrameLevel(button:GetFrameLevel() - 1)
SV.API:Set("Frame", icon.backdrop,"Transparent")
icon.backdrop:SetPoint("TOPLEFT", icon, "TOPLEFT", -2, 2)
icon.backdrop:SetPoint("BOTTOMRIGHT", icon, "BOTTOMRIGHT", 2, -2)
end
icon:SetParent(icon.backdrop)
count:SetParent(icon.backdrop)
count:SetDrawLayer("OVERLAY")
if i > 2 and once == false then
local point, anchoredto, point2, x, y = button:GetPoint()
button:ClearAllPoints()
button:SetPoint(point, anchoredto, point2, x, y - 3)
once = true
end
_G["TradeSkillReagent"..i.."NameFrame"]:Die()
end
end)
TradeSkillDW_QueueFrame:HookScript("OnShow", function() SV.API:Set("Frame", TradeSkillDW_QueueFrame,"Transparent") end)
SV.API:Set("CloseButton", TradeSkillDW_QueueFrameCloseButton)
TradeSkillDW_QueueFrameInset:RemoveTextures()
TradeSkillDW_QueueFrameClear:SetStyle("Button")
TradeSkillDW_QueueFrameDown:SetStyle("Button")
TradeSkillDW_QueueFrameUp:SetStyle("Button")
TradeSkillDW_QueueFrameDo:SetStyle("Button")
TradeSkillDW_QueueFrameDetailScrollFrameScrollBar:RemoveTextures()
TradeSkillDW_QueueFrameDetailScrollFrameChildFrame:RemoveTextures()
TradeSkillDW_QueueFrameDetailScrollFrameChildFrameReagent1:RemoveTextures()
TradeSkillDW_QueueFrameDetailScrollFrameChildFrameReagent2:RemoveTextures()
TradeSkillDW_QueueFrameDetailScrollFrameChildFrameReagent3:RemoveTextures()
TradeSkillDW_QueueFrameDetailScrollFrameChildFrameReagent4:RemoveTextures()
TradeSkillDW_QueueFrameDetailScrollFrameChildFrameReagent5:RemoveTextures()
TradeSkillDW_QueueFrameDetailScrollFrameChildFrameReagent6:RemoveTextures()
TradeSkillDW_QueueFrameDetailScrollFrameChildFrameReagent7:RemoveTextures()
TradeSkillDW_QueueFrameDetailScrollFrameChildFrameReagent8:RemoveTextures()
SV.API:Set("ScrollBar", TradeSkillDW_QueueFrameDetailScrollFrameScrollBar)
TradeSkillListScrollFrameScrollBar:RemoveTextures()
end
--[[#################################################]]--
MOD:SaveAddonStyle("TradeSkillDW", StyleTradeSkillDW)
| mit |
nesstea/darkstar | scripts/globals/mobskills/Chains_of_Rage.lua | 18 | 1157 | ---------------------------------------------
-- Chains of Apathy
--
---------------------------------------------
require("scripts/globals/settings");
require("scripts/globals/status");
require("scripts/globals/monstertpmoves");
require("scripts/globals/keyitems");
require("scripts/zones/Empyreal_Paradox/TextIDs");
---------------------------------------------
function onMobSkillCheck(target,mob,skill)
local targets = mob:getEnmityList();
for i,v in pairs(targets) do
if (v:isPC()) then
local race = v:getRace()
if (race == 8) and not v:hasKeyItem(LIGHT_OF_ALTAIEU) then
mob:showText(mob, PROMATHIA_TEXT + 4);
return 0;
end
end
end
return 1;
end;
function onMobWeaponSkill(target, mob, skill)
local typeEffect = EFFECT_TERROR;
local power = 30;
local duration = 30;
if target:isPC() and ((target:getRace() == 8) and not target:hasKeyItem(LIGHT_OF_ALTAIEU)) then
skill:setMsg(MobStatusEffectMove(mob, target, typeEffect, power, 0, duration));
else
skill:setMsg(MSG_NO_EFFECT);
end
return typeEffect;
end;
| gpl-3.0 |
nesstea/darkstar | scripts/zones/Lower_Jeuno/npcs/Tuh_Almobankha.lua | 27 | 4090 | -----------------------------------
-- Area: Lower Jeuno
-- NPC: Tuh Almobankha
-- Title Change NPC
-- @pos -14 0 -61 245
-----------------------------------
require("scripts/globals/titles");
local title2 = { BROWN_MAGE_GUINEA_PIG , BROWN_MAGIC_BYPRODUCT , RESEARCHER_OF_CLASSICS , TORCHBEARER , FORTUNETELLER_IN_TRAINING ,
CHOCOBO_TRAINER , CLOCK_TOWER_PRESERVATIONIST , LIFE_SAVER , CARD_COLLECTOR , TWOS_COMPANY , TRADER_OF_ANTIQUITIES , GOBLINS_EXCLUSIVE_FASHION_MANNEQUIN ,
TENSHODO_MEMBER , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 }
local title3 = { ACTIVIST_FOR_KINDNESS , ENVOY_TO_THE_NORTH , EXORCIST_IN_TRAINING , FOOLS_ERRAND_RUNNER , STREET_SWEEPER ,
MERCY_ERRAND_RUNNER , BELIEVER_OF_ALTANA , TRADER_OF_MYSTERIES , WANDERING_MINSTREL , ANIMAL_TRAINER , HAVE_WINGS_WILL_FLY ,
ROD_RETRIEVER , DESTINED_FELLOW , TROUPE_BRILIOTH_DANCER , PROMISING_DANCER , STARDUST_DANCER ,
0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 }
local title4 = { TIMEKEEPER , BRINGER_OF_BLISS , PROFESSIONAL_LOAFER , TRADER_OF_RENOWN , HORIZON_BREAKER , SUMMIT_BREAKER ,
BROWN_BELT , DUCAL_DUPE , CHOCOBO_LOVE_GURU , PICKUP_ARTIST , WORTHY_OF_TRUST , A_FRIEND_INDEED , CHOCOROOKIE , CRYSTAL_STAKES_CUPHOLDER ,
WINNING_OWNER , VICTORIOUS_OWNER , TRIUMPHANT_OWNER , HIGH_ROLLER , FORTUNES_FAVORITE , CHOCOCHAMPION ,
0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 }
local title5 = { PARAGON_OF_BEASTMASTER_EXCELLENCE , PARAGON_OF_BARD_EXCELLENCE , SKY_BREAKER , BLACK_BELT , GREEDALOX , CLOUD_BREAKER ,
STAR_BREAKER , ULTIMATE_CHAMPION_OF_THE_WORLD , DYNAMISJEUNO_INTERLOPER , DYNAMISBEAUCEDINE_INTERLOPER , DYNAMISXARCABARD_INTERLOPER ,
DYNAMISQUFIM_INTERLOPER , CONQUEROR_OF_FATE , SUPERHERO , SUPERHEROINE , ELEGANT_DANCER , DAZZLING_DANCE_DIVA , GRIMOIRE_BEARER ,
FELLOW_FORTIFIER , BUSHIN_ASPIRANT , BUSHIN_RYU_INHERITOR , 0 , 0 , 0 , 0 , 0 , 0 , 0 }
local title6 = { GRAND_GREEDALOX , SILENCER_OF_THE_ECHO , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 }
local title7 = { 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 }
-----------------------------------
-- onTrade Action
-----------------------------------
function onTrade(player,npc,trade)
end;
-----------------------------------
-- onTrigger Action
-----------------------------------
function onTrigger(player,npc)
player:startEvent(0x271E,npcUtil.genTmask(player,title2),npcUtil.genTmask(player,title3),npcUtil.genTmask(player,title4),npcUtil.genTmask(player,title5),npcUtil.genTmask(player,title6),npcUtil.genTmask(player,title7),1 ,player:getGil());
end;
-----------------------------------
-- onEventUpdate
-----------------------------------
function onEventUpdate(player,csid,option)
-- printf("CSID: %u",csid);
-- printf("RESULT: %u",option);
end;
-----------------------------------
-- onEventFinish
-----------------------------------
function onEventFinish(player,csid,option)
-- printf("CSID: %u",csid);
-- printf("RESULT: %u",option);
if (csid==0x271E) then
if (option > 0 and option <29) then
if (player:delGil(400)) then
player:setTitle( title2[option] )
end
elseif (option > 256 and option <285) then
if (player:delGil(500)) then
player:setTitle( title3[option - 256] )
end
elseif (option > 512 and option < 541) then
if (player:delGil(600)) then
player:setTitle( title4[option - 512] )
end
elseif (option > 768 and option <797) then
if (player:delGil(700)) then
player:setTitle( title5[option - 768] )
end
elseif (option > 1024 and option < 1053) then
if (player:delGil(800)) then
player:setTitle( title6[option - 1024] )
end
end
end
end; | gpl-3.0 |
nesstea/darkstar | scripts/zones/Yorcia_Weald_U/Zone.lua | 19 | 1065 | -----------------------------------
--
-- Zone: Yorcia Weald U
--
-----------------------------------
require("scripts/globals/settings");
package.loaded["scripts/zones/Yorcia_Weald_U/TextIDs"] = nil;
require("scripts/zones/Yorcia_Weald_U/TextIDs");
-----------------------------------
-- onInitialize
-----------------------------------
function onInitialize(zone)
end;
-----------------------------------
-- onZoneIn
-----------------------------------
function onZoneIn(player,prevZone)
cs = -1;
return cs;
end;
-----------------------------------
-- onRegionEnter
-----------------------------------
function onRegionEnter(player,region)
end;
-----------------------------------
-- onEventUpdate
-----------------------------------
function onEventUpdate(player,csid,option)
--printf("CSID: %u",csid);
--printf("RESULT: %u",option);
end;
-----------------------------------
-- onEventFinish
-----------------------------------
function onEventFinish(player,csid,option)
--printf("CSID: %u",csid);
--printf("RESULT: %u",option);
end;
| gpl-3.0 |
FailcoderAddons/supervillain-ui | SVUI_UnitFrames/libs/oUF_1.6.9/elements/combat.lua | 7 | 1931 | --[[ Element: Combat Icon
Toggles the visibility of `self.Combat` based on the player's combat status.
Widget
Combat - Any UI widget.
Notes
The default assistant icon will be applied if the UI widget is a texture and
doesn't have a texture or color defined.
Examples
-- Position and size
local Combat = self:CreateTexture(nil, "OVERLAY")
Combat:SetSize(16, 16)
Combat:SetPoint('TOP', self)
-- Register it with oUF
self.Combat = Combat
Hooks
Override(self) - Used to completely override the internal update function.
Removing the table key entry will make the element fall-back
to its internal function again.
]]
local parent, ns = ...
local oUF = ns.oUF
local Update = function(self, event)
local combat = self.Combat
if(combat.PreUpdate) then
combat:PreUpdate()
end
local inCombat = UnitAffectingCombat('player')
if(inCombat) then
combat:Show()
else
combat:Hide()
end
if(combat.PostUpdate) then
return combat:PostUpdate(inCombat)
end
end
local Path = function(self, ...)
return (self.Combat.Override or Update) (self, ...)
end
local ForceUpdate = function(element)
return Path(element.__owner, 'ForceUpdate')
end
local Enable = function(self, unit)
local combat = self.Combat
if(combat and unit == 'player') then
combat.__owner = self
combat.ForceUpdate = ForceUpdate
self:RegisterEvent("PLAYER_REGEN_DISABLED", Path, true)
self:RegisterEvent("PLAYER_REGEN_ENABLED", Path, true)
if(combat:IsObjectType"Texture" and not combat:GetTexture()) then
combat:SetTexture[[Interface\CharacterFrame\UI-StateIcon]]
combat:SetTexCoord(.5, 1, 0, .49)
end
return true
end
end
local Disable = function(self)
if(self.Combat) then
self.Combat:Hide()
self:UnregisterEvent("PLAYER_REGEN_DISABLED", Path)
self:UnregisterEvent("PLAYER_REGEN_ENABLED", Path)
end
end
oUF:AddElement('Combat', Path, Enable, Disable)
| mit |
UnfortunateFruit/darkstar | scripts/globals/spells/bio_iv.lua | 7 | 2047 | -----------------------------------------
-- Spell: Bio IV
-- Deals dark damage that weakens an enemy's attacks and gradually reduces its HP.
-----------------------------------------
require("scripts/globals/settings");
require("scripts/globals/status");
require("scripts/globals/magic");
-----------------------------------------
-- OnSpellCast
-----------------------------------------
function onMagicCastingCheck(caster,target,spell)
return 0;
end;
function onSpellCast(caster,target,spell)
--calculate raw damage
local basedmg = caster:getSkillLevel(DARK_MAGIC_SKILL) / 4;
local dmg = calculateMagicDamage(basedmg,3,caster,spell,target,DARK_MAGIC_SKILL,MOD_INT,false);
-- Softcaps at 32, should always do at least 1
if(dmg > 80) then
dmg = 80;
end
if(dmg < 1) then
dmg = 1;
end
--get resist multiplier (1x if no resist)
local resist = applyResistance(caster,spell,target,caster:getStat(MOD_INT)-target:getStat(MOD_INT),DARK_MAGIC_SKILL,1.0);
--get the resisted damage
dmg = dmg*resist;
--add on bonuses (staff/day/weather/jas/mab/etc all go in this function)
dmg = addBonuses(caster,spell,target,dmg);
--add in target adjustment
dmg = adjustForTarget(target,dmg,spell:getElement());
--add in final adjustments including the actual damage dealt
local final = finalMagicAdjustments(caster,target,spell,dmg);
-- Calculate duration.
local duration = 180;
-- Check for Dia.
local dia = target:getStatusEffect(EFFECT_DIA);
-- Calculate DoT (rough, though fairly accurate)
local dotdmg = 5 + math.floor(caster:getSkillLevel(DARK_MAGIC_SKILL) / 60);
-- Do it!
if(dia == nil or (BIO_OVERWRITE == 0 and dia:getPower() <= 4) or (BIO_OVERWRITE == 1 and dia:getPower() < 4)) then
target:delStatusEffect(EFFECT_BIO); -- delete old bio
target:addStatusEffect(EFFECT_BIO,dotdmg,3,duration,FLAG_ERASABLE, 20);
end
--Try to kill same tier Dia (default behavior)
if(DIA_OVERWRITE == 1 and dia ~= nil) then
if(dia:getPower() <= 4) then
target:delStatusEffect(EFFECT_DIA);
end
end
return final;
end;
| gpl-3.0 |
nesstea/darkstar | scripts/zones/RuLude_Gardens/npcs/Albiona.lua | 13 | 1382 | -----------------------------------
-- Area: Ru'Lude Gardens
-- NPC: Albiona
-- Standard Info NPC
-----------------------------------
package.loaded["scripts/zones/RuLude_Gardens/TextIDs"] = nil;
-----------------------------------
require("scripts/zones/RuLude_Gardens/TextIDs");
require("scripts/globals/quests");
-----------------------------------
-- onTrade Action
-----------------------------------
function onTrade(player,npc,trade)
end;
-----------------------------------
-- onTrigger Action
-----------------------------------
function onTrigger(player,npc)
local WildcatJeuno = player:getVar("WildcatJeuno");
if (player:getQuestStatus(JEUNO,LURE_OF_THE_WILDCAT_JEUNO) == QUEST_ACCEPTED and player:getMaskBit(WildcatJeuno,0) == false) then
player:startEvent(10089);
else
player:startEvent(0x0092);
end
end;
-----------------------------------
-- onEventUpdate
-----------------------------------
function onEventUpdate(player,csid,option)
--printf("CSID: %u",csid);
--printf("RESULT: %u",option);
end;
-----------------------------------
-- onEventFinish
-----------------------------------
function onEventFinish(player,csid,option)
--printf("CSID: %u",csid);
--printf("RESULT: %u",option);
if (csid == 10089) then
player:setMaskBit(player:getVar("WildcatJeuno"),"WildcatJeuno",0,true);
end
end;
| gpl-3.0 |
nesstea/darkstar | scripts/zones/LaLoff_Amphitheater/npcs/qm1_2.lua | 13 | 2440 | -----------------------------------
-- Area: LaLoff_Amphitheater
-- NPC: Shimmering Circle (BCNM Entrances)
-------------------------------------
package.loaded["scripts/zones/LaLoff_Amphitheater/TextIDs"] = nil;
package.loaded["scripts/globals/bcnm"] = nil;
-------------------------------------
require("scripts/globals/bcnm");
require("scripts/globals/titles");
require("scripts/globals/keyitems");
require("scripts/globals/quests");
require("scripts/globals/missions");
require("scripts/zones/LaLoff_Amphitheater/TextIDs");
-- Death cutscenes:
-- player:startEvent(0x7d01,1,instance:getFastestTime(),1,instance:getTimeInside(),1,0,0); -- hume
-- player:startEvent(0x7d01,1,instance:getFastestTime(),1,instance:getTimeInside(),1,1,0); -- taru
-- player:startEvent(0x7d01,1,instance:getFastestTime(),1,instance:getTimeInside(),1,2,0); -- mithra
-- player:startEvent(0x7d01,1,instance:getFastestTime(),1,instance:getTimeInside(),1,3,0); -- elvaan
-- player:startEvent(0x7d01,1,instance:getFastestTime(),1,instance:getTimeInside(),1,4,0); -- galka
-- player:startEvent(0x7d01,1,instance:getFastestTime(),1,instance:getTimeInside(),1,5,0); -- divine might
-- param 1: entrance #
-- param 2: fastest time
-- param 3: unknown
-- param 4: clear time
-- param 5: zoneid
-- param 6: exit cs (0-4 AA, 5 DM, 6-10 neo AA, 11 neo DM)
-- param 7: skip (0 - no skip, 1 - prompt, 2 - force)
-- param 8: 0
-----------------------------------
-- onTrade Action
-----------------------------------
function onTrade(player,npc,trade)
if (TradeBCNM(player,player:getZoneID(),trade,npc)) then
return;
end
end;
-----------------------------------
-- onTrigger Action
-----------------------------------
function onTrigger(player,npc)
if (EventTriggerBCNM(player,npc)) then
return;
end
end;
-----------------------------------
-- onEventUpdate
-----------------------------------
function onEventUpdate(player,csid,option)
-- printf("onUpdate CSID: %u",csid);
-- printf("onUpdate RESULT: %u",option);
if (EventUpdateBCNM(player,csid,option,2)) then
return;
end
end;
-----------------------------------
-- onEventFinish Action
-----------------------------------
function onEventFinish(player,csid,option)
--printf("onFinish CSID: %u",csid);
--printf("onFinish RESULT: %u",option);
if (EventFinishBCNM(player,csid,option)) then
return;
end
end; | gpl-3.0 |
Spartan322/finalfrontier | gamemode/sgui/shields.lua | 3 | 6607 | -- Copyright (c) 2014 James King [metapyziks@gmail.com]
--
-- This file is part of Final Frontier.
--
-- Final Frontier is free software: you can redistribute it and/or modify
-- it under the terms of the GNU Lesser General Public License as
-- published by the Free Software Foundation, either version 3 of
-- the License, or (at your option) any later version.
--
-- Final Frontier is distributed in the hope that it will be useful,
-- but WITHOUT ANY WARRANTY; without even the implied warranty of
-- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-- GNU General Public License for more details.
--
-- You should have received a copy of the GNU Lesser General Public License
-- along with Final Frontier. If not, see <http://www.gnu.org/licenses/>.
local BASE = "page"
local ICON_SIZE = 48
local ICON_PADDING = 16
GUI.BaseName = BASE
GUI._shipview = nil
GUI._curroom = nil
GUI._roomelems = nil
GUI._powerbar = nil
function GUI:GetCurrentRoom()
return self._curroom
end
function GUI:SetCurrentRoom(room)
self._curroom = room
if self._roomelems then
for _, elem in pairs(self._roomelems) do
elem:Remove()
end
self._roomelems = nil
end
if room then
if self._powerbar then
self._powerbar:Remove()
self._powerbar = nil
end
self._roomelems = {}
self._roomelems.slider = sgui.Create(self, "slider")
self._roomelems.slider:SetOrigin(ICON_PADDING, self:GetHeight() - ICON_SIZE - ICON_PADDING)
self._roomelems.slider:SetSize(self:GetWidth() / 2 - ICON_PADDING, ICON_SIZE)
self._roomelems.slider.Color = Color(45, 51, 172, 191)
if SERVER then
self._roomelems.slider.Value = self:GetSystem():GetDistrib(room)
function self._roomelems.slider.OnValueChanged(slider, value)
self:GetSystem():SetDistrib(room, value)
self:GetScreen():UpdateLayout()
end
end
self._roomelems.supplied = sgui.Create(self, "label")
self._roomelems.supplied:SetOrigin(self._roomelems.slider:GetRight() + ICON_PADDING, self._roomelems.slider:GetTop())
self._roomelems.supplied:SetSize(self:GetWidth() - self._roomelems.supplied:GetLeft() - ICON_PADDING * 2 - ICON_SIZE, ICON_SIZE)
if CLIENT then
self._roomelems.supplied.AlignX = TEXT_ALIGN_CENTER
self._roomelems.supplied.AlignY = TEXT_ALIGN_CENTER
self._roomelems.supplied.Text = ""
end
self._roomelems.close = sgui.Create(self, "button")
self._roomelems.close:SetOrigin(self:GetWidth() - ICON_PADDING - ICON_SIZE, self._roomelems.slider:GetTop())
self._roomelems.close:SetSize(ICON_SIZE, ICON_SIZE)
self._roomelems.close.Text = "X"
if SERVER then
function self._roomelems.close.OnClick(btn)
self:SetCurrentRoom(nil)
return true
end
end
else
if not self._powerbar then
self._powerbar = sgui.Create(self, "powerbar")
self._powerbar:SetOrigin(ICON_PADDING, self:GetHeight() - ICON_SIZE - ICON_PADDING)
self._powerbar:SetSize(self:GetWidth() - ICON_PADDING * 2, ICON_SIZE)
end
end
if SERVER then
self:GetScreen():UpdateLayout()
end
end
function GUI:Enter()
self.Super[BASE].Enter(self)
self._shipview = sgui.Create(self, "shipview")
self._shipview:SetCurrentShip(self:GetShip())
self._shipview:SetBounds(Bounds(
ICON_PADDING,
ICON_PADDING * 0.5,
self:GetWidth() - ICON_PADDING * 2,
self:GetHeight() - ICON_PADDING * 2.5 - ICON_SIZE
))
for _, room in pairs(self._shipview:GetRoomElements()) do
room.CanClick = true
room.shieldDial = sgui.Create(self, "dualdial")
if SERVER then
function room.OnClick(room)
if self._curroom == room:GetCurrentRoom() then
self:SetCurrentRoom(nil)
else
self:SetCurrentRoom(room:GetCurrentRoom())
end
return true
end
room.shieldDial:SetTargetValue(self:GetSystem():GetDistrib(room:GetCurrentRoom()))
room.shieldDial:SetCurrentValue(room:GetCurrentRoom():GetUnitShields() / room:GetCurrentRoom():GetSurfaceArea())
elseif CLIENT then
function room.GetRoomColor(room)
if room:GetCurrentRoom() == self._curroom then
local glow = Pulse(0.5) * 32 + 32
return Color(glow, glow, glow, 255)
else
return Color(32, 32, 32, 255)
end
end
room.shieldDial:SetGlobalBounds(room:GetIconBounds())
local w, h = room.shieldDial:GetSize()
room.shieldDial:SetSize(w * 2, h * 2)
room.shieldDial:SetInnerRatio(0.625)
room.shieldDial:SetCentre(room.shieldDial:GetLeft() + w / 2,
room.shieldDial:GetTop() + h / 2)
room.shieldDial.TargetColour = Color(45, 51, 172, 32)
room.shieldDial.CurrentColour = Color(45, 51, 172, 127)
end
end
self._powerbar = nil
self:SetCurrentRoom(nil)
end
if SERVER then
function GUI:UpdateLayout(layout)
self.Super[BASE].UpdateLayout(self, layout)
for _, room in pairs(self._shipview:GetRoomElements()) do
room.shieldDial:SetTargetValue(self:GetSystem():GetDistrib(room:GetCurrentRoom()))
end
if self._curroom then
layout.room = self._curroom:GetName()
else
layout.room = nil
end
end
elseif CLIENT then
function GUI:UpdateLayout(layout)
if layout.room and (not self._curroom or
self._curroom:GetName() ~= layout.room) then
self:SetCurrentRoom(ships.GetRoomByName(layout.room))
elseif self._curroom and not layout.room then
self:SetCurrentRoom(nil)
end
if layout.room then
self._roomelems.supplied.Text = FormatNum(self._curroom:GetUnitShields(), 1, 2)
.. "kT / " .. FormatNum(self._curroom:GetSurfaceArea(), 1, 2) .. "kT"
end
self.Super[BASE].UpdateLayout(self, layout)
for _, room in pairs(self._shipview:GetRoomElements()) do
if room.shieldDial then
room.shieldDial:SetCurrentValue(room:GetCurrentRoom():GetUnitShields() / room:GetCurrentRoom():GetSurfaceArea())
end
end
end
end
| lgpl-3.0 |
trilastiko/keys | VSCOKeys.lrdevplugin/ActivateKeys.lua | 11 | 1463 | --[[----------------------------------------------------------------------------
VSCO Keys for Adobe Lightroom
Copyright (C) 2015 Visual Supply Company
Licensed under GNU GPLv2 (or any later version).
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
------------------------------------------------------------------------------]]
local logging = require "Logging.lua"
local LrDialogs = import 'LrDialogs'
--------------------------------------------------------------------------------
-- Display a modal information dialog.
local function showModalDialog()
logging:log( "Activate Keys LR3 requested." )
LrDialogs.message( "LR3 Activated", "VSCO Keys for LR3 has been activated.", "info" )
end
--------------------------------------------------------------------------------
-- Display a dialog.
showModalDialog()
| gpl-2.0 |
NezzKryptic/Wire-Extras | lua/weapons/gmod_tool/stools/wire_useholoemitter.lua | 2 | 4635 | TOOL.Category = "Wire Extras/Visuals/Holographic"
TOOL.Name = "Interactable Holography Emitter"
TOOL.Command = nil
TOOL.ConfigName = ""
TOOL.Tab = "Wire"
if CLIENT then
language.Add( "Tool.wire_useholoemitter.name", "Interactable Holographic Emitter Tool (Wire)" )
language.Add( "Tool.wire_useholoemitter.desc", "The emitter required for interactable holographic projections" )
language.Add( "Tool.wire_useholoemitter.0", "Primary: Create emitter Secondary: Link emitter" )
language.Add( "Tool.wire_useholoemitter.1", "Select the emitter point to link to." )
language.Add( "Tool_wire_useholoemitter_showbeams", "Show beams" )
language.Add( "Tool_wire_useholoemitter_groundbeams", "Show Emitter->Point beams" )
language.Add( "Tool_wire_useholoemitter_size", "Point size" )
language.Add( "Tool_wire_useholoemitter_minimum_fade_rate", "CLIENT: Minimum Fade Rate - Applyed to all holoemitters" )
language.Add( "sboxlimit_wire_useholoemitters", "You've hit the holoemitters limit!" )
language.Add("Undone_gmod_wire_useholoemitter", "Undone Wire Interactable Holoemitter" )
end
if SERVER then CreateConVar( "sbox_maxwire_useholoemitters", 5 ) end
TOOL.Model = "models/jaanus/wiretool/wiretool_range.mdl"
TOOL.Emitter = nil
TOOL.NoGhostOn = { "gmod_wire_hologrid" }
timer.Simple(0,function() function _my2(TOOL)
setmetatable(TOOL, WireToolObj)
end end)
TOOL.WireClass = "gmod_wire_useholoemitter"
TOOL.ClientConVar = {
r = "255",
g = "255",
b = "255",
a = "255",
showbeams = "1",
groundbeams = "0",
size = "4"
}
function TOOL:RightClick( tr )
if( !tr.HitNonWorld || tr.Entity:GetClass() != "gmod_wire_useholoemitter" ) then return false end
if CLIENT then return true end
self.Emitter = tr.Entity
return true
end
function TOOL.BuildCPanel( panel )
WireToolHelpers.MakePresetControl(panel, "wire_useholoemitter")
panel:CheckBox("#Tool_wire_useholoemitter_showbeams", "wire_useholoemitter_showbeams")
panel:CheckBox("#Tool_wire_useholoemitter_groundbeams", "wire_useholoemitter_groundbeams")
panel:NumSlider("#Tool_wire_useholoemitter_size","wire_useholoemitter_size", 1, 32, 1)
panel:AddControl( "Color", {
Label = "Color",
Red = "wire_useholoemitter_r",
Green = "wire_useholoemitter_g",
Blue = "wire_useholoemitter_b",
Alpha = "wire_useholoemitter_a",
ShowAlpha = "1",
ShowHSV = "1",
ShowRGB = "1",
Multiplier = "255",
})
if(not game.SinglePlayer()) then
panel:NumSlider("#Tool_wire_useholoemitter_minimum_fade_rate", "cl_wire_useholoemitter_minfaderate", 0.1, 100, 1)
end
end
if SERVER then
function WireToolMakeUseEmitter( self, tr, pl )
local r = self:GetClientNumber( "r" );
local g = self:GetClientNumber( "g" );
local b = self:GetClientNumber( "b" );
local a = self:GetClientNumber( "a" );
local size = self:GetClientNumber( "size" );
local showbeams = util.tobool( self:GetClientNumber( "showbeams" ) );
local groundbeams = util.tobool( self:GetClientNumber( "groundbeams" ) );
// did we hit another holoemitter?
if( tr.HitNonWorld && tr.Entity:GetClass() == "gmod_wire_useholoemitter" ) then
// update it.
tr.Entity:SetColor( Color(r, g, b, a) );
// update size and show states
tr.Entity:SetNetworkedBool( "ShowBeam", showbeams );
tr.Entity:SetNetworkedBool( "GroundBeam", groundbeams );
tr.Entity:SetNetworkedFloat( "PointSize", size );
tr.Entity.r = r
tr.Entity.g = g
tr.Entity.b = b
tr.Entity.a = a
tr.Entity.showbeams = showbeams
tr.Entity.groundbeams = groundbeams
tr.Entity.size = size
return true;
end
// we linking?
if( tr.HitNonWorld && tr.Entity:IsValid() && tr.Entity:GetClass() == "gmod_wire_hologrid" ) then
// link to this point.
if( self.Emitter && self.Emitter:IsValid() ) then
// link.
self.Emitter:LinkToGrid( tr.Entity );
// reset selected emitter
self.Emitter = nil;
//
return true;
else
// prevent effects
return false;
end
end
// create a holo emitter.
if( !self:GetSWEP():CheckLimit( "wire_useholoemitters" ) ) then return false; end
// fix angle
local ang = tr.HitNormal:Angle();
ang.pitch = ang.pitch + 90;
// create emitter
local emitter = MakeWireUseHoloemitter( pl, tr.HitPos, ang, r, g, b, a, showbeams, groundbeams, size );
// pull it out of the spawn point
local mins = emitter:OBBMins();
emitter:SetPos( tr.HitPos - tr.HitNormal * mins.z );
return emitter
end
TOOL.LeftClick_Make = WireToolMakeUseEmitter
end
| gpl-3.0 |
nesstea/darkstar | scripts/zones/Balgas_Dais/bcnms/saintly_invitation.lua | 27 | 2028 | -----------------------------------
-- Area: Horlais Peak
-- Name: Saintly Invitation
-- @pos 299 -123 345 146
-----------------------------------
package.loaded["scripts/zones/Balgas_Dais/TextIDs"] = nil;
-------------------------------------
require("scripts/globals/keyitems");
require("scripts/zones/Balgas_Dais/TextIDs");
require("scripts/globals/missions");
-----------------------------------
-- After registering the BCNM via bcnmRegister(bcnmid)
function onBcnmRegister(player,instance)
end;
-- Physically entering the BCNM via bcnmEnter(bcnmid)
function onBcnmEnter(player,instance)
end;
-- Leaving the BCNM by every mean possible, given by the LeaveCode
-- 1=Select Exit on circle
-- 2=Winning the BC
-- 3=Disconnected or warped out
-- 4=Losing the BC
-- via bcnmLeave(1) or bcnmLeave(2). LeaveCodes 3 and 4 are called
-- from the core when a player disconnects or the time limit is up, etc
function onBcnmLeave(player,instance,leavecode)
-- print("leave code "..leavecode);
if (leavecode == 2) then -- play end CS. Need time and battle id for record keeping + storage
if (player:hasCompletedMission(WINDURST,SAINTLY_INVITATION)) then
player:startEvent(0x7d01,1,1,1,instance:getTimeInside(),1,3,1);
else
player:startEvent(0x7d01,1,1,1,instance:getTimeInside(),1,3,0);
end
elseif (leavecode == 4) then
player:startEvent(0x7d02);
end
end;
function onEventUpdate(player,csid,option)
-- print("bc update csid "..csid.." and option "..option);
end;
function onEventFinish(player,csid,option)
-- print("bc finish csid "..csid.." and option "..option);
if (csid == 0x7d01) then
if (player:getCurrentMission(WINDURST) == SAINTLY_INVITATION) then
player:addTitle(VICTOR_OF_THE_BALGA_CONTEST);
player:addKeyItem(BALGA_CHAMPION_CERTIFICATE);
player:messageSpecial(KEYITEM_OBTAINED,BALGA_CHAMPION_CERTIFICATE);
player:setVar("MissionStatus",2);
end
end
end; | gpl-3.0 |
UnfortunateFruit/darkstar | scripts/zones/Aht_Urhgan_Whitegate/npcs/Mathlouq.lua | 37 | 1029 | -----------------------------------
-- Area: Aht Urhgan Whitegate
-- NPC: Mathlouq
-- Type: Standard NPC
-- @pos -92.892 -7 129.277 50
-----------------------------------
package.loaded["scripts/zones/Aht_Urhgan_Whitegate/TextIDs"] = nil;
-----------------------------------
require("scripts/zones/Aht_Urhgan_Whitegate/TextIDs");
-----------------------------------
-- onTrade Action
-----------------------------------
function onTrade(player,npc,trade)
end;
-----------------------------------
-- onTrigger Action
-----------------------------------
function onTrigger(player,npc)
player:startEvent(0x021f);
end;
-----------------------------------
-- onEventUpdate
-----------------------------------
function onEventUpdate(player,csid,option)
-- printf("CSID: %u",csid);
-- printf("RESULT: %u",option);
end;
-----------------------------------
-- onEventFinish
-----------------------------------
function onEventFinish(player,csid,option)
-- printf("CSID: %u",csid);
-- printf("RESULT: %u",option);
end;
| gpl-3.0 |
PUMpITapp/instantpizza | src/Menu.lua | 1 | 3294 | --- Tells if the program shall be run on the box or not
local onBox = false
--- Checks if the file was called from a test file.
-- @return true if called from a test file, indicating the file is being tested, else false
function checkTestMode()
runFile = debug.getinfo(2, "S").source:sub(2,3)
if (runFile ~= './' ) then
underGoingTest = false
elseif (runFile == './') then
underGoingTest = true
end
return underGoingTest
end
--- Chooses either the actual or the dummy gfx.
-- @return tempGfx Returns dummy gfx if the file is being tested, returns actual gfx if the file is being run.
function chooseGfx()
if not checkTestMode() then
tempGfx = require "gfx"
elseif checkTestMode() then
tempGfx = require "gfx_stub"
end
return tempGfx
end
--- Checks if the program is run on the box or not
if onBox == true then
package.path = package.path .. ';' .. sys.root_path() .. 'Images/MenuPics/?.png'
dir = sys.root_path()
else
gfx = chooseGfx(checkTestMode())
sys = {}
sys.root_path = function () return '' end
dir = ""
end
--- Variable that is triggered if a user has edited or created an account
local accountAction = ...
--- Declare units in variables
local xUnit = gfx.screen:get_width()/16
local yUnit = gfx.screen:get_height()/9
--- Function that builds the GUI
function buildGUI()
local backgroundPNG = gfx.loadpng("Images/MenuPics/menu.png")
backgroundPNG:premultiply()
gfx.screen:copyfrom(backgroundPNG, nil, {x=0 , y=0, w=gfx.screen:get_width(), h=gfx.screen:get_height()})
backgroundPNG:destroy()
addNotification()
gfx.update()
end
--- Gets input from user and re-directs according to input
-- @param key The key that has been pressed
-- @param state The state of the key-press
-- @return pathName The path that the program shall be directed to
function onKey(key,state)
if(state == 'up') then
if(key == 'red') then
--Go to Create Account
pathName = dir .. "ManageAccounts.lua"
if checkTestMode() then
return pathName
else
dofile(pathName)
end
elseif(key == 'yellow') then
-- Go to About
pathName = dir .. "Tutorial.lua"
if checkTestMode() then
return pathName
else
dofile(pathName)
end
elseif(key == 'blue') then
-- Go to order steps
pathName = dir .. "OrderStep1.lua"
if checkTestMode() then
return pathName
else
dofile(pathName)
end
end
end
end
--- Function that is triggered when an account is edited or created that alerts the user about the action
function addNotification()
if accountAction == "Edit" then
local backgroundPNG = gfx.loadpng("Images/MenuPics/editaccount.png")
backgroundPNG:premultiply()
gfx.screen:copyfrom(backgroundPNG, nil, {x=xUnit*3.08 , y=yUnit*4.66, w=xUnit*2.5, h=yUnit*3.75},true)
backgroundPNG:destroy()
elseif (accountAction == "Create") then
local backgroundPNG = gfx.loadpng("Images/MenuPics/anewaccount.png")
backgroundPNG:premultiply()
gfx.screen:copyfrom(backgroundPNG, nil, {x=xUnit*3.08 , y=yUnit*4.66, w=xUnit*2.5, h=yUnit*3.75},true)
backgroundPNG:destroy()
end
end
--- Main method
function onStart()
buildGUI()
end
onStart()
| gpl-3.0 |
UnfortunateFruit/darkstar | scripts/zones/Konschtat_Highlands/npcs/qm1.lua | 34 | 1376 | -----------------------------------
-- Area: Konschtat Highlands
-- NPC: qm1 (???)
-- Continues Quests: Past Perfect
-- @pos -201 16 80 108
-----------------------------------
package.loaded["scripts/zones/Konschtat_Highlands/TextIDs"] = nil;
-----------------------------------
require("scripts/globals/quests");
require("scripts/globals/settings");
require("scripts/zones/Konschtat_Highlands/TextIDs");
-----------------------------------
-- onTrade Action
-----------------------------------
function onTrade(player,npc,trade)
end;
-----------------------------------
-- onTrigger Action
-----------------------------------
function onTrigger(player,npc)
local PastPerfect = player:getQuestStatus(BASTOK,PAST_PERFECT);
if (PastPerfect == QUEST_ACCEPTED) then
player:addKeyItem(0x6d);
player:messageSpecial(KEYITEM_OBTAINED,0x6d); -- Tattered Mission Orders
else
player:messageSpecial(FIND_NOTHING);
end
end;
-----------------------------------
-- onEventUpdate
-----------------------------------
function onEventUpdate(player,csid,option)
--printf("CSID2: %u",csid);
--printf("RESULT2: %u",option);
end;
-----------------------------------
-- onEventFinish
-----------------------------------
function onEventFinish(player,csid,option)
--printf("CSID: %u",csid);
--printf("RESULT: %u",option);
end; | gpl-3.0 |
johnmccabe/dockercraft | world/Plugins/Core/regen.lua | 6 | 1937 |
-- regen.lua
-- Implements the in-game and console commands for chunk regeneration
function HandleRegenCommand(a_Split, a_Player)
-- Check the params:
local numParams = #a_Split
if (numParams == 2) or (numParams > 3) then
SendMessage(a_Player, "Usage: '" .. a_Split[1] .. "' or '" .. a_Split[1] .. " <chunk x> <chunk z>'" )
return true
end
-- Get the coords of the chunk to regen:
local chunkX = a_Player:GetChunkX()
local chunkZ = a_Player:GetChunkZ()
if (numParams == 3) then
chunkX = tonumber(a_Split[2])
chunkZ = tonumber(a_Split[3])
if (chunkX == nil) then
SendMessageFailure(a_Player, "Not a number: '" .. a_Split[2] .. "'")
return true
end
if (chunkZ == nil) then
SendMessageFailure(a_Player, "Not a number: '" .. a_Split[3] .. "'")
return true
end
end
-- Regenerate the chunk:
SendMessageSuccess(a_Player, "Regenerating chunk [" .. chunkX .. ", " .. chunkZ .. "]...")
a_Player:GetWorld():RegenerateChunk(chunkX, chunkZ)
return true
end
function HandleConsoleRegen(a_Split)
-- Check the params:
local numParams = #a_Split
if ((numParams ~= 3) and (numParams ~= 4)) then
return true, "Usage: " .. a_Split[1] .. " <chunk x> <chunk z> [world]"
end
-- Get the coords of the chunk to regen:
local chunkX = tonumber(a_Split[2])
if (chunkX == nil) then
return true, "Not a number: '" .. a_Split[2] .. "'"
end
local chunkZ = tonumber(a_Split[3])
if (chunkZ == nil) then
return true, "Not a number: '" .. a_Split[3] .. "'"
end
-- Get the world to regen:
local world
if (a_Split[4] == nil) then
world = cRoot:Get():GetDefaultWorld()
else
world = cRoot:Get():GetWorld(a_Split[4])
if (world == nil) then
return true, "There's no world named '" .. a_Split[4] .. "'."
end
end
-- Regenerate the chunk:
world:RegenerateChunk(chunkX, chunkZ)
return true, "Regenerating chunk [" .. chunkX .. ", " .. chunkZ .. "] in world " .. world:GetName()
end
| apache-2.0 |
UnfortunateFruit/darkstar | scripts/globals/pathfind.lua | 19 | 2549 | -- Util methods for pathfinding
pathfind = {};
PATHFLAG_NONE = 0
PATHFLAG_RUN = 1
PATHFLAG_WALLHACK = 2
PATHFLAG_REVERSE = 4
-- returns the point at the given index
function pathfind.get(points, index)
local pos = {};
if(index < 0) then
index = (#points + index - 2) / 3;
end
pos[1] = points[index*3-2];
pos[2] = points[index*3-1];
pos[3] = points[index*3];
return pos;
end;
function pathfind.length(points)
return #points / 3;
end
function pathfind.first(points)
return pathfind.get(points, 1);
end;
function pathfind.equal(point1, point2)
return point1[1] == point2[1] and point1[2] == point2[2] and point1[3] == point2[3];
end;
-- returns the last point
function pathfind.last(points)
local length = #points;
return pathfind.get(points, length/3);
end;
-- returns a random point from given point array
function pathfind.random(points)
local length = #points;
return pathfind.get(points, math.random(1, length));
end;
-- returns the start path without the first element
function pathfind.fromStart(points, start)
start = start or 1;
local t2 = {}
local maxLength = 50;
local length = pathfind.length(points);
local count = 1;
local pos = start + 1;
local index = 1;
while pos <= length and count <= maxLength do
local pt = pathfind.get(points, pos);
t2[index] = pt[1];
t2[index+1] = pt[2];
t2[index+2] = pt[3];
pos = pos + 1;
count = count + 1;
index = index + 3;
end
return t2
end;
-- reverses the array and removes the first element
function pathfind.fromEnd(points, start)
start = start or 1
local t2 = {}
-- do not add the last element
local length = #points / 3;
start = length - start;
local index = 1;
for i=start,1,-1 do
local pt = pathfind.get(points, i);
t2[index] = pt[1]
t2[index+1] = pt[2]
t2[index+2] = pt[3]
index = index + 3
if(i > 50) then
break;
end
end
return t2
end;
-- continusly runs the path
function pathfind.patrol(npc, points, flags)
if(npc:atPoint(pathfind.first(points)) or npc:atPoint(pathfind.last(points))) then
npc:pathThrough(pathfind.fromStart(points), flags);
else
local length = #points / 3;
local currentLength = 0;
local i = 51;
-- i'm some where inbetween
while(i <= length) do
if(npc:atPoint(pathfind.get(points, i))) then
npc:pathThrough(pathfind.fromStart(points, i), flags);
break;
end
i = i + 50;
end
end
end; | gpl-3.0 |
dpino/snabbswitch | src/apps/lwaftr/ctable_wrapper.lua | 3 | 2528 | module(..., package.seeall)
local ctable = require('lib.ctable')
local math = require("math")
local os = require("os")
local S = require("syscall")
local bit = require("bit")
local bnot, bxor = bit.bnot, bit.bxor
local floor, ceil = math.floor, math.ceil
local HASH_MAX = 0xFFFFFFFF
-- This is only called when the table is 'full'.
-- Notably, it cannot be called on an empty table,
-- so there is no risk of an infinite loop.
local function evict_random_entry(ctab)
local random_hash = math.random(0, HASH_MAX - 1)
local index = floor(random_hash*ctab.scale + 0.5)
local entries = ctab.entries
while entries[index].hash == HASH_MAX do
if index >= ctab.size + ctab.max_displacement then
index = 0 -- Seems unreachable?
else
index = index + 1
end
end
local ptr = ctab.entries + index
ctab:remove_ptr(ptr)
end
-- Behave exactly like insertion, except if the table is full: if it
-- is, then evict a random entry instead of resizing.
local function add_with_random_eviction(self, key, value, updates_allowed)
local did_evict = false
if self.occupancy + 1 > self.occupancy_hi then
evict_random_entry(self)
did_evict = true
end
return ctable.CTable.add(self, key, value, updates_allowed), did_evict
end
function new(params)
local ctab = ctable.new(params)
ctab.add = add_with_random_eviction
return ctab
end
function selftest()
print('selftest: apps.lwaftr.ctable_wrapper')
local ffi = require("ffi")
local occupancy = 4
-- 32-byte entries
local params = {
key_type = ffi.typeof('uint32_t'),
value_type = ffi.typeof('int32_t[6]'),
max_occupancy_rate = 0.4,
initial_size = ceil(occupancy / 0.4)
}
local ctab = new(params)
-- Fill table fully, to the verge of being resized.
local v = ffi.new('int32_t[6]');
local i = 1
while ctab.occupancy + 1 <= ctab.occupancy_hi do
for j=0,5 do v[j] = bnot(i) end
ctab:add(i, v)
i = i + 1
end
local old_occupancy = ctab.occupancy
for j=0,5 do v[j] = bnot(i) end
local entry = ctab:add(i, v)
local iterated = 0
for entry in ctab:iterate() do iterated = iterated + 1 end
assert(old_occupancy == ctab.occupancy, "bad random eviction!")
ctab:remove_ptr(entry, false)
local iterated = 0
for entry in ctab:iterate() do iterated = iterated + 1 end
assert(iterated == ctab.occupancy)
assert(iterated == old_occupancy - 1)
-- OK, all looking good with our ctab.
print('selftest: ok')
end
| apache-2.0 |
nesstea/darkstar | scripts/zones/Gusgen_Mines/npcs/_5ge.lua | 13 | 1340 | -----------------------------------
-- Area: Gusgen Mines
-- NPC: _5ge (Lever E)
-- @pos 20 -20.561 143.801 196
-----------------------------------
package.loaded["scripts/zones/Gusgen_Mines/TextIDs"] = nil;
-----------------------------------
require("scripts/zones/Gusgen_Mines/TextIDs");
-----------------------------------
-- onTrade Action
-----------------------------------
function onTrade(player,npc,trade)
end;
-----------------------------------
-- onTrigger Action
-----------------------------------
function onTrigger(player,npc)
--local nID = npc:getID();
--printf("id: %u", nID);
local Lever = npc:getID();
npc:openDoor(2); -- Lever animation
if (GetNPCByID(Lever-6):getAnimation() == 9) then
GetNPCByID(Lever-7):setAnimation(9);--close door F
GetNPCByID(Lever-6):setAnimation(8);--open door E
GetNPCByID(Lever-5):setAnimation(9);--close door D
end
end;
-----------------------------------
-- onEventUpdate
-----------------------------------
function onEventUpdate(player,csid,option)
--printf("CSID: %u",csid);
--printf("RESULT: %u",option);
end;
-----------------------------------
-- onEventFinish
-----------------------------------
function onEventFinish(player,csid,option)
--printf("CSID: %u",csid);
--printf("RESULT: %u",option);
end; | gpl-3.0 |
hussian/hell_iraq | plugins/short_link.lua | 8 | 1185 | --[[
▀▄ ▄▀▀▄▄▀▀▄▄▀▀▄▄▀▀▄▄▀▀▄▄▀▀▄▄▀▀▄▀▄▄▀▀▄▄▀▀▄▄▀▀▄▄▀▀
▀▄ ▄▀ ▀▄ ▄▀
▀▄ ▄▀ BY(@AHMED_ALOBIDE) ▀▄ ▄▀
▀▄ ▄▀ BY(@hussian_9) ▀▄ ▄▀
▀▄ ▄▀ ▀▄ ▄▀
▀▄ ▄▀ ▀▄ ▄▀
▀▄▀▀▄▄▀▀▄▄▀▄▄▀▀▄▄▀▀▄▄▀▄▄▀▀▄▄▀▀▄▄▀▄▄▀▀▄▄▀▀▄▄▀▄▄▀▀
--]]
local function DevPoint(msg, matches)
local reza = URL.escape(matches[1])
url = "https://api-ssl.bitly.com/v3/shorten?access_token=f2d0b4eabb524aaaf22fbc51ca620ae0fa16753d&longUrl="..reza
jstr, res = https.request(url)
jdat = JSON.decode(jstr)
if jdat.message then
return 'تم اختصار الرابط 🆕✔️ \n___________\n\n'..jdat.message
else
return "تم اختصار الرابط 🆕✔️: \n___________\n"..jdat.data.url
end
end
return {
patterns = {
"^[/!]shortlink (.*)$"
},
run = DevPoint,
} | gpl-2.0 |
UnfortunateFruit/darkstar | scripts/zones/RuLude_Gardens/npcs/Morlepiche.lua | 28 | 3206 | -----------------------------------
-- Area: Rulude Gardens
-- NPC: Morlepiche
-- @pos -95 0 160 243
-------------------------------------
package.loaded["scripts/zones/RuLude_Gardens/TextIDs"] = nil;
-----------------------------------
require("scripts/globals/settings");
require("scripts/globals/conquest");
require("scripts/zones/RuLude_Gardens/TextIDs");
local guardnation = OTHER; -- SANDORIA, BASTOK, WINDURST, OTHER(Jeuno).
local guardtype = 1; -- 1: city, 2: foreign, 3: outpost, 4: border
-----------------------------------
-- onTrade Action
-----------------------------------
function onTrade(player,npc,trade)
tradeConquestGuard(player,npc,trade,guardnation,guardtype);
end;
-----------------------------------
-- onTrigger Action
-----------------------------------
function onTrigger(player,npc)
local Menu1 = getArg1(guardnation,player);
local Menu3 = conquestRanking();
local Menu6 = getArg6(player);
local Menu7 = player:getCP();
player:startEvent(0x7ffb,Menu1,0,Menu3,0,0,Menu6,Menu7,0);
end;
-----------------------------------
-- onEventUpdate
-----------------------------------
function onEventUpdate(player,csid,option)
-- printf("onUpdateCSID: %u",csid);
-- printf("onUpdateOPTION: %u",option);
if (player:getNation() == 0) then
inventory = SandInv;
size = table.getn(SandInv);
elseif (player:getNation() == 1) then
inventory = BastInv;
size = table.getn(BastInv);
else
inventory = WindInv;
size = table.getn(WindInv);
end
if (option >= 32768 and option <= 32944) then
for Item = 1,size,3 do
if (option == inventory[Item]) then
CPVerify = 1;
if (player:getCP() >= inventory[Item + 1]) then
CPVerify = 0;
end;
player:updateEvent(2,CPVerify,inventory[Item + 2]); -- can't equip = 2 ?
break;
end;
end;
end;
end;
-----------------------------------
-- onEventFinish
-----------------------------------
function onEventFinish(player,csid,option)
-- printf("onFinishCSID: %u",csid);
-- printf("onFinishOPTION: %u",option);
if (option == 1) then
duration = (player:getRank() + getNationRank(player:getNation()) + 3) * 3600;
player:delStatusEffect(EFFECT_SIGIL);
player:delStatusEffect(EFFECT_SANCTION);
player:delStatusEffect(EFFECT_SIGNET);
player:addStatusEffect(EFFECT_SIGNET,0,0,duration); -- Grant Signet
elseif (option >= 32768 and option <= 32944) then
for Item = 1,size,3 do
if (option == inventory[Item]) then
if (player:getFreeSlotsCount() >= 1) then
-- Logic to impose limits on exp bands
if (option >= 32933 and option <= 32935) then
if (checkConquestRing(player) > 0) then
player:messageSpecial(CONQUEST+60,0,0,inventory[Item+2]);
break;
else
player:setVar("CONQUEST_RING_TIMER",getConquestTally());
end
end
itemCP = inventory[Item + 1];
player:delCP(itemCP);
player:addItem(inventory[Item + 2],1);
player:messageSpecial(ITEM_OBTAINED,inventory[Item + 2]);
else
player:messageSpecial(ITEM_CANNOT_BE_OBTAINED,inventory[Item + 2]);
end;
break;
end;
end;
end;
end; | gpl-3.0 |
ShaTelTeam/MegaZs | plugins/mute.lua | 3 | 7669 | do
local function muteuser(user_id, channel_id)
local hash = 'mute:'..channel_id
redis:sadd(hash, user_id)
end
local function is_mute(user_id, channel_id)
local hash = 'mute:'..channel_id
local muted = redis:sismember(hash, user_id)
return muted or false
end
local function muteuser_by_reply(extra, success, result)
vardump(result)
if result.to.peer_type == "channel" then
local channel = "channel#"..result.to.peer_id
if tonumber(result.from.peer_id) == tonumber(our_id) then -- Ignore bot
return "I won't silent myself"
end
local name = user_print_name(result.from)
local hash = 'mute:'..result.to.peer_id
if is_mute(result.from.peer_id, result.to.peer_id) then
send_large_msg(channel, name.." ["..result.from.peer_id.."] removed from muted user list")
redis:srem(hash, result.from.peer_id)
else
send_large_msg(channel, name.." ["..result.from.peer_id.."] added to muted user list")
redis:sadd(hash, result.from.peer_id)
end
end
end
local function show_mute(msg, target)
local text = "Mutes for:[ID:"..msg.to.id.."]:\n\nMute Documents: "..(redis:get("mute:document"..target) or 'no').."\nMute Contacts: "..(redis:get("mute:contact"..target) or 'no').."\nMute Audio: "..(redis:get("mute:audio"..target) or 'no').."\nMute Text: "..(redis:get("mute:text"..target) or 'no').."\nMute Video: "..(redis:get("mute:video"..target) or 'no').."\nMute Photo: "..(redis:get("mute:photo"..target) or "no").."\nMute Gifs: "..(redis:get("mute:gif"..target) or 'no').."\nMute All: "..(redis:get("mute:all"..target) or "no")
return text
end
local function clean_mute(channel_id)
local hash = 'mute:'..channel_id
local list = redis:smembers(hash)
for k,v in pairs(list) do
redis:srem(hash, v)
end
return "Mutelist Cleaned"
end
local function mute_list(channel_id)
local hash = 'mute:'..channel_id
local list = redis:smembers(hash)
local text = "Muted Users for: [ID:"..channel_id.."]:\n\n"
local i = 1
for k,v in pairs(list) do
text = text..k.." - "..v.." \n"
end
return text
end
local function mute_res(extra, success, result)
local member_id = result.peer_id
local member = result.username
local channel_id = extra.channel_id
local mute_cmd = extra.mute_cmd
local receiver = "channel#id"..channel_id
if mute_cmd == "muteuser" then
if is_mute(member_id, channel_id) then
send_large_msg(receiver, "["..member_id.."] removed from muted user list")
local hash = 'mute:'..channel_id
redis:srem(hash, member_id)
else
send_large_msg(receiver, "["..member_id.."] added to muted user list")
return muteuser(member_id, channel_id)
end
end
end
local function run(msg, matches)
local target = msg.to.id
if matches[1] == "muteuser" then
if type(msg.reply_id)~= "nil" then
msgreply = get_message(msg.reply_id, muteuser_by_reply, false)
end
if string.match(matches[2], '^%d+$') then
local user_id = matches[2]
local channel_id = msg.to.id
muteuser(user_id, channel_id)
else
local cb_extra = {
channel_id = msg.to.id,
mute_cmd = 'muteuser',
}
local username = matches[2]
local username = string.gsub(matches[2], "@", "")
resolve_username(username, mute_res, cb_extra)
end
end
if matches[1] == "mutelist" then
local channel_id = msg.to.id
return mute_list(channel_id)
end
if matches[1] == "mute" and is_momod(msg) then
if matches[2]:lower() == "audio" then
redis:set("mute:audio"..target, "yes")
return "Mute Audio has been enabled"
end
if matches[2]:lower(0) == "text" then
redis:set("mute:text"..target, "yes")
return "Mute Text has been enabled"
end
if matches[2]:lower() == "video" then
redis:set("mute:video"..target, "yes")
return "Mute Video has been enabled"
end
if matches[2]:lower() == "photo" then
redis:set("mute:photo"..target, "yes")
return "Mute Photo has been enabled"
end
if matches[2]:lower() == "all" then
redis:set("mute:all"..target, "yes")
return "Mute All has been enabled"
end
if matches[2]:lower() == "gifs" then
redis:set("mute:gif"..target, "yes")
return "Gifs posting has been muted"
end
if matches[2]:lower() == "contacts" then
redis:set("mute:contact"..target, "yes")
return "Share contacts has been muted"
end
if matches[2]:lower() == "document" then
redis:set("mute:document"..target, "yes")
return "Mute Documents has been enabled"
end
end
if matches[1] == "unmute" and is_momod(msg) then
if matches[2]:lower() == "audio" then
redis:del("mute:audio"..msg.to.id)
return "Mute Audio has been disabled"
end
if matches[2]:lower() == "text" then
redis:del("mute:text"..msg.to.id)
return "Mute Text has been disabled"
end
if matches[2]:lower() == "photo" then
redis:del("mute:photo"..msg.to.id)
return "Mute Photo has been disabled"
end
if matches[2]:lower() == "video" then
redis:del("mute:video"..msg.to.id)
return "Mute Video has been disabled"
end
if matches[2]:lower() == "all" then
redis:del("mute:all"..msg.to.id)
return "Mute All has been disabled"
end
if matches[2]:lower() == "gifs" and is_momod(msg) then
redis:del("mute:gif"..target)
return "Gifs posting has been unmuted"
end
if matches[2]:lower() == "contacts" and is_momod(msg) then
redis:del("mute:contact"..target)
return "Share contacts has been unmuted"
end
if matches[2]:lower() == "document" then
redis:del("mute:document"..target)
return "Mute Documents has been disabled"
end
end
if matches[1] == "muteslist" and is_momod(msg) then
return show_mute(msg, target)
end
if matches[1] == "clean" then
local channel_id = msg.to.id
return clean_mute(channel_id)
end
end
local function pre_process(msg)
if msg.service then
return msg
end
if redis:get("mute:all"..msg.to.id) and not is_momod(msg) then
delete_msg(msg.id, ok_cb, true)
end
if msg.text then
if redis:get("mute:text"..msg.to.id) == "yes" then
delete_msg(msg.id, ok_cb, false)
end
end
if msg.media then
if msg.media.type == "photo" then
if redis:get("mute:photo"..msg.to.id) == "yes" then
delete_msg(msg.id, ok_cb, false)
end
end
end
if msg.media then
if msg.media.type == "audio" then
if redis:get("mute:audio"..msg.to.id) == "yes" and not is_momod(msg) then
delete_msg(msg.id, ok_cb, true)
end
end
end
if msg.media then
if msg.media.type == "video" then
if redis:get("mute:video"..msg.to.id) == "yes" then
delete_msg(msg.id, ok_cb, false)
end
end
end
if msg.media then
if msg.media.caption == "giphy.mp4" and not is_momod(msg) then
if redis:get("mute:gif"..msg.to.id) == "yes" then
delete_msg(msg.id, ok_cb, true)
end
end
if msg.media.type == "contact" and not is_momod(msg) then
if redis:get("mute:contact"..msg.to.id) == "yes" then
delete_msg(msg.id, ok_cb, true)
end
end
end
if msg.media then
if msg.media.type == "document" and not msg.media.caption and not is_momod(msg) then
if redis:get("mute:document"..msg.to.id) == "yes" then
delete_msg(msg.id, ok_cb, true)
end
end
end
if is_mute(msg.from.id, msg.to.id) then
delete_msg(msg.id, ok_cb, true)
end
return msg
end
return {
patterns = {
"^[/!#](muteuser)$",
"^[!/#](mute) (.*)$",
"^[/!#](unmute) (.*)$",
"^[/!#](muteuser) (.*)$",
"^[/!#](mutelist)$",
"^[!/#](muteslist)$",
"^[/!#](clean) mutelist$",
'%[(audio)%]',
'%[(photo)%]',
'%[(video)%]',
'%[(document)%]'
},
run = run,
pre_process = pre_process
}
end | gpl-2.0 |
AttacqueSuperior/Engine | mods/d2k/maps/harkonnen-02a/harkonnen02a.lua | 2 | 2633 | --[[
Copyright 2007-2021 The OpenRA Developers (see AUTHORS)
This file is part of OpenRA, which is free software. It is made
available to you under the terms of the GNU General Public License
as published by the Free Software Foundation, either version 3 of
the License, or (at your option) any later version. For more
information, see COPYING.
]]
AtreidesBase = { AConyard, APower1, APower2, ABarracks, AOutpost }
AtreidesReinforcements =
{
easy =
{
{ "light_inf", "trike" },
{ "light_inf", "trike" },
{ "light_inf", "light_inf", "light_inf", "trike", "trike" }
},
normal =
{
{ "light_inf", "trike" },
{ "light_inf", "trike" },
{ "light_inf", "light_inf", "light_inf", "trike", "trike" },
{ "light_inf", "light_inf" },
{ "light_inf", "light_inf", "light_inf" },
{ "light_inf", "trike" }
},
hard =
{
{ "trike", "trike" },
{ "light_inf", "trike" },
{ "light_inf", "trike" },
{ "light_inf", "light_inf", "light_inf", "trike", "trike" },
{ "light_inf", "light_inf" },
{ "trike", "trike" },
{ "light_inf", "light_inf", "light_inf" },
{ "light_inf", "trike" },
{ "trike", "trike" }
}
}
AtreidesAttackPaths =
{
{ AtreidesEntry1.Location, AtreidesRally1.Location },
{ AtreidesEntry1.Location, AtreidesRally4.Location },
{ AtreidesEntry2.Location, AtreidesRally2.Location },
{ AtreidesEntry2.Location, AtreidesRally3.Location }
}
AtreidesAttackDelay =
{
easy = DateTime.Minutes(5),
normal = DateTime.Minutes(2) + DateTime.Seconds(40),
hard = DateTime.Minutes(1) + DateTime.Seconds(20)
}
AtreidesAttackWaves =
{
easy = 3,
normal = 6,
hard = 9
}
Tick = function()
if player.HasNoRequiredUnits() then
atreides.MarkCompletedObjective(KillHarkonnen)
end
if atreides.HasNoRequiredUnits() and not player.IsObjectiveCompleted(KillAtreides) then
Media.DisplayMessage("The Atreides have been annihilated!", "Mentat")
player.MarkCompletedObjective(KillAtreides)
end
end
WorldLoaded = function()
atreides = Player.GetPlayer("Atreides")
player = Player.GetPlayer("Harkonnen")
InitObjectives(player)
KillHarkonnen = atreides.AddPrimaryObjective("Kill all Harkonnen units.")
KillAtreides = player.AddPrimaryObjective("Destroy all Atreides forces.")
Camera.Position = HConyard.CenterPosition
Trigger.OnAllKilled(AtreidesBase, function()
Utils.Do(atreides.GetGroundAttackers(), IdleHunt)
end)
local path = function() return Utils.Random(AtreidesAttackPaths) end
SendCarryallReinforcements(atreides, 0, AtreidesAttackWaves[Difficulty], AtreidesAttackDelay[Difficulty], path, AtreidesReinforcements[Difficulty])
Trigger.AfterDelay(0, ActivateAI)
end
| gpl-3.0 |
Kthulupwns/darkstar | scripts/zones/Tavnazian_Safehold/npcs/Morangeart.lua | 38 | 1057 | -----------------------------------
-- Area: Tavnazian Safehold
-- NPC: Morangeart
-- Type: ENM Quest Activator
-- @zone: 26
-- @pos -74.308 -24.782 -28.475
--
-- Auto-Script: Requires Verification (Verified by Brawndo)
-----------------------------------
package.loaded["scripts/zones/Tavnazian_Safehold/TextIDs"] = nil;
-----------------------------------
-----------------------------------
-- onTrade Action
-----------------------------------
function onTrade(player,npc,trade)
end;
-----------------------------------
-- onTrigger Action
-----------------------------------
function onTrigger(player,npc)
player:startEvent(0x0208);
end;
-----------------------------------
-- onEventUpdate
-----------------------------------
function onEventUpdate(player,csid,option)
-- printf("CSID: %u",csid);
-- printf("RESULT: %u",option);
end;
-----------------------------------
-- onEventFinish
-----------------------------------
function onEventFinish(player,csid,option)
-- printf("CSID: %u",csid);
-- printf("RESULT: %u",option);
end;
| gpl-3.0 |
amin041/tele-dam- | libs/redis.lua | 566 | 1214 | local Redis = require 'redis'
local FakeRedis = require 'fakeredis'
local params = {
host = os.getenv('REDIS_HOST') or '127.0.0.1',
port = tonumber(os.getenv('REDIS_PORT') or 6379)
}
local database = os.getenv('REDIS_DB')
local password = os.getenv('REDIS_PASSWORD')
-- Overwrite HGETALL
Redis.commands.hgetall = Redis.command('hgetall', {
response = function(reply, command, ...)
local new_reply = { }
for i = 1, #reply, 2 do new_reply[reply[i]] = reply[i + 1] end
return new_reply
end
})
local redis = nil
-- Won't launch an error if fails
local ok = pcall(function()
redis = Redis.connect(params)
end)
if not ok then
local fake_func = function()
print('\27[31mCan\'t connect with Redis, install/configure it!\27[39m')
end
fake_func()
fake = FakeRedis.new()
print('\27[31mRedis addr: '..params.host..'\27[39m')
print('\27[31mRedis port: '..params.port..'\27[39m')
redis = setmetatable({fakeredis=true}, {
__index = function(a, b)
if b ~= 'data' and fake[b] then
fake_func(b)
end
return fake[b] or fake_func
end })
else
if password then
redis:auth(password)
end
if database then
redis:select(database)
end
end
return redis
| gpl-2.0 |
ASHRAF97/ASHRAFKASPERV3 | libs/redis.lua | 566 | 1214 | local Redis = require 'redis'
local FakeRedis = require 'fakeredis'
local params = {
host = os.getenv('REDIS_HOST') or '127.0.0.1',
port = tonumber(os.getenv('REDIS_PORT') or 6379)
}
local database = os.getenv('REDIS_DB')
local password = os.getenv('REDIS_PASSWORD')
-- Overwrite HGETALL
Redis.commands.hgetall = Redis.command('hgetall', {
response = function(reply, command, ...)
local new_reply = { }
for i = 1, #reply, 2 do new_reply[reply[i]] = reply[i + 1] end
return new_reply
end
})
local redis = nil
-- Won't launch an error if fails
local ok = pcall(function()
redis = Redis.connect(params)
end)
if not ok then
local fake_func = function()
print('\27[31mCan\'t connect with Redis, install/configure it!\27[39m')
end
fake_func()
fake = FakeRedis.new()
print('\27[31mRedis addr: '..params.host..'\27[39m')
print('\27[31mRedis port: '..params.port..'\27[39m')
redis = setmetatable({fakeredis=true}, {
__index = function(a, b)
if b ~= 'data' and fake[b] then
fake_func(b)
end
return fake[b] or fake_func
end })
else
if password then
redis:auth(password)
end
if database then
redis:select(database)
end
end
return redis
| gpl-2.0 |
Kthulupwns/darkstar | scripts/globals/items/royal_omelette.lua | 36 | 2710 | -----------------------------------------
-- ID: 4564
-- Item: royal_omelette
-- Food Effect: 180Min, All Races
-----------------------------------------
-- Strength 5
-- Dexterity 2
-- Intelligence -3
-- Mind 4
-- Attack % 22
-- Attack Cap 65
-----------------------------------------
-- IF ELVAAN ONLY
-- HP 20
-- MP 20
-- Strength 6
-- Dexterity 2
-- Intelligence -2
-- Mind 5
-- Charisma 4
-- Attack % 22
-- Attack Cap 80
-- Ranged ATT % 22
-- Ranged ATT Cap 80
-----------------------------------------
require("scripts/globals/status");
-----------------------------------------
-- OnItemCheck
-----------------------------------------
function onItemCheck(target)
local result = 0;
if (target:hasStatusEffect(EFFECT_FOOD) == true or target:hasStatusEffect(EFFECT_FIELD_SUPPORT_FOOD) == true) then
result = 246;
end
return result;
end;
-----------------------------------------
-- OnItemUse
-----------------------------------------
function onItemUse(target)
target:addStatusEffect(EFFECT_FOOD,0,0,10800,4564);
end;
-----------------------------------
-- onEffectGain Action
-----------------------------------
function onEffectGain(target,effect)
if (target:getRace() == 3 or target:getRace() == 4) then
target:addMod(MOD_HP, 20);
target:addMod(MOD_MP, 20);
target:addMod(MOD_STR, 6);
target:addMod(MOD_DEX, 2);
target:addMod(MOD_INT, -2);
target:addMod(MOD_MND, 5);
target:addMod(MOD_CHR, 4);
target:addMod(MOD_FOOD_ATTP, 22);
target:addMod(MOD_FOOD_ATT_CAP, 80);
target:addMod(MOD_FOOD_RATTP, 22);
target:addMod(MOD_FOOD_RATT_CAP, 80);
else
target:addMod(MOD_STR, 5);
target:addMod(MOD_DEX, 2);
target:addMod(MOD_INT, -3);
target:addMod(MOD_MND, 4);
target:addMod(MOD_FOOD_ATTP, 22);
target:addMod(MOD_FOOD_ATT_CAP, 65);
target:addMod(MOD_FOOD_RATTP, 22);
target:addMod(MOD_FOOD_RATT_CAP, 65);
end
end;
-----------------------------------------
-- onEffectLose Action
-----------------------------------------
function onEffectLose(target,effect)
if (target:getRace() == 3 or target:getRace() == 4) then
target:delMod(MOD_HP, 20);
target:delMod(MOD_MP, 20);
target:delMod(MOD_STR, 6);
target:delMod(MOD_DEX, 2);
target:delMod(MOD_INT, -2);
target:delMod(MOD_MND, 5);
target:delMod(MOD_CHR, 4);
target:delMod(MOD_FOOD_ATTP, 22);
target:delMod(MOD_FOOD_ATT_CAP, 80);
target:delMod(MOD_FOOD_RATTP, 22);
target:delMod(MOD_FOOD_RATT_CAP, 80);
else
target:delMod(MOD_STR, 5);
target:delMod(MOD_DEX, 2);
target:delMod(MOD_INT, -3);
target:delMod(MOD_MND, 4);
target:delMod(MOD_FOOD_ATTP, 22);
target:delMod(MOD_FOOD_ATT_CAP, 65);
target:delMod(MOD_FOOD_RATTP, 22);
target:delMod(MOD_FOOD_RATT_CAP, 65);
end
end; | gpl-3.0 |
Kthulupwns/darkstar | scripts/zones/Cloister_of_Tides/Zone.lua | 32 | 1658 | -----------------------------------
--
-- Zone: Cloister_of_Tides (211)
--
-----------------------------------
package.loaded["scripts/zones/Cloister_of_Tides/TextIDs"] = nil;
-----------------------------------
require("scripts/globals/settings");
require("scripts/zones/Cloister_of_Tides/TextIDs");
-----------------------------------
-- onInitialize
-----------------------------------
function onInitialize(zone)
end;
-----------------------------------
-- onConquestUpdate
-----------------------------------
function onConquestUpdate(zone, updatetype)
local players = zone:getPlayers();
for name, player in pairs(players) do
conquestUpdate(zone, player, updatetype, CONQUEST_BASE);
end
end;
-----------------------------------
-- onZoneIn
-----------------------------------
function onZoneIn(player,prevZone)
local cs = -1;
if ((player:getXPos() == 0) and (player:getYPos() == 0) and (player:getZPos() == 0)) then
player:setPos(564.776,34.297,500.819,250);
end
return cs;
end;
-----------------------------------
-- onRegionEnter
-----------------------------------
function onRegionEnter(player,region)
end;
-----------------------------------
-- onEventUpdate
-----------------------------------
function onEventUpdate(player,csid,option)
--printf("CSID: %u",csid);
--printf("RESULT: %u",option);
end;
-----------------------------------
-- onEventFinish
-----------------------------------
function onEventFinish(player,csid,option)
--printf("CSID: %u",csid);
--printf("RESULT: %u",option);
end;
| gpl-3.0 |
rohanp/Algorithm-Implementations | Bellman_Ford_Search/Lua/Yonaba/bellmanford.lua | 26 | 3025 | -- Bellman Ford single source shortest path search algorithm implementation
-- See : https://en.wikipedia.org/wiki/Bellman%E2%80%93Ford_algorithm
-- Notes : this is a generic implementation of Bellman Ford search algorithm.
-- It is devised to be used on waypoint graphs.
-- The BellmanFord class expects a handler to be initialized. Roughly said, the handler
-- is an interface between your graph and the search algorithm.
-- The passed-in handler should implement those functions.
-- handler.getNode(...) -> returns a Node (instance of node.lua)
-- handler.getAllNodes() -> returns an array list of all nodes in the graph
-- handler.getAllEdges() -> returns an array list of all edges in the graph
-- See utils/graph.lua for reference
-- The generic Node class provided (see utils/node.lua) should also be implemented
-- through the handler. Basically, it should describe how nodes are labelled
-- and tested for equality for a custom search space.
-- The following functions should be implemented:
-- function Node:initialize(...) -> creates a Node with custom attributes
-- function Node:toString() -> returns a unique string representation of
-- the node, for debug purposes
-- Dependencies
local class = require 'utils.class'
-- Clears nodes data between consecutive path requests.
local function resetForNextSearch(bellmanford)
local nodes = bellmanford.handler.getAllNodes()
for _, node in pairs(nodes) do
node.parent = nil
node.distance = math.huge
end
end
-- Builds and returns the path to the goal node
local function backtrace(node)
local path = {}
repeat
table.insert(path, 1, node)
node = node.parent
until not node
return path
end
-- Initializes Bellman Ford search with a custom handler
local BellmanFord = class()
function BellmanFord:initialize(handler)
self.handler = handler
end
-- Processes the graph for shortest paths
-- source : the starting node from which the search will spread.
-- target : the goal node
-- When done, the shortest path from one node to another can easily
-- backtraced by indexing the parent field of a node.
-- Return : if target supplied, returns the shortest path from source
-- to target.
function BellmanFord:process(source, target)
resetForNextSearch(self)
source.distance = 0
local nodes = self.handler.getAllNodes()
local edges = self.handler.getAllEdges()
-- Relaxing all edges |V| - 1 times
for i = 1, #nodes - 1 do
for i, edge in ipairs(edges) do
local u, v, w = edge.from, edge.to, edge.weight
local tempDistance = u.distance + w
if tempDistance < v.distance then
v.distance, v.parent = tempDistance, u
end
end
end
-- Checking for negative cycles
for i, edge in ipairs(edges) do
local u, v, w = edge.from, edge.to, edge.weight
local tempDistance = u.distance + w
assert(tempDistance >= v.distance, 'Negative cycle found!')
end
if target then return backtrace(target) end
end
return BellmanFord
| mit |
dpino/snabb | lib/pflua/src/pf/regalloc.lua | 7 | 16379 | -- Implements register allocation for pflua's native backend
--
-- Follows the algorithm described in:
-- "Linear scan register allocation"
-- Poletto and Sarkar
-- https://dl.acm.org/citation.cfm?id=330250
--
-- The result of register allocation is a table that describes
-- the register allocated for the given virtual registers, e.g.:
--
-- { v1 = 1, -- %rcx
-- v2 = 2, -- %rdx
-- r3 = 0, -- %rax
-- len = 6, -- %rsi
-- callee_saves = {},
-- spills = { v3 = 0, v4 = 1 },
-- spill_registers = { 3, 4 }
-- }
--
-- The callee_saves field lists the callee-save registers that are
-- used in the allocation. This lets the code generation pass easily
-- generate any push/pops that are needed.
--
-- Register numbers are based on DynASM's Rq() register mapping.
--
-- The following registers are reserved and not allocated:
-- * %rdi to store the packet pointer argument
--
-- The allocator should first prioritize using caller-save registers
-- * %rax, %rcx, %rdx, %r8-%r11
--
-- before using callee-save registers
-- * %rbx, %r12-%r15
--
-- The spills and spill_registers fields are used for spilling registers
-- to memory if that becomes necessary. When the first register is spilled,
-- two additional registers are spilled (and put into spill_registers) so
-- that they can be used to move data from/to memory and registers.
--
-- The spills field keeps track of the stack slots (numbered from 0)
-- that are used for spilled registers. Variables should only be mapped
-- in one of the main allocation table or in the spills table.
module(...,package.seeall)
local utils = require('pf.utils')
local verbose = os.getenv("PF_VERBOSE");
-- returns the registers that a given instruction reads
local function reads_from(instr)
local itype = instr[1]
local function maybe_reg(reg)
if type(reg) == "number" then
return nil
else
return reg
end
end
if itype == "mov" or itype == "mov64" then
return { maybe_reg(instr[3]) }
elseif itype == "ntohs" or itype == "ntohl" or itype == "uint32" then
return { instr[2] }
elseif itype == "cjmp" or itype == "jmp" or itype == "ret-true" or
itype == "ret-false" or itype == "nop" or itype == "label" then
return {}
else
-- instructions don't have immediates in the first arg
return { instr[2], maybe_reg(instr[3]) }
end
end
-- Update the ends of intervals based on variable occurrences in
-- the "control" ast
local function find_live_in_control(label, control, intervals)
-- the head of an ast is always an operation name, so skip
for i = 2, #control do
local ast_type = type(control[i])
if ast_type == "string" then
for _, interval in ipairs(intervals) do
if control[i] == interval.name then
interval.finish = label
end
end
elseif ast_type == "table" then
find_live_in_control(label, control[i], intervals)
end
end
end
-- The lack of loops and unique register names for each load
-- in the instruction IR makes finding live intervals easy.
--
-- A live interval is a table
-- { name = String, start = number, finish = number }
--
-- The start and finish fields are indices into the instruction
-- array
--
local function live_intervals(instrs)
local len = { name = "len", start = 1, finish = 1 }
local order = { len }
local intervals = { len = len }
for idx, instr in ipairs(instrs) do
local itype = instr[1]
-- movs and loads are the only instructions that result in
-- new live intervals
if itype == "load" or itype == "mov" or itype == "mov64" then
local name = instr[2]
local interval = { name = name,
start = idx,
finish = idx }
intervals[name] = interval
table.insert(order, interval)
end
for _, reg in ipairs(reads_from(instr)) do
intervals[reg].finish = idx
end
end
-- we need the resulting allocations to be ordered by starting
-- point, so we emit the ordered sequence rather than the map
return order
end
-- All available registers, tied to unix x64 ABI
local caller_regs = {11, 10, 9, 8, 6, 2, 1, 0}
local callee_regs = {15, 14, 13, 12, 3}
local num_regs = #caller_regs + #callee_regs
-- Check if a register is free in the freelist
local function is_free(seq, reg)
for _, val in ipairs(seq) do
if val == reg then
return true
end
end
return false
end
-- Remove the given register from the freelist
local function remove_free(freelist, reg)
for idx, reg2 in ipairs(freelist) do
if reg2 == reg then
table.remove(freelist, idx)
return
end
end
end
-- Insert an interval sorted by increasing finish
local function insert_active(active, interval)
local finish = interval.finish
for idx, interval2 in ipairs(active) do
if interval2.finish > finish then
table.insert(active, idx, interval)
return
end
end
table.insert(active, interval)
end
-- Optimize movs from a register to the same one
local function delete_useless_movs(ir, alloc)
for idx, instr in ipairs(ir) do
if instr[1] == "mov" then
if alloc[instr[2]] == alloc[instr[3]] then
-- It's faster just to convert these to
-- nops than to re-number the table
ir[idx] = { "nop" }
end
end
end
end
-- Do register allocation with the given IR
-- Returns a register allocation and potentially mutates
-- the ir for optimizations
function allocate(ir)
local intervals = live_intervals(ir)
local active = {}
local next_spill = 0
-- caller-save registers, use these first
local free_caller = utils.dup(caller_regs)
-- callee-save registers, if we have to
local free_callee = utils.dup(callee_regs)
local allocation = { len = 6, -- %rsi
callee_saves = {},
spills = {} }
remove_free(free_caller, 6)
local function expire_old(interval)
local to_expire = {}
for idx, active_interval in ipairs(active) do
if active_interval.finish > interval.start then
break
else
local name = active_interval.name
local reg = allocation[name]
table.insert(to_expire, idx)
-- figure out which free list this register is supposed to be on
if is_free(caller_regs, reg) then
table.insert(free_caller, reg)
elseif is_free(callee_regs, reg) then
table.insert(free_callee, reg)
else
error("unknown register")
end
end
end
for i=1, #to_expire do
table.remove(active, to_expire[#to_expire - i + 1])
end
end
local function spill_at(interval)
-- when there's a first spill, pick two additional variables
-- to spill to the stack and reserve their registers for accessing
-- spilled variables via movs
if next_spill == 0 then
local i1, i2 = active[#active], active[#active-1]
local reg1 = allocation[i1.name]
local reg2 = allocation[i2.name]
table.remove(active); table.remove(active)
allocation[i1.name] = nil
allocation[i2.name] = nil
allocation.spills[i1.name] = 0
allocation.spills[i2.name] = 1
allocation.spill_registers = { reg1, reg2 }
next_spill = next_spill + 2
end
local to_spill = active[#active]
if to_spill.finish > interval.finish then
allocation[interval.name] = allocation[to_spill.name]
allocation[to_spill.name] = nil
allocation.spills[to_spill.name] = next_spill
table.remove(active)
insert_active(active, interval)
else
allocation.spills[interval.name] = next_spill
end
next_spill = next_spill + 1
end
for _, interval in pairs(intervals) do
local name = interval.name
expire_old(interval)
-- because we prefill some registers, check first if
-- we need to allocate for this interval
if not allocation[name] then
if #free_caller == 0 and #free_callee == 0 then
spill_at(interval)
-- newly freed registers are put at the end, so allocating from
-- the end will tend to produce better results since we want to
-- try eliminate movs with the same destination/source register
elseif #free_caller ~= 0 then
allocation[name] = free_caller[#free_caller]
table.remove(free_caller)
insert_active(active, interval)
else
local idx = #free_callee
allocation[name] = free_callee[idx]
allocation.callee_saves[free_callee[idx]] = true
table.remove(free_callee)
insert_active(active, interval)
end
else
insert_active(active, interval)
end
end
delete_useless_movs(ir, allocation)
if verbose then
utils.pp({ "register_allocation", allocation })
end
return allocation
end
function selftest()
local function test(instrs, expected)
utils.assert_equals(expected, live_intervals(instrs))
end
-- part of `tcp`, see pf.selection
local example_1 =
{ { "label", 0 },
{ "cmp", "len", 34 },
{ "cjmp", "<", 4 },
{ "label", 3 },
{ "load", "v1", 12, 2 },
{ "cmp", "v1", 8 },
{ "cjmp", "!=", 6 },
{ "label", 5 },
{ "load", "r1", 23, 1 },
{ "cmp", "r1", 6 },
{ "cjmp", "=", "true-label" },
{ "ret-false" },
{ "label", 6 },
{ "cmp", "len", 54 },
{ "cjmp", "<", 8 },
{ "label", 7 },
{ "cmp", "v1", 56710 },
{ "cjmp", "!=", 10 },
{ "label", 9 },
{ "load", "v2", 20, 1 },
{ "cmp", "v2", 6 },
{ "cjmp", "!=", 12 } }
local example_2 =
{ { "label", 1 },
{ "load", "r1", 12, 2 },
{ "load", "r2", 14, 2 },
{ "mov", "r3", "r1" },
{ "mul", "r3", "r2" },
{ "cmp", "r3", 1 },
{ "cjmp", "!=", 4 },
{ "cmp", "len", 1 } }
-- this example isn't from real code, but tests what happens when
-- there is higher register pressure
local example_3 =
{ { "label", 1 },
{ "load", "r1", 12, 2 },
{ "load", "r2", 14, 2 },
{ "load", "r3", 15, 2 },
{ "load", "r4", 16, 2 },
{ "load", "r5", 17, 2 },
{ "load", "r6", 18, 2 },
{ "load", "r7", 19, 2 },
{ "load", "r8", 20, 2 },
{ "load", "r9", 21, 2 },
{ "cmp", "r1", 1 },
{ "cmp", "r2", 1 },
{ "cmp", "r3", 1 },
{ "cmp", "r4", 1 },
{ "cmp", "r5", 1 },
{ "cmp", "r6", 1 },
{ "cmp", "r7", 1 },
{ "cmp", "r8", 1 },
{ "cmp", "r9", 1 } }
-- test that tries to make movs use same dst/src
local example_4 =
{ { "label", 1 },
{ "load", "v1", 12, 2 },
{ "cmp", "v1", 1 },
{ "load", "r1", 12, 2 },
{ "mov", "r2", "r1" },
{ "cmp", "r2", 1 },
{ "cmp", "len", 1 } }
-- full `tcp` example from more recent instruction selection
local example_5 =
{ { "label", 0 },
{ "cmp", "len", 34 },
{ "cjmp", "<", 4 },
{ "label", 3 },
{ "load", "r1", 12, 2 },
{ "mov", "v1", "r1" },
{ "cmp", "v1", 8 },
{ "cjmp", "!=", 6 },
{ "label", 5 },
{ "load", "r2", 23, 1 },
{ "cmp", "r2", 6 },
{ "cjmp", "=", "true-label" },
{ "ret-false" },
{ "label", 6 },
{ "cmp", "len", 54 },
{ "cjmp", "<", 8 },
{ "label", 7 },
{ "cmp", "v1", 56710 },
{ "cjmp", "!=", 10 },
{ "label", 9 },
{ "load", "r3", 20, 1 },
{ "mov", "v2", "r3" },
{ "cmp", "v2", 6 },
{ "cjmp", "!=", 12 },
{ "label", 11 },
{ "ret-true" },
{ "label", 12 },
{ "cmp", "len", 55 },
{ "cjmp", "<", 14 },
{ "label", 13 },
{ "cmp", "v2", 44 },
{ "cjmp", "!=", 16 },
{ "label", 15 },
{ "load", "r4", 54, 1 },
{ "cmp", "r4", 6 },
{ "cjmp", "=", "true-label" },
{ "ret-false" },
{ "label", 16 },
{ "ret-false" },
{ "label", 14 },
{ "ret-false" },
{ "label", 10 },
{ "ret-false" },
{ "label", 8 },
{ "ret-false" },
{ "label", 4 },
{ "ret-false" } }
-- test that variables in load offsets are properly accounted for
local example_6 =
{ { "label", 0 },
{ "mov", "r1", 5 },
{ "load", "v2", 12, 2 },
{ "load", "v1", "r1", 2 },
{ "cmp", "v1", 1 },
{ "cmp", "v2", 2 } }
-- another test with high register pressure, should be high enough
-- to require spilling
local example_7 =
{ { "label", 1 },
{ "load", "r1", 12, 2 },
{ "load", "r2", 14, 2 },
{ "load", "r3", 15, 2 },
{ "load", "r4", 16, 2 },
{ "load", "r5", 17, 2 },
{ "load", "r6", 18, 2 },
{ "load", "r7", 19, 2 },
{ "load", "r8", 20, 2 },
{ "load", "r9", 21, 2 },
{ "load", "r10", 22, 2 },
{ "load", "r11", 23, 2 },
{ "load", "r12", 24, 2 },
{ "load", "r13", 25, 2 },
{ "load", "r14", 26, 2 },
{ "cmp", "r1", 1 },
{ "cmp", "r2", 1 },
{ "cmp", "r3", 1 },
{ "cmp", "r4", 1 },
{ "cmp", "r5", 1 },
{ "cmp", "r6", 1 },
{ "cmp", "r7", 1 },
{ "cmp", "r8", 1 },
{ "cmp", "r9", 1 },
{ "cmp", "r10", 1 },
{ "cmp", "r11", 1 },
{ "cmp", "r12", 1 },
{ "cmp", "r13", 1 },
{ "cmp", "r14", 1 } }
test(example_1,
{ { name = "len", start = 1, finish = 14 },
{ name = "v1", start = 5, finish = 17 },
{ name = "r1", start = 9, finish = 10 },
{ name = "v2", start = 20, finish = 21 } })
test(example_2,
{ { name = "len", start = 1, finish = 8 },
{ name = "r1", start = 2, finish = 4 },
{ name = "r2", start = 3, finish = 5 },
{ name = "r3", start = 4, finish = 6 } })
test(example_5,
{ { name = "len", start = 1, finish = 28 },
{ name = "r1", start = 5, finish = 6 },
{ name = "v1", start = 6, finish = 18 },
{ name = "r2", start = 10, finish = 11 },
{ name = "r3", start = 21, finish = 22 },
{ name = "v2", start = 22, finish = 31 },
{ name = "r4", start = 34, finish = 35 } })
test(example_6,
{ { name = "len", start = 1, finish = 1 },
{ name = "r1", start = 2, finish = 4 },
{ name = "v2", start = 3, finish = 6 },
{ name = "v1", start = 4, finish = 5 } })
local function test(instrs, expected)
utils.assert_equals(expected, allocate(instrs))
end
test(example_1,
{ v1 = 0, r1 = 1, len = 6, v2 = 0,
callee_saves = {}, spills = {} })
-- mutates example_2
test(example_2,
{ r1 = 0, r2 = 1, r3 = 0, len = 6,
callee_saves = {}, spills = {} })
utils.assert_equals(example_2,
{ { "label", 1 },
{ "load", "r1", 12, 2 },
{ "load", "r2", 14, 2 },
{ "nop" },
{ "mul", "r3", "r2" },
{ "cmp", "r3", 1 },
{ "cjmp", "!=", 4 },
{ "cmp", "len", 1 } })
test(example_3,
{ r1 = 6, r2 = 0, r3 = 1, r4 = 2, r5 = 8, r6 = 9,
r7 = 10, r8 = 11, r9 = 3, len = 6,
callee_saves = utils.set(3), spills = {} })
test(example_4,
{ v1 = 0, r1 = 0, len = 6, r2 = 0, callee_saves = {},
spills = {} })
test(example_5,
{ len = 6, r1 = 0, v1 = 0, r2 = 1, r3 = 0,
v2 = 0, r4 = 0, callee_saves = {},
spills = {} })
test(example_7,
{ r1 = 6, r2 = 0, r3 = 1, r4 = 2, r5 = 8, r6 = 9,
r7 = 10, r8 = 11, r9 = 3, r10 = 12, r11 = 13,
spills = { r12 = 1, r13 = 0, r14 = 2 },
len = 6, callee_saves = utils.set(3, 12, 13, 14, 15),
spill_registers = { 15, 14 } })
end
| apache-2.0 |
Kthulupwns/darkstar | scripts/globals/items/galkan_sausage_-1.lua | 35 | 1586 | -----------------------------------------
-- ID: 5862
-- Item: galkan_sausage_-1
-- Food Effect: 30Min, All Races
-----------------------------------------
-- Strength -3
-- Dexterity -3
-- Vitality -3
-- Agility -3
-- Mind -3
-- Intelligence -3
-- Charisma -3
-----------------------------------------
require("scripts/globals/status");
-----------------------------------------
-- OnItemCheck
-----------------------------------------
function onItemCheck(target)
local result = 0;
if (target:hasStatusEffect(EFFECT_FOOD) == true or target:hasStatusEffect(EFFECT_FIELD_SUPPORT_FOOD) == true) then
result = 246;
end
return result;
end;
-----------------------------------------
-- OnItemUse
-----------------------------------------
function onItemUse(target)
target:addStatusEffect(EFFECT_FOOD,0,0,1800,5862);
end;
-----------------------------------
-- onEffectGain Action
-----------------------------------
function onEffectGain(target,effect)
target:addMod(MOD_STR, -3);
target:addMod(MOD_DEX, -3);
target:addMod(MOD_VIT, -3);
target:addMod(MOD_AGI, -3);
target:addMod(MOD_MND, -3);
target:addMod(MOD_INT, -3);
target:addMod(MOD_CHR, -3);
end;
-----------------------------------------
-- onEffectLose Action
-----------------------------------------
function onEffectLose(target,effect)
target:delMod(MOD_STR, -3);
target:delMod(MOD_DEX, -3);
target:delMod(MOD_VIT, -3);
target:delMod(MOD_AGI, -3);
target:delMod(MOD_MND, -3);
target:delMod(MOD_INT, -3);
target:delMod(MOD_CHR, -3);
end;
| gpl-3.0 |
LuaDist/lzmq | test/test_req_relaxed.lua | 16 | 3251 | ---
-- Test ZMQ_REQ_RELAXED mode and reconnect socket
-- This test requires [lua-llthreads2](https://github.com/moteus/lua-llthreads2) library
local zmq = require "lzmq"
local ztimer = require "lzmq.timer"
local zthreads = require "lzmq.threads"
local zassert = zmq.assert
local ENDPOINT = "tcp://127.0.0.1:5555"
local CLIENT_SOCKET_TYPE = zmq.REQ
-----------------------------------------------------------------------------
-- START - start server thread
-- FINISH - stop server thread and wait until it stopped
-- ECHO - send echo msg to server, wait and check response
local START, FINISH, ECHO, RECONNECT, WAIT do
local proc
local ctx = zmq.context()
local pipe
if CLIENT_SOCKET_TYPE == zmq.REQ then
pipe = zassert(ctx:socket{zmq.REQ,
sndtimeo = 1000, rcvtimeo = 1000, linger = 0,
req_relaxed = 1, req_correlate = 1,
connect = ENDPOINT,
})
else
assert(zmq.DEALER == CLIENT_SOCKET_TYPE)
pipe = zassert(ctx:socket{zmq.DEALER,
sndtimeo = 1000, rcvtimeo = 1000, linger = 0,
connect = ENDPOINT,
})
end
local SERVER = string.dump(function(ENDPOINT)
local zmq = require "lzmq"
local ztimer = require "lzmq.timer"
local zthreads = require "lzmq.threads"
local zassert = zmq.assert
local ctx = zthreads.get_parent_ctx() or zmq.context()
local srv = zassert(ctx:socket{zmq.ROUTER, bind = ENDPOINT})
print("== SERVER START: ")
local msg, err
while true do
msg, err = srv:recv_all()
if not msg then
print('== SERVER RECV: ' .. tostring(err))
if err:mnemo() ~= 'EAGAIN' then
break
end
else
print('== SERVER RECV: ' .. msg[#msg])
local ok, err = srv:send_all(msg)
print('== SERVER SEND: ' .. (ok and msg[#msg] or tostring(err)))
if msg[#msg] == 'FINISH' then break end
end
end
print("== SERVER FINISH: ")
end)
function START()
local thread = assert(zthreads.run(ctx, SERVER, ENDPOINT)):start(true, true)
ztimer.sleep(1000)
local ok, err = thread:join(0)
assert(err == 'timeout')
proc = thread
end
function FINISH()
zassert(pipe:send('FINISH'))
zassert(pipe:recvx())
for i = 1, 100 do
local ok, err = proc:join(0)
if ok then return end
ztimer.sleep(500)
end
assert(false)
end
local echo_no = 0
local function ECHO_()
echo_no = echo_no + 1
local msg = "hello:" .. echo_no
local ok, err = pipe:send(msg)
print("== CLIENT SEND:", (ok and msg or tostring(err)))
if not ok then return end
while true do
ok, err = pipe:recvx()
print("== CLIENT RECV:", ok or err)
if zmq.REQ == CLIENT_SOCKET_TYPE then
if ok then assert(ok == msg) end
break
end
if ok then
if(ok == msg) then break end
else
break
end
end
end
function ECHO(N)
for i = 1, (N or 1) do ECHO_() end
end
function RECONNECT()
pipe:disconnect(ENDPOINT)
zassert(pipe:connect(ENDPOINT))
print("== CLIENT RECONNECT")
end
function WAIT(n)
ztimer.sleep(n or 100)
end
end
-----------------------------------------------------------------------------
print("==== ZeroMQ version " .. table.concat(zmq.version(), '.') .. " ===")
START()
ECHO(2)
FINISH()
ECHO(2)
START()
ECHO(2)
-- With reconnect test pass
-- RECONNECT()
ECHO(2)
FINISH()
| mit |
billypu/lua-lab | anapurna/anapurna.lua | 1 | 2625 | module("anapurna", package.seeall)
package.cpath = package.cpath .. ";./?.so;./lib/?.so"
local core = require("anapurna.core")
TCP = function (ip, port, isserver)
local server_ip = ip
local server_port = port
local isserver = (isserver == nil or isserver == false) and false or true
local listen_fd = core.create("TCP")
local commu_fd = 0
-- return the listening fd
local start = function ()
assert(isserver, "only server can start")
local ret = core.bind(listen_fd, server_ip, server_port)
if ret < 0 then return ret end
return core.listen(listen_fd)
end
-- for server, return the connected fd
local accept = function ()
commu_fd = core.accept(listen_fd)
return commu_fd
end
-- for client
local connect = function ()
commu_fd = core.connect(server_ip, server_port, "TCP")
return commu_fd
end
local send = function (buffer, size)
assert(commu_fd > 0, "illegal fd")
return core.origin_send(commu_fd, buffer, size)
end
local recv = function ()
assert(commu_fd > 0, "illegal fd")
return core.origin_recv(commu_fd)
end
local close = function ()
core.close(listen_fd)
core.close(commu_fd)
end
return {
start = start,
accept = accept,
connect = connect,
send = send,
recv = recv,
close = close,
}
end
UDP = function (ip, port, isserver)
local server_ip = ip
local server_port = port
local sockfd = core.create("UDP")
local isserver = (isserver == nil or isserver == false) and false or true
local start = function ()
assert(isserver, "only server can start")
core.bind(sockfd, server_ip, server_port)
end
local sendto = function (destip, destport, buff, size)
return core.sendto(sockfd, destip, destport, buff, size)
end
local recvfrom = function ()
return core.recvfrom(sockfd)
end
local close = function ()
core.close(sockfd)
end
return {
start = start,
sendto = sendto,
recvfrom = recvfrom,
close = close,
}
end
anapurna.process = function (process)
-- body
end
anapurna.encode = function (encode_handler)
-- body
end
anapurna.decode = function (decode_handler)
-- body
end
--------------
anapurna.process(function ( ... )
-- body
-- do process logic
end)
anapurna.encode(function ( ... )
-- body
-- encode logic
end)
anapurna.decode(function ( ... )
-- body
-- decode logic
end) | mit |
Kthulupwns/darkstar | scripts/zones/Metalworks/npcs/relic.lua | 42 | 1834 | -----------------------------------
-- Area: Metalworks
-- NPC: <this space intentionally left blank>
-- @pos -20 -11 33 237
-----------------------------------
package.loaded["scripts/zones/Metalworks/TextIDs"] = nil;
-----------------------------------
require("scripts/zones/Metalworks/TextIDs");
-----------------------------------
-- onTrade Action
-----------------------------------
function onTrade(player,npc,trade)
-- Working on correct relic, 4 items, Stage 4 item, Shard, Necropsyche, currencypiece
if (player:getVar("RELIC_IN_PROGRESS") == 18335 and trade:getItemCount() == 4 and trade:hasItemQty(18335,1) and
trade:hasItemQty(1585,1) and trade:hasItemQty(1589,1) and trade:hasItemQty(1457,1)) then
player:startEvent(843,18336);
end
end;
-----------------------------------
-- onTrigger Action
-----------------------------------
function onTrigger(player,npc)
player:messageSpecial(NOTHING_OUT_OF_ORDINARY);
end;
-----------------------------------
-- onEventUpdate
-----------------------------------
function onEventUpdate(player,csid,option)
--printf("CSID: %u",csid);
--printf("RESULT: %u",option);
end;
-----------------------------------
-- onEventFinish
-----------------------------------
function onEventFinish(player,csid,option)
--printf("CSID: %u",csid);
--printf("RESULT: %u",option);
if (csid == 843) then
if (player:getFreeSlotsCount() < 2) then
player:messageSpecial(ITEM_CANNOT_BE_OBTAINED,18336);
player:messageSpecial(FULL_INVENTORY_AFTER_TRADE,1456);
else
player:tradeComplete();
player:addItem(18336);
player:addItem(1456,30);
player:messageSpecial(ITEM_OBTAINED,18336);
player:messageSpecial(ITEMS_OBTAINED,1456,30);
player:setVar("RELIC_IN_PROGRESS",0);
end
end
end; | gpl-3.0 |
Kthulupwns/darkstar | scripts/zones/Port_San_dOria/npcs/HomePoint#1.lua | 12 | 1262 | -----------------------------------
-- Area: Port San dOria
-- NPC: HomePoint#1
-- @pos -67.963 -4.000 -105.023 232
-----------------------------------
package.loaded["scripts/zones/Port_San_dOria/TextIDs"] = nil;
require("scripts/globals/settings");
require("scripts/zones/Port_San_dOria/TextIDs");
require("scripts/globals/homepoint");
-----------------------------------
-- onTrade Action
-----------------------------------
function onTrade(player,npc,trade)
end;
-----------------------------------
-- onTrigger Action
-----------------------------------
function onTrigger(player,npc)
homepointMenu( player, 0x21fc, 6);
end;
-----------------------------------
-- onEventUpdate
-----------------------------------
function onEventUpdate(player,csid,option)
--printf("CSID: %u",csid);
--printf("RESULT: %u",option);
end;
-----------------------------------
-- onEventFinish
-----------------------------------
function onEventFinish(player,csid,option)
--printf("CSID: %u",csid);
--printf("RESULT: %u",option);
if(csid == 0x21fc) then
if (option == 1) then
player:setHomePoint();
player:messageSpecial(HOMEPOINT_SET);
else
hpTeleport( player, option);
end
end
end; | gpl-3.0 |
AGTMADCAT/naev | dat/factions/spawn/sirius.lua | 6 | 3074 | include("dat/factions/spawn/common.lua")
include("dat/factions/spawn/mercenary_helper.lua")
-- @brief Spawns a small patrol fleet.
function spawn_patrol ()
local pilots = {}
local r = rnd.rnd()
if r < pbm then
pilots = spawnLtMerc("Sirius")
elseif r < 0.5 then
scom.addPilot( pilots, "Sirius Fidelity", 20 );
elseif r < 0.8 then
scom.addPilot( pilots, "Sirius Fidelity", 20 );
scom.addPilot( pilots, "Sirius Fidelity", 20 );
else
scom.addPilot( pilots, "Sirius Fidelity", 20 );
scom.addPilot( pilots, "Sirius Shaman", 25 );
end
return pilots
end
-- @brief Spawns a medium sized squadron.
function spawn_squad ()
local pilots = {}
local r = rnd.rnd()
if r < pbm then
pilots = spawnMdMerc("Sirius")
elseif r < 0.5 then
scom.addPilot( pilots, "Sirius Fidelity", 20 );
scom.addPilot( pilots, "Sirius Shaman", 25 );
scom.addPilot( pilots, "Sirius Preacher", 45 );
elseif r < 0.8 then
scom.addPilot( pilots, "Sirius Preacher", 45 );
scom.addPilot( pilots, "Sirius Preacher", 45 );
else
scom.addPilot( pilots, "Sirius Fidelity", 20 );
scom.addPilot( pilots, "Sirius Fidelity", 20 );
scom.addPilot( pilots, "Sirius Shaman", 25 );
scom.addPilot( pilots, "Sirius Preacher", 45 );
end
return pilots
end
-- @brief Spawns a capship with escorts.
function spawn_capship ()
local pilots = {}
if rnd.rnd() < pbm then
pilots = spawnBgMerc("Sirius")
else
local r = rnd.rnd()
-- Generate the capship
if r < 0.5 then
scom.addPilot( pilots, "Sirius Dogma", 140 )
else
scom.addPilot( pilots, "Sirius Divinity", 120 );
end
-- Generate the escorts
r = rnd.rnd()
if r < 0.5 then
scom.addPilot( pilots, "Sirius Fidelity", 20 );
scom.addPilot( pilots, "Sirius Fidelity", 20 );
scom.addPilot( pilots, "Sirius Shaman", 25 );
else
scom.addPilot( pilots, "Sirius Fidelity", 20 );
scom.addPilot( pilots, "Sirius Preacher", 45 );
end
end
return pilots
end
-- @brief Creation hook.
function create ( max )
local weights = {}
-- Create weights for spawn table
weights[ spawn_patrol ] = 100
weights[ spawn_squad ] = math.max(1, -80 + 0.80 * max)
weights[ spawn_capship ] = math.max(1, -500 + 1.70 * max)
-- Create spawn table base on weights
spawn_table = scom.createSpawnTable( weights )
-- Calculate spawn data
spawn_data = scom.choose( spawn_table )
return scom.calcNextSpawn( 0, scom.presence(spawn_data), max )
end
-- @brief Spawning hook
function spawn ( presence, max )
local pilots
-- Over limit
if presence > max then
return 5
end
-- Actually spawn the pilots
pilots = scom.spawn( spawn_data )
-- Calculate spawn data
spawn_data = scom.choose( spawn_table )
return scom.calcNextSpawn( presence, scom.presence(spawn_data), max ), pilots
end
| gpl-3.0 |
telbbs/luci-0.12 | libs/px5g/lua/px5g/util.lua | 170 | 1148 | --[[
* px5g - Embedded x509 key and certificate generator based on PolarSSL
*
* Copyright (C) 2009 Steven Barth <steven@midlink.org>
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License, version 2.1 as published by the Free Software Foundation.
]]--
local nixio = require "nixio"
local table = require "table"
module "px5g.util"
local preamble = {
key = "-----BEGIN RSA PRIVATE KEY-----",
cert = "-----BEGIN CERTIFICATE-----",
request = "-----BEGIN CERTIFICATE REQUEST-----"
}
local postamble = {
key = "-----END RSA PRIVATE KEY-----",
cert = "-----END CERTIFICATE-----",
request = "-----END CERTIFICATE REQUEST-----"
}
function der2pem(data, type)
local b64 = nixio.bin.b64encode(data)
local outdata = {preamble[type]}
for i = 1, #b64, 64 do
outdata[#outdata + 1] = b64:sub(i, i + 63)
end
outdata[#outdata + 1] = postamble[type]
outdata[#outdata + 1] = ""
return table.concat(outdata, "\n")
end
function pem2der(data)
local b64 = data:gsub({["\n"] = "", ["%-%-%-%-%-.-%-%-%-%-%-"] = ""})
return nixio.bin.b64decode(b64)
end | apache-2.0 |
Kthulupwns/darkstar | scripts/globals/items/messhikimaru.lua | 21 | 1033 | -----------------------------------------
-- ID: 17826
-- Item: Messhikimaru
-- Enchantment: Arcana Killer
-- Durration: 10 Mins
-----------------------------------------
require("scripts/globals/settings");
require("scripts/globals/status");
-----------------------------------------
-- OnItemCheck
-----------------------------------------
function onItemCheck(target)
result = 0;
end;
-----------------------------------------
-- OnItemUse
-----------------------------------------
function onItemUse(target)
if(target:hasStatusEffect(EFFECT_ENCHANTMENT) == false) then
target:addStatusEffect(EFFECT_ENCHANTMENT,0,0,600,17826);
end;
end;
-----------------------------------------
-- onEffectGain Action
-----------------------------------------
function onEffectGain(target,effect)
target:addMod(MOD_ARCANA_KILLER, 20);
end;
-----------------------------------------
-- onEffectLose Action
-----------------------------------------
function onEffectLose(target,effect)
target:delMod(MOD_ARCANA_KILLER, 20);
end;
| gpl-3.0 |
Mleaf/mleaf_luci | modules/base/luasrc/sgi/cgi.lua | 87 | 2260 | --[[
LuCI - SGI-Module for CGI
Description:
Server Gateway Interface for CGI
FileId:
$Id$
License:
Copyright 2008 Steven Barth <steven@midlink.org>
Licensed under the Apache License, Version 2.0 (the "License");
you may not use this file except in compliance with the License.
You may obtain a copy of the License at
http://www.apache.org/licenses/LICENSE-2.0
Unless required by applicable law or agreed to in writing, software
distributed under the License is distributed on an "AS IS" BASIS,
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
See the License for the specific language governing permissions and
limitations under the License.
]]--
exectime = os.clock()
module("luci.sgi.cgi", package.seeall)
local ltn12 = require("luci.ltn12")
require("nixio.util")
require("luci.http")
require("luci.sys")
require("luci.dispatcher")
-- Limited source to avoid endless blocking
local function limitsource(handle, limit)
limit = limit or 0
local BLOCKSIZE = ltn12.BLOCKSIZE
return function()
if limit < 1 then
handle:close()
return nil
else
local read = (limit > BLOCKSIZE) and BLOCKSIZE or limit
limit = limit - read
local chunk = handle:read(read)
if not chunk then handle:close() end
return chunk
end
end
end
function run()
local r = luci.http.Request(
luci.sys.getenv(),
limitsource(io.stdin, tonumber(luci.sys.getenv("CONTENT_LENGTH"))),
ltn12.sink.file(io.stderr)
)
local x = coroutine.create(luci.dispatcher.httpdispatch)
local hcache = ""
local active = true
while coroutine.status(x) ~= "dead" do
local res, id, data1, data2 = coroutine.resume(x, r)
if not res then
print("Status: 500 Internal Server Error")
print("Content-Type: text/plain\n")
print(id)
break;
end
if active then
if id == 1 then
io.write("Status: " .. tostring(data1) .. " " .. data2 .. "\r\n")
elseif id == 2 then
hcache = hcache .. data1 .. ": " .. data2 .. "\r\n"
elseif id == 3 then
io.write(hcache)
io.write("\r\n")
elseif id == 4 then
io.write(tostring(data1 or ""))
elseif id == 5 then
io.flush()
io.close()
active = false
elseif id == 6 then
data1:copyz(nixio.stdout, data2)
data1:close()
end
end
end
end
| apache-2.0 |
Kthulupwns/darkstar | scripts/zones/Yuhtunga_Jungle/npcs/Mupia_RK.lua | 30 | 3052 | -----------------------------------
-- Area: Yuhtunga Jungle
-- NPC: Mupia, R.K.
-- Border Conquest Guards
-- @pos -241.334 -1 478.602 123
-----------------------------------
package.loaded["scripts/zones/Yuhtunga_Jungle/TextIDs"] = nil;
-----------------------------------
require("scripts/globals/conquest");
require("scripts/zones/Yuhtunga_Jungle/TextIDs");
local guardnation = SANDORIA; -- SANDORIA, BASTOK, WINDURST, 4 = jeuno
local guardtype = 4; -- 1: city, 2: foreign, 3: outpost, 4: border
local region = ELSHIMOLOWLANDS;
local csid = 0x7ffa;
-----------------------------------
-- onTrade Action
-----------------------------------
function onTrade(player,npc,trade)
tradeConquestGuard(player,npc,trade,guardnation,guardtype);
end;
-----------------------------------
-- onTrigger Action
-----------------------------------
function onTrigger(player,npc)
if (player:hasKeyItem(getSupplyKey(region)) and player:getNation() == guardnation) then
if (supplyRunFresh(player) == 1) then
player:startEvent(csid,16,0,0,0,1,0,0,255); -- you have brought us supplies !
else
player:showText(npc, CONQUEST - 1); -- "Hmm... These supplies you have brought us are too old to be of any use."
player:delKeyItem(getSupplyKey(region));
player:messageSpecial(KEYITEM_OBTAINED + 1, getSupplyKey(region));
player:setVar("supplyQuest_region",0);
end
else
local arg1 = getArg1(guardnation, player) - 1;
if (arg1 >= 1792) then -- foreign, non-allied
player:startEvent(csid,1808,0,0,0,0,player:getRank(),0,0);
else -- citizen or allied
player:startEvent(csid,arg1,0,0x3F0000,0,0,getArg6(player),0,0);
end
end
end;
-----------------------------------
-- onEventUpdate
-----------------------------------
function onEventUpdate(player,csid,option)
-- printf("CSID: %u",csid);
-- printf("OPTION: %u",option);
end;
-----------------------------------
-- onEventFinish
-----------------------------------
function onEventFinish(player,csid,option)
-- printf("CSID: %u",csid);
-- printf("OPTION: %u",option);
if (option == 1) then
local duration = (player:getRank() + getNationRank(player:getNation()) + 3) * 3600;
player:delStatusEffect(EFFECT_SIGIL);
player:delStatusEffect(EFFECT_SANCTION);
player:delStatusEffect(EFFECT_SIGNET);
player:addStatusEffect(EFFECT_SIGNET,0,0,duration); -- Grant Signet
elseif (option == 2) then
player:delKeyItem(getSupplyKey(region));
player:addCP(supplyReward[region + 1])
player:messageSpecial(CONQUEST); -- "You've earned conquest points!"
if (hasOutpost(player, region+5) == 0) then
local supply_quests = 2^(region+5);
player:addNationTeleport(guardnation,supply_quests);
player:setVar("supplyQuest_region",0);
end
elseif (option == 4) then
if (player:delGil(giltosetHP(guardnation,player))) then
player:setHomePoint();
player:messageSpecial(CONQUEST + 94); -- "Your home point has been set."
else
player:messageSpecial(CONQUEST + 95); -- "You do not have enough gil to set your home point here."
end
end
end; | gpl-3.0 |
Kthulupwns/darkstar | scripts/zones/Aht_Urhgan_Whitegate/npcs/Gigirk.lua | 34 | 1031 | -----------------------------------
-- Area: Aht Urhgan Whitegate
-- NPC: Gigirk
-- Standard Info NPC
-----------------------------------
package.loaded["scripts/zones/Aht_Urhgan_Whitegate/TextIDs"] = nil;
-----------------------------------
require("scripts/zones/Aht_Urhgan_Whitegate/TextIDs");
-----------------------------------
-- onTrade Action
-----------------------------------
function onTrade(player,npc,trade)
end;
-----------------------------------
-- onTrigger Action
-----------------------------------
function onTrigger(player,npc)
player:startEvent(0x0298);
end;
-----------------------------------
-- onEventUpdate
-----------------------------------
function onEventUpdate(player,csid,option)
--printf("CSID: %u",csid);
--printf("RESULT: %u",option);
end;
-----------------------------------
-- onEventFinish
-----------------------------------
function onEventFinish(player,csid,option)
--printf("CSID: %u",csid);
--printf("RESULT: %u",option);
end;
| gpl-3.0 |
agaran/protector | init.lua | 1 | 16202 |
-- older privelage for admins to rbypass protected nodes, do not use anymore
-- instead grant admin 'protection_bypass' privelage.
-- 'delprotect' priv removed, use 'protection_bypass' instead
--minetest.register_privilege("delprotect","Ignore player protection")
-- get minetest.conf settings
protector = {}
protector.mod = "redo"
protector.radius = tonumber(minetest.setting_get("protector_radius")) or 5
protector.drop = minetest.setting_getbool("protector_drop") or false
protector.flip = minetest.setting_getbool("protector_flip") or false
protector.hurt = tonumber(minetest.setting_get("protector_hurt")) or 0
protector.spawn = tonumber(minetest.setting_get("protector_spawn")
or minetest.setting_get("protector_pvp_spawn")) or 0
-- get static spawn position
local statspawn = minetest.setting_get_pos("static_spawnpoint") or {x = 0, y = 2, z = 0}
-- Intllib
local S
if minetest.get_modpath("intllib") then
S = intllib.Getter()
else
S = function(s, a, ...)
if a == nil then
return s
end
a = {a, ...}
return s:gsub("(@?)@(%(?)(%d+)(%)?)",
function(e, o, n, c)
if e == ""then
return a[tonumber(n)] .. (o == "" and c or "")
else
return "@" .. o .. n .. c
end
end)
end
end
protector.intllib = S
-- return list of members as a table
protector.get_member_list = function(meta)
return meta:get_string("members"):split(" ")
end
-- write member list table in protector meta as string
protector.set_member_list = function(meta, list)
meta:set_string("members", table.concat(list, " "))
end
-- check if player name is a member
protector.is_member = function (meta, name)
for _, n in pairs(protector.get_member_list(meta)) do
if n == name then
return true
end
end
return false
end
-- add player name to table as member
protector.add_member = function(meta, name)
if protector.is_member(meta, name) then
return
end
local list = protector.get_member_list(meta)
table.insert(list, name)
protector.set_member_list(meta, list)
end
-- remove player name from table
protector.del_member = function(meta, name)
local list = protector.get_member_list(meta)
for i, n in pairs(list) do
if n == name then
table.remove(list, i)
break
end
end
protector.set_member_list(meta, list)
end
-- protector interface
protector.generate_formspec = function(meta)
local formspec = "size[8,7]"
.. default.gui_bg
.. default.gui_bg_img
.. default.gui_slots
.. "label[2.5,0;" .. S("-- Protector interface --") .. "]"
.. "label[0,1;" .. S("PUNCH node to show protected area or USE for area check") .. "]"
.. "label[0,2;" .. S("Members:") .. "]"
.. "button_exit[2.5,6.2;3,0.5;close_me;" .. S("Close") .. "]"
local members = protector.get_member_list(meta)
local npp = 12 -- max users added to protector list
local i = 0
for n = 1, #members do
if i < npp then
-- show username
formspec = formspec .. "button[" .. (i % 4 * 2)
.. "," .. math.floor(i / 4 + 3)
.. ";1.5,.5;protector_member;" .. members[n] .. "]"
-- username remove button
.. "button[" .. (i % 4 * 2 + 1.25) .. ","
.. math.floor(i / 4 + 3)
.. ";.75,.5;protector_del_member_" .. members[n] .. ";X]"
end
i = i + 1
end
if i < npp then
-- user name entry field
formspec = formspec .. "field[" .. (i % 4 * 2 + 1 / 3) .. ","
.. (math.floor(i / 4 + 3) + 1 / 3)
.. ";1.433,.5;protector_add_member;;]"
-- username add button
.."button[" .. (i % 4 * 2 + 1.25) .. ","
.. math.floor(i / 4 + 3) .. ";.75,.5;protector_submit;+]"
end
return formspec
end
-- check if pos is inside a protected spawn area
local function inside_spawn(pos, radius)
if protector.spawn <= 0 then
return false
end
if pos.x < statspawn.x + radius
and pos.x > statspawn.x - radius
and pos.y < statspawn.y + radius
and pos.y > statspawn.y - radius
and pos.z < statspawn.z + radius
and pos.z > statspawn.z - radius then
return true
end
return false
end
-- Infolevel:
-- 0 for no info
-- 1 for "This area is owned by <owner> !" if you can't dig
-- 2 for "This area is owned by <owner>.
-- 3 for checking protector overlaps
protector.can_dig = function(r, pos, digger, onlyowner, infolevel)
if not digger
or not pos then
return false
end
-- delprotect and protector_bypass privileged users can override protection
if ( minetest.check_player_privs(digger, {delprotect = true})
or minetest.check_player_privs(digger, {protection_bypass = true}) )
and infolevel == 1 then
return true
end
-- infolevel 3 is only used to bypass priv check, change to 1 now
if infolevel == 3 then infolevel = 1 end
-- is spawn area protected ?
if inside_spawn(pos, protector.spawn) then
minetest.chat_send_player(digger,
S("Spawn @1 has been protected up to a @2 block radius.",
minetest.pos_to_string(statspawn), protector.spawn))
return false
end
-- find the protector nodes
local pos = minetest.find_nodes_in_area(
{x = pos.x - r, y = pos.y - r, z = pos.z - r},
{x = pos.x + r, y = pos.y + r, z = pos.z + r},
{"protector:protect", "protector:protect2"})
local meta, owner, members
for n = 1, #pos do
meta = minetest.get_meta(pos[n])
owner = meta:get_string("owner") or ""
members = meta:get_string("members") or ""
-- node change and digger isn't owner
if owner ~= digger
and infolevel == 1 then
-- and you aren't on the member list
if onlyowner
or not protector.is_member(meta, digger) then
minetest.chat_send_player(digger,
S("This area is owned by @1!", owner))
return false
end
end
-- when using protector as tool, show protector information
if infolevel == 2 then
minetest.chat_send_player(digger,
S("This area is owned by @1.", owner))
minetest.chat_send_player(digger,
S("Protection located at: @1", minetest.pos_to_string(pos[n])))
if members ~= "" then
minetest.chat_send_player(digger,
S("Members: @1.", members))
end
return false
end
end
-- show when you can build on unprotected area
if infolevel == 2 then
if #pos < 1 then
minetest.chat_send_player(digger,
S("This area is not protected."))
end
minetest.chat_send_player(digger, S("You can build here."))
end
return true
end
protector.old_is_protected = minetest.is_protected
-- check for protected area, return true if protected and digger isn't on list
function minetest.is_protected(pos, digger)
-- is area protected against digger?
if not protector.can_dig(protector.radius, pos, digger, false, 1) then
local player = minetest.get_player_by_name(digger)
-- hurt player if protection violated
if protector.hurt > 0
and player then
player:set_hp(player:get_hp() - protector.hurt)
end
-- flip player when protection violated
if protector.flip
and player then
-- yaw + 180°
--local yaw = player:get_look_horizontal() + math.pi
local yaw = player:get_look_yaw() + math.pi
if yaw > 2 * math.pi then
yaw = yaw - 2 * math.pi
end
--player:set_look_horizontal(yaw)
player:set_look_yaw(yaw)
-- invert pitch
--player:set_look_vertical(-player:get_look_vertical())
player:set_look_pitch(-player:get_look_pitch())
-- if digging below player, move up to avoid falling through hole
local pla_pos = player:getpos()
if pos.y < pla_pos.y then
player:setpos({
x = pla_pos.x,
y = pla_pos.y + 0.8,
z = pla_pos.z
})
end
end
-- drop tool/item if protection violated
if protector.drop == true
and player then
local holding = player:get_wielded_item()
if holding:to_string() ~= "" then
-- take stack
local sta = holding:take_item(holding:get_count())
player:set_wielded_item(holding)
-- incase of lag, reset stack
minetest.after(0.1, function()
player:set_wielded_item(holding)
-- drop stack
local obj = minetest.add_item(player:getpos(), sta)
if obj then
obj:setvelocity({x = 0, y = 5, z = 0})
end
end)
end
end
return true
end
-- otherwise can dig or place
return protector.old_is_protected(pos, digger)
end
-- make sure protection block doesn't overlap another protector's area
function protector.check_overlap(itemstack, placer, pointed_thing)
if pointed_thing.type ~= "node" then
return itemstack
end
local pos = pointed_thing.above
-- make sure protector doesn't overlap onto protected spawn area
if inside_spawn(pos, protector.spawn + protector.radius) then
minetest.chat_send_player(placer:get_player_name(),
S("Spawn @1 has been protected up to a @2 block radius.",
minetest.pos_to_string(statspawn), protector.spawn))
return itemstack
end
-- make sure protector doesn't overlap any other player's area
if not protector.can_dig(protector.radius * 2, pos,
placer:get_player_name(), true, 3) then
minetest.chat_send_player(placer:get_player_name(),
S("Overlaps into above players protected area"))
return itemstack
end
return minetest.item_place(itemstack, placer, pointed_thing)
end
-- protection node
minetest.register_node("protector:protect", {
description = S("Protection Block"),
drawtype = "nodebox",
tiles = {
"moreblocks_circle_stone_bricks.png",
"moreblocks_circle_stone_bricks.png",
"moreblocks_circle_stone_bricks.png^protector_logo.png"
},
sounds = default.node_sound_stone_defaults(),
groups = {dig_immediate = 2, unbreakable = 1},
is_ground_content = false,
paramtype = "light",
light_source = 4,
node_box = {
type = "fixed",
fixed = {
{-0.5 ,-0.5, -0.5, 0.5, 0.5, 0.5},
}
},
on_place = protector.check_overlap,
after_place_node = function(pos, placer)
local meta = minetest.get_meta(pos)
meta:set_string("owner", placer:get_player_name() or "")
meta:set_string("infotext", S("Protection (owned by @1)", meta:get_string("owner")))
meta:set_string("members", "")
end,
on_use = function(itemstack, user, pointed_thing)
if pointed_thing.type ~= "node" then
return
end
protector.can_dig(protector.radius, pointed_thing.under, user:get_player_name(), false, 2)
end,
on_rightclick = function(pos, node, clicker, itemstack)
local meta = minetest.get_meta(pos)
if meta
and protector.can_dig(1, pos,clicker:get_player_name(), true, 1) then
minetest.show_formspec(clicker:get_player_name(),
"protector:node_" .. minetest.pos_to_string(pos), protector.generate_formspec(meta))
end
end,
on_punch = function(pos, node, puncher)
if minetest.is_protected(pos, puncher:get_player_name()) then
return
end
minetest.add_entity(pos, "protector:display")
end,
can_dig = function(pos, player)
return protector.can_dig(1, pos, player:get_player_name(), true, 1)
end,
on_blast = function() end,
})
minetest.register_craft({
output = "protector:protect",
recipe = {
{"default:stone", "default:stone", "default:stone"},
{"default:stone", "default:steel_ingot", "default:stone"},
{"default:stone", "default:stone", "default:stone"},
}
})
-- protection logo
minetest.register_node("protector:protect2", {
description = S("Protection Logo"),
tiles = {"protector_logo.png"},
wield_image = "protector_logo.png",
inventory_image = "protector_logo.png",
sounds = default.node_sound_stone_defaults(),
groups = {dig_immediate = 2, unbreakable = 1},
paramtype = 'light',
paramtype2 = "wallmounted",
legacy_wallmounted = true,
light_source = 4,
drawtype = "nodebox",
sunlight_propagates = true,
walkable = true,
node_box = {
type = "wallmounted",
wall_top = {-0.375, 0.4375, -0.5, 0.375, 0.5, 0.5},
wall_bottom = {-0.375, -0.5, -0.5, 0.375, -0.4375, 0.5},
wall_side = {-0.5, -0.5, -0.375, -0.4375, 0.5, 0.375},
},
selection_box = {type = "wallmounted"},
on_place = protector.check_overlap,
after_place_node = function(pos, placer)
local meta = minetest.get_meta(pos)
meta:set_string("owner", placer:get_player_name() or "")
meta:set_string("infotext", S("Protection (owned by @1)", meta:get_string("owner")))
meta:set_string("members", "")
end,
on_use = function(itemstack, user, pointed_thing)
if pointed_thing.type ~= "node" then
return
end
protector.can_dig(protector.radius, pointed_thing.under, user:get_player_name(), false, 2)
end,
on_rightclick = function(pos, node, clicker, itemstack)
local meta = minetest.get_meta(pos)
if protector.can_dig(1, pos, clicker:get_player_name(), true, 1) then
minetest.show_formspec(clicker:get_player_name(),
"protector:node_" .. minetest.pos_to_string(pos), protector.generate_formspec(meta))
end
end,
on_punch = function(pos, node, puncher)
if minetest.is_protected(pos, puncher:get_player_name()) then
return
end
minetest.add_entity(pos, "protector:display")
end,
can_dig = function(pos, player)
return protector.can_dig(1, pos, player:get_player_name(), true, 1)
end,
on_blast = function() end,
})
minetest.register_craft({
output = "protector:protect2",
recipe = {
{"default:stone", "default:stone", "default:stone"},
{"default:stone", "default:copper_ingot", "default:stone"},
{"default:stone", "default:stone", "default:stone"},
}
})
-- check formspec buttons or when name entered
minetest.register_on_player_receive_fields(function(player, formname, fields)
-- protector formspec found
if string.sub(formname, 0, string.len("protector:node_")) == "protector:node_" then
local pos_s = string.sub(formname, string.len("protector:node_") + 1)
local pos = minetest.string_to_pos(pos_s)
local meta = minetest.get_meta(pos)
-- only owner can add names
if not protector.can_dig(1, pos, player:get_player_name(), true, 1) then
return
end
-- add member [+]
if fields.protector_add_member then
for _, i in pairs(fields.protector_add_member:split(" ")) do
protector.add_member(meta, i)
end
end
-- remove member [x]
for field, value in pairs(fields) do
if string.sub(field, 0,
string.len("protector_del_member_")) == "protector_del_member_" then
protector.del_member(meta,
string.sub(field,string.len("protector_del_member_") + 1))
end
end
-- reset formspec until close button pressed
if not fields.close_me then
minetest.show_formspec(player:get_player_name(), formname, protector.generate_formspec(meta))
end
end
end)
-- display entity shown when protector node is punched
minetest.register_entity("protector:display", {
physical = false,
collisionbox = {0, 0, 0, 0, 0, 0},
visual = "wielditem",
-- wielditem seems to be scaled to 1.5 times original node size
visual_size = {x = 1.0 / 1.5, y = 1.0 / 1.5},
textures = {"protector:display_node"},
timer = 0,
on_step = function(self, dtime)
self.timer = self.timer + dtime
-- remove after 5 seconds
if self.timer > 5 then
self.object:remove()
end
end,
})
-- Display-zone node, Do NOT place the display as a node,
-- it is made to be used as an entity (see above)
local x = protector.radius
minetest.register_node("protector:display_node", {
tiles = {"protector_display.png"},
use_texture_alpha = true,
walkable = false,
drawtype = "nodebox",
node_box = {
type = "fixed",
fixed = {
-- sides
{-(x+.55), -(x+.55), -(x+.55), -(x+.45), (x+.55), (x+.55)},
{-(x+.55), -(x+.55), (x+.45), (x+.55), (x+.55), (x+.55)},
{(x+.45), -(x+.55), -(x+.55), (x+.55), (x+.55), (x+.55)},
{-(x+.55), -(x+.55), -(x+.55), (x+.55), (x+.55), -(x+.45)},
-- top
{-(x+.55), (x+.45), -(x+.55), (x+.55), (x+.55), (x+.55)},
-- bottom
{-(x+.55), -(x+.55), -(x+.55), (x+.55), -(x+.45), (x+.55)},
-- middle (surround protector)
{-.55,-.55,-.55, .55,.55,.55},
},
},
selection_box = {
type = "regular",
},
paramtype = "light",
groups = {dig_immediate = 3, not_in_creative_inventory = 1},
drop = "",
})
local path = minetest.get_modpath("protector")
dofile(path .. "/doors_chest.lua")
dofile(path .. "/pvp.lua")
dofile(path .. "/admin.lua")
dofile(path .. "/tool.lua")
dofile(path .. "/lucky_block.lua")
-- stop mesecon pistons from pushing protectors
if minetest.get_modpath("mesecons_mvps") then
mesecon.register_mvps_stopper("protector:protect")
mesecon.register_mvps_stopper("protector:protect2")
mesecon.register_mvps_stopper("protector:chest")
end
print (S("[MOD] Protector Redo loaded"))
| mit |
AGTMADCAT/naev | dat/missions/flf/flf_pre02.lua | 3 | 18115 | --[[
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License version 3 as
published by the Free Software Foundation.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
--
This is the second "prelude" mission leading to the FLF campaign.
stack variable flfbase_intro:
1 - The player has turned in the FLF agent or rescued the Dvaered crew. Conditional for dv_antiflf02
2 - The player has rescued the FLF agent. Conditional for flf_pre02
3 - The player has found the FLF base for the Dvaered, or has betrayed the FLF after rescuing the agent. Conditional for dv_antiflf03
--]]
include "fleethelper.lua"
include "dat/missions/flf/flf_patrol.lua"
-- localization stuff, translators would work here
lang = naev.lang()
if lang == "es" then
else -- default english
title = {}
text = {}
DVtitle = {}
DVtext = {}
osd_desc = {}
DVosd = {}
refuelmsg = {}
title[1] = "A chance to prove yourself"
text[1] = [[The FLF officer doesn't seem at all surprised that you approached her. On the contrary, she looks like she expected you to do so all along.
"Greetings," she says, nodding at you in curt greeting. "I am Corporal Benito. And you must be %s, the one who got Lt. Fletcher back here in one piece." Benito's expression becomes a little more severe. "I'm not here to exchange pleasantries, however. You probably noticed, but people here are a little uneasy about your presence. They don't know what to make of you, see. You helped us once, it is true, but that doesn't tell us much. We don't know you."]]
text[2] = [[Indeed, you are constantly aware of the furtive glances the other people in this bar are giving you. They don't seem outright hostile, but you can tell that if you don't watch your step and choose your words carefully, things might quickly take a turn for the worse.
Benito waves her hand to indicate you needn't pay them any heed. "That said, the upper ranks have decided that if you are truly sympathetic to our cause, you will be given an opportunity to prove yourself. Of course, if you'd rather not get involved in our struggle, that's understandable. But if you're in for greater things, if you stand for justice... Perhaps you'll consider joining with us?"]]
title[3] = "Patrol-B-gone"
text[3] = [["I'm happy to hear that. It's good to know we still have the support from the common man. Anyway, let me fill you in on what it is we want you to do. As you may be aware, the Dvaered have committed a lot of resources to finding us and flushing us out lately. And while our base is well hidden, those constant patrols are certainly not doing anything to make us feel more secure! I think you can see where this is going. You will go out there and eliminate one of those patrols in the %s system."
You object, asking the Corporal if all recruits have to undertake dangerous missions like this to be accepted into the FLF ranks. Benito chuckles, and makes a pacifying gesture.
"Calm down, it's not as bad as it sounds. You only have to take out one small patrol; I don't think you will have to fight more than 3 ships, 4 if you're really unlucky. If you think that's too much for you, you can abort the mission for now and come to me again later. Otherwise, good luck!"]]
title[4] = "Breaking the ice"
text[4] = [[When you left Sindbad Station, it was a cold, lonely place for you. The FLF soldiers on the station avoided you whenever they could, and basic services were harder to get than they should have been.
But now that you have returned victorious over the Dvaered, the place has become considerably more hospitable. There are more smiles on people's faces, and some even tell you you did a fine job. Among them is Corporal Benito. She walks up to you and offers you her hand.]]
text[5] = [["Welcome back, %s, and congratulations. I didn't expect the Dvaered to send reinforcements, much less a Vigilance. I certainly wouldn't have sent you alone if I did, and I might not have sent you at all. But then, you're still in one piece, so maybe I shouldn't worry so much, eh?"]]
text[6] = [[Benito takes you to the station's bar, and buys you what for lack of a better word must be called a drink.
"We will of course reward you for your service," she says once you are seated. "Though you must understand the FLF doesn't have that big a budget. Financial support is tricky, and the Frontier doesn't have that much to spare themselves to begin with. Nevertheless, we are willing to pay for good work, and your work is nothing but. What's more, you've ingratiated yourself with many of us, as you've undoubtedly noticed. Our top brass are among those you've impressed, so from today on, you can call yourself one of us! How about that, huh?"]]
text[7] = [["Of course, our work is only just beginning. No rest for the weary; we must continue the fight against the oppressors. I'm sure the road is still long, but I'm encouraged by the fact that we gained another valuable ally today. Check the mission computer for more tasks you can help us with. I'm sure you'll play an important role in our eventual victory over the Dvaered!"
That last part earns a cheer from the assembled FLF soldiers. You decide to raise your glass with them, making a toast to the fortune of battle in the upcoming campaign - and the sweet victory that lies beyond.]]
refusetitle = "Some other time perhaps"
refusetext = [["I see. That's a fair answer, I'm sure you have your reasons. But if you ever change your mind, I'll be around on Sindbad. You won't have trouble finding me, I'm sure."]]
DVtitle[1] = "A tempting offer"
DVtext[1] = [[Your viewscreen shows a Dvaered Colonel. He looks tense. Normally, a tense Dvaered would be bad news, but then this one bothered to hail you in the heat of battle, so perhaps there is more here than meets the eye.]]
DVtext[2] = [["I am Colonel Urnus of the Dvaered Fleet, anti-terrorism division. I would normally never contact an enemy of House Dvaered, but my intelligence officer has looked through our records and found that you were recently a law-abiding citizen, doing honest freelance missions."]]
DVtext[3] = [["I know your type, %s. You take jobs where profit is to be had, and you side with the highest bidder. There are many like you in the galaxy, though admittedly not so many with your talent. That's why I'm willing to make you this offer: you will provide us with information on their base of operations and their combat strength. In return, I will convince my superiors that you were working for me all along, so you won't face any repercussions for assaulting Dvaered ships. Furthermore, I will transfer a considerable amount of credits in your account, as well as put you into a position to make an ally out of House Dvaered. If you refuse, however, I guarantee you that you will never again be safe in Dvaered space. What say you? Surely this proposition beats anything that rabble can do for you?"]]
DVchoice1 = "Accept the offer"
DVchoice2 = "Remain loyal to the FLF"
DVtitle[4] = "Opportunism is an art"
DVtext[4] = [[Colonel Urnus smiles broadly. "I knew you'd make the right choice, citizen!" He addresses someone on his bridge, out of the view of the camera. "Notify the flight group. This ship is now friendly. Cease fire." Then he turns back to you. "Proceed to %s in the %s system, citizen. I will personally meet you there."]]
DVtitle[5] = "End of negotiations"
DVtext[5] = [[Colonel Urnus is visibly annoyed by your response. "Very well then," he bites at you. "In that case you will be destroyed along with the rest of that terrorist scum. Helm, full speed ahead! All batteries, fire at will!"]]
DVtitle[6] = "A reward for a job well botched"
DVtext[6] = [[Soon after docking, you are picked up by a couple of soldiers, who escort you to Colonel Urnus' office. Urnus greets you warmly, and offers you a seat and a cigar. You take the former, not the latter.
"I am most pleased with the outcome of this situation, citizen," Urnus begins. "To be absolutely frank with you, I was beginning to get frustrated. My superiors have been breathing down my neck, demanding results on those blasted FLF, but they are as slippery as eels. Just when you think you've cornered them, poof! They're gone, lost in that nebula. Thick as soup, that thing. I don't know how they can even find their own way home!"]]
DVtext[7] = [[Urnus takes a puff of his cigar and blows out a ring of smoke. It doesn't take a genius to figure out you're the best thing that's happened to him in a long time.
"Anyway. I promised you money, status and opportunities, and I intend to make good on those promises. Your money is already in your account. Check your balance sheet later. As for status, I can assure you that no Dvaered will find out what you've been up to. As far as the military machine is concerned, you have nothing to do with the FLF. In fact, you're known as an important ally in the fight against them! Finally, opportunities. We're analyzing the data from your flight recorder as we speak, and you'll be asked a few questions after we're done here. Based on that, we can form a new strategy against the FLF. Unless I miss my guess by a long shot, we'll be moving against them in force very soon, and I will make sure you'll be given the chance to be part of that. I'm sure it'll be worth your while."]]
DVtext[8] = [[Urnus stands up, a sign that this meeting is drawing to a close. "Keep your eyes open for one of our liaisons, citizen. He'll be your ticket into the upcoming battle. Now, I'm a busy man so I'm going to have to ask you to leave. But I hope we'll meet again, and if you continue to build your career like you have today, I'm sure we will. Good day to you!"
You leave the Colonel's office. You are then taken to an interrogation room, where Dvaered petty officers question you politely yet persistently about your brief stay with the FLF. Once their curiosity is satisfied, they let you go, and you are free to return to your ship.]]
flfcomm = {}
flfcomm[1] = "We have your back, %s!"
flfcomm[2] = "%s is selling us out! Eliminate the traitor!"
flfcomm[3] = "Let's get out of here, %s! We'll meet you back at the base."
misn_title = "FLF: Small Dvaered Patrol in %s"
misn_desc = "To prove yourself to the FLF, you must take out one of the Dvaered security patrols."
misn_rwrd = "A chance to make friends with the FLF."
osd_title = "Dvaered Patrol"
osd_desc[1] = "Fly to the %s system"
osd_desc[2] = "Eliminate the Dvaered patrol"
osd_desc[3] = "Return to the FLF base"
osd_desc["__save"] = true
DVosd[1] = "Fly to the %s system and land on %s"
DVosd["__save"] = true
npc_name = "FLF petty officer"
npc_desc = "There is a low-ranking officer of the Frontier Liberation Front sitting at one of the tables. She seems somewhat more receptive than most people in the bar."
end
function create ()
missys = patrol_getTargetSystem()
if not misn.claim( missys ) then misn.finish( false ) end
misn.setNPC( npc_name, "flf/unique/benito" )
misn.setDesc( npc_desc )
end
function accept ()
tk.msg( title[1], text[1]:format( player.name() ) )
if tk.yesno( title[1], text[2] ) then
tk.msg( title[3], text[3]:format( missys:name() ) )
osd_desc[1] = osd_desc[1]:format( missys:name() )
misn.accept()
misn.osdCreate( osd_title, osd_desc )
misn.setDesc( misn_desc )
misn.setTitle( misn_title:format( missys:name() ) )
marker = misn.markerAdd( missys, "low" )
misn.setReward( misn_rwrd )
DVplanet = "Raelid Outpost"
DVsys = "Raelid"
reinforcements_arrived = false
dv_ships_left = 0
job_done = false
hook.enter( "enter" )
hook.jumpout( "leave" )
hook.land( "leave" )
else
tk.msg( refusetitle, refusetext )
misn.finish( false )
end
end
function enter ()
if not job_done then
if system.cur() == missys then
misn.osdActive( 2 )
patrol_spawnDV( 3, nil )
else
misn.osdActive( 1 )
end
end
end
function leave ()
if spawner ~= nil then hook.rm( spawner ) end
if hailer ~= nil then hook.rm( hailer ) end
if rehailer ~= nil then hook.rm( rehailer ) end
reinforcements_arrived = false
dv_ships_left = 0
end
function spawnDVReinforcements ()
reinforcements_arrived = true
local dist = 1500
local x
local y
if rnd.rnd() < 0.5 then
x = dist
else
x = -dist
end
if rnd.rnd() < 0.5 then
y = dist
else
y = -dist
end
local pos = player.pos() + vec2.new( x, y )
local reinforcements = pilot.add( "Dvaered Big Patrol", "dvaered_norun", pos )
for i, j in ipairs( reinforcements ) do
if j:ship():class() == "Destroyer" then boss = j end
hook.pilot( j, "death", "pilot_death_dv" )
j:setHostile()
j:setVisible( true )
j:setHilight( true )
fleetDV[ #fleetDV + 1 ] = j
dv_ships_left = dv_ships_left + 1
end
-- Check for defection possibility
if faction.playerStanding( "Dvaered" ) >= -5 then
hailer = hook.timer( 30000, "timer_hail" )
else
spawner = hook.timer( 30000, "timer_spawnFLF" )
end
end
function timer_hail ()
if hailer ~= nil then hook.rm( hailer ) end
if boss ~= nil and boss:exists() then
timer_rehail()
hailer = hook.pilot( boss, "hail", "hail" )
end
end
function timer_rehail ()
if rehailer ~= nil then hook.rm( rehailer ) end
if boss ~= nil and boss:exists() then
boss:hailPlayer()
rehailer = hook.timer( 8000, "timer_rehail" )
end
end
function hail ()
if hailer ~= nil then hook.rm( hailer ) end
if rehailer ~= nil then hook.rm( rehailer ) end
player.commClose()
tk.msg( DVtitle[1], DVtext[1] )
tk.msg( DVtitle[1], DVtext[2] )
choice = tk.choice( DVtitle[1], DVtext[3]:format( player.name() ),
DVchoice1, DVchoice2 )
if choice == 1 then
tk.msg( DVtitle[4], DVtext[4]:format( DVplanet, DVsys ) )
faction.get("FLF"):setPlayerStanding( -100 )
local standing = faction.get("Dvaered"):playerStanding()
if standing < 0 then
faction.get("Dvaered"):setPlayerStanding( 0 )
end
for i, j in ipairs( fleetDV ) do
if j:exists() then
j:setFriendly()
j:changeAI( "dvaered" )
end
end
job_done = true
osd_desc[1] = DVosd[1]:format( DVsys, DVplanet )
osd_desc[2] = nil
misn.osdActive( 1 )
misn.osdCreate( misn_title, osd_desc )
misn.markerRm( marker )
marker = misn.markerAdd( system.get(DVsys), "high" )
spawner = hook.timer( 3000, "timer_spawnHostileFLF" )
hook.land( "land_dv" )
else
tk.msg( DVtitle[5], DVtext[5] )
timer_spawnFLF()
end
end
function spawnFLF ()
local dist = 1500
local x
local y
if rnd.rnd() < 0.5 then
x = dist
else
x = -dist
end
if rnd.rnd() < 0.5 then
y = dist
else
y = -dist
end
local pos = player.pos() + vec2.new( x, y )
fleetFLF = addShips( { "FLF Vendetta", "FLF Lancelot" }, "flf_norun", pos, 8 )
end
function timer_spawnFLF ()
if boss ~= nil and boss:exists() then
spawnFLF()
for i, j in ipairs( fleetFLF ) do
j:setFriendly()
j:setVisplayer( true )
end
fleetFLF[1]:broadcast( flfcomm[1]:format( player.name() ) )
end
end
function timer_spawnHostileFLF ()
spawnFLF()
for i, j in ipairs( fleetFLF ) do
j:setHostile()
j:control()
j:attack( player.pilot() )
end
hook.pilot( player.pilot(), "death", "returnFLFControl" )
fleetFLF[1]:broadcast( flfcomm[2]:format( player.name() ) )
end
function returnFLFControl()
for i, j in ipairs( fleetFLF ) do
j:control( false )
end
end
function pilot_death_dv ()
dv_ships_left = dv_ships_left - 1
if dv_ships_left <= 0 then
if spawner ~= nil then hook.rm( spawner ) end
if hailer ~= nil then hook.rm( hailer ) end
if rehailer ~= nil then hook.rm( rehailer ) end
job_done = true
local standing = faction.get("Dvaered"):playerStanding()
if standing >= 0 then
faction.get("Dvaered"):setPlayerStanding( -1 )
end
misn.osdActive( 3 )
misn.markerRm( marker )
marker = misn.markerAdd( system.get( var.peek( "flfbase_sysname" ) ), "high" )
hook.land( "land_flf" )
pilot.toggleSpawn( true )
local hailed = false
if fleetFLF ~= nil then
for i, j in ipairs( fleetFLF ) do
if j:exists() then
j:control()
j:hyperspace()
if not hailed then
hailed = true
j:comm( player.pilot(), flfcomm[3]:format( player.name() ) )
end
end
end
end
elseif dv_ships_left <= 1 and not reinforcements_arrived then
spawnDVReinforcements()
end
end
function land_flf ()
leave()
if planet.cur():name() == "Sindbad" then
tk.msg( title[4], text[4] )
tk.msg( title[4], text[5]:format( player.name() ) )
tk.msg( title[4], text[6] )
tk.msg( title[4], text[7] )
player.pay( 100000 )
var.push( "_fcap_flf", 20 )
faction.get("FLF"):modPlayer( 15 )
var.pop( "flfbase_sysname" )
var.pop( "flfbase_intro" )
misn.finish( true )
end
end
function land_dv ()
leave()
if planet.cur():name() == DVplanet then
tk.msg( DVtitle[6], DVtext[6] )
tk.msg( DVtitle[6], DVtext[7] )
tk.msg( DVtitle[6], DVtext[8] )
player.pay( 70000 )
var.push( "flfbase_intro", 3 )
if diff.isApplied( "FLF_base" ) then diff.remove( "FLF_base" ) end
misn.finish( true )
end
end
| gpl-3.0 |
Kthulupwns/darkstar | scripts/zones/Cloister_of_Frost/bcnms/class_reunion.lua | 13 | 1526 | -----------------------------------
-- Area: Cloister of Tremors
-- BCNM: Class Reunion
-----------------------------------
package.loaded["scripts/zones/Cloister_of_Frost/TextIDs"] = nil;
-------------------------------------
require("scripts/zones/Cloister_of_Frost/TextIDs");
-----------------------------------
-- After registering the BCNM via bcnmRegister(bcnmid)
function onBcnmRegister(player,instance)
end;
-- Physically entering the BCNM via bcnmEnter(bcnmid)
function onBcnmEnter(player,instance)
end;
-- Leaving the BCNM by every mean possible, given by the LeaveCode
-- 1=Select Exit on circle
-- 2=Winning the BC
-- 3=Disconnected or warped out
-- 4=Losing the BC
-- via bcnmLeave(1) or bcnmLeave(2). LeaveCodes 3 and 4 are called
-- from the core when a player disconnects or the time limit is up, etc
function onBcnmLeave(player,instance,leavecode)
-- print("leave code "..leavecode);
if(leavecode == 2) then -- play end CS. Need time and battle id for record keeping + storage
player:startEvent(0x7d01,1,1,1,instance:getTimeInside(),1,1,2);
elseif(leavecode == 4) then
player:startEvent(0x7d02);
end
end;
function onEventUpdate(player,csid,option)
-- print("bc update csid "..csid.." and option "..option);
end;
function onEventFinish(player,csid,option)
-- print("bc finish csid "..csid.." and option "..option);
if (csid == 0x7d01 and player:getVar("ClassReunionProgress") == 5) then
player:setVar("ClassReunionProgress",6);
end;
end;
| gpl-3.0 |
junrw/ember-gsoc2012 | src/components/ogre/widgets/Give.lua | 2 | 2932 | -----------------------------------------
--A widget for giving something from the inventory to someone. Right now just shows a list of stuff that can be given. This will need to be extended to something much nicer. Perhaps even something which interacts with other inventory widgets.
-----------------------------------------
Give = {}
function Give:buildWidget(avatar)
self.widget = guiManager:createWidget()
self.widget:loadMainSheet("Give.layout", "Give/")
self.widget:hide()
connect(self.connectors, avatar.EventAddedEntityToInventory, self.addedEntity, self)
connect(self.connectors, avatar.EventRemovedEntityFromInventory, self.removedEntity, self)
giveButton = self.widget:getWindow("Give")
giveButton:subscribeEvent("Clicked", self.Give_Click, self)
cancelButton = self.widget:getWindow("Cancel")
cancelButton:subscribeEvent("Clicked", self.Cancel_Click, self)
connect(self.connectors, guiManager.EventEntityAction, self.handleAction, self)
local widget = self.widget:getWindow("ListBox")
self.listbox = CEGUI.toListbox(widget)
end
function Give:addedEntity(entity)
local name = entity:getType():getName() .. " (" .. entity:getId() .. " : " .. entity:getName() .. ")"
local item = Ember.OgreView.Gui.ColouredListItem:new(name, entity:getId(), entity)
self.listboxMap[entity] = item
--we need to cast it down
self.listbox:addItem(item)
end
function Give:removedEntity(entity)
local item = self.listboxMap[entity];
if item ~= nil then
self.listbox:removeItem(tolua.cast(item, "CEGUI::ListboxItem"))
self.listboxMap[entity] = nil
end
end
function Give:Give_Click(args)
local item = self.listbox:getFirstSelectedItem()
while (item ~= nil) do
local entityId = item:getID()
local entity = emberOgre:getWorld():getEmberEntity(entityId);
if (entity ~= nil) then
emberOgre:doWithEntity(self.targetEntityId, function (targetEntity)
emberServices:getServerService():place(entity, targetEntity)
end)
end
item = self.listbox:getNextSelected(item)
end
end
function Give:Cancel_Click(args)
self.widget:hide()
end
function Give:handleAction(action, entity)
if action == "give" then
self:show(entity)
end
end
function Give:show(entity)
self.targetEntityId = entity:getId()
self.widget:show()
local textWidget = self.widget:getWindow("Text")
local text = "Give to " .. entity:getName() .. " ( a " .. entity:getType():getName() .. ")"
textWidget:setText(text)
end
function Give:shutdown()
disconnectAll(self.connectors)
guiManager:destroyWidget(self.widget)
end
Give.startConnector = createConnector(emberOgre.EventCreatedAvatarEntity):connect(function()
local give = {connectors={}, listbox = nil, targetEntityId = nil, listboxMap = {}}
setmetatable(give, {__index = Give})
give:buildWidget(emberOgre:getWorld():getAvatar())
connect(give.connectors, emberOgre.EventWorldDestroyed, function()
give:shutdown()
give = nil
end
)
end
) | gpl-3.0 |
MmxBoy/Metal-bot-V.2 | plugins/inv.lua | 46 | 1079 | do
local function callbackres(extra, success, result)
local user = 'user#id'..result.id
local chat = 'chat#id'..extra.chatid
if is_banned(result.id, extra.chatid) then
send_large_msg(chat, 'User is banned.')
elseif is_gbanned(result.id) then
send_large_msg(chat, 'User is globaly banned.')
else
chat_add_user(chat, user, ok_cb, false)
end
end
function run(msg, matches)
local data = load_data(_config.moderation.data)
if not is_realm(msg) then
if data[tostring(msg.to.id)]['settings']['lock_member'] == 'yes' and not is_admin(msg) then
return 'Group is private.'
end
end
if msg.to.type ~= 'chat' then
return
end
if not is_momod(msg) then
return
end
if not is_admin(msg) then
return 'Only admins can invite.'
end
local cbres_extra = {chatid = msg.to.id}
local username = matches[1]
local username = username:gsub("@","")
res_user(username, callbackres, cbres_extra)
end
return {
patterns = {
"^[!/$&#@]invite (.*)$",
"^([Ii]nvite (.*)$"
},
run = run
}
end
| gpl-2.0 |
Kthulupwns/darkstar | scripts/zones/Stellar_Fulcrum/Zone.lua | 15 | 2251 | -----------------------------------
--
-- Zone: Stellar_Fulcrum
--
-----------------------------------
package.loaded["scripts/zones/Stellar_Fulcrum/TextIDs"] = nil;
-----------------------------------
require("scripts/globals/missions");
require("scripts/zones/Stellar_Fulcrum/TextIDs");
-----------------------------------
-- onInitialize
-----------------------------------
function onInitialize(zone)
zone:registerRegion(1, -522, -2, -49, -517, -1, -43); -- To Upper Delkfutt's Tower
zone:registerRegion(2, 318, -3, 2, 322, 1, 6); -- Exit BCNM to ?
end;
-----------------------------------
-- onConquestUpdate
-----------------------------------
function onConquestUpdate(zone, updatetype)
local players = zone:getPlayers();
for name, player in pairs(players) do
conquestUpdate(zone, player, updatetype, CONQUEST_BASE);
end
end;
-----------------------------------
-- onZoneIn
-----------------------------------
function onZoneIn(player,prevZone)
local cs = -1;
if(player:getCurrentMission(ZILART) == RETURN_TO_DELKFUTTS_TOWER and player:getVar("ZilartStatus") == 2) then
cs = 0x0000;
end
return cs;
end;
-----------------------------------
-- onRegionEnter
-----------------------------------
function onRegionEnter(player,region)
switch (region:GetRegionID()): caseof
{
[1] = function (x)
player:startEvent(8);
end,
[2] = function (x)
player:startEvent(8);
end,
}
end;
-----------------------------------
-- onRegionLeave
-----------------------------------
function onRegionLeave(player,region)
end;
-----------------------------------
-- onEventUpdate
-----------------------------------
function onEventUpdate(player,csid,option)
--printf("CSID: %u",csid);
--printf("RESULT: %u",option);
end;
-----------------------------------
-- onEventFinish
-----------------------------------
function onEventFinish(player,csid,option)
--printf("CSID: %u",csid);
--printf("RESULT: %u",option);
if(csid == 8 and option == 1) then
player:setPos(-370, -178, -40, 243, 0x9e);
elseif(csid == 0x0000) then
player:setVar("ZilartStatus",3);
end
end; | gpl-3.0 |
Kthulupwns/darkstar | scripts/zones/Stellar_Fulcrum/npcs/_4z0.lua | 12 | 1593 | -----------------------------------
-- Area: Stellar Fulcrum
-- Door: Qe'Lov Gate
-- @pos -520 -4 17 179
-------------------------------------
package.loaded["scripts/zones/Stellar_Fulcrum/TextIDs"] = nil;
package.loaded["scripts/globals/bcnm"] = nil;
-------------------------------------
require("scripts/globals/bcnm");
require("scripts/globals/missions");
require("scripts/zones/Stellar_Fulcrum/TextIDs");
-- events:
-- 7D00 : BC menu
-- Param 4 is a bitmask for the choice of battlefields in the menu:
-- 1/0: Zilart Mission 8
-- 2/1:
-- 3/2:
-----------------------------------
-- onTrigger Action
-----------------------------------
function onTrade(player,npc,trade)
if(TradeBCNM(player,player:getZoneID(),trade,npc))then
return;
end
end;
-----------------------------------
-- onTrigger Action
-----------------------------------
function onTrigger(player,npc)
if(EventTriggerBCNM(player,npc))then
return 1;
end
end;
-----------------------------------
-- onEventUpdate
-----------------------------------
function onEventUpdate(player,csid,option)
--printf("onUpdate CSID: %u",csid);
--printf("onUpdate RESULT: %u",option);
if(EventUpdateBCNM(player,csid,option))then
return;
end
end;
-----------------------------------
-- onEventFinish Action
-----------------------------------
function onEventFinish(player,csid,option)
--printf("onFinish CSID: %u",csid);
--printf("onFinish RESULT: %u",option);
if(EventFinishBCNM(player,csid,option))then
return;
end
end; | gpl-3.0 |
Kthulupwns/darkstar | scripts/globals/mobskills/Thundris_Shriek.lua | 6 | 1047 | ---------------------------------------------
-- Thundris Shriek
--
-- Description: Deals heavy lightning damage to targets in area of effect. Additional effect: Terror
-- Type: Magical
-- Utsusemi/Blink absorb: Wipes shadows
-- Range: Unknown
-- Notes: Players will begin to be intimidated by the dvergr after this attack.
---------------------------------------------
require("/scripts/globals/settings");
require("/scripts/globals/status");
require("/scripts/globals/monstertpmoves");
---------------------------------------------
function onMobSkillCheck(target,mob,skill)
return 0;
end;
function onMobWeaponSkill(target, mob, skill)
local typeEffect = EFFECT_TERROR;
MobStatusEffectMove(mob, target, typeEffect, 1, 0, 60);
local dmgmod = 1;
local info = MobMagicalMove(mob,target,skill,mob:getWeaponDmg()*5,ELE_THUNDER,dmgmod,TP_NO_EFFECT);
local dmg = MobFinalAdjustments(info.dmg,mob,skill,target,MOBSKILL_MAGICAL,MOBPARAM_THUNDER,MOBPARAM_WIPE_SHADOWS);
target:delHP(dmg);
return dmg;
end;
| gpl-3.0 |
mlody1039/ModernOts | data/npc/scripts/Training Assistant.lua | 1 | 2123 | local keywordHandler = KeywordHandler:new()
local npcHandler = NpcHandler:new(keywordHandler)
NpcSystem.parseParameters(npcHandler)
-- OTServ event handling functions start
function onCreatureAppear(cid) npcHandler:onCreatureAppear(cid) end
function onCreatureDisappear(cid) npcHandler:onCreatureDisappear(cid) end
function onCreatureSay(cid, type, msg) npcHandler:onCreatureSay(cid, type, msg) end
function onThink() npcHandler:onThink() end
-- OTServ event handling functions end
-- Don"t forget npcHandler = npcHandler in the parameters. It is required for all StdModule functions!
local travelNode = keywordHandler:addKeyword({"training"}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = "Do you want to sail to Treiner " .. (getConfigInfo("freeTravel") and "free?" or "?")})
travelNode:addChildKeyword({"yes"}, StdModule.travel, {npcHandler = npcHandler, premium = false, level = 0, cost = 0, destination = {x=32557, y=32384, z=7} })
travelNode:addChildKeyword({"no"}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, reset = true, text = "We would like to serve you some time."})
local travelNode = keywordHandler:addKeyword({"treiner"}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = "Do you want to sail to Treiner " .. (getConfigInfo("freeTravel") and "free?" or "?")})
travelNode:addChildKeyword({"yes"}, StdModule.travel, {npcHandler = npcHandler, premium = false, level = 0, cost = 0, destination = {x=32557, y=32384, z=7} })
travelNode:addChildKeyword({"no"}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, reset = true, text = "We would like to serve you some time."})
keywordHandler:addKeyword({"sail"}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = "Where do you want to go? To Treiner."})
keywordHandler:addKeyword({"job"}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = "I am the captain of this ship."})
keywordHandler:addKeyword({"captain"}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = "I am the captain of this ship."})
npcHandler:addModule(FocusModule:new()) | gpl-3.0 |
CCAAHH/x | bot/utils.lua | 356 | 14963 | URL = require "socket.url"
http = require "socket.http"
https = require "ssl.https"
ltn12 = require "ltn12"
serpent = require "serpent"
feedparser = require "feedparser"
json = (loadfile "./libs/JSON.lua")()
mimetype = (loadfile "./libs/mimetype.lua")()
redis = (loadfile "./libs/redis.lua")()
JSON = (loadfile "./libs/dkjson.lua")()
http.TIMEOUT = 10
function get_receiver(msg)
if msg.to.type == 'user' then
return 'user#id'..msg.from.id
end
if msg.to.type == 'chat' then
return 'chat#id'..msg.to.id
end
if msg.to.type == 'encr_chat' then
return msg.to.print_name
end
end
function is_chat_msg( msg )
if msg.to.type == 'chat' then
return true
end
return false
end
function string.random(length)
local str = "";
for i = 1, length do
math.random(97, 122)
str = str..string.char(math.random(97, 122));
end
return str;
end
function string:split(sep)
local sep, fields = sep or ":", {}
local pattern = string.format("([^%s]+)", sep)
self:gsub(pattern, function(c) fields[#fields+1] = c end)
return fields
end
-- DEPRECATED
function string.trim(s)
print("string.trim(s) is DEPRECATED use string:trim() instead")
return s:gsub("^%s*(.-)%s*$", "%1")
end
-- Removes spaces
function string:trim()
return self:gsub("^%s*(.-)%s*$", "%1")
end
function get_http_file_name(url, headers)
-- Eg: foo.var
local file_name = url:match("[^%w]+([%.%w]+)$")
-- Any delimited alphanumeric on the url
file_name = file_name or url:match("[^%w]+(%w+)[^%w]+$")
-- Random name, hope content-type works
file_name = file_name or str:random(5)
local content_type = headers["content-type"]
local extension = nil
if content_type then
extension = mimetype.get_mime_extension(content_type)
end
if extension then
file_name = file_name.."."..extension
end
local disposition = headers["content-disposition"]
if disposition then
-- attachment; filename=CodeCogsEqn.png
file_name = disposition:match('filename=([^;]+)') or file_name
end
return file_name
end
-- Saves file to /tmp/. If file_name isn't provided,
-- will get the text after the last "/" for filename
-- and content-type for extension
function download_to_file(url, file_name)
print("url to download: "..url)
local respbody = {}
local options = {
url = url,
sink = ltn12.sink.table(respbody),
redirect = true
}
-- nil, code, headers, status
local response = nil
if url:starts('https') then
options.redirect = false
response = {https.request(options)}
else
response = {http.request(options)}
end
local code = response[2]
local headers = response[3]
local status = response[4]
if code ~= 200 then return nil end
file_name = file_name or get_http_file_name(url, headers)
local file_path = "/tmp/"..file_name
print("Saved to: "..file_path)
file = io.open(file_path, "w+")
file:write(table.concat(respbody))
file:close()
return file_path
end
function vardump(value)
print(serpent.block(value, {comment=false}))
end
-- taken from http://stackoverflow.com/a/11130774/3163199
function scandir(directory)
local i, t, popen = 0, {}, io.popen
for filename in popen('ls -a "'..directory..'"'):lines() do
i = i + 1
t[i] = filename
end
return t
end
-- http://www.lua.org/manual/5.2/manual.html#pdf-io.popen
function run_command(str)
local cmd = io.popen(str)
local result = cmd:read('*all')
cmd:close()
return result
end
-- User has superuser privileges
function is_sudo(msg)
local var = false
-- Check users id in config
for v,user in pairs(_config.sudo_users) do
if user == msg.from.id then
var = true
end
end
return var
end
-- user has admins privileges
function is_admin(msg)
local var = false
local data = load_data(_config.moderation.data)
local user = msg.from.id
local admins = 'admins'
if data[tostring(admins)] then
if data[tostring(admins)][tostring(user)] then
var = true
end
end
for v,user in pairs(_config.sudo_users) do
if user == msg.from.id then
var = true
end
end
return var
end
-- user has moderator privileges
function is_momod(msg)
local var = false
local data = load_data(_config.moderation.data)
local user = msg.from.id
if data[tostring(msg.to.id)] then
if data[tostring(msg.to.id)]['moderators'] then
if data[tostring(msg.to.id)]['moderators'][tostring(user)] then
var = true
end
end
end
if data['admins'] then
if data['admins'][tostring(user)] then
var = true
end
end
for v,user in pairs(_config.sudo_users) do
if user == msg.from.id then
var = true
end
end
return var
end
-- Returns the name of the sender
function get_name(msg)
local name = msg.from.first_name
if name == nil then
name = msg.from.id
end
return name
end
-- Returns at table of lua files inside plugins
function plugins_names( )
local files = {}
for k, v in pairs(scandir("plugins")) do
-- Ends with .lua
if (v:match(".lua$")) then
table.insert(files, v)
end
end
return files
end
-- Function name explains what it does.
function file_exists(name)
local f = io.open(name,"r")
if f ~= nil then
io.close(f)
return true
else
return false
end
end
-- Save into file the data serialized for lua.
-- Set uglify true to minify the file.
function serialize_to_file(data, file, uglify)
file = io.open(file, 'w+')
local serialized
if not uglify then
serialized = serpent.block(data, {
comment = false,
name = '_'
})
else
serialized = serpent.dump(data)
end
file:write(serialized)
file:close()
end
-- Returns true if the string is empty
function string:isempty()
return self == nil or self == ''
end
-- Returns true if the string is blank
function string:isblank()
self = self:trim()
return self:isempty()
end
-- DEPRECATED!!!!!
function string.starts(String, Start)
print("string.starts(String, Start) is DEPRECATED use string:starts(text) instead")
return Start == string.sub(String,1,string.len(Start))
end
-- Returns true if String starts with Start
function string:starts(text)
return text == string.sub(self,1,string.len(text))
end
-- Send image to user and delete it when finished.
-- cb_function and cb_extra are optionals callback
function _send_photo(receiver, file_path, cb_function, cb_extra)
local cb_extra = {
file_path = file_path,
cb_function = cb_function,
cb_extra = cb_extra
}
-- Call to remove with optional callback
send_photo(receiver, file_path, cb_function, cb_extra)
end
-- Download the image and send to receiver, it will be deleted.
-- cb_function and cb_extra are optionals callback
function send_photo_from_url(receiver, url, cb_function, cb_extra)
-- If callback not provided
cb_function = cb_function or ok_cb
cb_extra = cb_extra or false
local file_path = download_to_file(url, false)
if not file_path then -- Error
local text = 'Error downloading the image'
send_msg(receiver, text, cb_function, cb_extra)
else
print("File path: "..file_path)
_send_photo(receiver, file_path, cb_function, cb_extra)
end
end
-- Same as send_photo_from_url but as callback function
function send_photo_from_url_callback(cb_extra, success, result)
local receiver = cb_extra.receiver
local url = cb_extra.url
local file_path = download_to_file(url, false)
if not file_path then -- Error
local text = 'Error downloading the image'
send_msg(receiver, text, ok_cb, false)
else
print("File path: "..file_path)
_send_photo(receiver, file_path, ok_cb, false)
end
end
-- Send multiple images asynchronous.
-- param urls must be a table.
function send_photos_from_url(receiver, urls)
local cb_extra = {
receiver = receiver,
urls = urls,
remove_path = nil
}
send_photos_from_url_callback(cb_extra)
end
-- Use send_photos_from_url.
-- This function might be difficult to understand.
function send_photos_from_url_callback(cb_extra, success, result)
-- cb_extra is a table containing receiver, urls and remove_path
local receiver = cb_extra.receiver
local urls = cb_extra.urls
local remove_path = cb_extra.remove_path
-- The previously image to remove
if remove_path ~= nil then
os.remove(remove_path)
print("Deleted: "..remove_path)
end
-- Nil or empty, exit case (no more urls)
if urls == nil or #urls == 0 then
return false
end
-- Take the head and remove from urls table
local head = table.remove(urls, 1)
local file_path = download_to_file(head, false)
local cb_extra = {
receiver = receiver,
urls = urls,
remove_path = file_path
}
-- Send first and postpone the others as callback
send_photo(receiver, file_path, send_photos_from_url_callback, cb_extra)
end
-- Callback to remove a file
function rmtmp_cb(cb_extra, success, result)
local file_path = cb_extra.file_path
local cb_function = cb_extra.cb_function or ok_cb
local cb_extra = cb_extra.cb_extra
if file_path ~= nil then
os.remove(file_path)
print("Deleted: "..file_path)
end
-- Finally call the callback
cb_function(cb_extra, success, result)
end
-- Send document to user and delete it when finished.
-- cb_function and cb_extra are optionals callback
function _send_document(receiver, file_path, cb_function, cb_extra)
local cb_extra = {
file_path = file_path,
cb_function = cb_function or ok_cb,
cb_extra = cb_extra or false
}
-- Call to remove with optional callback
send_document(receiver, file_path, rmtmp_cb, cb_extra)
end
-- Download the image and send to receiver, it will be deleted.
-- cb_function and cb_extra are optionals callback
function send_document_from_url(receiver, url, cb_function, cb_extra)
local file_path = download_to_file(url, false)
print("File path: "..file_path)
_send_document(receiver, file_path, cb_function, cb_extra)
end
-- Parameters in ?a=1&b=2 style
function format_http_params(params, is_get)
local str = ''
-- If is get add ? to the beginning
if is_get then str = '?' end
local first = true -- Frist param
for k,v in pairs (params) do
if v then -- nil value
if first then
first = false
str = str..k.. "="..v
else
str = str.."&"..k.. "="..v
end
end
end
return str
end
-- Check if user can use the plugin and warns user
-- Returns true if user was warned and false if not warned (is allowed)
function warns_user_not_allowed(plugin, msg)
if not user_allowed(plugin, msg) then
local text = 'This plugin requires privileged user'
local receiver = get_receiver(msg)
send_msg(receiver, text, ok_cb, false)
return true
else
return false
end
end
-- Check if user can use the plugin
function user_allowed(plugin, msg)
-- Berfungsi utk mengecek user jika plugin moderated = true
if plugin.moderated and not is_momod(msg) then --Cek apakah user adalah momod
if plugin.moderated and not is_admin(msg) then -- Cek apakah user adalah admin
if plugin.moderated and not is_sudo(msg) then -- Cek apakah user adalah sudoers
return false
end
end
end
-- Berfungsi mengecek user jika plugin privileged = true
if plugin.privileged and not is_sudo(msg) then
return false
end
return true
end
function send_order_msg(destination, msgs)
local cb_extra = {
destination = destination,
msgs = msgs
}
send_order_msg_callback(cb_extra, true)
end
function send_order_msg_callback(cb_extra, success, result)
local destination = cb_extra.destination
local msgs = cb_extra.msgs
local file_path = cb_extra.file_path
if file_path ~= nil then
os.remove(file_path)
print("Deleted: " .. file_path)
end
if type(msgs) == 'string' then
send_large_msg(destination, msgs)
elseif type(msgs) ~= 'table' then
return
end
if #msgs < 1 then
return
end
local msg = table.remove(msgs, 1)
local new_cb_extra = {
destination = destination,
msgs = msgs
}
if type(msg) == 'string' then
send_msg(destination, msg, send_order_msg_callback, new_cb_extra)
elseif type(msg) == 'table' then
local typ = msg[1]
local nmsg = msg[2]
new_cb_extra.file_path = nmsg
if typ == 'document' then
send_document(destination, nmsg, send_order_msg_callback, new_cb_extra)
elseif typ == 'image' or typ == 'photo' then
send_photo(destination, nmsg, send_order_msg_callback, new_cb_extra)
elseif typ == 'audio' then
send_audio(destination, nmsg, send_order_msg_callback, new_cb_extra)
elseif typ == 'video' then
send_video(destination, nmsg, send_order_msg_callback, new_cb_extra)
else
send_file(destination, nmsg, send_order_msg_callback, new_cb_extra)
end
end
end
-- Same as send_large_msg_callback but friendly params
function send_large_msg(destination, text)
local cb_extra = {
destination = destination,
text = text
}
send_large_msg_callback(cb_extra, true)
end
-- If text is longer than 4096 chars, send multiple msg.
-- https://core.telegram.org/method/messages.sendMessage
function send_large_msg_callback(cb_extra, success, result)
local text_max = 4096
local destination = cb_extra.destination
local text = cb_extra.text
local text_len = string.len(text)
local num_msg = math.ceil(text_len / text_max)
if num_msg <= 1 then
send_msg(destination, text, ok_cb, false)
else
local my_text = string.sub(text, 1, 4096)
local rest = string.sub(text, 4096, text_len)
local cb_extra = {
destination = destination,
text = rest
}
send_msg(destination, my_text, send_large_msg_callback, cb_extra)
end
end
-- Returns a table with matches or nil
function match_pattern(pattern, text, lower_case)
if text then
local matches = {}
if lower_case then
matches = { string.match(text:lower(), pattern) }
else
matches = { string.match(text, pattern) }
end
if next(matches) then
return matches
end
end
-- nil
end
-- Function to read data from files
function load_from_file(file, default_data)
local f = io.open(file, "r+")
-- If file doesn't exists
if f == nil then
-- Create a new empty table
default_data = default_data or {}
serialize_to_file(default_data, file)
print ('Created file', file)
else
print ('Data loaded from file', file)
f:close()
end
return loadfile (file)()
end
-- See http://stackoverflow.com/a/14899740
function unescape_html(str)
local map = {
["lt"] = "<",
["gt"] = ">",
["amp"] = "&",
["quot"] = '"',
["apos"] = "'"
}
new = string.gsub(str, '(&(#?x?)([%d%a]+);)', function(orig, n, s)
var = map[s] or n == "#" and string.char(s)
var = var or n == "#x" and string.char(tonumber(s,16))
var = var or orig
return var
end)
return new
end | gpl-2.0 |
pmachowski/growl-lua | growl.lua | 1 | 2725 | --
-- Code by Piotr Machowski <piotr@machowski.co>
--
local Growl = {}
Growl.__n = 'GrowlNotifications'
Growl.set = {}
Growl.isAnimating = false
--global config
Growl.SHOW_TIME = 5000
Growl.FONT_SIZE = 8
Growl.NOTIFICATION_WIDTH = display.contentWidth*.25
--private functions
function Growl:_removeNotification( _n )
for i,v in ipairs(self.set) do
if _n == v then table.remove( self.set, i ) end
end
end
function Growl:_moveNotifications( )
if self.isAnimating then -- speed move
transition.cancel( Growl.__n )
for i,v in ipairs(self.set) do
v.x, v.y = v.nx, v.ny
end
end
self.isAnimating=true
--remove those not in the viewport
for i=#self.set,1 do
if self.set[i].y > display.contentHeight then self.set[i]:removeSelf() end
end
--animate
self.set[1].tween = transition.to( self.set[1], {tag=Growl.__n, x=self.set[1].nx, time=200, easing=easing.outExpo,
onComplete=function( )
Growl.isAnimating=false
end } )
if #self.set>1 then
for i=2,#self.set do
self.set[i].ny = self.set[i-1].ny+self.set[i-1].height+5
self.set[i].tween = transition.to( self.set[i], {tag=Growl.__n, y=self.set[i].ny, time=150, easing=easing.inExpo } )
end
end
end
--Public methods
function Growl:removeAllNotifications()
for i=#self.set,1 do
self.set[i]:removeSelf()
end
self.isAnimating=false
end
function Growl.new( _msg, _type, _width, _fontSize )
local w,h = _width or Growl.NOTIFICATION_WIDTH
local fontSize = _fontSize or Growl.FONT_SIZE
local m = display.newGroup( )
local function init( )
m.txt = display.newText( {parent=m, text=_msg, x=0,y=0,width=w-10, fontSize=fontSize, align='left'})
h = m.txt.height+10
m.bg = display.newRoundedRect(m, 0, 0, w, h, 4 )
if _type == 'error' then
m.bg:setFillColor( 244/255, 122/255, 102/255, .9 )
elseif _type == 'info' then
m.bg:setFillColor( 111/255, 169/255, 228/255, .9 )
else
m.bg:setFillColor( 67/255, 172/255, 102/255, .9 )
end
m.bg.strokeWidth=1
m.bg:setStrokeColor( 1,1,1,.2 )
m.txt:toFront( )
--config
m.alpha=.8
m.anchorChildren=true
m.anchorX, m.anchorY = 1,0
m.x, m.y = display.contentWidth+10+w, 10
m.nx, m.ny= display.contentWidth-10, m.y
table.insert( Growl.set, 1, m )
end
local function initRemove( )
function m:timer ( )
self:removeSelf()
end
m.removeTimer = timer.performWithDelay( Growl.SHOW_TIME, m)
end
m._removeSelf = m.removeSelf
function m:removeSelf( )
if self.removeTimer then timer.cancel( self.removeTimer ) end
self.removeTimer=nil
if self.tween then transition.cancel( self.tween ) end
self.tween=nil
Growl:_removeNotification(self)
self:_removeSelf()
end
init()
initRemove()
Growl:_moveNotifications()
return m
end
return Growl
| mit |
dios-game/dios-cocos-samples | src/lua-coin-tree/Resources/src/cocos/framework/device.lua | 57 | 3841 | --[[
Copyright (c) 2011-2014 chukong-inc.com
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in
all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
THE SOFTWARE.
]]
local device = {}
device.platform = "unknown"
device.model = "unknown"
local app = cc.Application:getInstance()
local target = app:getTargetPlatform()
if target == cc.PLATFORM_OS_WINDOWS then
device.platform = "windows"
elseif target == cc.PLATFORM_OS_MAC then
device.platform = "mac"
elseif target == cc.PLATFORM_OS_ANDROID then
device.platform = "android"
elseif target == cc.PLATFORM_OS_IPHONE or target == cc.PLATFORM_OS_IPAD then
device.platform = "ios"
local director = cc.Director:getInstance()
local view = director:getOpenGLView()
local framesize = view:getFrameSize()
local w, h = framesize.width, framesize.height
if w == 640 and h == 960 then
device.model = "iphone 4"
elseif w == 640 and h == 1136 then
device.model = "iphone 5"
elseif w == 750 and h == 1334 then
device.model = "iphone 6"
elseif w == 1242 and h == 2208 then
device.model = "iphone 6 plus"
elseif w == 768 and h == 1024 then
device.model = "ipad"
elseif w == 1536 and h == 2048 then
device.model = "ipad retina"
end
elseif target == cc.PLATFORM_OS_WINRT then
device.platform = "winrt"
elseif target == cc.PLATFORM_OS_WP8 then
device.platform = "wp8"
end
local language_ = app:getCurrentLanguage()
if language_ == cc.LANGUAGE_CHINESE then
language_ = "cn"
elseif language_ == cc.LANGUAGE_FRENCH then
language_ = "fr"
elseif language_ == cc.LANGUAGE_ITALIAN then
language_ = "it"
elseif language_ == cc.LANGUAGE_GERMAN then
language_ = "gr"
elseif language_ == cc.LANGUAGE_SPANISH then
language_ = "sp"
elseif language_ == cc.LANGUAGE_RUSSIAN then
language_ = "ru"
elseif language_ == cc.LANGUAGE_KOREAN then
language_ = "kr"
elseif language_ == cc.LANGUAGE_JAPANESE then
language_ = "jp"
elseif language_ == cc.LANGUAGE_HUNGARIAN then
language_ = "hu"
elseif language_ == cc.LANGUAGE_PORTUGUESE then
language_ = "pt"
elseif language_ == cc.LANGUAGE_ARABIC then
language_ = "ar"
else
language_ = "en"
end
device.language = language_
device.writablePath = cc.FileUtils:getInstance():getWritablePath()
device.directorySeparator = "/"
device.pathSeparator = ":"
if device.platform == "windows" then
device.directorySeparator = "\\"
device.pathSeparator = ";"
end
printInfo("# device.platform = " .. device.platform)
printInfo("# device.model = " .. device.model)
printInfo("# device.language = " .. device.language)
printInfo("# device.writablePath = " .. device.writablePath)
printInfo("# device.directorySeparator = " .. device.directorySeparator)
printInfo("# device.pathSeparator = " .. device.pathSeparator)
printInfo("#")
return device
| mit |
Kthulupwns/darkstar | scripts/zones/Phomiuna_Aqueducts/npcs/_0rt.lua | 17 | 1603 | -----------------------------------
-- Area: Phomiuna_Aqueducts
-- NPC: Oil lamp
-- @pos -60 -23 60 27
-----------------------------------
package.loaded["scripts/zones/Phomiuna_Aqueducts/TextIDs"] = nil;
-----------------------------------
require("scripts/globals/missions");
require("scripts/zones/Phomiuna_Aqueducts/TextIDs");
-----------------------------------
-- onTrade Action
-----------------------------------
function onTrade(player,npc,trade)
end;
-----------------------------------
-- onTrigger Action
-----------------------------------
function onTrigger(player,npc)
local DoorOffset = npc:getID();
player:messageSpecial(LAMP_OFFSET+3); -- wind lamp
npc:openDoor(7); -- lamp animation
local element = VanadielDayElement();
--printf("element: %u",element);
if(element == 3)then -- winday
if(GetNPCByID(DoorOffset-1):getAnimation() == 8)then -- lamp earth open?
GetNPCByID(DoorOffset-8):openDoor(15); -- Open Door _0rk
end
elseif(element == 4)then -- iceday
if(GetNPCByID(DoorOffset-5):getAnimation() == 8)then -- lamp ice open?
GetNPCByID(DoorOffset-8):openDoor(15); -- Open Door _0rk
end
end
end;
-----------------------------------
-- onEventUpdate
-----------------------------------
function onEventUpdate(player,csid,option)
--printf("CSID: %u",csid);
--printf("RESULT: %u",option);
end;
-----------------------------------
-- onEventFinish
-----------------------------------
function onEventFinish(player,csid,option)
--printf("CSID: %u",csid);
--printf("RESULT: %u",option);
end; | gpl-3.0 |
shayanchabok555/tigerantispam007 | plugins/vote.lua | 615 | 2128 | do
local _file_votes = './data/votes.lua'
function read_file_votes ()
local f = io.open(_file_votes, "r+")
if f == nil then
print ('Created voting file '.._file_votes)
serialize_to_file({}, _file_votes)
else
print ('Values loaded: '.._file_votes)
f:close()
end
return loadfile (_file_votes)()
end
function clear_votes (chat)
local _votes = read_file_votes ()
_votes [chat] = {}
serialize_to_file(_votes, _file_votes)
end
function votes_result (chat)
local _votes = read_file_votes ()
local results = {}
local result_string = ""
if _votes [chat] == nil then
_votes[chat] = {}
end
for user,vote in pairs (_votes[chat]) do
if (results [vote] == nil) then
results [vote] = user
else
results [vote] = results [vote] .. ", " .. user
end
end
for vote,users in pairs (results) do
result_string = result_string .. vote .. " : " .. users .. "\n"
end
return result_string
end
function save_vote(chat, user, vote)
local _votes = read_file_votes ()
if _votes[chat] == nil then
_votes[chat] = {}
end
_votes[chat][user] = vote
serialize_to_file(_votes, _file_votes)
end
function run(msg, matches)
if (matches[1] == "ing") then
if (matches [2] == "reset") then
clear_votes (tostring(msg.to.id))
return "Voting statistics reset.."
elseif (matches [2] == "stats") then
local votes_result = votes_result (tostring(msg.to.id))
if (votes_result == "") then
votes_result = "[No votes registered]\n"
end
return "Voting statistics :\n" .. votes_result
end
else
save_vote(tostring(msg.to.id), msg.from.print_name, tostring(tonumber(matches[2])))
return "Vote registered : " .. msg.from.print_name .. " " .. tostring(tonumber(matches [2]))
end
end
return {
description = "Plugin for voting in groups.",
usage = {
"!voting reset: Reset all the votes.",
"!vote [number]: Cast the vote.",
"!voting stats: Shows the statistics of voting."
},
patterns = {
"^!vot(ing) (reset)",
"^!vot(ing) (stats)",
"^!vot(e) ([0-9]+)$"
},
run = run
}
end | gpl-2.0 |
Kthulupwns/darkstar | scripts/zones/Leujaoam_Sanctum/Zone.lua | 8 | 1492 | -----------------------------------
--
-- Zone: Leujaoam_Sanctum
--
-----------------------------------
require("scripts/globals/settings");
require("scripts/zones/Leujaoam_Sanctum/IDs");
-----------------------------------
-- onInitialize
-----------------------------------
function onInitialize(zone)
end;
-----------------------------------
-- onZoneIn
-----------------------------------
function onZoneIn(player,prevZone)
local cs = -1;
local pos = player:getPos();
if (pos.x == 0 and pos.y == 0 and pos.z == 0) then
player:setPos(player:getInstance():getEntryPos());
end
player:addTempItem(5343);
return cs;
end;
-----------------------------------
-- onRegionEnter
-----------------------------------
function onRegionEnter(player,region)
end;
-----------------------------------
-- onEventUpdate
-----------------------------------
function onEventUpdate(player,csid,option)
-- printf("CSID: %u",csid);
-- printf("RESULT: %u",option);
end;
-----------------------------------
-- onEventFinish
-----------------------------------
function onEventFinish(player,csid,option)
-- printf("CSID: %u",csid);
-- printf("RESULT: %u",option);
if (csid == 0x66) then
player:setPos(0,0,0,0,79);
end
end;
-----------------------------------
-- onInstanceFailure
-----------------------------------
function onInstanceLoadFailed()
return 79;
end; | gpl-3.0 |
AGTMADCAT/naev | dat/missions/common.lua | 13 | 4395 | --[[
Common Lua Mission framework
--]]
-- The common function table.
common = {}
--[[
COMBAT TIER STUFF
--]]
--[[
@brief Calculates the mission combat tier.
Calculations are done with ally and enemy values at the instance where they
are highest. To calculate the enemy/ally ratings you use the following
table:
- Lone Fighter/Bomber: +1
- Fighter/Bomber Squadron: +3
- Corvette: +4
- Destroyer: +6
- Cruiser: +10
- Carrier: +12
- Small Fleet: +10 (equivalent to small fleet in fleet.xml)
- Medium Fleet: +20 (equivalent to medium fleet in fleet.xml)
- Large Fleet: +30 (equivalent to heavy fleet in fleet.xml)
@param enemy_value Peak enemy value.
@param ally_value Ally value for peak enemy value.
@param must_destroy Whether or not player must destroy the enemies (default: false)
@param bkg_combat Whether or not combat is in the background without player as target (default: false)
@luareturn The combat tier level (also stores it internally).
--]]
common.calcMisnCombatTier = function( enemy_value, ally_value, must_destroy, bkg_combat )
-- Set defaults
must_destroy = must_destroy or true
bkg_combat = bkg_combat or false
-- Calculate modifiers
local mod = 0
if not must_destroy then
mod = mod * 0.5
end
if bkg_combat then
mod = mod * 0.75
end
-- Calculate rating value
local rating = mod * (enemy_value - ally_value/3)
-- Get Tier from rating
local tier
if rating <= 0 then
tier = 0
elseif rating <= 2 then
tier = 1
elseif rating <= 4 then
tier = 2
elseif rating <= 8 then
tier = 3
elseif rating <= 12 then
tier = 4
elseif rating <= 17 then
tier = 5
elseif rating <= 22 then
tier = 6
else
tier = 7
end
-- Set tier
common.setCombatTier( tier )
-- Return tier
return tier
end
--[[
@brief Calculates the player combat tier
@return The player's equivalent combat tier.
--]]
common.calcPlayerCombatTier = function ()
local crating = player.getRating()
local tier
-- Calculate based off of combat rating
if crating <= 5 then
tier = 0
elseif crating <= 10 then
tier = 1
elseif crating <= 20 then
tier = 2
elseif crating <= 40 then
tier = 3
elseif crating <= 80 then
tier = 4
elseif crating <= 160 then
tier = 5
elseif creating <= 320 then
tier = 6
else
tier = 7
end
return tier
end
--[[
@brief Sets the combat tier
@param tier Tier to set mission combat tier to.
--]]
common.setTierCombat = function( tier )
common["__tierCombat"] = tier
end
--[[
@brief Gets the combat tier
@return The combat tier of the mission.
--]]
common.getTierCombat = function ()
return common["__tierCombat"]
end
--[[
@brief Checks to see if the player meets a minum tier
@param tier Tier to check for (if nil tries to use the mission tier)
--]]
common.checkTierCombat = function( tier )
tier = tier or common.getTierCombat()
-- No tier set so it always matches
if tier == nil then
return true
end
-- Check against mission tier
return common.calcPlayerCombatTier() >= tier
end
--[[
REWARD STUFF
--]]
function _calcTierReward( tier )
local low, high
if tier <= 0 then
low = 0
high = 0
elseif tier == 1 then
low = 0
high = 50
elseif tier == 2 then
low = 50
high = 100
elseif tier == 3 then
low = 100
high = 150
elseif tier == 4 then
low = 150
high = 200
elseif tier == 5 then
low = 200
high = 250
elseif tier == 6 then
low = 250
high = 275
else
low = 275
high = 300
end
return low, high
end
--[[
@brief Calculates the monetary reward based on the tiers of the mission
@usage low, high = common.calcMonetaryReward()
@return The amount of money the player should be paid as an interval.
--]]
common.calcMonetaryReward = function ()
local low = 0
local high = 0
local l,h
local tiers = {}
-- Get tiers
tiers[ #tiers+1 ] = common.getTierCombat()
-- Calculate money
for k,v in ipairs(tiers) do
l, h = _calcTierReward( v )
low = low + l
high = high + h
end
-- Return total amount
return low, high
end
| gpl-3.0 |
dpino/snabb | lib/ljsyscall/syscall/netbsd/c.lua | 24 | 2452 | -- This sets up the table of C functions for BSD
-- We need to override functions that are versioned as the old ones selected otherwise
local require, error, assert, tonumber, tostring,
setmetatable, pairs, ipairs, unpack, rawget, rawset,
pcall, type, table, string =
require, error, assert, tonumber, tostring,
setmetatable, pairs, ipairs, unpack, rawget, rawset,
pcall, type, table, string
local abi = require "syscall.abi"
local version = require "syscall.netbsd.version".version
local ffi = require "ffi"
local function inlibc_fn(k) return ffi.C[k] end
-- Syscalls that just return ENOSYS but are in libc.
local nosys_calls
if version == 6 then nosys_calls = {
openat = true,
faccessat = true,
symlinkat = true,
mkdirat = true,
unlinkat = true,
renameat = true,
fstatat = true,
fchmodat = true,
fchownat = true,
mkfifoat = true,
mknodat = true,
}
end
local C = setmetatable({}, {
__index = function(C, k)
if nosys_calls and nosys_calls[k] then return nil end
if pcall(inlibc_fn, k) then
C[k] = ffi.C[k] -- add to table, so no need for this slow path again
return C[k]
else
return nil
end
end
})
-- for NetBSD we use libc names not syscalls, as assume you will have libc linked or statically linked with all symbols exported.
-- this is so we can use NetBSD libc even where syscalls have been redirected to rump calls.
-- use new versions
C.mount = C.__mount50
C.stat = C.__stat50
C.fstat = C.__fstat50
C.lstat = C.__lstat50
C.getdents = C.__getdents30
C.socket = C.__socket30
C.select = C.__select50
C.pselect = C.__pselect50
C.fhopen = C.__fhopen40
C.fhstat = C.__fhstat50
C.fhstatvfs1 = C.__fhstatvfs140
C.utimes = C.__utimes50
C.posix_fadvise = C.__posix_fadvise50
C.lutimes = C.__lutimes50
C.futimes = C.__futimes50
C.getfh = C.__getfh30
C.kevent = C.__kevent50
C.mknod = C.__mknod50
C.pollts = C.__pollts50
C.gettimeofday = C.__gettimeofday50
C.settimeofday = C.__settimeofday50
C.adjtime = C.__adjtime50
C.setitimer = C.__setitimer50
C.getitimer = C.__getitimer50
C.clock_gettime = C.__clock_gettime50
C.clock_settime = C.__clock_settime50
C.clock_getres = C.__clock_getres50
C.nanosleep = C.__nanosleep50
C.timer_settime = C.__timer_settime50
C.timer_gettime = C.__timer_gettime50
-- use underlying syscall not wrapper
C.getcwd = C.__getcwd
C.sigaction = C.__libc_sigaction14 -- TODO not working I think need to use tramp_sigaction, see also netbsd pause()
return C
| apache-2.0 |
Kthulupwns/darkstar | scripts/zones/Grand_Palace_of_HuXzoi/npcs/_iyb.lua | 19 | 1231 | -----------------------------------
-- Area: Grand Palace of Hu'Xzoi
-- NPC: Particle Gate
-- @pos 1 0.1 -320 34
-----------------------------------
package.loaded["scripts/zones/Grand_Palace_of_HuXzoi/TextIDs"] = nil;
-----------------------------------
require("scripts/zones/Grand_Palace_of_HuXzoi/TextIDs");
-----------------------------------
-- onTrade Action
-----------------------------------
function onTrade(player,npc,trade)
end;
-----------------------------------
-- onTrigger Action
-----------------------------------
function onTrigger(player,npc)
if(player:getCurrentMission(COP) == A_FATE_DECIDED and player:getVar("PromathiaStatus")==0)then
player:startEvent(0x0002);
else
player:startEvent(0x0038);
end
return 1;
end;
-----------------------------------
-- onEventUpdate
-----------------------------------
function onEventUpdate(player,csid,option)
-- printf("CSID: %u",csid);
-- printf("RESULT: %u",option);
end;
-----------------------------------
-- onEventFinish
-----------------------------------
function onEventFinish(player,csid,option)
-- printf("CSID: %u",csid);
-- printf("RESULT: %u",option);
if(csid == 0x0002)then
player:setVar("PromathiaStatus",1);
end
end; | gpl-3.0 |
FPtje/DarkRP | gamemode/modules/fadmin/fadmin/access/sv_init.lua | 1 | 20448 | --Immunity
cvars.AddChangeCallback("_FAdmin_immunity", function(Cvar, Previous, New)
FAdmin.SetGlobalSetting("Immunity", (tonumber(New) == 1 and true) or false)
FAdmin.SaveSetting("_FAdmin_immunity", tonumber(New))
end)
hook.Add("DatabaseInitialized", "InitializeFAdminGroups", function()
MySQLite.query("CREATE TABLE IF NOT EXISTS FADMIN_GROUPS(NAME VARCHAR(40) NOT NULL PRIMARY KEY, ADMIN_ACCESS INTEGER NOT NULL);")
MySQLite.query("CREATE TABLE IF NOT EXISTS FAdmin_PlayerGroup(steamid VARCHAR(40) NOT NULL, groupname VARCHAR(40) NOT NULL, PRIMARY KEY(steamid));")
MySQLite.query("CREATE TABLE IF NOT EXISTS FAdmin_Immunity(groupname VARCHAR(40) NOT NULL, immunity INTEGER NOT NULL, PRIMARY KEY(groupname));")
MySQLite.query("CREATE TABLE IF NOT EXISTS FAdmin_CAMIPrivileges(privname VARCHAR(255) NOT NULL PRIMARY KEY);")
MySQLite.query("CREATE TABLE IF NOT EXISTS FADMIN_GROUPS_SRC(NAME VARCHAR(40) NOT NULL PRIMARY KEY REFERENCES FADMIN_GROUPS(NAME) ON DELETE CASCADE, SRC VARCHAR(40));")
MySQLite.query([[CREATE TABLE IF NOT EXISTS FADMIN_PRIVILEGES(
NAME VARCHAR(40),
PRIVILEGE VARCHAR(100),
PRIMARY KEY(NAME, PRIVILEGE),
FOREIGN KEY(NAME) REFERENCES FADMIN_GROUPS(NAME)
ON UPDATE CASCADE
ON DELETE CASCADE
);]], function()
-- Remove SetAccess workaround
MySQLite.query([[DELETE FROM FADMIN_PRIVILEGES WHERE NAME = "user" AND PRIVILEGE = "SetAccess";]])
MySQLite.query("SELECT g.NAME, g.ADMIN_ACCESS, p.PRIVILEGE, i.immunity, s.src FROM FADMIN_GROUPS g LEFT OUTER JOIN FADMIN_PRIVILEGES p ON g.NAME = p.NAME LEFT OUTER JOIN FAdmin_Immunity i ON g.NAME = i.groupname LEFT OUTER JOIN FADMIN_GROUPS_SRC s ON g.NAME = s.NAME;", function(data)
if not data then return end
for _, v in pairs(data) do
FAdmin.Access.Groups[v.NAME] = FAdmin.Access.Groups[v.NAME] or
{ADMIN = tonumber(v.ADMIN_ACCESS), PRIVS = {}}
if v.PRIVILEGE and v.PRIVILEGE ~= "NULL" then
FAdmin.Access.Groups[v.NAME].PRIVS[v.PRIVILEGE] = true
end
if v.immunity and v.immunity ~= "NULL" then
FAdmin.Access.Groups[v.NAME].immunity = tonumber(v.immunity)
end
if CAMI.GetUsergroup(v.NAME) then continue end
CAMI.RegisterUsergroup({
Name = v.NAME,
Inherits = FAdmin.Access.ADMIN[v.ADMIN_ACCESS] or "user"
}, v.SRC)
end
-- Send groups to early joiners and listen server hosts
for _, v in ipairs(player.GetAll()) do
FAdmin.Access.SendGroups(v)
end
-- See if there are any CAMI usergroups that FAdmin doesn't know about yet.
-- FAdmin doesn't start listening immediately because the database might not have initialised.
-- Besides, other admin mods might add usergroups before FAdmin's Lua files are even run
for _, v in pairs(CAMI.GetUsergroups()) do
if FAdmin.Access.Groups[v.Name] then continue end
FAdmin.Access.OnUsergroupRegistered(v,"")
end
-- Start listening for CAMI usergroup registrations.
hook.Add("CAMI.OnUsergroupRegistered", "FAdmin", FAdmin.Access.OnUsergroupRegistered)
hook.Add("CAMI.OnUsergroupUnregistered", "FAdmin", FAdmin.Access.OnUsergroupUnregistered)
FAdmin.Access.RegisterCAMIPrivileges()
end)
local function createGroups(privs)
FAdmin.Access.AddGroup("superadmin", 2, privs.superadmin, 100)
FAdmin.Access.AddGroup("admin", 1, privs.admin, 50)
FAdmin.Access.AddGroup("user", 0, privs.user, 10)
FAdmin.Access.AddGroup("noaccess", 0, privs.noaccess, 0)
end
MySQLite.query("SELECT DISTINCT PRIVILEGE FROM FADMIN_PRIVILEGES;", function(privTbl)
local privs = {}
local hasPrivs = {"noaccess", "user", "admin", "superadmin"}
-- No privileges registered to anyone. Reset everything
if not privTbl or table.IsEmpty(privTbl) then
for priv, access in pairs(FAdmin.Access.Privileges) do
for i = access + 1, #hasPrivs, 1 do
privs[hasPrivs[i]] = privs[hasPrivs[i]] or {}
privs[hasPrivs[i]][priv] = true
end
end
createGroups(privs)
return
end
-- Check for newly created privileges and assign them to the default usergroups
-- No privilege can be revoke from every group
local privSet = {}
for _, priv in ipairs(privTbl) do
privSet[priv.PRIVILEGE] = true
end
for priv, access in pairs(FAdmin.Access.Privileges) do
if privSet[priv] then continue end
for i = access + 1, #hasPrivs do
MySQLite.query(("REPLACE INTO FADMIN_PRIVILEGES VALUES(%s, %s);"):format(MySQLite.SQLStr(hasPrivs[i]), MySQLite.SQLStr(priv)))
end
end
createGroups(privs)
end)
end)
end)
-- Assign a privilege to its respective usergroups when they are seen for the first time
function FAdmin.Access.RegisterCAMIPrivilege(priv)
-- Privileges haven't been loaded yet or has already been seen
if not FAdmin.CAMIPrivs or FAdmin.CAMIPrivs[priv.Name] then return end
FAdmin.CAMIPrivs[priv.Name] = true
for groupName, groupdata in pairs(FAdmin.Access.Groups) do
if FAdmin.Access.Privileges[priv.Name] - 1 > groupdata.ADMIN then continue end
groupdata.PRIVS[priv.Name] = true
MySQLite.query(string.format([[REPLACE INTO FADMIN_PRIVILEGES VALUES(%s, %s);]], MySQLite.SQLStr(groupName), MySQLite.SQLStr(priv.Name)))
end
MySQLite.query(string.format([[REPLACE INTO FAdmin_CAMIPrivileges VALUES(%s);]], MySQLite.SQLStr(priv.Name)))
end
-- Assign privileges to their respective usergroups when they are seen for the first time
function FAdmin.Access.RegisterCAMIPrivileges()
MySQLite.query([[SELECT privname FROM FAdmin_CAMIPrivileges]], function(data)
FAdmin.CAMIPrivs = {}
for _, row in ipairs(data or {}) do
FAdmin.CAMIPrivs[row.privname] = true
end
for privName, _ in pairs(CAMI.GetPrivileges()) do
if FAdmin.CAMIPrivs[privName] then continue end
FAdmin.CAMIPrivs[privName] = true
for groupName, groupdata in pairs(FAdmin.Access.Groups) do
if FAdmin.Access.Privileges[privName] - 1 > groupdata.ADMIN then continue end
groupdata.PRIVS[privName] = true
MySQLite.query(string.format([[REPLACE INTO FADMIN_PRIVILEGES VALUES(%s, %s);]], MySQLite.SQLStr(groupName), MySQLite.SQLStr(privName)))
end
MySQLite.query(string.format([[REPLACE INTO FAdmin_CAMIPrivileges VALUES(%s);]], MySQLite.SQLStr(privName)))
end
end)
end
function FAdmin.Access.PlayerSetGroup(ply, group)
if not FAdmin.Access.Groups[group] then return end
ply = isstring(ply) and FAdmin.FindPlayer(ply) and FAdmin.FindPlayer(ply)[1] or ply
if not isstring(ply) and IsValid(ply) then
ply:SetUserGroup(group)
end
end
hook.Remove("PlayerInitialSpawn", "PlayerAuthSpawn") -- Remove Garry's usergroup setter.
-- Update the database only when an end users indicates that a player's usergroup is to be changed.
hook.Add("CAMI.PlayerUsergroupChanged", "FAdmin", function(ply, old, new, source)
MySQLite.query("REPLACE INTO FAdmin_PlayerGroup VALUES(" .. MySQLite.SQLStr(ply:SteamID()) .. ", " .. MySQLite.SQLStr(new) .. ");")
end)
hook.Add("CAMI.SteamIDUsergroupChanged", "FAdmin", function(steamId, old, new, source)
MySQLite.query("REPLACE INTO FAdmin_PlayerGroup VALUES(" .. MySQLite.SQLStr(steamId) .. ", " .. MySQLite.SQLStr(new) .. ");")
end)
function FAdmin.Access.SetRoot(ply, cmd, args) -- FAdmin setroot player. Sets the player to superadmin
if not FAdmin.Access.PlayerHasPrivilege(ply, "SetAccess") then
FAdmin.Messages.SendMessage(ply, 5, "No access!")
FAdmin.Messages.SendMessage(ply, 5, "Please use RCon to set yourself to superadmin if you are the owner of the server")
return false
end
local group = FAdmin.Access.Groups["superadmin"]
local plyGroup = FAdmin.Access.Groups[ply:EntIndex() == 0 and "superadmin" or ply:GetUserGroup()]
-- Setting a group with a higher rank than one's own
if (not plyGroup or group.immunity > plyGroup.immunity) and not FAdmin.Access.PlayerIsHost(ply) then
FAdmin.Messages.SendMessage(ply, 5, "You're not allowed to assign anyone a usergroup with a higher rank than your own")
FAdmin.Messages.SendMessage(ply, 5, "Please use RCon to set yourself to superadmin if you are the owner of the server")
return false
end
local targets = FAdmin.FindPlayer(args[1])
if not targets or #targets == 1 and not IsValid(targets[1]) then
FAdmin.Messages.SendMessage(ply, 1, "Player not found")
return false
end
for _, target in pairs(targets) do
if not IsValid(target) then continue end
local target_previous_group = target:GetUserGroup()
FAdmin.Access.PlayerSetGroup(target, "superadmin")
-- An end user changed the usergroup. Register with CAMI
CAMI.SignalUserGroupChanged(target, target_previous_group, "superadmin", "FAdmin")
FAdmin.Messages.SendMessage(ply, 2, "User set to superadmin!")
end
FAdmin.Messages.FireNotification("setaccess", ply, targets, {"superadmin"})
return true, targets, "superadmin"
end
-- AddGroup <Groupname> <Adminstatus> <Privileges>
local function AddGroup(ply, cmd, args)
if not FAdmin.Access.PlayerHasPrivilege(ply, "ManageGroups") then FAdmin.Messages.SendMessage(ply, 5, "No access!") return false end
local admin = tonumber(args[2])
if not args[1] or not admin then FAdmin.Messages.SendMessage(ply, 5, "Incorrect arguments!") return false end
local privs = {}
for priv, am in SortedPairs(FAdmin.Access.Privileges) do
-- The user cannot create groups with privileges they don't have
if not FAdmin.Access.PlayerHasPrivilege(ply, priv) then continue end
if am <= admin + 1 then privs[priv] = true end
end
local immunity = FAdmin.Access.Groups[FAdmin.Access.ADMIN[admin + 1]].immunity
local plyGroup = FAdmin.Access.Groups[ply:EntIndex() == 0 and "superadmin" or ply:GetUserGroup()]
if (not plyGroup or immunity > plyGroup.immunity) and not FAdmin.Access.PlayerIsHost(ply) then
FAdmin.Messages.SendMessage(ply, 5, "You're not allowed to create usergroups with a higher rank than your own")
return false
end
FAdmin.Access.AddGroup(args[1], admin, privs, immunity) -- Add new group
FAdmin.Messages.SendMessage(ply, 4, "Group created")
FAdmin.Access.SendGroups()
return true, args[1]
end
local function AddPrivilege(ply, cmd, args)
if not FAdmin.Access.PlayerHasPrivilege(ply, "ManagePrivileges") then FAdmin.Messages.SendMessage(ply, 5, "No access!") return false end
local group, priv = args[1], args[2]
if not FAdmin.Access.Groups[group] or not FAdmin.Access.Privileges[priv] then
FAdmin.Messages.SendMessage(ply, 5, "Invalid arguments")
return false
end
-- The player cannot add privileges that they themselves do not have
if not FAdmin.Access.PlayerHasPrivilege(ply, priv) then
FAdmin.Messages.SendMessage(ply, 5, "You're not allowed to assign privileges that you don't have yourself")
return false
end
local plyGroup = FAdmin.Access.Groups[ply:EntIndex() == 0 and "superadmin" or ply:GetUserGroup()]
-- Setting a group with a higher rank than one's own
if (not plyGroup or FAdmin.Access.Groups[group].immunity > plyGroup.immunity) and not FAdmin.Access.PlayerIsHost(ply) then
FAdmin.Messages.SendMessage(ply, 5, "You're not allowed to manage the privileges of a usergroup with a higher rank than your own")
return false
end
FAdmin.Access.Groups[group].PRIVS[priv] = true
MySQLite.query("REPLACE INTO FADMIN_PRIVILEGES VALUES(" .. MySQLite.SQLStr(group) .. ", " .. MySQLite.SQLStr(priv) .. ");")
SendUserMessage("FAdmin_AddPriv", player.GetAll(), group, priv)
FAdmin.Messages.SendMessage(ply, 4, "Privilege Added!")
return true, group, priv
end
local function RemovePrivilege(ply, cmd, args)
if not FAdmin.Access.PlayerHasPrivilege(ply, "ManagePrivileges") then FAdmin.Messages.SendMessage(ply, 5, "No access!") return false end
local group, priv = args[1], args[2]
if not FAdmin.Access.Groups[group] or not FAdmin.Access.Privileges[priv] then
FAdmin.Messages.SendMessage(ply, 5, "Invalid arguments")
return false
end
local plyGroup = FAdmin.Access.Groups[ply:EntIndex() == 0 and "superadmin" or ply:GetUserGroup()]
-- Setting a group with a higher rank than one's own
if (not plyGroup or FAdmin.Access.Groups[group].immunity > plyGroup.immunity) and not FAdmin.Access.PlayerIsHost(ply) then
FAdmin.Messages.SendMessage(ply, 5, "You're not allowed to manage the privileges of a usergroup with a higher rank than your own")
return false
end
FAdmin.Access.Groups[group].PRIVS[priv] = nil
MySQLite.query("DELETE FROM FADMIN_PRIVILEGES WHERE NAME = " .. MySQLite.SQLStr(group) .. " AND PRIVILEGE = " .. MySQLite.SQLStr(priv) .. ";")
SendUserMessage("FAdmin_RemovePriv", player.GetAll(), group, priv)
FAdmin.Messages.SendMessage(ply, 4, "Privilege Removed!")
return true, group, priv
end
function FAdmin.Access.SendGroups(ply)
if not FAdmin.Access.Groups then return end
net.Start("FADMIN_SendGroups")
net.WriteTable(FAdmin.Access.Groups)
net.Send(IsValid(ply) and ply or player.GetAll())
end
-- FAdmin SetAccess <player> <groupname> [new_groupadmin, new_groupprivs]
function FAdmin.Access.SetAccess(ply, cmd, args)
if not FAdmin.Access.PlayerHasPrivilege(ply, "SetAccess") then FAdmin.Messages.SendMessage(ply, 5, "No access!") return false end
local targets = FAdmin.FindPlayer(args[1])
local admin = tonumber(args[3])
local group = FAdmin.Access.Groups[args[2]]
local plyGroup = FAdmin.Access.Groups[ply:EntIndex() == 0 and "superadmin" or ply:GetUserGroup()]
if not args[2] or not group and not admin then
FAdmin.Messages.SendMessage(ply, 1, "Group not found")
return false
elseif args[2] and not group and admin then
local privs = {}
for priv, am in SortedPairs(FAdmin.Access.Privileges) do
if am <= admin + 1 then privs[priv] = true end
end
local immunity = FAdmin.Access.Groups[FAdmin.Access.ADMIN[admin + 1]].immunity
-- Creating and setting a group with a higher rank than one's own
if (not plyGroup or immunity > plyGroup.immunity) and not FAdmin.Access.PlayerIsHost(ply) then
FAdmin.Messages.SendMessage(ply, 5, "You're not allowed to assign anyone a usergroup with a higher rank than your own")
return false
end
FAdmin.Access.AddGroup(args[2], tonumber(args[3]), privs, immunity) -- Add new group
FAdmin.Messages.SendMessage(ply, 4, "Group created")
FAdmin.Access.SendGroups()
end
-- Setting a group with a higher rank than one's own
if group and (not plyGroup or group.immunity > plyGroup.immunity) and not FAdmin.Access.PlayerIsHost(ply) then
FAdmin.Messages.SendMessage(ply, 5, "You're not allowed to assign anyone a usergroup with a higher rank than your own")
return false
end
if not targets and (string.find(args[1], "^STEAM_[0-9]:[01]:[0-9]+$") or args[1] == "BOT" or (string.find(args[1], "STEAM_") and #args == 6)) then
local target, groupname = args[1], args[2]
-- The console splits arguments on colons. Very annoying.
if args[1] == "STEAM_0" then
target = table.concat(args, "", 1, 5)
groupname = args[6]
end
FAdmin.Access.PlayerSetGroup(target, groupname)
MySQLite.queryValue(string.format("SELECT groupname FROM FAdmin_PlayerGroup WHERE steamid = %s", MySQLite.SQLStr(target)), function(val)
CAMI.SignalSteamIDUserGroupChanged(target, val or "user", groupname, "FAdmin")
end)
FAdmin.Messages.SendMessage(ply, 4, "User access set!")
return true, target, groupname
elseif not targets then
FAdmin.Messages.SendMessage(ply, 1, "Player not found")
return false
end
for _, target in pairs(targets) do
if not IsValid(target) then continue end
local target_previous_group = target:GetUserGroup()
FAdmin.Access.PlayerSetGroup(target, args[2])
-- An end user changed the usergroup. Register with CAMI
CAMI.SignalUserGroupChanged(target, target_previous_group, args[2], "FAdmin")
end
FAdmin.Messages.SendMessage(ply, 4, "User access set!")
FAdmin.Messages.FireNotification("setaccess", ply, targets, {args[2]})
return true, targets, args[2]
end
--hooks and stuff
hook.Add("PlayerInitialSpawn", "FAdmin_SetAccess", function(ply)
MySQLite.queryValue("SELECT groupname FROM FAdmin_PlayerGroup WHERE steamid = " .. MySQLite.SQLStr(ply:SteamID()) .. ";", function(Group)
if not Group then return end
ply:SetUserGroup(Group)
if FAdmin.Access.Groups[Group] then
ply:FAdmin_SetGlobal("FAdmin_admin", FAdmin.Access.Groups[Group].ADMIN_ACCESS)
end
end, function(err) ErrorNoHalt(err) MsgN() end)
FAdmin.Access.SendGroups(ply)
end)
local function toggleImmunity(ply, cmd, args)
-- ManageGroups privilege because they can handle immunity settings
if not FAdmin.Access.PlayerHasPrivilege(ply, "ManageGroups") then FAdmin.Messages.SendMessage(ply, 5, "No access!") return false end
if not args[1] then FAdmin.Messages.SendMessage(ply, 5, "Invalid argument!") return false end
RunConsoleCommand("_FAdmin_immunity", args[1])
local OnOff = (tonumber(args[1]) == 1 and "on") or "off"
FAdmin.Messages.ActionMessage(ply, player.GetAll(), ply:Nick() .. " turned " .. OnOff .. " admin immunity!", "Admin immunity has been turned " .. OnOff, "Turned admin immunity " .. OnOff)
return true, OnOff
end
local function setImmunity(ply, cmd, args)
if not FAdmin.Access.PlayerHasPrivilege(ply, "ManageGroups") then FAdmin.Messages.SendMessage(ply, 5, "No access!") return false end
local group, immunity = args[1], tonumber(args[2])
if not FAdmin.Access.Groups[group] or not immunity then return false end
local plyGroup = FAdmin.Access.Groups[ply:EntIndex() == 0 and "superadmin" or ply:GetUserGroup()]
-- Setting a group with a higher rank than one's own
if (not plyGroup or FAdmin.Access.Groups[group].immunity > plyGroup.immunity) and not FAdmin.Access.PlayerIsHost(ply) then
FAdmin.Messages.SendMessage(ply, 5, "You're not allowed to change the immunity of a group with a higher rank than your")
return false
end
if immunity > plyGroup.immunity and not FAdmin.Access.PlayerIsHost(ply) then
FAdmin.Messages.SendMessage(ply, 5, "You're not allowed to set the immunity to any value higher than your own group's immunity")
return false
end
FAdmin.Access.Groups[group].immunity = immunity
MySQLite.query("REPLACE INTO FAdmin_Immunity VALUES(" .. MySQLite.SQLStr(group) .. ", " .. tonumber(immunity) .. ");")
FAdmin.Access.SendGroups(ply)
return true, group, immunity
end
FAdmin.StartHooks["Access"] = function() --Run all functions that depend on other plugins
FAdmin.Commands.AddCommand("setroot", FAdmin.Access.SetRoot)
FAdmin.Commands.AddCommand("setaccess", FAdmin.Access.SetAccess)
FAdmin.Commands.AddCommand("AddGroup", AddGroup)
FAdmin.Commands.AddCommand("AddPrivilege", AddPrivilege)
FAdmin.Commands.AddCommand("RemovePrivilege", RemovePrivilege)
FAdmin.Commands.AddCommand("immunity", toggleImmunity)
FAdmin.Commands.AddCommand("SetImmunity", setImmunity)
FAdmin.SetGlobalSetting("Immunity", GetConVar("_FAdmin_immunity"):GetBool())
end
| mit |
AttacqueSuperior/Engine | mods/d2k/maps/harkonnen-09a/harkonnen09a-AI.lua | 2 | 5792 | --[[
Copyright 2007-2021 The OpenRA Developers (see AUTHORS)
This file is part of OpenRA, which is free software. It is made
available to you under the terms of the GNU General Public License
as published by the Free Software Foundation, either version 3 of
the License, or (at your option) any later version. For more
information, see COPYING.
]]
AttackGroupSize =
{
easy = 6,
normal = 8,
hard = 10
}
AttackDelays =
{
easy = { DateTime.Seconds(4), DateTime.Seconds(7) },
normal = { DateTime.Seconds(2), DateTime.Seconds(5) },
hard = { DateTime.Seconds(1), DateTime.Seconds(3) }
}
EnemyInfantryTypes = { "light_inf", "light_inf", "light_inf", "trooper", "trooper" }
EnemyVehicleTypes = { "trike", "trike", "quad" }
AtreidesMainTankTypes = { "combat_tank_a", "combat_tank_a", "siege_tank", "missile_tank", "sonic_tank" }
AtreidesSmallTankTypes = { "combat_tank_a", "combat_tank_a", "siege_tank" }
AtreidesStarportTypes = { "trike.starport", "trike.starport", "quad.starport", "combat_tank_a.starport", "combat_tank_a.starport", "siege_tank.starport", "missile_tank.starport" }
CorrinoMainInfantryTypes = { "light_inf", "light_inf", "trooper", "sardaukar" }
CorrinoMainTankTypes = { "combat_tank_h", "combat_tank_h", "siege_tank", "missile_tank" }
CorrinoSmallTankTypes = { "combat_tank_h", "combat_tank_h", "siege_tank" }
CorrinoStarportTypes = { "trike.starport", "trike.starport", "quad.starport", "combat_tank_h.starport", "combat_tank_h.starport", "siege_tank.starport", "missile_tank.starport" }
ActivateAI = function()
IdlingUnits[atreides_main] = Reinforcements.Reinforce(atreides_main, InitialAtreidesReinforcements[1], InitialAtreidesPaths[1]), Reinforcements.Reinforce(atreides_main, InitialAtreidesReinforcements[2], InitialAtreidesPaths[2]), Reinforcements.Reinforce(atreides_main, InitialAtreidesReinforcements[3], InitialAtreidesPaths[3])
IdlingUnits[atreides_small_1] = Reinforcements.Reinforce(atreides_small_1, InitialAtreidesReinforcements[4], InitialAtreidesPaths[4]), Reinforcements.Reinforce(atreides_small_1, InitialAtreidesReinforcements[5], InitialAtreidesPaths[5])
IdlingUnits[atreides_small_2] = Reinforcements.Reinforce(atreides_small_2, InitialAtreidesReinforcements[6], InitialAtreidesPaths[6])
IdlingUnits[corrino_main] = Reinforcements.Reinforce(corrino_main, InitialCorrinoReinforcements, InitialCorrinoPaths[1])
IdlingUnits[corrino_small] = Reinforcements.Reinforce(corrino_main, InitialCorrinoReinforcements, InitialCorrinoPaths[2])
DefendAndRepairBase(atreides_main, AtreidesMainBase, 0.75, AttackGroupSize[Difficulty])
DefendAndRepairBase(atreides_small_1, AtreidesSmall1Base, 0.75, AttackGroupSize[Difficulty])
DefendAndRepairBase(atreides_small_2, AtreidesSmall2Base, 0.75, AttackGroupSize[Difficulty])
DefendAndRepairBase(corrino_main, CorrinoMainBase, 0.75, AttackGroupSize[Difficulty])
DefendAndRepairBase(corrino_small, CorrinoSmallBase, 0.75, AttackGroupSize[Difficulty])
local delay = function() return Utils.RandomInteger(AttackDelays[Difficulty][1], AttackDelays[Difficulty][2] + 1) end
local infantryToBuild = function() return { Utils.Random(EnemyInfantryTypes) } end
local infantryToBuildCorrinoMain = function() return { Utils.Random(CorrinoMainInfantryTypes) } end
local vehilcesToBuild = function() return { Utils.Random(EnemyVehicleTypes) } end
local tanksToBuildAtreidesMain = function() return { Utils.Random(AtreidesMainTankTypes) } end
local tanksToBuildAtreidesSmall = function() return { Utils.Random(AtreidesSmallTankTypes) } end
local tanksToBuildCorrinoMain = function() return { Utils.Random(CorrinoMainTankTypes) } end
local tanksToBuildCorrinoSmall = function() return { Utils.Random(CorrinoSmallTankTypes) } end
local unitsToBuyAtreides = function() return { Utils.Random(AtreidesStarportTypes) } end
local unitsToBuyCorrino = function() return { Utils.Random(CorrinoStarportTypes) } end
local attackThresholdSize = AttackGroupSize[Difficulty] * 2.5
ProduceUnits(atreides_main, ABarracks1, delay, infantryToBuild, AttackGroupSize[Difficulty], attackThresholdSize)
ProduceUnits(atreides_main, ALightFactory1, delay, vehilcesToBuild, AttackGroupSize[Difficulty], attackThresholdSize)
ProduceUnits(atreides_main, AHeavyFactory1, delay, tanksToBuildAtreidesMain, AttackGroupSize[Difficulty], attackThresholdSize)
ProduceUnits(atreides_main, AStarport, delay, unitsToBuyAtreides, AttackGroupSize[Difficulty], attackThresholdSize)
ProduceUnits(atreides_small_1, ABarracks3, delay, infantryToBuild, AttackGroupSize[Difficulty], attackThresholdSize)
ProduceUnits(atreides_small_1, ALightFactory2, delay, vehilcesToBuild, AttackGroupSize[Difficulty], attackThresholdSize)
ProduceUnits(atreides_small_1, AHeavyFactory2, delay, tanksToBuildAtreidesSmall, AttackGroupSize[Difficulty], attackThresholdSize)
ProduceUnits(atreides_small_2, ABarracks4, delay, infantryToBuild, AttackGroupSize[Difficulty], attackThresholdSize)
ProduceUnits(corrino_main, CBarracks1, delay, infantryToBuildCorrinoMain, AttackGroupSize[Difficulty], attackThresholdSize)
ProduceUnits(corrino_main, CLightFactory1, delay, vehilcesToBuild, AttackGroupSize[Difficulty], attackThresholdSize)
ProduceUnits(corrino_main, CHeavyFactory1, delay, tanksToBuildCorrinoMain, AttackGroupSize[Difficulty], attackThresholdSize)
ProduceUnits(corrino_main, CStarport, delay, unitsToBuyCorrino, AttackGroupSize[Difficulty], attackThresholdSize)
ProduceUnits(corrino_small, CBarracks2, delay, infantryToBuild, AttackGroupSize[Difficulty], attackThresholdSize)
ProduceUnits(corrino_small, CLightFactory2, delay, vehilcesToBuild, AttackGroupSize[Difficulty], attackThresholdSize)
ProduceUnits(corrino_small, CHeavyFactory2, delay, tanksToBuildCorrinoSmall, AttackGroupSize[Difficulty], attackThresholdSize)
end
| gpl-3.0 |
Kthulupwns/darkstar | scripts/globals/mobskills/Pelagic_Tempest.lua | 6 | 1136 | ---------------------------------------------
-- Pelagic Tempest
--
-- Description: Delivers an area attack that inflicts Shock and Terror.
-- Type: Physical?
-- Utsusemi/Blink absorb: Ignores shadows
-- Range: 10' cone
-- Notes: Used by Murex affiliated with lightning element. Shock effect is fairly strong (28/tick).
---------------------------------------------
require("/scripts/globals/settings");
require("/scripts/globals/status");
require("/scripts/globals/monstertpmoves");
---------------------------------------------
function onMobSkillCheck(target,mob,skill)
return 0;
end;
function onMobWeaponSkill(target, mob, skill)
local numhits = 1;
local accmod = 2;
local dmgmod = 3;
local info = MobPhysicalMove(mob,target,skill,numhits,accmod,dmgmod,TP_NO_EFFECT);
local dmg = MobFinalAdjustments(info.dmg,mob,skill,target,MOBSKILL_PHYSICAL,MOBPARAM_BLUNT,info.hitslanded);
MobPhysicalStatusEffectMove(mob, target, skill, EFFECT_SHOCK, 28, 3, 180);
MobPhysicalStatusEffectMove(mob, target, skill, EFFECT_TERROR, 1, 0, 180);
target:delHP(dmg);
return dmg;
end;
| gpl-3.0 |
GreenFaith/Topics | controller/reply.lua | 1 | 3636 | local json = require "cjson"
local Reply = require "model.reply"
local Topic = require "model.topic"
local rid = tonumber(ngx.var.id)
local respon = {}
if ngx.var.request_method == "GET" then
--read reply list
if not rid then
local tid = tonumber(ngx.var.arg_topic_id)
print(tid)
local r_list = Reply:read_list({topic_id=tid})
if r_list then
respon.data = {items = r_list}
respon.data.kind = "reply"
ngx.say(json.encode(respon))
else
respon.error = {code=404, message="Reply List Not Found"}
ngx.say(json.encode(respon))
end
return
end
local t = Reply:read(rid)
if next(t) == nil then
respon.error = {
code = 404,
message = "Not Found"
}
ngx.say(json.encode(respon))
return
end
respon.data = {
kind = "reply",
items = t
}
ngx.say(json.encode(respon))
return
end
if ngx.var.request_method == "DELETE" then
local res = Reply:destroy(rid)
local respon = {}
if res then
respon.data = {}
respon.data.kind = "Reply"
respon.data.message = "deleted"
respon.data.id = rid
end
ngx.say(json.encode(respon))
return
end
if ngx.var.request_method == "POST" then
local args = ngx.req.get_post_args()
local r = Reply.new()
local tid = tonumber(args.topic_id)
local respon = {}
local now = os.time()
--form vaild
if tid == nil or args.content == nil then
respon.error = {}
respon.error.code = 400
respon.error.message = "missing topic_id or content"
ngx.say(json.encode(respon))
return
end
local t = Topic:read(tid)
if t==nil or next(t)==nil then
respon.error = {}
respon.error.code = 404 respon.error.message = "topic not found by given topic id!"
ngx.say(json.encode(respon))
return
end
--not safe [floor]
--r.floor = t.reply_count.value + 1
r.topic_id:set(tid)
r.content:set(args.content)
r.created_at:set(now)
r.updated_at:set(now)
-- create reply
local res = r:create()
if not res then
respon.error = {}
respon.error.code = 500
respon.error.message = "create faild"
ngx.say(json.encode(respon))
return
end
local rid = res.insert_id
--update topic
if Topic:exe("update Topic,Reply set "..
"Topic.reply_count=Topic.reply_count+1,"..
"Topic.last_reply_date="..now..
",Reply.floor=Topic.reply_count"..
" where Topic.id="..tid..
" and Reply.id="..rid..";") then
respon.data = {}
respon.data.kind = "reply"
respon.data.items = r:record()
end
respon.data = {kind="reply"}
ngx.say(json.encode(respon))
return
end
if ngx.var.request_method == "PUT" then
local args = ngx.req.get_post_args()
local d = {}
local respon = {}
d.id = rid
d.content = args.content
--form check
if not (d.id and d.content) then
respon.error = {}
respon.error.code = 400
respon.error.message = "no id give or nothing to update"
ngx.say(json.encode(respon))
return
end
if Reply:update(d) then
respon.data = {}
respon.data.kind = "Reply"
respon.data.id = d.id
else
respon.error = {}
respon.error.code = 500
respon.error.message = "update faild"
end
ngx.say(json.encode(respon))
return
end
| mit |
morteza1185/tele-red-bot | plugins/inrealm.lua | 114 | 25001 | -- data saved to moderation.json
-- check moderation plugin
do
local function create_group(msg)
-- superuser and admins only (because sudo are always has privilege)
if is_sudo(msg) or is_realm(msg) and is_admin(msg) then
local group_creator = msg.from.print_name
create_group_chat (group_creator, group_name, ok_cb, false)
return 'Group [ '..string.gsub(group_name, '_', ' ')..' ] has been created.'
end
end
local function create_realm(msg)
-- superuser and admins only (because sudo are always has privilege)
if is_sudo(msg) or is_realm(msg) and is_admin(msg) then
local group_creator = msg.from.print_name
create_group_chat (group_creator, group_name, ok_cb, false)
return 'Realm [ '..string.gsub(group_name, '_', ' ')..' ] has been created.'
end
end
local function killchat(cb_extra, success, result)
local receiver = cb_extra.receiver
local chat_id = "chat#id"..result.id
local chatname = result.print_name
for k,v in pairs(result.members) do
kick_user_any(v.id, result.id)
end
end
local function killrealm(cb_extra, success, result)
local receiver = cb_extra.receiver
local chat_id = "chat#id"..result.id
local chatname = result.print_name
for k,v in pairs(result.members) do
kick_user_any(v.id, result.id)
end
end
local function get_group_type(msg)
local data = load_data(_config.moderation.data)
if data[tostring(msg.to.id)] then
if not data[tostring(msg.to.id)]['group_type'] then
return 'No group type available.'
end
local group_type = data[tostring(msg.to.id)]['group_type']
return group_type
else
return 'Chat type not found.'
end
end
local function callbackres(extra, success, result)
--vardump(result)
local user = result.id
local name = string.gsub(result.print_name, "_", " ")
local chat = 'chat#id'..extra.chatid
send_large_msg(chat, user..'\n'..name)
return user
end
local function set_description(msg, data, target, about)
if not is_admin(msg) then
return "For admins only!"
end
local data_cat = 'description'
data[tostring(target)][data_cat] = about
save_data(_config.moderation.data, data)
return 'Set group description to:\n'..about
end
local function set_rules(msg, data, target)
if not is_admin(msg) then
return "For admins only!"
end
local data_cat = 'rules'
data[tostring(target)][data_cat] = rules
save_data(_config.moderation.data, data)
return 'Set group rules to:\n'..rules
end
-- lock/unlock group name. bot automatically change group name when locked
local function lock_group_name(msg, data, target)
if not is_admin(msg) then
return "For admins only!"
end
local group_name_set = data[tostring(target)]['settings']['set_name']
local group_name_lock = data[tostring(target)]['settings']['lock_name']
if group_name_lock == 'yes' then
return 'Group name is already locked'
else
data[tostring(target)]['settings']['lock_name'] = 'yes'
save_data(_config.moderation.data, data)
rename_chat('chat#id'..target, group_name_set, ok_cb, false)
return 'Group name has been locked'
end
end
local function unlock_group_name(msg, data, target)
if not is_admin(msg) then
return "For admins only!"
end
local group_name_set = data[tostring(target)]['settings']['set_name']
local group_name_lock = data[tostring(target)]['settings']['lock_name']
if group_name_lock == 'no' then
return 'Group name is already unlocked'
else
data[tostring(target)]['settings']['lock_name'] = 'no'
save_data(_config.moderation.data, data)
return 'Group name has been unlocked'
end
end
--lock/unlock group member. bot automatically kick new added user when locked
local function lock_group_member(msg, data, target)
if not is_admin(msg) then
return "For admins only!"
end
local group_member_lock = data[tostring(target)]['settings']['lock_member']
if group_member_lock == 'yes' then
return 'Group members are already locked'
else
data[tostring(target)]['settings']['lock_member'] = 'yes'
save_data(_config.moderation.data, data)
end
return 'Group members has been locked'
end
local function unlock_group_member(msg, data, target)
if not is_admin(msg) then
return "For admins only!"
end
local group_member_lock = data[tostring(target)]['settings']['lock_member']
if group_member_lock == 'no' then
return 'Group members are not locked'
else
data[tostring(target)]['settings']['lock_member'] = 'no'
save_data(_config.moderation.data, data)
return 'Group members has been unlocked'
end
end
--lock/unlock group photo. bot automatically keep group photo when locked
local function lock_group_photo(msg, data, target)
if not is_admin(msg) then
return "For admins only!"
end
local group_photo_lock = data[tostring(target)]['settings']['lock_photo']
if group_photo_lock == 'yes' then
return 'Group photo is already locked'
else
data[tostring(target)]['settings']['set_photo'] = 'waiting'
save_data(_config.moderation.data, data)
end
return 'Please send me the group photo now'
end
local function unlock_group_photo(msg, data, target)
if not is_admin(msg) then
return "For admins only!"
end
local group_photo_lock = data[tostring(target)]['settings']['lock_photo']
if group_photo_lock == 'no' then
return 'Group photo is not locked'
else
data[tostring(target)]['settings']['lock_photo'] = 'no'
save_data(_config.moderation.data, data)
return 'Group photo has been unlocked'
end
end
local function lock_group_flood(msg, data, target)
if not is_admin(msg) then
return "For admins only!"
end
local group_flood_lock = data[tostring(target)]['settings']['flood']
if group_flood_lock == 'yes' then
return 'Group flood is locked'
else
data[tostring(target)]['settings']['flood'] = 'yes'
save_data(_config.moderation.data, data)
return 'Group flood has been locked'
end
end
local function unlock_group_flood(msg, data, target)
if not is_admin(msg) then
return "For admins only!"
end
local group_flood_lock = data[tostring(target)]['settings']['flood']
if group_flood_lock == 'no' then
return 'Group flood is not locked'
else
data[tostring(target)]['settings']['flood'] = 'no'
save_data(_config.moderation.data, data)
return 'Group flood has been unlocked'
end
end
-- show group settings
local function show_group_settings(msg, data, target)
local data = load_data(_config.moderation.data, data)
if not is_admin(msg) then
return "For admins only!"
end
local settings = data[tostring(target)]['settings']
local text = "Group settings:\nLock group name : "..settings.lock_name.."\nLock group photo : "..settings.lock_photo.."\nLock group member : "..settings.lock_member
return text
end
local function returnids(cb_extra, success, result)
local receiver = cb_extra.receiver
local chat_id = "chat#id"..result.id
local chatname = result.print_name
local text = 'Users in '..string.gsub(chatname,"_"," ")..' ('..result.id..'):'..'\n'..''
for k,v in pairs(result.members) do
local username = ""
text = text .. "- " .. string.gsub(v.print_name,"_"," ") .. " (" .. v.id .. ") \n"
end
send_large_msg(receiver, text)
local file = io.open("./groups/lists/"..result.id.."memberlist.txt", "w")
file:write(text)
file:flush()
file:close()
end
local function returnidsfile(cb_extra, success, result)
local receiver = cb_extra.receiver
local chat_id = "chat#id"..result.id
local chatname = result.print_name
local text = 'Users in '..string.gsub(chatname,"_"," ")..' ('..result.id..'):'..'\n'..''
for k,v in pairs(result.members) do
local username = ""
text = text .. "- " .. string.gsub(v.print_name,"_"," ") .. " (" .. v.id .. ") \n"
end
local file = io.open("./groups/lists/"..result.id.."memberlist.txt", "w")
file:write(text)
file:flush()
file:close()
send_document("chat#id"..result.id,"./groups/lists/"..result.id.."memberlist.txt", ok_cb, false)
end
local function admin_promote(msg, admin_id)
if not is_sudo(msg) then
return "Access denied!"
end
local admins = 'admins'
if not data[tostring(admins)] then
data[tostring(admins)] = {}
save_data(_config.moderation.data, data)
end
if data[tostring(admins)][tostring(admin_id)] then
return admin_name..' is already an admin.'
end
data[tostring(admins)][tostring(admin_id)] = admin_id
save_data(_config.moderation.data, data)
return admin_id..' has been promoted as admin.'
end
local function admin_demote(msg, admin_id)
if not is_sudo(msg) then
return "Access denied!"
end
local data = load_data(_config.moderation.data)
local admins = 'admins'
if not data[tostring(admins)] then
data[tostring(admins)] = {}
save_data(_config.moderation.data, data)
end
if not data[tostring(admins)][tostring(admin_id)] then
return admin_id..' is not an admin.'
end
data[tostring(admins)][tostring(admin_id)] = nil
save_data(_config.moderation.data, data)
return admin_id..' has been demoted from admin.'
end
local function admin_list(msg)
local data = load_data(_config.moderation.data)
local admins = 'admins'
if not data[tostring(admins)] then
data[tostring(admins)] = {}
save_data(_config.moderation.data, data)
end
local message = 'List for Realm admins:\n'
for k,v in pairs(data[tostring(admins)]) do
message = message .. '- (at)' .. v .. ' [' .. k .. '] ' ..'\n'
end
return message
end
local function groups_list(msg)
local data = load_data(_config.moderation.data)
local groups = 'groups'
if not data[tostring(groups)] then
return 'No groups at the moment'
end
local message = 'List of groups:\n'
for k,v in pairs(data[tostring(groups)]) do
local settings = data[tostring(v)]['settings']
for m,n in pairs(settings) do
if m == 'set_name' then
name = n
end
end
local group_owner = "No owner"
if data[tostring(v)]['set_owner'] then
group_owner = tostring(data[tostring(v)]['set_owner'])
end
local group_link = "No link"
if data[tostring(v)]['settings']['set_link'] then
group_link = data[tostring(v)]['settings']['set_link']
end
message = message .. '- '.. name .. ' (' .. v .. ') ['..group_owner..'] \n {'..group_link.."}\n"
end
local file = io.open("./groups/lists/groups.txt", "w")
file:write(message)
file:flush()
file:close()
return message
end
local function realms_list(msg)
local data = load_data(_config.moderation.data)
local realms = 'realms'
if not data[tostring(realms)] then
return 'No Realms at the moment'
end
local message = 'List of Realms:\n'
for k,v in pairs(data[tostring(realms)]) do
local settings = data[tostring(v)]['settings']
for m,n in pairs(settings) do
if m == 'set_name' then
name = n
end
end
local group_owner = "No owner"
if data[tostring(v)]['admins_in'] then
group_owner = tostring(data[tostring(v)]['admins_in'])
end
local group_link = "No link"
if data[tostring(v)]['settings']['set_link'] then
group_link = data[tostring(v)]['settings']['set_link']
end
message = message .. '- '.. name .. ' (' .. v .. ') ['..group_owner..'] \n {'..group_link.."}\n"
end
local file = io.open("./groups/lists/realms.txt", "w")
file:write(message)
file:flush()
file:close()
return message
end
local function admin_user_promote(receiver, member_username, member_id)
local data = load_data(_config.moderation.data)
if not data['admins'] then
data['admins'] = {}
save_data(_config.moderation.data, data)
end
if data['admins'][tostring(member_id)] then
return send_large_msg(receiver, member_username..' is already as admin.')
end
data['admins'][tostring(member_id)] = member_username
save_data(_config.moderation.data, data)
return send_large_msg(receiver, '@'..member_username..' has been promoted as admin.')
end
local function admin_user_demote(receiver, member_username, member_id)
local data = load_data(_config.moderation.data)
if not data['admins'] then
data['admins'] = {}
save_data(_config.moderation.data, data)
end
if not data['admins'][tostring(member_id)] then
return send_large_msg(receiver, member_username..' is not an admin.')
end
data['admins'][tostring(member_id)] = nil
save_data(_config.moderation.data, data)
return send_large_msg(receiver, 'Admin '..member_username..' has been demoted.')
end
local function username_id(cb_extra, success, result)
local mod_cmd = cb_extra.mod_cmd
local receiver = cb_extra.receiver
local member = cb_extra.member
local text = 'No user @'..member..' in this group.'
for k,v in pairs(result.members) do
vusername = v.username
if vusername == member then
member_username = member
member_id = v.id
if mod_cmd == 'addadmin' then
return admin_user_promote(receiver, member_username, member_id)
elseif mod_cmd == 'removeadmin' then
return admin_user_demote(receiver, member_username, member_id)
end
end
end
send_large_msg(receiver, text)
end
local function set_log_group(msg)
if not is_admin(msg) then
return
end
local log_group = data[tostring(groups)][tostring(msg.to.id)]['log_group']
if log_group == 'yes' then
return 'Log group is already set'
else
data[tostring(groups)][tostring(msg.to.id)]['log_group'] = 'yes'
save_data(_config.moderation.data, data)
return 'Log group has been set'
end
end
local function unset_log_group(msg)
if not is_admin(msg) then
return
end
local log_group = data[tostring(groups)][tostring(msg.to.id)]['log_group']
if log_group == 'no' then
return 'Log group is already disabled'
else
data[tostring(groups)][tostring(msg.to.id)]['log_group'] = 'no'
save_data(_config.moderation.data, data)
return 'log group has been disabled'
end
end
local function help()
local help_text = tostring(_config.help_text_realm)
return help_text
end
function run(msg, matches)
--vardump(msg)
local name_log = user_print_name(msg.from)
if matches[1] == 'log' and is_owner(msg) then
savelog(msg.to.id, "log file created by owner")
send_document("chat#id"..msg.to.id,"./groups/"..msg.to.id.."log.txt", ok_cb, false)
end
if matches[1] == 'who' and is_momod(msg) then
local name = user_print_name(msg.from)
savelog(msg.to.id, name.." ["..msg.from.id.."] requested member list ")
local receiver = get_receiver(msg)
chat_info(receiver, returnidsfile, {receiver=receiver})
end
if matches[1] == 'wholist' and is_momod(msg) then
local name = user_print_name(msg.from)
savelog(msg.to.id, name.." ["..msg.from.id.."] requested member list in a file")
local receiver = get_receiver(msg)
chat_info(receiver, returnids, {receiver=receiver})
end
if not is_sudo(msg) or not is_admin(msg) and not is_realm(msg) then
return --Do nothing
end
if matches[1] == 'creategroup' and matches[2] then
group_name = matches[2]
group_type = 'group'
return create_group(msg)
end
if matches[1] == 'createrealm' and matches[2] then
group_name = matches[2]
group_type = 'realm'
return create_realm(msg)
end
local data = load_data(_config.moderation.data)
local receiver = get_receiver(msg)
if matches[2] then if data[tostring(matches[2])] then
local settings = data[tostring(matches[2])]['settings']
if matches[1] == 'setabout' and matches[2] then
local target = matches[2]
local about = matches[3]
return set_description(msg, data, target, about)
end
if matches[1] == 'setrules' then
rules = matches[3]
local target = matches[2]
return set_rules(msg, data, target)
end
if matches[1] == 'lock' then --group lock *
local target = matches[2]
if matches[3] == 'name' then
return lock_group_name(msg, data, target)
end
if matches[3] == 'member' then
return lock_group_member(msg, data, target)
end
if matches[3] == 'photo' then
return lock_group_photo(msg, data, target)
end
if matches[3] == 'flood' then
return lock_group_flood(msg, data, target)
end
end
if matches[1] == 'unlock' then --group unlock *
local target = matches[2]
if matches[3] == 'name' then
return unlock_group_name(msg, data, target)
end
if matches[3] == 'member' then
return unlock_group_member(msg, data, target)
end
if matches[3] == 'photo' then
return unlock_group_photo(msg, data, target)
end
if matches[3] == 'flood' then
return unlock_group_flood(msg, data, target)
end
end
if matches[1] == 'settings' and data[tostring(matches[2])]['settings'] then
local target = matches[2]
return show_group_settings(msg, data, target)
end
if matches[1] == 'setname' and is_realm(msg) then
local new_name = string.gsub(matches[2], '_', ' ')
data[tostring(msg.to.id)]['settings']['set_name'] = new_name
save_data(_config.moderation.data, data)
local group_name_set = data[tostring(msg.to.id)]['settings']['set_name']
local to_rename = 'chat#id'..msg.to.id
rename_chat(to_rename, group_name_set, ok_cb, false)
savelog(msg.to.id, "Realm { "..msg.to.print_name.." } name changed to [ "..new_name.." ] by "..name_log.." ["..msg.from.id.."]")
end
if matches[1] == 'setgpname' and is_admin(msg) then
local new_name = string.gsub(matches[3], '_', ' ')
data[tostring(matches[2])]['settings']['set_name'] = new_name
save_data(_config.moderation.data, data)
local group_name_set = data[tostring(matches[2])]['settings']['set_name']
local to_rename = 'chat#id'..matches[2]
rename_chat(to_rename, group_name_set, ok_cb, false)
savelog(msg.to.id, "Group { "..msg.to.print_name.." } name changed to [ "..new_name.." ] by "..name_log.." ["..msg.from.id.."]")
end
end
end
if matches[1] == 'help' and is_realm(msg) then
savelog(msg.to.id, name_log.." ["..msg.from.id.."] Used /help")
return help()
end
if matches[1] == 'set' then
if matches[2] == 'loggroup' then
savelog(msg.to.id, name_log.." ["..msg.from.id.."] set as log group")
return set_log_group(msg)
end
end
if matches[1] == 'kill' and matches[2] == 'chat' then
if not is_admin(msg) then
return nil
end
if is_realm(msg) then
local receiver = 'chat#id'..matches[3]
return modrem(msg),
print("Closing Group: "..receiver),
chat_info(receiver, killchat, {receiver=receiver})
else
return 'Error: Group '..matches[3]..' not found'
end
end
if matches[1] == 'kill' and matches[2] == 'realm' then
if not is_admin(msg) then
return nil
end
if is_realm(msg) then
local receiver = 'chat#id'..matches[3]
return realmrem(msg),
print("Closing realm: "..receiver),
chat_info(receiver, killrealm, {receiver=receiver})
else
return 'Error: Realm '..matches[3]..' not found'
end
end
if matches[1] == 'chat_add_user' then
if not msg.service then
return "Are you trying to troll me?"
end
local user = 'user#id'..msg.action.user.id
local chat = 'chat#id'..msg.to.id
if not is_admin(msg) then
chat_del_user(chat, user, ok_cb, true)
end
end
if matches[1] == 'addadmin' then
if string.match(matches[2], '^%d+$') then
local admin_id = matches[2]
print("user "..admin_id.." has been promoted as admin")
return admin_promote(msg, admin_id)
else
local member = string.gsub(matches[2], "@", "")
local mod_cmd = "addadmin"
chat_info(receiver, username_id, {mod_cmd= mod_cmd, receiver=receiver, member=member})
end
end
if matches[1] == 'removeadmin' then
if string.match(matches[2], '^%d+$') then
local admin_id = matches[2]
print("user "..admin_id.." has been demoted")
return admin_demote(msg, admin_id)
else
local member = string.gsub(matches[2], "@", "")
local mod_cmd = "removeadmin"
chat_info(receiver, username_id, {mod_cmd= mod_cmd, receiver=receiver, member=member})
end
end
if matches[1] == 'type'then
local group_type = get_group_type(msg)
return group_type
end
if matches[1] == 'list' and matches[2] == 'admins' then
return admin_list(msg)
end
if matches[1] == 'list' and matches[2] == 'groups' then
if msg.to.type == 'chat' then
groups_list(msg)
send_document("chat#id"..msg.to.id, "./groups/lists/groups.txt", ok_cb, false)
return "Group list created" --group_list(msg)
elseif msg.to.type == 'user' then
groups_list(msg)
send_document("user#id"..msg.from.id, "./groups/lists/groups.txt", ok_cb, false)
return "Group list created" --group_list(msg)
end
end
if matches[1] == 'list' and matches[2] == 'realms' then
if msg.to.type == 'chat' then
realms_list(msg)
send_document("chat#id"..msg.to.id, "./groups/lists/realms.txt", ok_cb, false)
return "Realms list created" --realms_list(msg)
elseif msg.to.type == 'user' then
realms_list(msg)
send_document("user#id"..msg.from.id, "./groups/lists/realms.txt", ok_cb, false)
return "Realms list created" --realms_list(msg)
end
end
if matches[1] == 'res' and is_momod(msg) then
local cbres_extra = {
chatid = msg.to.id
}
local username = matches[2]
local username = username:gsub("@","")
savelog(msg.to.id, name_log.." ["..msg.from.id.."] Used /res "..username)
return res_user(username, callbackres, cbres_extra)
end
end
return {
patterns = {
"^[!/](creategroup) (.*)$",
"^[!/](createrealm) (.*)$",
"^[!/](setabout) (%d+) (.*)$",
"^[!/](setrules) (%d+) (.*)$",
"^[!/](setname) (.*)$",
"^[!/](setgpname) (%d+) (.*)$",
"^[!/](setname) (%d+) (.*)$",
"^[!/](lock) (%d+) (.*)$",
"^[!/](unlock) (%d+) (.*)$",
"^[!/](setting) (%d+)$",
"^[!/](wholist)$",
"^[!/](who)$",
"^[!/](type)$",
"^[!/](kill) (chat) (%d+)$",
"^[!/](kill) (realm) (%d+)$",
"^[!/](addadmin) (.*)$", -- sudoers only
"^[!/](removeadmin) (.*)$", -- sudoers only
"^[!/](list) (.*)$",
"^[!/](log)$",
"^[!/](help)$",
"^!!tgservice (.+)$",
},
run = run
}
end
| gpl-2.0 |
shkan/telebot | plugins/channels.lua | 45 | 1681 | -- Checks if bot was disabled on specific chat
local function is_channel_disabled( receiver )
if not _config.disabled_channels then
return false
end
if _config.disabled_channels[receiver] == nil then
return false
end
return _config.disabled_channels[receiver]
end
local function enable_channel(receiver)
if not _config.disabled_channels then
_config.disabled_channels = {}
end
if _config.disabled_channels[receiver] == nil then
return 'Channel isn\'t disabled'
end
_config.disabled_channels[receiver] = false
save_config()
return "Channel re-enabled"
end
local function disable_channel( receiver )
if not _config.disabled_channels then
_config.disabled_channels = {}
end
_config.disabled_channels[receiver] = true
save_config()
return "Channel disabled"
end
local function pre_process(msg)
local receiver = get_receiver(msg)
-- If sender is sudo then re-enable the channel
if is_sudo(msg) then
if msg.text == "!channel enable" then
enable_channel(receiver)
end
end
if is_channel_disabled(receiver) then
msg.text = ""
end
return msg
end
local function run(msg, matches)
local receiver = get_receiver(msg)
-- Enable a channel
if matches[1] == 'enable' then
return enable_channel(receiver)
end
-- Disable a channel
if matches[1] == 'disable' then
return disable_channel(receiver)
end
end
return {
description = "Plugin to manage channels. Enable or disable channel.",
usage = {
"!channel enable: enable current channel",
"!channel disable: disable current channel" },
patterns = {
"^!channel? (enable)",
"^!channel? (disable)" },
run = run,
privileged = true,
pre_process = pre_process
}
| gpl-2.0 |
Kthulupwns/darkstar | scripts/globals/effects/light_arts.lua | 37 | 1963 | -----------------------------------
--
--
--
-----------------------------------
-----------------------------------
-- onEffectGain Action
-----------------------------------
function onEffectGain(target,effect)
target:recalculateAbilitiesTable();
local bonus = effect:getPower();
local regen = effect:getSubPower();
target:addMod(MOD_WHITE_MAGIC_COST, -bonus);
target:addMod(MOD_WHITE_MAGIC_CAST, -bonus);
target:addMod(MOD_WHITE_MAGIC_RECAST, -bonus);
if not (target:hasStatusEffect(EFFECT_TABULA_RASA)) then
target:addMod(MOD_WHITE_MAGIC_COST, -10);
target:addMod(MOD_WHITE_MAGIC_CAST, -10);
target:addMod(MOD_WHITE_MAGIC_RECAST, -10);
target:addMod(MOD_BLACK_MAGIC_COST, 20);
target:addMod(MOD_BLACK_MAGIC_CAST, 20);
target:addMod(MOD_BLACK_MAGIC_RECAST, 20);
target:addMod(MOD_REGEN_EFFECT, regen);
target:addMod(MOD_REGEN_DURATION, regen*2);
end
target:recalculateSkillsTable();
end;
-----------------------------------
-- onEffectTick Action
-----------------------------------
function onEffectTick(target,effect)
end;
-----------------------------------
-- onEffectLose Action
-----------------------------------
function onEffectLose(target,effect)
target:recalculateAbilitiesTable();
local bonus = effect:getPower();
local regen = effect:getSubPower();
target:delMod(MOD_WHITE_MAGIC_COST, -bonus);
target:delMod(MOD_WHITE_MAGIC_CAST, -bonus);
target:delMod(MOD_WHITE_MAGIC_RECAST, -bonus);
if not (target:hasStatusEffect(EFFECT_TABULA_RASA)) then
target:delMod(MOD_WHITE_MAGIC_COST, -10);
target:delMod(MOD_WHITE_MAGIC_CAST, -10);
target:delMod(MOD_WHITE_MAGIC_RECAST, -10);
target:delMod(MOD_BLACK_MAGIC_COST, 20);
target:delMod(MOD_BLACK_MAGIC_CAST, 20);
target:delMod(MOD_BLACK_MAGIC_RECAST, 20);
target:delMod(MOD_REGEN_EFFECT, regen);
target:delMod(MOD_REGEN_DURATION, regen*2);
end
target:recalculateSkillsTable();
end; | gpl-3.0 |
Kthulupwns/darkstar | scripts/zones/Port_Bastok/npcs/Ehrhard.lua | 34 | 1432 | -----------------------------------
-- Area: Port Bastok
-- NPC: Ehrhard
-- Involved in Quest: Stamp Hunt
-----------------------------------
package.loaded["scripts/zones/Port_Bastok/TextIDs"] = nil;
-----------------------------------
require("scripts/globals/quests");
require("scripts/zones/Port_Bastok/TextIDs");
-----------------------------------
-- onTrade Action
-----------------------------------
function onTrade(player,npc,trade)
end;
-----------------------------------
-- onTrigger Action
-----------------------------------
function onTrigger(player,npc)
local StampHunt = player:getQuestStatus(BASTOK,STAMP_HUNT);
if (StampHunt == QUEST_ACCEPTED and player:getMaskBit(player:getVar("StampHunt_Mask"),5) == false) then
player:startEvent(0x0079);
else
player:startEvent(0x002f);
end
end;
-----------------------------------
-- onEventUpdate
-----------------------------------
function onEventUpdate(player,csid,option)
-- printf("CSID: %u",csid);
-- printf("RESULT: %u",option);
end;
-----------------------------------
-- onEventFinish
-----------------------------------
function onEventFinish(player,csid,option)
-- printf("CSID: %u",csid);
-- printf("RESULT: %u",option);
if (csid == 0x0079) then
player:setMaskBit(player:getVar("StampHunt_Mask"),"StampHunt_Mask",5,true);
end
end;
| gpl-3.0 |
reekoheek/dotfiles | nvim/.config/nvim/lua/config/lsp.lua | 1 | 5674 | local lspconfig = require 'lspconfig'
local capabilities = vim.lsp.protocol.make_client_capabilities()
capabilities.textDocument.completion.completionItem.snippetSupport = true
-- capabilities.textDocument.completion.completionItem.documentationFormat = { 'markdown' }
-- capabilities.textDocument.completion.completionItem.preselectSupport = true
-- capabilities.textDocument.completion.completionItem.insertReplaceSupport = true
-- capabilities.textDocument.completion.completionItem.labelDetailsSupport = true
-- capabilities.textDocument.completion.completionItem.deprecatedSupport = true
-- capabilities.textDocument.completion.completionItem.commitCharactersSupport = true
-- capabilities.textDocument.completion.completionItem.tagSupport = { valueSet = { 1 } }
-- capabilities.textDocument.completion.completionItem.resolveSupport = {
-- properties = {
-- 'documentation',
-- 'detail',
-- 'additionalTextEdits',
-- },
-- }
-- capabilities = require('cmp_nvim_lsp').update_capabilities(vim.lsp.protocol.make_client_capabilities());
local servers = {
jdtls = {
cmd = { 'jdtls' },
root_dir = function(fname)
return lspconfig.util.root_pattern('pom.xml', 'gradle.build', '.git')(fname) or vim.fn.getcwd()
end,
},
tsserver = {
on_attach = function(client)
client.resolved_capabilities.document_formatting = false
end
},
eslint = {},
jsonls = {
filetypes = { 'json', 'jsonc' },
settings = {
json = {
schemas = {
{
fileMatch = { 'package.json' },
url = 'https://json.schemastore.org/package.json',
},
{
fileMatch = { 'jsconfig*.json' },
url = 'https://json.schemastore.org/jsconfig.json',
},
{
fileMatch = { 'tsconfig*.json' },
url = 'https://json.schemastore.org/tsconfig.json',
},
{
fileMatch = {
'.prettierrc',
'.prettierrc.json',
'prettier.config.json',
},
url = 'https://json.schemastore.org/prettierrc.json',
},
{
fileMatch = { '.eslintrc', '.eslintrc.json' },
url = 'https://json.schemastore.org/eslintrc.json',
},
{
fileMatch = { 'nodemon.json' },
url = 'https://json.schemastore.org/nodemon.json',
},
},
},
},
},
html = {},
cssls = {},
intelephense = { root_dir = vim.loop.cwd },
gopls = {
on_attach = function(client)
client.resolved_capabilities.document_formatting = false
function goimports(timeoutms)
local context = { source = { organizeImports = true } }
vim.validate { context = { context, "t", true } }
local params = vim.lsp.util.make_range_params()
params.context = context
local method = "textDocument/codeAction"
local resp = vim.lsp.buf_request_sync(0, method, params, timeoutms)
if resp and resp[1] then
local result = resp[1].result
if result and result[1] then
local edit = result[1].edit
vim.lsp.util.apply_workspace_edit(edit)
end
end
vim.lsp.buf.formatting()
end
vim.cmd[[
augroup roh_goimports
au!
autocmd BufWritePre *.go lua goimports(1000)
augroup END
]]
end,
settings = {
gopls = {
codelenses = {
references = true,
test = true,
tidy = true,
upgrade_dependency = true,
generate = true,
},
gofumpt = true,
},
},
},
vimls = {},
pyright = {},
-- ['null-ls'] = {
-- pre_init = function(client)
-- end,
-- },
}
for name, opts in pairs(servers) do
if type(opts) == 'function' then
opts()
else
local on_attach = function(client, bufnr)
if opts.on_attach then
opts.on_attach(client, bufnr)
end
if client.resolved_capabilities.code_lens then
vim.cmd [[
augroup roh_codelens
au!
au InsertEnter,InsertLeave * lua vim.lsp.codelens.refresh()
augroup END
]]
end
local options = { noremap = true, silent = true }
vim.api.nvim_buf_set_keymap(bufnr, 'n', 'gD', '<cmd>lua vim.lsp.buf.declaration()<cr>', options)
vim.api.nvim_buf_set_keymap(bufnr, 'n', 'gd', '<cmd>lua vim.lsp.buf.definition()<cr>', options)
vim.api.nvim_buf_set_keymap(bufnr, 'n', 'gD', '<cmd>lua vim.lsp.buf.type_definition()<cr>', options)
vim.api.nvim_buf_set_keymap(bufnr, 'n', ']g', '<cmd>lua vim.diagnostic.goto_next()<cr>', options)
vim.api.nvim_buf_set_keymap(bufnr, 'n', '[g', '<cmd>lua vim.diagnostic.goto_prev()<cr>', options)
vim.api.nvim_buf_set_keymap(bufnr, 'n', 'K', '<cmd>lua vim.lsp.buf.hover()<cr>', options)
vim.api.nvim_buf_set_keymap(bufnr, 'n', '<C-k>', '<cmd>lua vim.lsp.buf.signature_help()<cr>', options)
vim.api.nvim_buf_set_keymap(bufnr, 'n', 'gi', '<cmd>lua vim.lsp.buf.implementation()<cr>', options)
vim.api.nvim_buf_set_keymap(bufnr, 'n', 'gr', ':<C-u>lua require[[telescope.builtin]].lsp_references()<CR>', options)
vim.api.nvim_buf_set_keymap(bufnr, 'n', 'gi', '<cmd>lua require[[telescope.builtin]].lsp_implementations()<cr>', options)
vim.api.nvim_buf_set_keymap(bufnr, 'n', '<leader><cr>', '<cmd>lua require("telescope.builtin").lsp_code_actions()<cr>', options)
vim.api.nvim_buf_set_keymap(bufnr, 'n', '<leader>r', '<cmd>lua vim.lsp.buf.rename()<cr>', options)
-- require 'lsp_signature'.on_attach()
end
local on_init = function(client)
if opts.on_init then
opts.on_init(client)
end
-- vim.notify('Language Server Client successfully started!', 'info', {
-- title = client.name,
-- })
end
if opts.pre_init then
opts.pre_init()
end
local client = lspconfig[name]
client.setup(vim.tbl_extend('force', {
-- flags = { debounce_text_changes = 150 },
on_attach = on_attach,
on_init = on_init,
capabilities = capabilities,
}, opts))
end
end
| mit |
Lsty/ygopro-scripts | c28573958.lua | 5 | 3473 | --奇跡の代行者 ジュピター
function c28573958.initial_effect(c)
--atkup
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(28573958,0))
e1:SetCategory(CATEGORY_ATKCHANGE)
e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
e1:SetType(EFFECT_TYPE_IGNITION)
e1:SetCountLimit(1)
e1:SetRange(LOCATION_MZONE)
e1:SetCost(c28573958.atcost)
e1:SetTarget(c28573958.attg)
e1:SetOperation(c28573958.atop)
c:RegisterEffect(e1)
--spsummon
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(28573958,1))
e2:SetCategory(CATEGORY_SPECIAL_SUMMON)
e2:SetProperty(EFFECT_FLAG_CARD_TARGET)
e2:SetType(EFFECT_TYPE_IGNITION)
e2:SetRange(LOCATION_MZONE)
e2:SetCountLimit(1)
e2:SetCondition(c28573958.spcon)
e2:SetCost(c28573958.spcost)
e2:SetTarget(c28573958.sptg)
e2:SetOperation(c28573958.spop)
c:RegisterEffect(e2)
end
function c28573958.cfilter1(c)
return c:IsSetCard(0x44) and c:IsAbleToRemoveAsCost()
end
function c28573958.atcost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(c28573958.cfilter1,tp,LOCATION_GRAVE,0,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_REMOVE)
local g=Duel.SelectMatchingCard(tp,c28573958.cfilter1,tp,LOCATION_GRAVE,0,1,1,nil)
Duel.Remove(g,POS_FACEUP,REASON_COST)
end
function c28573958.filter1(c)
return c:IsFaceup() and c:IsAttribute(ATTRIBUTE_LIGHT) and c:IsRace(RACE_FAIRY)
end
function c28573958.attg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsControler(tp) and c28573958.filter1(chkc) end
if chk==0 then return Duel.IsExistingTarget(c28573958.filter1,tp,LOCATION_MZONE,0,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_FACEUP)
Duel.SelectTarget(tp,c28573958.filter1,tp,LOCATION_MZONE,0,1,1,nil)
end
function c28573958.atop(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget()
if tc:IsFaceup() and tc:IsRelateToEffect(e) then
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_UPDATE_ATTACK)
e1:SetValue(800)
e1:SetReset(RESET_EVENT+0x1fe0000+RESET_PHASE+PHASE_END)
tc:RegisterEffect(e1)
end
end
function c28573958.spcon(e,tp,eg,ep,ev,re,r,rp)
return Duel.IsEnvironment(56433456)
end
function c28573958.cfilter2(c)
return c:IsRace(RACE_FAIRY) and c:IsDiscardable()
end
function c28573958.spcost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(c28573958.cfilter2,tp,LOCATION_HAND,0,1,nil) end
Duel.DiscardHand(tp,c28573958.cfilter2,1,1,REASON_COST+REASON_DISCARD)
end
function c28573958.filter2(c,e,tp)
return c:IsFaceup() and c:IsAttribute(ATTRIBUTE_LIGHT) and c:IsRace(RACE_FAIRY) and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
end
function c28573958.sptg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsLocation(LOCATION_REMOVED) and chkc:IsControler(tp) and c28573958.filter2(chkc,e,tp) end
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and Duel.IsExistingTarget(c28573958.filter2,tp,LOCATION_REMOVED,0,1,nil,e,tp) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local g=Duel.SelectTarget(tp,c28573958.filter2,tp,LOCATION_REMOVED,0,1,1,nil,e,tp)
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,g,1,0,0)
end
function c28573958.spop(e,tp,eg,ep,ev,re,r,rp)
if not Duel.IsEnvironment(56433456) then return end
local tc=Duel.GetFirstTarget()
if tc:IsRelateToEffect(e) then
Duel.SpecialSummon(tc,0,tp,tp,false,false,POS_FACEUP)
end
end
| gpl-2.0 |
MalRD/darkstar | scripts/zones/Giddeus/IDs.lua | 11 | 2645 | -----------------------------------
-- Area: Giddeus
-----------------------------------
require("scripts/globals/zone")
-----------------------------------
zones = zones or {}
zones[dsp.zone.GIDDEUS] =
{
text =
{
ITEM_CANNOT_BE_OBTAINED = 6382, -- You cannot obtain the <item>. Come back after sorting your inventory.
ITEM_OBTAINED = 6388, -- Obtained: <item>.
GIL_OBTAINED = 6389, -- Obtained <number> gil.
KEYITEM_OBTAINED = 6391, -- Obtained key item: <keyitem>.
NOTHING_OUT_OF_ORDINARY = 6402, -- There is nothing out of the ordinary here.
SENSE_OF_FOREBODING = 6403, -- You are suddenly overcome with a sense of foreboding...
CONQUEST_BASE = 7049, -- Tallying conquest results...
FISHING_MESSAGE_OFFSET = 7208, -- You can't fish here.
SPRING_FILL_UP = 7354, -- You fill your flask with water.
SPRING_DEFAULT = 7355, -- Sparkling clear water bubbles up from the ground. If you have a container, you can fill it here.
CHEST_UNLOCKED = 7388, -- You unlock the chest!
HARVESTING_IS_POSSIBLE_HERE = 7396, -- Harvesting is possible here if you have <item>.
HOMEPOINT_SET = 7424, -- Home point set!
},
mob =
{
HOO_MJUU_THE_TORRENT_PH =
{
[17371490] = 17371515, -- -63.000 -0.860 -91.000
[17371498] = 17371515, -- -32.000 0.740 -105.000
[17371486] = 17371515, -- -37.100 0.582 -127.259
[17371504] = 17371515, -- -42.389 0.315 -130.930
[17371508] = 17371515, -- -57.000 -2.000 -119.000
[17371513] = 17371515, -- -39.073 0.597 -115.279
},
JUU_DUZU_THE_WHIRLWIND_PH =
{
[17371298] = 17371300, -- 116.667 -3.442 -261.079
[17371533] = 17371300, -- 85.728 -0.071 -248.141
[17371291] = 17371300, -- 99.902 -2.725 -213.337
[17371525] = 17371300, -- 81.263 0.498 -208.812
[17371529] = 17371300, -- 72.302 0.642 -202.985
[17371519] = 17371300, -- 20.353 -3.647 -169.309
},
VUU_PUQU_THE_BEGUILER_PH =
{
[17371577] = 17371578, -- -23.973 0.459 -399.155
},
VAA_HUJA_THE_ERUDITE = 17371579,
},
npc =
{
TREASURE_CHEST = 17371608,
HARVESTING =
{
17371609,
17371610,
17371611,
17371612,
17371613,
17371614,
},
},
}
return zones[dsp.zone.GIDDEUS] | gpl-3.0 |
MalRD/darkstar | scripts/globals/abilities/box_step.lua | 12 | 7949 | -----------------------------------
-- Ability: Box Step
-- Lowers target's defense. If successful, you will earn two Finishing Moves.
-- Obtained: Dancer Level 30
-- TP Required: 10%
-- Recast Time: 00:05
-- Duration: First Step lasts 1 minute, each following Step extends its current duration by 30 seconds.
-----------------------------------
require("scripts/globals/weaponskills")
require("scripts/globals/settings")
require("scripts/globals/status")
require("scripts/globals/msg")
-----------------------------------
function onAbilityCheck(player,target,ability)
if (player:getAnimation() ~= 1) then
return dsp.msg.basic.REQUIRES_COMBAT,0
else
if (player:hasStatusEffect(dsp.effect.TRANCE)) then
return 0,0
elseif (player:getTP() < 100) then
return dsp.msg.basic.NOT_ENOUGH_TP,0
else
return 0,0
end
end
end
function onUseAbility(player,target,ability,action)
-- Only remove TP if the player doesn't have Trance.
if not player:hasStatusEffect(dsp.effect.TRANCE) then
player:delTP(100)
end
local hit = 2
local effect = 1
if math.random() <= getHitRate(player,target,true,player:getMod(dsp.mod.STEP_ACCURACY)) then
hit = 6
local mjob = player:getMainJob()
local daze = 1
if (mjob == 19) then
if (target:hasStatusEffect(dsp.effect.SLUGGISH_DAZE_1)) then
local duration = target:getStatusEffect(dsp.effect.SLUGGISH_DAZE_1):getDuration()
target:delStatusEffectSilent(dsp.effect.SLUGGISH_DAZE_1)
if (player:hasStatusEffect(dsp.effect.PRESTO)) then
target:addStatusEffect(dsp.effect.SLUGGISH_DAZE_3,1,0,duration+30)
daze = 3
effect = 3
else
target:addStatusEffect(dsp.effect.SLUGGISH_DAZE_2,1,0,duration+30)
daze = 2
effect = 2
end
elseif (target:hasStatusEffect(dsp.effect.SLUGGISH_DAZE_2)) then
local duration = target:getStatusEffect(dsp.effect.SLUGGISH_DAZE_2):getDuration()
target:delStatusEffectSilent(dsp.effect.SLUGGISH_DAZE_2)
if (player:hasStatusEffect(dsp.effect.PRESTO)) then
target:addStatusEffect(dsp.effect.SLUGGISH_DAZE_4,1,0,duration+30)
daze = 3
effect = 4
else
target:addStatusEffect(dsp.effect.SLUGGISH_DAZE_3,1,0,duration+30)
daze = 2
effect = 3
end
elseif (target:hasStatusEffect(dsp.effect.SLUGGISH_DAZE_3)) then
local duration = target:getStatusEffect(dsp.effect.SLUGGISH_DAZE_3):getDuration()
target:delStatusEffectSilent(dsp.effect.SLUGGISH_DAZE_3)
if (player:hasStatusEffect(dsp.effect.PRESTO)) then
target:addStatusEffect(dsp.effect.SLUGGISH_DAZE_5,1,0,duration+30)
daze = 3
effect = 5
else
target:addStatusEffect(dsp.effect.SLUGGISH_DAZE_4,1,0,duration+30)
daze = 2
effect = 4
end
elseif (target:hasStatusEffect(dsp.effect.SLUGGISH_DAZE_4)) then
local duration = target:getStatusEffect(dsp.effect.SLUGGISH_DAZE_4):getDuration()
target:delStatusEffectSilent(dsp.effect.SLUGGISH_DAZE_4)
if (player:hasStatusEffect(dsp.effect.PRESTO)) then
daze = 3
else
daze = 2
end
target:addStatusEffect(dsp.effect.SLUGGISH_DAZE_5,1,0,duration+30)
effect = 5
elseif (target:hasStatusEffect(dsp.effect.SLUGGISH_DAZE_5)) then
local duration = target:getStatusEffect(dsp.effect.SLUGGISH_DAZE_5):getDuration()
target:delStatusEffectSilent(dsp.effect.SLUGGISH_DAZE_5)
target:addStatusEffect(dsp.effect.SLUGGISH_DAZE_5,1,0,duration+30)
daze = 1
effect = 5
else
if (player:hasStatusEffect(dsp.effect.PRESTO)) then
target:addStatusEffect(dsp.effect.SLUGGISH_DAZE_2,1,0,60)
daze = 3
effect = 2
else
target:addStatusEffect(dsp.effect.SLUGGISH_DAZE_1,1,0,60)
daze = 2
effect = 1
end
end
else
if (target:hasStatusEffect(dsp.effect.SLUGGISH_DAZE_1)) then
local duration = target:getStatusEffect(dsp.effect.SLUGGISH_DAZE_1):getDuration()
target:delStatusEffectSilent(dsp.effect.SLUGGISH_DAZE_1)
target:addStatusEffect(dsp.effect.SLUGGISH_DAZE_2,1,0,duration+30)
effect = 2
elseif (target:hasStatusEffect(dsp.effect.SLUGGISH_DAZE_2)) then
local duration = target:getStatusEffect(dsp.effect.SLUGGISH_DAZE_2):getDuration()
target:delStatusEffectSilent(dsp.effect.SLUGGISH_DAZE_2)
target:addStatusEffect(dsp.effect.SLUGGISH_DAZE_3,1,0,duration+30)
effect = 3
elseif (target:hasStatusEffect(dsp.effect.SLUGGISH_DAZE_3)) then
local duration = target:getStatusEffect(dsp.effect.SLUGGISH_DAZE_3):getDuration()
target:delStatusEffectSilent(dsp.effect.SLUGGISH_DAZE_3)
target:addStatusEffect(dsp.effect.SLUGGISH_DAZE_4,1,0,duration+30)
effect = 4
elseif (target:hasStatusEffect(dsp.effect.SLUGGISH_DAZE_4)) then
local duration = target:getStatusEffect(dsp.effect.SLUGGISH_DAZE_4):getDuration()
target:delStatusEffectSilent(dsp.effect.SLUGGISH_DAZE_4)
target:addStatusEffect(dsp.effect.SLUGGISH_DAZE_5,1,0,duration+30)
effect = 5
elseif (target:hasStatusEffect(dsp.effect.SLUGGISH_DAZE_5)) then
local duration = target:getStatusEffect(dsp.effect.SLUGGISH_DAZE_5):getDuration()
target:delStatusEffectSilent(dsp.effect.SLUGGISH_DAZE_5)
target:addStatusEffect(dsp.effect.SLUGGISH_DAZE_5,1,0,duration+30)
effect = 5
else
target:addStatusEffect(dsp.effect.SLUGGISH_DAZE_1,1,0,60)
effect = 1
end
end
if (player:hasStatusEffect(dsp.effect.FINISHING_MOVE_1)) then
player:delStatusEffectSilent(dsp.effect.FINISHING_MOVE_1)
player:addStatusEffect(dsp.effect.FINISHING_MOVE_1+daze,1,0,7200)
elseif (player:hasStatusEffect(dsp.effect.FINISHING_MOVE_2)) then
player:delStatusEffectSilent(dsp.effect.FINISHING_MOVE_2)
player:addStatusEffect(dsp.effect.FINISHING_MOVE_2+daze,1,0,7200)
elseif (player:hasStatusEffect(dsp.effect.FINISHING_MOVE_3)) then
player:delStatusEffectSilent(dsp.effect.FINISHING_MOVE_3)
if (daze > 2) then
daze = 2
end
player:addStatusEffect(dsp.effect.FINISHING_MOVE_3+daze,1,0,7200)
elseif (player:hasStatusEffect(dsp.effect.FINISHING_MOVE_4)) then
player:delStatusEffectSilent(dsp.effect.FINISHING_MOVE_4)
player:addStatusEffect(dsp.effect.FINISHING_MOVE_5,1,0,7200)
elseif (player:hasStatusEffect(dsp.effect.FINISHING_MOVE_5)) then
else
player:addStatusEffect(dsp.effect.FINISHING_MOVE_1 - 1 + daze,1,0,7200)
end
else
ability:setMsg(dsp.msg.basic.JA_MISS)
end
action:animation(target:getID(), getStepAnimation(player:getWeaponSkillType(dsp.slot.MAIN)))
action:speceffect(target:getID(), hit)
return effect
end
| gpl-3.0 |
MalRD/darkstar | scripts/zones/Windurst_Woods/npcs/Bin_Stejihna.lua | 12 | 1365 | -----------------------------------
-- Area: Windurst_Woods
-- NPC: Bin Stejihna
-- Only sells when Windurst controlls Zulkheim Region
-- Confirmed shop stock, August 2013
-----------------------------------
local ID = require("scripts/zones/Windurst_Woods/IDs")
require("scripts/globals/shop")
require("scripts/globals/zone")
-----------------------------------
function onTrade(player,npc,trade)
end
function onTrigger(player,npc)
local RegionOwner = GetRegionOwner(dsp.region.ZULKHEIM)
if RegionOwner ~= dsp.nation.WINDURST then
player:showText(npc,ID.text.BIN_STEJIHNA_CLOSED_DIALOG)
else
player:showText(npc,ID.text.BIN_STEJIHNA_OPEN_DIALOG)
local rank = getNationRank(dsp.nation.WINDURST)
if rank ~= 3 then
table.insert(stock, 1840) --Semolina
table.insert(stock, 1840)
end
local stock =
{
1840, 1840, -- Semolina
4372, 44, -- Giant Sheep Meat
622, 44, -- Dried Marjoram
610, 55, -- San d'Orian Flour
611, 36, -- Rye Flour
4366, 22, -- La Theine Cabbage
4378, 55 -- Selbina Milk
}
dsp.shop.general(player, stock, WINDURST)
end
end
function onEventUpdate(player,csid,option)
end
function onEventFinish(player,csid,option)
end
| gpl-3.0 |
MalRD/darkstar | scripts/zones/Jugner_Forest_[S]/IDs.lua | 9 | 1685 | -----------------------------------
-- Area: Jugner_Forest_[S]
-----------------------------------
require("scripts/globals/zone")
-----------------------------------
zones = zones or {}
zones[dsp.zone.JUGNER_FOREST_S] =
{
text =
{
NOTHING_HAPPENS = 119, -- Nothing happens...
ITEM_CANNOT_BE_OBTAINED = 6382, -- You cannot obtain the <item>. Come back after sorting your inventory.
ITEM_OBTAINED = 6388, -- Obtained: <item>.
GIL_OBTAINED = 6389, -- Obtained <number> gil.
KEYITEM_OBTAINED = 6391, -- Obtained key item: <keyitem>.
NOTHING_OUT_OF_ORDINARY = 6402, -- There is nothing out of the ordinary here.
LOGGING_IS_POSSIBLE_HERE = 7069, -- Logging is possible here if you have <item>.
FISHING_MESSAGE_OFFSET = 7362, -- You can't fish here.
ALREADY_OBTAINED_TELE = 7698, -- You already possess the gate crystal for this telepoint.
COMMON_SENSE_SURVIVAL = 9500, -- It appears that you have arrived at a new survival guide provided by the Servicemen's Mutual Aid Network. Common sense dictates that you should now be able to teleport here from similar tomes throughout the world.
},
mob =
{
DRUMSKULL_ZOGDREGG_PH =
{
[17113380] = 17113381, -- 195.578 -0.556 -347.699
},
FINGERFILCHER_DRADZAD = 17113462,
COBRACLAW_BUCHZVOTCH = 17113464,
},
npc =
{
LOGGING =
{
17113901,
17113902,
17113903,
17113904,
17113905,
17113906,
},
},
}
return zones[dsp.zone.JUGNER_FOREST_S] | gpl-3.0 |
Wuzzy2/mobs_mc | pig.lua | 1 | 4724 | --License for code WTFPL and otherwise stated in readmes
-- intllib
local MP = minetest.get_modpath(minetest.get_current_modname())
local S, NS = dofile(MP.."/intllib.lua")
mobs:register_mob("mobs_mc:pig", {
type = "animal",
runaway = true,
hp_min = 10,
hp_max = 10,
collisionbox = {-0.45, -0.01, -0.45, 0.45, 0.865, 0.45},
visual = "mesh",
mesh = "mobs_mc_pig.b3d",
textures = {{
"blank.png", -- baby
"mobs_mc_pig.png", -- base
"blank.png", -- saddle
}},
visual_size = {x=2.5, y=2.5},
makes_footstep_sound = true,
walk_velocity = 1,
run_velocity = 3,
drops = {
{name = mobs_mc.items.porkchop_raw,
chance = 1,
min = 1,
max = 3,},
},
water_damage = 1,
lava_damage = 4,
light_damage = 0,
fear_height = 4,
sounds = {
random = "mobs_pig",
death = "mobs_pig_angry",
damage = "mobs_pig",
distance = 16,
},
animation = {
stand_speed = 40,
walk_speed = 40,
run_speed = 50,
stand_start = 0,
stand_end = 0,
walk_start = 0,
walk_end = 40,
run_start = 0,
run_end = 40,
},
follow = mobs_mc.follow.pig,
view_range = 5,
do_custom = function(self, dtime)
-- set needed values if not already present
if not self.v2 then
self.v2 = 0
self.max_speed_forward = 4
self.max_speed_reverse = 2
self.accel = 4
self.terrain_type = 3
self.driver_attach_at = {x = 0.0, y = 6.75, z = -1.5}
self.driver_eye_offset = {x = 0, y = 3, z = 0}
self.driver_scale = {x = 1/self.visual_size.x, y = 1/self.visual_size.y}
end
-- if driver present allow control of horse
if self.driver then
mobs.drive(self, "walk", "stand", false, dtime)
return false -- skip rest of mob functions
end
return true
end,
on_die = function(self, pos)
-- drop saddle when horse is killed while riding
-- also detach from horse properly
if self.driver then
mobs.detach(self.driver, {x = 1, y = 0, z = 1})
end
end,
on_rightclick = function(self, clicker)
if not clicker or not clicker:is_player() then
return
end
local wielditem = clicker:get_wielded_item()
-- Feed pig
if wielditem:get_name() ~= mobs_mc.items.carrot_on_a_stick then
if mobs:feed_tame(self, clicker, 1, true, true) then return end
end
if mobs:protect(self, clicker) then return end
if self.child then
return
end
-- Put saddle on pig
local item = clicker:get_wielded_item()
if item:get_name() == mobs_mc.items.saddle and self.saddle ~= "yes" then
self.base_texture = {
"blank.png", -- baby
"mobs_mc_pig.png", -- base
"mobs_mc_pig_saddle.png", -- saddle
}
self.object:set_properties({
textures = self.base_texture
})
self.saddle = "yes"
self.tamed = true
self.drops = {
{name = mobs_mc.items.porkchop_raw,
chance = 1,
min = 1,
max = 3,},
{name = mobs_mc.items.saddle,
chance = 1,
min = 1,
max = 1,},
}
if not minetest.settings:get_bool("creative_mode") then
local inv = clicker:get_inventory()
local stack = inv:get_stack("main", clicker:get_wield_index())
stack:take_item()
inv:set_stack("main", clicker:get_wield_index(), stack)
end
return
end
-- Mount or detach player
local name = clicker:get_player_name()
if self.driver and clicker == self.driver then
-- Detach if already attached
mobs.detach(clicker, {x=1, y=0, z=0})
return
elseif not self.driver and self.saddle == "yes" and wielditem:get_name() == mobs_mc.items.carrot_on_a_stick then
-- Ride pig if it has a saddle and player uses a carrot on a stick
mobs.attach(self, clicker)
if not minetest.settings:get_bool("creative_mode") then
local inv = self.driver:get_inventory()
-- 26 uses
if wielditem:get_wear() > 63000 then
-- Break carrot on a stick
local def = wielditem:get_definition()
if def.sounds and def.sounds.breaks then
minetest.sound_play(def.sounds.breaks, {pos = clicker:getpos(), max_hear_distance = 8, gain = 0.5})
end
wielditem = {name = mobs_mc.items.fishing_rod, count = 1}
else
wielditem:add_wear(2521)
end
inv:set_stack("main",self.driver:get_wield_index(), wielditem)
end
return
-- Capture pig
elseif not self.driver and clicker:get_wielded_item():get_name() ~= "" then
mobs:capture_mob(self, clicker, 0, 5, 60, false, nil)
end
end,
})
mobs:spawn_specific("mobs_mc:pig", mobs_mc.spawn.grassland, {"air"}, 9, minetest.LIGHT_MAX+1, 30, 15000, 30, mobs_mc.spawn_height.overworld_min, mobs_mc.spawn_height.overworld_max)
-- compatibility
mobs:alias_mob("mobs:pig", "mobs_mc:pig")
-- spawn eggs
mobs:register_egg("mobs_mc:pig", S("Pig"), "mobs_mc_spawn_icon_pig.png", 0)
if minetest.settings:get_bool("log_mods") then
minetest.log("action", "MC Pig loaded")
end
| gpl-3.0 |
Lsty/ygopro-scripts | c66518841.lua | 5 | 1372 | --プライドの咆哮
function c66518841.initial_effect(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetCategory(CATEGORY_ATKCHANGE)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_PRE_DAMAGE_CALCULATE)
e1:SetCondition(c66518841.condition)
e1:SetCost(c66518841.cost)
e1:SetOperation(c66518841.activate)
c:RegisterEffect(e1)
end
function c66518841.condition(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetAttacker()
if tc:IsControler(1-tp) then tc=Duel.GetAttackTarget() end
if not tc then return false end
local bc=tc:GetBattleTarget()
if tc and bc then
local dif=bc:GetAttack()-tc:GetAttack()
e:SetLabel(dif)
return dif>0
else return false end
end
function c66518841.cost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.CheckLPCost(tp,e:GetLabel()) end
Duel.PayLPCost(tp,e:GetLabel())
end
function c66518841.activate(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetAttacker()
if tc:IsControler(1-tp) then tc=Duel.GetAttackTarget() end
local bc=tc:GetBattleTarget()
local dif=bc:GetAttack()-tc:GetAttack()
if dif>0 and tc:IsRelateToBattle() and bc:IsRelateToBattle() and tc:IsFaceup() and bc:IsFaceup() then
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_UPDATE_ATTACK)
e1:SetReset(RESET_EVENT+0x1fe0000+RESET_PHASE+PHASE_DAMAGE_CAL)
e1:SetValue(dif+300)
tc:RegisterEffect(e1)
end
end
| gpl-2.0 |
MalRD/darkstar | scripts/zones/Temenos/bcnms/central_temenos_1st_floor.lua | 9 | 1338 | -----------------------------------
-- Area: Temenos
-- Name: Central Temenos 1st Floor
-----------------------------------
require("scripts/globals/limbus");
require("scripts/globals/battlefield")
require("scripts/globals/keyitems");
-- After registering the BCNM via bcnmRegister(bcnmid)
function onBattlefieldTick(battlefield, tick)
dsp.battlefield.onBattlefieldTick(battlefield, tick)
end
function onBattlefieldRegister(player,battlefield)
SetServerVariable("[C_Temenos_1st]UniqueID",os.time());
HideArmouryCrates(Central_Temenos_1st_Floor,TEMENOS);
HideTemenosDoor(Central_Temenos_1st_Floor);
end;
-- Physically entering the BCNM via bcnmEnter(bcnmid)
function onBattlefieldEnter(player,battlefield)
player:setCharVar("characterLimbusKey",GetServerVariable("[C_Temenos_1st]UniqueID"));
player:delKeyItem(dsp.ki.COSMOCLEANSE);
player:delKeyItem(dsp.ki.WHITE_CARD);
end;
-- Leaving by every mean possible, given by the LeaveCode
-- 3=Disconnected or warped out (if dyna is empty: launch 4 after 3)
-- 4=Finish he dynamis
function onBattlefieldLeave(player,battlefield,leavecode)
--print("leave code "..leavecode);
if leavecode == dsp.battlefield.leaveCode.LOST then
SetServerVariable("[C_Temenos_1st]UniqueID",0);
player:setPos(580,-1.5,4.452,192);
end
end; | gpl-3.0 |
Lsty/ygopro-scripts | c25716180.lua | 9 | 1042 | --ゼンマイニャンコ
function c25716180.initial_effect(c)
--to hand
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(25716180,0))
e1:SetCategory(CATEGORY_TOHAND)
e1:SetProperty(EFFECT_FLAG_CARD_TARGET+EFFECT_FLAG_NO_TURN_RESET)
e1:SetType(EFFECT_TYPE_IGNITION)
e1:SetRange(LOCATION_MZONE)
e1:SetCountLimit(1)
e1:SetTarget(c25716180.target)
e1:SetOperation(c25716180.operation)
c:RegisterEffect(e1)
end
function c25716180.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsControler(1-tp) and chkc:IsAbleToHand() end
if chk==0 then return Duel.IsExistingTarget(Card.IsAbleToHand,tp,0,LOCATION_MZONE,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_RTOHAND)
local g=Duel.SelectTarget(tp,Card.IsAbleToHand,tp,0,LOCATION_MZONE,1,1,nil)
Duel.SetOperationInfo(0,CATEGORY_TOHAND,g,1,0,0)
end
function c25716180.operation(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget()
if tc and tc:IsRelateToEffect(e) then
Duel.SendtoHand(tc,nil,REASON_EFFECT)
end
end
| gpl-2.0 |
Lsty/ygopro-scripts | c68661341.lua | 7 | 1759 | --一点買い
function c68661341.initial_effect(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetCost(c68661341.cost)
e1:SetTarget(c68661341.target)
e1:SetOperation(c68661341.activate)
c:RegisterEffect(e1)
end
function c68661341.cfilter(c)
return c:IsType(TYPE_MONSTER) or not c:IsAbleToRemoveAsCost()
end
function c68661341.cost(e,tp,eg,ep,ev,re,r,rp,chk)
local g=Duel.GetFieldGroup(tp,LOCATION_HAND,0)
g:RemoveCard(e:GetHandler())
if chk==0 then return g:GetCount()>=3 and not g:IsExists(c68661341.cfilter,1,nil) end
Duel.Remove(g,POS_FACEUP,REASON_COST)
end
function c68661341.filter(c)
return c:IsType(TYPE_MONSTER) and c:IsAbleToHand()
end
function c68661341.target(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(c68661341.filter,tp,LOCATION_DECK,0,1,nil) end
Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK)
end
function c68661341.activate(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
local g=Duel.SelectMatchingCard(tp,c68661341.filter,tp,LOCATION_DECK,0,1,1,nil)
if g:GetCount()>0 then
Duel.SendtoHand(g,nil,REASON_EFFECT)
Duel.ConfirmCards(1-tp,g)
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetType(EFFECT_TYPE_FIELD)
e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
e1:SetCode(EFFECT_CANNOT_SUMMON)
e1:SetReset(RESET_PHASE+PHASE_END)
e1:SetTargetRange(1,0)
e1:SetTarget(c68661341.sumlimit)
e1:SetLabel(g:GetFirst():GetCode())
Duel.RegisterEffect(e1,tp)
local e2=e1:Clone()
e2:SetCode(EFFECT_CANNOT_SPECIAL_SUMMON)
Duel.RegisterEffect(e2,tp)
end
end
function c68661341.sumlimit(e,c)
return c:GetCode()~=e:GetLabel()
end
| gpl-2.0 |
MalRD/darkstar | scripts/globals/abilities/pets/attachments/strobe.lua | 11 | 1471 | -----------------------------------
-- Attachment: Strobe
-- http://forum.square-enix.com/ffxi/threads/49065?p=565264#post565264
-- Values are currently PRIOR TO NOVEMBER 2015 UPDATE!
-----------------------------------
require("scripts/globals/automaton")
require("scripts/globals/status")
-----------------------------------
function onEquip(pet)
updateModPerformance(pet, dsp.mod.ENMITY, 'strobe_mod', 5)
pet:addListener("AUTOMATON_ATTACHMENT_CHECK", "ATTACHMENT_STROBE", function(automaton, target)
if automaton:getLocalVar("provoke") < VanadielTime() and (automaton:checkDistance(target) - target:getModelSize()) < 7 then
automaton:useMobAbility(1945)
else
return 0
end
end)
end
function onUnequip(pet)
updateModPerformance(pet, dsp.mod.ENMITY, 'strobe_mod', 0)
pet:removeListener("ATTACHMENT_STROBE")
end
function onManeuverGain(pet, maneuvers)
onUpdate(pet, maneuvers)
end
function onManeuverLose(pet, maneuvers)
onUpdate(pet, maneuvers - 1)
end
function onUpdate(pet, maneuvers)
if maneuvers == 0 then
updateModPerformance(pet, dsp.mod.ENMITY, 'strobe_mod', 5)
elseif maneuvers == 1 then
updateModPerformance(pet, dsp.mod.ENMITY, 'strobe_mod', 10)
elseif maneuvers == 2 then
updateModPerformance(pet, dsp.mod.ENMITY, 'strobe_mod', 15)
elseif maneuvers == 3 then
updateModPerformance(pet, dsp.mod.ENMITY, 'strobe_mod', 20)
end
end
| gpl-3.0 |
MalRD/darkstar | scripts/globals/items/frostreaper.lua | 12 | 1065 | -----------------------------------------
-- ID: 16784
-- Item: Frostreaper
-- Additional Effect: Ice Damage
-----------------------------------------
require("scripts/globals/status")
require("scripts/globals/magic")
require("scripts/globals/msg")
-----------------------------------
function onAdditionalEffect(player,target,damage)
local chance = 5
if (math.random(0,99) >= chance) then
return 0,0,0
else
local dmg = math.random(3,10)
local params = {}
params.bonusmab = 0
params.includemab = false
dmg = addBonusesAbility(player, dsp.magic.ele.ICE, target, dmg, params)
dmg = dmg * applyResistanceAddEffect(player,target,dsp.magic.ele.ICE,0)
dmg = adjustForTarget(target,dmg,dsp.magic.ele.ICE)
dmg = finalMagicNonSpellAdjustments(player,target,dsp.magic.ele.ICE,dmg)
local message = dsp.msg.basic.ADD_EFFECT_DMG
if (dmg < 0) then
message = dsp.msg.basic.ADD_EFFECT_HEAL
end
return dsp.subEffect.ICE_DAMAGE,message,dmg
end
end | gpl-3.0 |
Lsty/ygopro-scripts | c27062594.lua | 3 | 3096 | --運命の扉
function c27062594.initial_effect(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_ATTACK_ANNOUNCE)
e1:SetCondition(c27062594.condition)
e1:SetTarget(c27062594.target)
e1:SetOperation(c27062594.activate)
c:RegisterEffect(e1)
end
function c27062594.condition(e,tp,eg,ep,ev,re,r,rp)
return Duel.GetAttacker():IsControler(1-tp) and Duel.GetAttackTarget()==nil
end
function c27062594.target(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and Duel.IsPlayerCanSpecialSummonMonster(tp,27062594,0,0x21,0,0,1,RACE_FIEND,ATTRIBUTE_LIGHT) end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,e:GetHandler(),1,0,0)
end
function c27062594.activate(e,tp,eg,ep,ev,re,r,rp)
if not Duel.NegateAttack() then return end
Duel.BreakEffect()
if Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 then return end
local c=e:GetHandler()
if not c:IsRelateToEffect(e)
or not Duel.IsPlayerCanSpecialSummonMonster(tp,27062594,0,0x21,0,0,1,RACE_FIEND,ATTRIBUTE_LIGHT) then return end
c:AddTrapMonsterAttribute(TYPE_EFFECT,ATTRIBUTE_LIGHT,RACE_FIEND,1,0,0)
Duel.SpecialSummon(c,0,tp,tp,true,false,POS_FACEUP)
c:TrapMonsterBlock()
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(27062594,0))
e1:SetCategory(CATEGORY_DAMAGE)
e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
e1:SetRange(LOCATION_MZONE)
e1:SetCountLimit(1)
e1:SetCode(EVENT_PHASE+PHASE_STANDBY)
e1:SetCondition(c27062594.damcon)
e1:SetCost(c27062594.damcost)
e1:SetTarget(c27062594.damtg)
e1:SetOperation(c27062594.damop)
e1:SetReset(RESET_EVENT+0x1fe0000)
c:RegisterEffect(e1)
end
function c27062594.damcon(e,tp,eg,ep,ev,re,r,rp)
return Duel.GetTurnPlayer()==tp
end
function c27062594.cfilter(c)
return c:IsSetCard(0x7f) and c:IsAbleToRemoveAsCost()
end
function c27062594.damcost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(c27062594.cfilter,tp,LOCATION_GRAVE,0,1,nil) end
local g=Duel.GetMatchingGroup(c27062594.cfilter,tp,LOCATION_GRAVE,0,nil)
local rg=Group.CreateGroup()
repeat
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_REMOVE)
local sg=g:Select(tp,1,1,nil)
g:Remove(Card.IsCode,nil,sg:GetFirst():GetCode())
rg:Merge(sg)
until g:GetCount()==0 or not Duel.SelectYesNo(tp,aux.Stringid(27062594,1))
local ct=Duel.Remove(rg,POS_FACEUP,REASON_COST)
e:SetLabel(ct)
end
function c27062594.damtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return true end
Duel.SetTargetPlayer(1-tp)
Duel.SetTargetParam(e:GetLabel()*500)
Duel.SetOperationInfo(0,CATEGORY_DAMAGE,nil,0,1-tp,e:GetLabel()*500)
end
function c27062594.damop(e,tp,eg,ep,ev,re,r,rp)
local p,d=Duel.GetChainInfo(0,CHAININFO_TARGET_PLAYER,CHAININFO_TARGET_PARAM)
local val=Duel.Damage(p,d,REASON_EFFECT)
local c=e:GetHandler()
if c:IsFaceup() and c:IsRelateToEffect(e) then
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_UPDATE_ATTACK)
e1:SetValue(val)
e1:SetReset(RESET_EVENT+0x1ff0000)
c:RegisterEffect(e1)
end
end
| gpl-2.0 |
Lsty/ygopro-scripts | c84877802.lua | 3 | 1872 | --最強の盾
function c84877802.initial_effect(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetCategory(CATEGORY_EQUIP)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
e1:SetTarget(c84877802.target)
e1:SetOperation(c84877802.operation)
c:RegisterEffect(e1)
--atk/def
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_EQUIP)
e2:SetCode(EFFECT_UPDATE_ATTACK)
e2:SetValue(c84877802.atkval)
c:RegisterEffect(e2)
local e3=Effect.CreateEffect(c)
e3:SetType(EFFECT_TYPE_EQUIP)
e3:SetCode(EFFECT_UPDATE_DEFENCE)
e3:SetValue(c84877802.defval)
c:RegisterEffect(e3)
--Equip limit
local e4=Effect.CreateEffect(c)
e4:SetType(EFFECT_TYPE_SINGLE)
e4:SetCode(EFFECT_EQUIP_LIMIT)
e4:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
e4:SetValue(c84877802.equiplimit)
c:RegisterEffect(e4)
end
function c84877802.equiplimit(e,c)
return c:IsRace(RACE_WARRIOR)
end
function c84877802.filter(c)
return c:IsFaceup() and c:IsRace(RACE_WARRIOR)
end
function c84877802.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsLocation(LOCATION_MZONE) and c84877802.filter(chkc) end
if chk==0 then return Duel.IsExistingTarget(c84877802.filter,tp,LOCATION_MZONE,LOCATION_MZONE,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_EQUIP)
Duel.SelectTarget(tp,c84877802.filter,tp,LOCATION_MZONE,LOCATION_MZONE,1,1,nil)
Duel.SetOperationInfo(0,CATEGORY_EQUIP,e:GetHandler(),1,0,0)
end
function c84877802.operation(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget()
if e:GetHandler():IsRelateToEffect(e) and tc:IsRelateToEffect(e) and tc:IsFaceup() then
Duel.Equip(tp,e:GetHandler(),tc)
end
end
function c84877802.atkval(e,c)
if c:IsDefencePos() then return 0 else return c:GetBaseDefence() end
end
function c84877802.defval(e,c)
if c:IsAttackPos() then return 0 else return c:GetBaseAttack() end
end
| gpl-2.0 |
MalRD/darkstar | scripts/globals/items/plate_of_sole_sushi_+1.lua | 11 | 1437 | -----------------------------------------
-- ID: 5163
-- Item: plate_of_sole_sushi_+1
-- Food Effect: 60Min, All Races
-----------------------------------------
-- Health 20
-- Strength 5
-- Dexterity 6
-- Accuracy % 16
-- Ranged ACC % 16
-- Sleep Resist 2
-----------------------------------------
require("scripts/globals/status")
require("scripts/globals/msg")
-----------------------------------------
function onItemCheck(target)
local result = 0
if target:hasStatusEffect(dsp.effect.FOOD) or target:hasStatusEffect(dsp.effect.FIELD_SUPPORT_FOOD) then
result = dsp.msg.basic.IS_FULL
end
return result
end
function onItemUse(target)
target:addStatusEffect(dsp.effect.FOOD,0,0,3600,5163)
end
function onEffectGain(target, effect)
target:addMod(dsp.mod.HP, 20)
target:addMod(dsp.mod.STR, 5)
target:addMod(dsp.mod.DEX, 6)
target:addMod(dsp.mod.FOOD_ACCP, 16)
target:addMod(dsp.mod.FOOD_ACC_CAP, 76)
target:addMod(dsp.mod.FOOD_RACCP, 16)
target:addMod(dsp.mod.FOOD_RACC_CAP, 76)
target:addMod(dsp.mod.SLEEPRES, 2)
end
function onEffectLose(target, effect)
target:delMod(dsp.mod.HP, 20)
target:delMod(dsp.mod.STR, 5)
target:delMod(dsp.mod.DEX, 6)
target:delMod(dsp.mod.FOOD_ACCP, 16)
target:delMod(dsp.mod.FOOD_ACC_CAP, 76)
target:delMod(dsp.mod.FOOD_RACCP, 16)
target:delMod(dsp.mod.FOOD_RACC_CAP, 76)
target:delMod(dsp.mod.SLEEPRES, 2)
end
| gpl-3.0 |
Lsty/ygopro-scripts | c97232518.lua | 3 | 1309 | --深淵のスタングレイ
function c97232518.initial_effect(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetTarget(c97232518.target)
e1:SetOperation(c97232518.activate)
c:RegisterEffect(e1)
end
function c97232518.target(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and Duel.IsPlayerCanSpecialSummonMonster(tp,97232518,0,0x21,1900,0,5,RACE_THUNDER,ATTRIBUTE_LIGHT) end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,e:GetHandler(),1,0,0)
end
function c97232518.activate(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if not c:IsRelateToEffect(e) then return end
if Duel.GetLocationCount(tp,LOCATION_MZONE)<=0
or not Duel.IsPlayerCanSpecialSummonMonster(tp,97232518,0,0x21,1900,0,5,RACE_THUNDER,ATTRIBUTE_LIGHT) then return end
c:AddTrapMonsterAttribute(TYPE_EFFECT,ATTRIBUTE_LIGHT,RACE_THUNDER,5,1900,0)
Duel.SpecialSummon(c,0,tp,tp,true,false,POS_FACEUP)
c:TrapMonsterBlock()
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetProperty(EFFECT_FLAG_SINGLE_RANGE)
e1:SetCode(EFFECT_INDESTRUCTABLE_BATTLE)
e1:SetRange(LOCATION_MZONE)
e1:SetValue(1)
e1:SetReset(RESET_EVENT+0x1fe0000)
c:RegisterEffect(e1)
end
| gpl-2.0 |
peterkohaut/scummvm | devtools/create_ultima/files/ultima6/scripts/se/lang/en/game.lua | 19 | 3136 | return {
PASS="Pass!\n",
YOU_SEE="you see %s",
NOTHING="nothing!\n",
SEARCHING_HERE_YOU_FIND="Searching here, you find %s",
SEARCHING_HERE_YOU_FIND_NOTHING="Searching here, you find nothing.\n",
SEARCH_NEXT_OBJ=", %s",
SEARCH_LAST_OBJ=" and %s",
OUT_OF_RANGE="Out of Range!\n",
BLAH="Blah",
CARRY_TOO_MUCH="You are carrying too much already.\n",
GOT_CORN="You got some corn from the plant.\n",
USE_CLAY="You shaped a small, soft pot from the clay.\n",
USE_FISHING_POLE_NO_WATER="You need to stand next to deep water.\n",
USE_FISHING_POLE_FAIL="You didn't get a fish.\n",
USE_FISHING_POLE_SUCCESS="You caught a fish!\n",
USE_DIGGING_STICK_NO_WATER="There is nothing to dig!\n",
USE_DIGGING_STICK="You get some clay.\n",
USE_YUCCA_PLANT="You got some flax from the yucca plant.\n",
USE_TREE="You pulled a branch from the tree.\n",
IMG1_TXT1_END="Members of all the tribes come for the feast... the largest and most important feast ever held in the Valley of Eodon.",
IMG1_TXT2_END="Kurak sits beside Yolaru, Pindiro beside Barako, Haakur beside Sakkhra, and peace is sworn between the tribes.",
IMG1_TXT3_END="You know this peace isn't for you. Soon enough, you will hear the call to action again. But tonight, there is time for music and dance, friendship and love.",
IMG2_TXT1_END="At dawn, your past catches up with you... and your future beckons. A vision of Lord British appears before you.",
IMG2_TXT2_END="\"You have done well,\" he says. \"But now I must take you where you are needed. For the sake of the friends you leave behind, I am sorry. Prepare yourself.\"",
IMG3_TXT1_END="You say farewell to Aiela. \"Aiela does not know your world. Take her there,\" she pleads. \"Teach her of your world.",
IMG3_TXT2_END="You shake your head. \"My world would strangle you. You must stay. My heart remains with you. But my duty is elsewhere... with him.\"",
IMG3_TXT3_END="Tears roll down her cheeks. \"Abandon duty, and you will not be warrior Aiela loves. Choose duty, and you must leave. Either way, Aiela loses all... Farewell.\"",
IMG4_TXT1_END="You say farewell to Tristia. \"I must go with Lord British,\" you say. \"My duty lies with him, though it breaks my heart.\"",
IMG4_TXT2_END="Tristia laughs sweetly. \"Tristia does not mind,\" she says. \"Tristia has found another loves: handsome Botorok. Botorok is so much better than you. Go with your chief. Go.\"",
IMG5_TXT1_END="You are joined by Spector's former assistant, Fritz, who came out of hiding to fight the Myrmidex, and bears their scars.",
IMG5_TXT2_END="The moongate appears, summoned by the shade of Lord British. Jimmy, Spector and Fritz gather their belongs...",
IMG5_TXT3_END="But Rafkin does not. \"I'm staying, my friend,\" he says, \"Someone must. I will stay here... and hope other scientists come. Farewell.\"",
IMG5_TXT4_END="Saddened, you follow your friends and allies into the moongate, leaving the Valley of Eodon. Perhaps someday you will return to those you have left behind.",
IMG2_TXT3_END="CONGRATULATIONS. You have completed THE SAVAGE EMPIRE in XXTIMESTRXX. Communicate your success to Lord British at Origin!",
}
| gpl-3.0 |
Mijyuoon/starfall | lua/moonscript/errors.lua | 1 | 2937 | local util = loadmodule("moonscript.util")
local concat, insert
do
local _obj_0 = table
concat, insert = _obj_0.concat, _obj_0.insert
end
local split, pos_to_line
split, pos_to_line = util.split, util.pos_to_line
local user_error
user_error = function(...)
return error({
"user-error",
...
})
end
local lookup_line
lookup_line = function(fname, pos, cache)
if not cache[fname] then
do
local _with_0 = assert(io.open(fname))
cache[fname] = _with_0:read("*a")
_with_0:close()
end
end
return pos_to_line(cache[fname], pos)
end
local reverse_line_number
reverse_line_number = function(fname, line_table, line_num, cache)
for i = line_num, 0, -1 do
if line_table[i] then
return lookup_line(fname, line_table[i], cache)
end
end
return "unknown"
end
local truncate_traceback
truncate_traceback = function(traceback, chunk_func)
if chunk_func == nil then
chunk_func = "moonscript_chunk"
end
traceback = split(traceback, "\n")
local stop = #traceback
while stop > 1 do
if traceback[stop]:match(chunk_func) then
break
end
stop = stop - 1
end
do
local _accum_0 = { }
local _len_0 = 1
local _max_0 = stop
for _index_0 = 1, _max_0 < 0 and #traceback + _max_0 or _max_0 do
local t = traceback[_index_0]
_accum_0[_len_0] = t
_len_0 = _len_0 + 1
end
traceback = _accum_0
end
local rep = "function '" .. chunk_func .. "'"
traceback[#traceback] = traceback[#traceback]:gsub(rep, "main chunk")
return concat(traceback, "\n")
end
local rewrite_traceback
rewrite_traceback = function(text, err)
local data = loadmodule("moonscript.data")
local V, S, Ct, C
do
local _obj_0 = lpeg
V, S, Ct, C = _obj_0.V, _obj_0.S, _obj_0.Ct, _obj_0.C
end
local header_text = "stack traceback:"
local Header, Line = V("Header"), V("Line")
local Break = lpeg.S("\n")
local g = lpeg.P({
Header,
Header = header_text * Break * Ct(Line ^ 1),
Line = "\t" * C((1 - Break) ^ 0) * (Break + -1)
})
local cache = { }
local rewrite_single
rewrite_single = function(trace)
local fname, line, msg = trace:match('^(.-):(%d+): (.*)$')
local tbl = data.line_tables["@" .. tostring(fname)]
if fname and tbl then
return concat({
fname,
":",
reverse_line_number(fname, tbl, line, cache),
": ",
"(",
line,
") ",
msg
})
else
return trace
end
end
err = rewrite_single(err)
local match = g:match(text)
if not (match) then
return nil
end
for i, trace in ipairs(match) do
match[i] = rewrite_single(trace)
end
return concat({
"moon: " .. err,
header_text,
"\t" .. concat(match, "\n\t")
}, "\n")
end
return {
rewrite_traceback = rewrite_traceback,
truncate_traceback = truncate_traceback,
user_error = user_error,
reverse_line_number = reverse_line_number
}
| bsd-3-clause |
Lsty/ygopro-scripts | c85520851.lua | 3 | 1318 | --超伝導恐獣
function c85520851.initial_effect(c)
--damage
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(85520851,0))
e1:SetCategory(CATEGORY_DAMAGE)
e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
e1:SetType(EFFECT_TYPE_IGNITION)
e1:SetCountLimit(1)
e1:SetRange(LOCATION_MZONE)
e1:SetCost(c85520851.cost)
e1:SetTarget(c85520851.target)
e1:SetOperation(c85520851.operation)
c:RegisterEffect(e1)
end
function c85520851.cost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return e:GetHandler():GetAttackAnnouncedCount()==0 and Duel.CheckReleaseGroup(tp,nil,1,nil) end
local sg=Duel.SelectReleaseGroup(tp,nil,1,1,nil)
Duel.Release(sg,REASON_COST)
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_OATH)
e1:SetCode(EFFECT_CANNOT_ATTACK_ANNOUNCE)
e1:SetReset(RESET_EVENT+0x1fe0000+RESET_PHASE+RESET_END)
e:GetHandler():RegisterEffect(e1)
end
function c85520851.target(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return true end
Duel.SetTargetPlayer(1-tp)
Duel.SetTargetParam(1000)
Duel.SetOperationInfo(0,CATEGORY_DAMAGE,nil,0,1-tp,1000)
end
function c85520851.operation(e,tp,eg,ep,ev,re,r,rp)
local p,d=Duel.GetChainInfo(0,CHAININFO_TARGET_PLAYER,CHAININFO_TARGET_PARAM)
Duel.Damage(p,d,REASON_EFFECT)
end
| gpl-2.0 |
Lsty/ygopro-scripts | c10117149.lua | 3 | 3648 | --ブンボーグ005
function c10117149.initial_effect(c)
--pendulum summon
aux.AddPendulumProcedure(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
c:RegisterEffect(e1)
--splimit
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_FIELD)
e2:SetRange(LOCATION_PZONE)
e2:SetCode(EFFECT_CANNOT_SPECIAL_SUMMON)
e2:SetProperty(EFFECT_FLAG_PLAYER_TARGET+EFFECT_FLAG_CANNOT_DISABLE)
e2:SetTargetRange(1,0)
e2:SetCondition(aux.nfbdncon)
e2:SetTarget(c10117149.splimit)
c:RegisterEffect(e2)
--destroy
local e3=Effect.CreateEffect(c)
e3:SetCategory(CATEGORY_DESTROY)
e3:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e3:SetCode(EVENT_SUMMON_SUCCESS)
e3:SetProperty(EFFECT_FLAG_CARD_TARGET+EFFECT_FLAG_DAMAGE_STEP+EFFECT_FLAG_DELAY)
e3:SetTarget(c10117149.destg)
e3:SetOperation(c10117149.desop)
c:RegisterEffect(e3)
local e4=e3:Clone()
e4:SetCode(EVENT_SPSUMMON_SUCCESS)
c:RegisterEffect(e4)
--atk up
local e5=Effect.CreateEffect(c)
e5:SetType(EFFECT_TYPE_SINGLE)
e5:SetCode(EFFECT_UPDATE_ATTACK)
e5:SetProperty(EFFECT_FLAG_SINGLE_RANGE)
e5:SetRange(LOCATION_MZONE)
e5:SetValue(c10117149.atkval)
c:RegisterEffect(e5)
--spsummon
local e6=Effect.CreateEffect(c)
e6:SetCategory(CATEGORY_SPECIAL_SUMMON)
e6:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e6:SetCode(EVENT_DESTROYED)
e6:SetProperty(EFFECT_FLAG_CARD_TARGET+EFFECT_FLAG_DAMAGE_STEP+EFFECT_FLAG_DELAY)
e6:SetCountLimit(1,10117149)
e6:SetCondition(c10117149.spcon)
e6:SetTarget(c10117149.sptg)
e6:SetOperation(c10117149.spop)
c:RegisterEffect(e6)
end
function c10117149.splimit(e,c,tp,sumtp,sumpos)
return not c:IsSetCard(0xab) and bit.band(sumtp,SUMMON_TYPE_PENDULUM)==SUMMON_TYPE_PENDULUM
end
function c10117149.desfilter(c)
return c:IsType(TYPE_SPELL+TYPE_TRAP) and c:IsDestructable()
end
function c10117149.destg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsOnField() and c10117149.desfilter(chkc) end
if chk==0 then return Duel.IsExistingTarget(c10117149.desfilter,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESTROY)
local g=Duel.SelectTarget(tp,c10117149.desfilter,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,1,1,nil)
Duel.SetOperationInfo(0,CATEGORY_DESTROY,g,1,0,0)
end
function c10117149.desop(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget()
if tc:IsRelateToEffect(e) then
Duel.Destroy(tc,REASON_EFFECT)
end
end
function c10117149.cfilter(c)
return c:IsFaceup() and c:IsSetCard(0xab)
end
function c10117149.atkval(e,c)
return Duel.GetMatchingGroupCount(c10117149.cfilter,c:GetControler(),LOCATION_EXTRA,0,nil)*500
end
function c10117149.spcon(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
return c:IsPreviousLocation(LOCATION_SZONE) and (c:GetPreviousSequence()==6 or c:GetPreviousSequence()==7)
end
function c10117149.spfilter(c,e,tp)
return c:IsSetCard(0xab) and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
end
function c10117149.sptg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsLocation(LOCATION_GRAVE) and chkc:IsControler(tp) and c10117149.spfilter(chkc,e,tp) end
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and Duel.IsExistingTarget(c10117149.spfilter,tp,LOCATION_GRAVE,0,1,nil,e,tp) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local g=Duel.SelectTarget(tp,c10117149.spfilter,tp,LOCATION_GRAVE,0,1,1,nil,e,tp)
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,g,1,0,0)
end
function c10117149.spop(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget()
if tc:IsRelateToEffect(e) then
Duel.SpecialSummon(tc,0,tp,tp,false,false,POS_FACEUP)
end
end
| gpl-2.0 |
kianooshnoori/teleexitbot | bot/seedbot.lua | 1 | 10265 | package.path = package.path .. ';.luarocks/share/lua/5.2/?.lua'
..';.luarocks/share/lua/5.2/?/init.lua'
package.cpath = package.cpath .. ';.luarocks/lib/lua/5.2/?.so'
require("./bot/utils")
VERSION = '2'
-- This function is called when tg receive a msg
function on_msg_receive (msg)
if not started then
return
end
local receiver = get_receiver(msg)
print (receiver)
--vardump(msg)
msg = pre_process_service_msg(msg)
if msg_valid(msg) then
msg = pre_process_msg(msg)
if msg then
match_plugins(msg)
if redis:get("bot:markread") then
if redis:get("bot:markread") == "on" then
mark_read(receiver, ok_cb, false)
end
end
end
end
end
function ok_cb(extra, success, result)
end
function on_binlog_replay_end()
started = true
postpone (cron_plugins, false, 60*5.0)
_config = load_config()
-- load plugins
plugins = {}
load_plugins()
end
function msg_valid(msg)
-- Don't process outgoing messages
if msg.out then
print('\27[36mNot valid: msg from us\27[39m')
return false
end
-- Before bot was started
if msg.date < now then
print('\27[36mNot valid: old msg\27[39m')
return false
end
if msg.unread == 0 then
print('\27[36mNot valid: readed\27[39m')
return false
end
if not msg.to.id then
print('\27[36mNot valid: To id not provided\27[39m')
return false
end
if not msg.from.id then
print('\27[36mNot valid: From id not provided\27[39m')
return false
end
if msg.from.id == our_id then
print('\27[36mNot valid: Msg from our id\27[39m')
return false
end
if msg.to.type == 'encr_chat' then
print('\27[36mNot valid: Encrypted chat\27[39m')
return false
end
if msg.from.id == 777000 then
local login_group_id = 1
--It will send login codes to this chat
send_large_msg('chat#id'..login_group_id, msg.text)
end
return true
end
--
function pre_process_service_msg(msg)
if msg.service then
local action = msg.action or {type=""}
-- Double ! to discriminate of normal actions
msg.text = "!!tgservice " .. action.type
-- wipe the data to allow the bot to read service messages
if msg.out then
msg.out = false
end
if msg.from.id == our_id then
msg.from.id = 0
end
end
return msg
end
-- Apply plugin.pre_process function
function pre_process_msg(msg)
for name,plugin in pairs(plugins) do
if plugin.pre_process and msg then
print('Preprocess', name)
msg = plugin.pre_process(msg)
end
end
return msg
end
-- Go over enabled plugins patterns.
function match_plugins(msg)
for name, plugin in pairs(plugins) do
match_plugin(plugin, name, msg)
end
end
-- Check if plugin is on _config.disabled_plugin_on_chat table
local function is_plugin_disabled_on_chat(plugin_name, receiver)
local disabled_chats = _config.disabled_plugin_on_chat
-- Table exists and chat has disabled plugins
if disabled_chats and disabled_chats[receiver] then
-- Checks if plugin is disabled on this chat
for disabled_plugin,disabled in pairs(disabled_chats[receiver]) do
if disabled_plugin == plugin_name and disabled then
local warning = 'Plugin '..disabled_plugin..' is disabled on this chat'
print(warning)
send_msg(receiver, warning, ok_cb, false)
return true
end
end
end
return false
end
function match_plugin(plugin, plugin_name, msg)
local receiver = get_receiver(msg)
-- Go over patterns. If one matches it's enough.
for k, pattern in pairs(plugin.patterns) do
local matches = match_pattern(pattern, msg.text)
if matches then
print("msg matches: ", pattern)
if is_plugin_disabled_on_chat(plugin_name, receiver) then
return nil
end
-- Function exists
if plugin.run then
-- If plugin is for privileged users only
if not warns_user_not_allowed(plugin, msg) then
local result = plugin.run(msg, matches)
if result then
send_large_msg(receiver, result)
end
end
end
-- One patterns matches
return
end
end
end
-- DEPRECATED, use send_large_msg(destination, text)
function _send_msg(destination, text)
send_large_msg(destination, text)
end
-- Save the content of _config to config.lua
function save_config( )
serialize_to_file(_config, './data/config.lua')
print ('saved config into ./data/config.lua')
end
-- Returns the config from config.lua file.
-- If file doesn't exist, create it.
function load_config( )
local f = io.open('./data/config.lua', "r")
-- If config.lua doesn't exist
if not f then
print ("Created new config file: data/config.lua")
create_config()
else
f:close()
end
local config = loadfile ("./data/config.lua")()
for v,user in pairs(config.sudo_users) do
print("Allowed user: " .. user)
end
return config
end
-- Create a basic config.json file and saves it.
function create_config( )
-- A simple config with basic plugins and ourselves as privileged user
config = {
enabled_plugins = {
"onservice",
"inrealm",
"ingroup",
"inpm",
"banhammer",
"stats",
"anti_spam",
"owners",
"arabic_lock",
"set",
"get",
"broadcast",
"download_media",
"invite",
"all",
"leave_ban",
"admin"
},
sudo_users = {211140992},--Sudo users
disabled_channels = {},
moderation = {data = 'data/moderation.json'},
about_text = [[Teleseed v2 - Open Source
An advance Administration bot based on yagop/telegram-bot
https://github.com/SEEDTEAM/TeleSeed
Our team!
Alphonse (@Iwals)
I M /-\ N (@Imandaneshi)
Siyanew (@Siyanew)
Rondoozle (@Potus)
Seyedan (@Seyedan25)
Special thanks to:
Juan Potato
Siyanew
Topkecleon
Vamptacus
Our channels:
English: @TeleSeedCH
Persian: @IranSeed
]],
help_text_realm = [[
Realm Commands:
!creategroup [name]
Create a group
!createrealm [name]
Create a realm
!setname [name]
Set realm name
!setabout [group_id] [text]
Set a group's about text
!setrules [grupo_id] [text]
Set a group's rules
!lock [grupo_id] [setting]
Lock a group's setting
!unlock [grupo_id] [setting]
Unock a group's setting
!wholist
Get a list of members in group/realm
!who
Get a file of members in group/realm
!type
Get group type
!kill chat [grupo_id]
Kick all memebers and delete group
!kill realm [realm_id]
Kick all members and delete realm
!addadmin [id|username]
Promote an admin by id OR username *Sudo only
!removeadmin [id|username]
Demote an admin by id OR username *Sudo only
!list groups
Get a list of all groups
!list realms
Get a list of all realms
!log
Get a logfile of current group or realm
!broadcast [text]
!broadcast Hello !
Send text to all groups
» Only sudo users can run this command
!bc [group_id] [text]
!bc 123456789 Hello !
This command will send text to [group_id]
» U can use both "/" and "!"
» Only mods, owner and admin can add bots in group
» Only moderators and owner can use kick,ban,unban,newlink,link,setphoto,setname,lock,unlock,set rules,set about and settings commands
» Only owner can use res,setowner,promote,demote and log commands
]],
help_text = [[
Commands list :
!kick [username|id]
You can also do it by reply
!ban [ username|id]
You can also do it by reply
!unban [id]
You can also do it by reply
!who
Members list
!modlist
Moderators list
!promote [username]
Promote someone
!demote [username]
Demote someone
!kickme
Will kick user
!about
Group description
!setphoto
Set and locks group photo
!setname [name]
Set group name
!rules
Group rules
!id
Return group id or user id
!help
Get commands list
!lock [member|name|bots|leave]
Locks [member|name|bots|leaveing]
!unlock [member|name|bots|leave]
Unlocks [member|name|bots|leaving]
!set rules [text]
Set [text] as rules
!set about [text]
Set [text] as about
!settings
Returns group settings
!newlink
Create/revoke your group link
!link
Returns group link
!owner
Returns group owner id
!setowner [id]
Will set id as owner
!setflood [value]
Set [value] as flood sensitivity
!stats
Simple message statistics
!save [value] [text]
Save [text] as [value]
!get [value]
Returns text of [value]
!clean [modlist|rules|about]
Will clear [modlist|rules|about] and set it to nil
!res [username]
Returns user id
!log
Will return group logs
!banlist
Will return group ban list
» U can use both "/" and "!"
» Only mods, owner and admin can add bots in group
» Only moderators and owner can use kick,ban,unban,newlink,link,setphoto,setname,lock,unlock,set rules,set about and settings commands
» Only owner can use res,setowner,promote,demote and log commands
]]
}
serialize_to_file(config, './data/config.lua')
print('saved config into ./data/config.lua')
end
function on_our_id (id)
our_id = id
end
function on_user_update (user, what)
--vardump (user)
end
function on_chat_update (chat, what)
end
function on_secret_chat_update (schat, what)
--vardump (schat)
end
function on_get_difference_end ()
end
-- Enable plugins in config.json
function load_plugins()
for k, v in pairs(_config.enabled_plugins) do
print("Loading plugin", v)
local ok, err = pcall(function()
local t = loadfile("plugins/"..v..'.lua')()
plugins[v] = t
end)
if not ok then
print('\27[31mError loading plugin '..v..'\27[39m')
print(tostring(io.popen("lua plugins/"..v..".lua"):read('*all')))
print('\27[31m'..err..'\27[39m')
end
end
end
-- custom add
function load_data(filename)
local f = io.open(filename)
if not f then
return {}
end
local s = f:read('*all')
f:close()
local data = JSON.decode(s)
return data
end
function save_data(filename, data)
local s = JSON.encode(data)
local f = io.open(filename, 'w')
f:write(s)
f:close()
end
-- Call and postpone execution for cron plugins
function cron_plugins()
for name, plugin in pairs(plugins) do
-- Only plugins with cron function
if plugin.cron ~= nil then
plugin.cron()
end
end
-- Called again in 2 mins
postpone (cron_plugins, false, 120)
end
-- Start and load values
our_id = 0
now = os.time()
math.randomseed(now)
started = false
| gpl-2.0 |
pevzi/Simple-Tiled-Implementation | init.lua | 9 | 1323 | --- Simple and fast Tiled map loader and renderer.
-- @module sti
-- @author Landon Manning
-- @copyright 2015
-- @license MIT/X11
local STI = {
_LICENSE = "MIT/X11",
_URL = "https://github.com/karai17/Simple-Tiled-Implementation",
_VERSION = "0.14.1.12",
_DESCRIPTION = "Simple Tiled Implementation is a Tiled Map Editor library designed for the *awesome* LÖVE framework.",
cache = {}
}
local path = (...):gsub('%.init$', '') .. "."
local Map = require(path .. "map")
--- Instance a new map.
-- @param path Path to the map file.
-- @param plugins A list of plugins to load.
-- @param ox Offset of map on the X axis (in pixels)
-- @param oy Offset of map on the Y axis (in pixels)
-- @return table The loaded Map.
function STI.new(map, plugins, ox, oy)
-- Check for valid map type
local ext = map:sub(-4, -1)
assert(ext == ".lua", string.format(
"Invalid file type: %s. File must be of type: lua.",
ext
))
-- Get path to map
local path = map:reverse():find("[/\\]") or ""
if path ~= "" then
path = map:sub(1, 1 + (#map - path))
end
-- Load map
map = love.filesystem.load(map)
setfenv(map, {})
map = setmetatable(map(), {__index = Map})
map:init(STI, path, plugins, ox, oy)
return map
end
--- Flush image cache.
function STI:flush()
self.cache = {}
end
return STI
| mit |
rotmanmi/nn | Jacobian.lua | 33 | 13475 | nn.Jacobian = {}
function nn.Jacobian.backward(module, input, param, dparam)
local doparam = 0
if param then
doparam = 1
end
param = param or input
-- output deriv
module:forward(input)
local dout = module.output.new():resizeAs(module.output)
-- 1D view
local sdout = module.output.new(dout:storage(),1,dout:nElement())
-- jacobian matrix to calculate
local jacobian = torch.Tensor(param:nElement(),dout:nElement()):zero()
for i=1,sdout:nElement() do
dout:zero()
sdout[i] = 1
module:zeroGradParameters()
local din = module:updateGradInput(input, dout)
module:accGradParameters(input, dout)
if doparam == 1 then
jacobian:select(2,i):copy(dparam)
else
jacobian:select(2,i):copy(din)
end
end
return jacobian
end
function nn.Jacobian.backwardUpdate(module, input, param)
-- output deriv
module:forward(input)
local dout = module.output.new():resizeAs(module.output)
-- 1D view
local sdout = module.output.new(dout:storage(),1,dout:nElement())
-- jacobian matrix to calculate
local jacobian = torch.Tensor(param:nElement(),dout:nElement()):zero()
-- original param
local params = module:parameters()
local origparams = {}
for j=1,#params do
table.insert(origparams, params[j]:clone())
end
for i=1,sdout:nElement() do
for j=1,#params do
params[j]:copy(origparams[j])
end
dout:zero()
sdout[i] = 1
module:updateGradInput(input, dout)
module:accUpdateGradParameters(input, dout, 1)
jacobian:select(2,i):copy(param)
end
for j=1,#params do
params[j]:copy(origparams[j])
end
return jacobian
end
function nn.Jacobian.forward(module, input, param, perturbation)
param = param or input
-- perturbation amount
perturbation = perturbation or 1e-6
-- 1D view of input
--local tst = param:storage()
local sin = param.new(param):resize(param:nElement())--param.new(tst,1,tst:size())
-- jacobian matrix to calculate
local jacobian = torch.Tensor():resize(param:nElement(),module:forward(input):nElement())
local outa = torch.Tensor(jacobian:size(2))
local outb = torch.Tensor(jacobian:size(2))
for i=1,sin:nElement() do
local orig = sin[i]
sin[i] = orig - perturbation
outa:copy(module:forward(input))
sin[i] = orig + perturbation
outb:copy(module:forward(input))
sin[i] = orig
outb:add(-1,outa):div(2*perturbation)
jacobian:select(1,i):copy(outb)
end
return jacobian
end
function nn.Jacobian.backwardDiagHessian(module, input, diagHessianParamName)
-- Compute the second derivatives (diagonal Hessian elements)
-- by backpropagation (using the code from hessian.lua).
--
-- This function computes the diagonal Hessian elements of the following function:
--
-- F(x_1, x_2, ..., x_n) = y_1^2/2 + y_2^2/2 + ... + y_m^2/2,
--
-- where
-- x_1, ..., x_n are the input values and parameters of the given module,
-- y_1, ..., y_m are the output values of the given module.
--
-- All x_i and y_i values are scalars here. In other words,
-- x_1, ..., x_n denote the scalar elements of the module input tensor,
-- the scalar elements of module.weight,
-- and the scalar elements of module.bias;
-- y_1, ..., y_m are the scalar elements of the module output tensor.
--
-- The diagonal Hessian elements of F are computed with respect to
-- the module input values and parameters (x_1, .., x_n).
--
-- The function F is chosen for its convenient properties:
--
-- dF / dy_i = y_i,
-- d^2F / dy_i^2 = 1.
--
-- In other words, the diagonal Hessian elements of F with respect
-- to the module OUTPUT values (y_1, ... y_m) are equal to 1.
--
-- Because of that, computing the diagonal Hessian elements of F
-- with respect to the module INPUT values and PARAMETERS (x_1, ..., x_n)
-- can be done by calling updateDiagHessianInput() and accDiagHessianParameters()
-- using a tensor of ones as diagHessianOutput.
module:forward(input)
local diagHessianOutput = module.output.new():resizeAs(module.output):fill(1)
module.diagHessianWeight:zero()
module.diagHessianBias:zero()
module:updateDiagHessianInput(input, diagHessianOutput)
module:accDiagHessianParameters(input, diagHessianOutput)
return module[diagHessianParamName]
end
function nn.Jacobian.linearModuleDiagHessian(module, input, gradParamName)
-- Compute the second derivatives (diagonal Hessian elements)
-- from the first derivatives for the given module
-- (without using the code from hessian.lua).
--
-- The given module is assumed to be linear with respect to its inputs and weights
-- (like nn.Linear, nn.SpatialConvolution, etc.)
--
-- This function computes the diagonal Hessian elements of the following function:
--
-- F(x_1, x_2, ..., x_n) = y_1^2/2 + y_2^2/2 + ... + y_m^2/2.
--
-- (See the the comment for nn.Jacobian.backwardDiagHessian() for explanation.)
--
-- The first derivatives of F with respect to
-- the module inputs and parameters (x_1, ..., x_n) are:
--
-- dF / dx_i = \sum_k (dF / dy_k) (dy_k / dx_i).
--
-- The second derivatives are:
--
-- d^2F / dx_i = \sum_k [(d^2F / dy_k^2) (dy_k / dx_i)^2 + (dF / dy_k) (d^2y_k / dx_i^2)].
--
-- The second derivatives of F with respect to the module outputs (y_1, ..., y_m)
-- are equal to 1, so:
--
-- d^2F / dx_i = \sum_k [(dy_k / dx_i)^2 + (dF / dy_k) (d^2y_k / dx_i^2)].
--
-- Assuming the linearity of module outputs (y_1, ..., y_m)
-- with respect to module inputs and parameters (x_1, ..., x_n),
-- we have (d^2y_k / dx_i^2) = 0,
-- and the expression finally becomes:
--
-- d^2F / dx_i = \sum_k (dy_k / dx_i)^2.
--
-- The first derivatives (dy_k / dx_i) are computed by normal backpropagation,
-- using updateGradInput() and accGradParameters().
local gradParam = module[gradParamName]
local diagHessian = gradParam.new():resize(gradParam:nElement()):zero()
module:forward(input)
local gradOutput = module.output.new():resizeAs(module.output)
local gradOutput1D = gradOutput:view(gradOutput:nElement())
for i=1,gradOutput:nElement() do
gradOutput1D:zero()
gradOutput1D[i] = 1
module.gradWeight:zero()
module.gradBias:zero()
module:updateGradInput(input, gradOutput)
module:accGradParameters(input, gradOutput)
diagHessian:addcmul(gradParam, gradParam)
end
return diagHessian
end
function nn.Jacobian.forwardUpdate(module, input, param, perturbation)
-- perturbation amount
perturbation = perturbation or 1e-6
-- 1D view of input
--local tst = param:storage()
local sin = param.new(param):resize(param:nElement())--param.new(tst,1,tst:size())
-- jacobian matrix to calculate
local jacobian = torch.Tensor():resize(param:nElement(),module:forward(input):nElement())
local outa = torch.Tensor(jacobian:size(2))
local outb = torch.Tensor(jacobian:size(2))
for i=1,sin:nElement() do
local orig = sin[i]
sin[i] = orig - perturbation
outa:copy(module:forward(input))
sin[i] = orig + perturbation
outb:copy(module:forward(input))
sin[i] = orig
outb:add(-1,outa):div(2*perturbation)
jacobian:select(1,i):copy(outb)
jacobian:select(1,i):mul(-1)
jacobian:select(1,i):add(sin[i])
end
return jacobian
end
function nn.Jacobian.testJacobian(module, input, minval, maxval, perturbation)
minval = minval or -2
maxval = maxval or 2
local inrange = maxval - minval
input:copy(torch.rand(input:nElement()):mul(inrange):add(minval))
local jac_fprop = nn.Jacobian.forward(module, input, input, perturbation)
local jac_bprop = nn.Jacobian.backward(module, input)
local error = jac_fprop-jac_bprop
return error:abs():max()
end
function nn.Jacobian.testJacobianParameters(module, input, param, dparam, minval, maxval, perturbation)
minval = minval or -2
maxval = maxval or 2
local inrange = maxval - minval
input:copy(torch.rand(input:nElement()):mul(inrange):add(minval))
param:copy(torch.rand(param:nElement()):mul(inrange):add(minval))
local jac_bprop = nn.Jacobian.backward(module, input, param, dparam)
local jac_fprop = nn.Jacobian.forward(module, input, param, perturbation)
local error = jac_fprop - jac_bprop
return error:abs():max()
end
function nn.Jacobian.testJacobianUpdateParameters(module, input, param, minval, maxval, perturbation)
minval = minval or -2
maxval = maxval or 2
local inrange = maxval - minval
input:copy(torch.rand(input:nElement()):mul(inrange):add(minval))
param:copy(torch.rand(param:nElement()):mul(inrange):add(minval))
local params_bprop = nn.Jacobian.backwardUpdate(module, input, param)
local params_fprop = nn.Jacobian.forwardUpdate(module, input, param, perturbation)
local error = params_fprop - params_bprop
return error:abs():max()
end
function nn.Jacobian.testDiagHessian(module, input, gradParamName, diagHessianParamName, minval, maxval)
-- Compute the diagonal Hessian elements for the same function in two different ways,
-- then compare the results and return the difference.
minval = minval or -2
maxval = maxval or 2
local inrange = maxval - minval
input:copy(torch.rand(input:nElement()):mul(inrange):add(minval))
module:initDiagHessianParameters()
local h_bprop = nn.Jacobian.backwardDiagHessian(module, input, diagHessianParamName)
local h_linearmodule = nn.Jacobian.linearModuleDiagHessian(module, input, gradParamName)
local error = h_bprop - h_linearmodule
return error:abs():max()
end
function nn.Jacobian.testDiagHessianInput(module, input, minval, maxval)
return nn.Jacobian.testDiagHessian(module, input, 'gradInput', 'diagHessianInput', minval, maxval)
end
function nn.Jacobian.testDiagHessianWeight(module, input, minval, maxval)
return nn.Jacobian.testDiagHessian(module, input, 'gradWeight', 'diagHessianWeight', minval, maxval)
end
function nn.Jacobian.testDiagHessianBias(module, input, minval, maxval)
return nn.Jacobian.testDiagHessian(module, input, 'gradBias', 'diagHessianBias', minval, maxval)
end
function nn.Jacobian.testIO(module,input, minval, maxval)
minval = minval or -2
maxval = maxval or 2
local inrange = maxval - minval
-- run module
module:forward(input)
local go = module.output:clone():copy(torch.rand(module.output:nElement()):mul(inrange):add(minval))
module:zeroGradParameters()
module:updateGradInput(input,go)
module:accGradParameters(input,go)
local fo = module.output:clone()
local bo = module.gradInput:clone()
-- write module
local filename = os.tmpname()
local f = torch.DiskFile(filename, 'w'):binary()
f:writeObject(module)
f:close()
-- read module
local m = torch.DiskFile(filename):binary():readObject()
m:forward(input)
m:zeroGradParameters()
m:updateGradInput(input,go)
m:accGradParameters(input,go)
-- cleanup
os.remove(filename)
local fo2 = m.output:clone()
local bo2 = m.gradInput:clone()
local errf = fo - fo2
local errb = bo - bo2
return errf:abs():max(), errb:abs():max()
end
function nn.Jacobian.testAllUpdate(module, input, weight, gradWeight)
local gradOutput
local lr = torch.uniform(0.1, 1)
local errors = {}
-- accGradParameters
local maccgp = module:clone()
local weightc = maccgp[weight]:clone()
maccgp:forward(input)
gradOutput = torch.rand(maccgp.output:size())
maccgp:zeroGradParameters()
maccgp:updateGradInput(input, gradOutput)
maccgp:accGradParameters(input, gradOutput)
maccgp:updateParameters(lr)
errors["accGradParameters"] = (weightc-maccgp[gradWeight]*lr-maccgp[weight]):norm()
-- accUpdateGradParameters
local maccugp = module:clone()
maccugp:forward(input)
maccugp:updateGradInput(input, gradOutput)
maccugp:accUpdateGradParameters(input, gradOutput, lr)
errors["accUpdateGradParameters"] = (maccugp[weight]-maccgp[weight]):norm()
-- shared, accGradParameters
local macsh1 = module:clone()
local macsh2 = module:clone()
macsh2:share(macsh1, weight)
macsh1:forward(input)
macsh2:forward(input)
macsh1:zeroGradParameters()
macsh2:zeroGradParameters()
macsh1:updateGradInput(input, gradOutput)
macsh2:updateGradInput(input, gradOutput)
macsh1:accGradParameters(input, gradOutput)
macsh2:accGradParameters(input, gradOutput)
macsh1:updateParameters(lr)
macsh2:updateParameters(lr)
local err = (weightc-maccgp[gradWeight]*(lr*2)-macsh1[weight]):norm()
err = err + (weightc-maccgp[gradWeight]*(lr*2)-macsh2[weight]):norm()
errors["accGradParameters [shared]"] = err
-- shared, accUpdateGradParameters
local macshu1 = module:clone()
local macshu2 = module:clone()
macshu2:share(macshu1, weight)
macshu1:forward(input)
macshu2:forward(input)
macshu1:updateGradInput(input, gradOutput)
macshu2:updateGradInput(input, gradOutput)
macshu1:accUpdateGradParameters(input, gradOutput, lr)
macshu2:accUpdateGradParameters(input, gradOutput, lr)
err = (weightc-maccgp[gradWeight]*(lr*2)-macshu1[weight]):norm()
err = err + (weightc-maccgp[gradWeight]*(lr*2)-macshu2[weight]):norm()
errors["accUpdateGradParameters [shared]"] = err
return errors
end
| bsd-3-clause |
tryroach/vlc | share/lua/playlist/koreus.lua | 57 | 4037 | --[[
Copyright © 2009 the VideoLAN team
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston MA 02110-1301, USA.
--]]
-- Probe function.
function probe()
if vlc.access ~= "http" and vlc.access ~= "https" then
return false
end
koreus_site = string.match( vlc.path, "koreus" )
if not koreus_site then
return false
end
return ( string.match( vlc.path, "video" ) ) -- http://www.koreus.com/video/pouet.html
end
-- Parse function.
function parse()
while true do
line = vlc.readline()
if not line then break end
if string.match( line, "<meta name=\"title\"" ) then
_,_,name = string.find( line, "content=\"(.-)\"" )
name = vlc.strings.resolve_xml_special_chars( name )
end
if string.match( line, "<meta property=\"og:description\"" ) then
_,_,description = string.find( line, "content=\"(.-)\"" )
if (description ~= nil) then
description = vlc.strings.resolve_xml_special_chars( description )
end
end
if string.match( line, "<span id=\"spoil\" style=\"display:none\">" ) then
_,_,desc_spoil = string.find( line, "<span id=\"spoil\" style=\"display:none\">(.-)</span>" )
desc_spoil = vlc.strings.resolve_xml_special_chars( desc_spoil )
description = description .. "\n\r" .. desc_spoil
end
if string.match( line, "<meta name=\"author\"" ) then
_,_,artist = string.find( line, "content=\"(.-)\"" )
artist = vlc.strings.resolve_xml_special_chars( artist )
end
if string.match( line, "link rel=\"image_src\"" ) then
_,_,arturl = string.find( line, "href=\"(.-)\"" )
end
vid_url = string.match( line, '(http://embed%.koreus%.com/%d+/%d+/[%w-]*%.mp4)' )
if vid_url then
path_url = vid_url
end
vid_url_hd = string.match( line, '(http://embed%.koreus%.com/%d+/%d+/[%w-]*%-hd%.mp4)' )
if vid_url_hd then
path_url_hd = vid_url_hd
end
vid_url_webm = string.match( line, '(http://embed%.koreus%.com/%d+/%d+/[%w-]*%.webm)' )
if vid_url_webm then
path_url_webm = vid_url_webm
end
vid_url_flv = string.match( line, '(http://embed%.koreus%.com/%d+/%d+/[%w-]*%.flv)' )
if vid_ulr_flv then
path_url_flv = vid_url_flv
end
end
if path_url_hd then
if vlc.access == 'https' then path_url_hd = path_url_hd:gsub('http','https') end
return { { path = path_url_hd; name = name; description = description; artist = artist; arturl = arturl } }
elseif path_url then
if vlc.access == 'https' then path_url = path_url:gsub('http','https') end
return { { path = path_url; name = name; description = description; artist = artist; arturl = arturl } }
elseif path_url_webm then
if vlc.access == 'https' then path_url_webm = path_url_webm:gsub('http','https') end
return { { path = path_url_webm; name = name; description = description; artist = artist; arturl = arturl } }
elseif path_url_flv then
if vlc.access == 'https' then path_url_flv = path_url_flv:gsub('http','https') end
return { { path = path_url_flv; name = name; description = description; artist = artist; arturl = arturl } }
else
return {}
end
end
| gpl-2.0 |
rotmanmi/nn | SpatialAveragePooling.lua | 37 | 1063 | local SpatialAveragePooling, parent = torch.class('nn.SpatialAveragePooling', 'nn.Module')
function SpatialAveragePooling:__init(kW, kH, dW, dH)
parent.__init(self)
self.kW = kW
self.kH = kH
self.dW = dW or 1
self.dH = dH or 1
self.divide = true
end
function SpatialAveragePooling:updateOutput(input)
input.nn.SpatialAveragePooling_updateOutput(self, input)
-- for backward compatibility with saved models
-- which are not supposed to have "divide" field
if not self.divide then
self.output:mul(self.kW*self.kH)
end
return self.output
end
function SpatialAveragePooling:updateGradInput(input, gradOutput)
if self.gradInput then
input.nn.SpatialAveragePooling_updateGradInput(self, input, gradOutput)
-- for backward compatibility
if not self.divide then
self.gradInput:mul(self.kW*self.kH)
end
return self.gradInput
end
end
function SpatialAveragePooling:__tostring__()
return string.format('%s(%d,%d,%d,%d)', torch.type(self),
self.kW, self.kH, self.dW, self.dH)
end
| bsd-3-clause |
Mike325/.vim | lua/tests/tables.lua | 1 | 7912 | local random_string = require('tests.utils').random_string
local random_generator = require('tests.utils').random_generator
local random_list = require('tests.utils').random_list
local random_map = require('tests.utils').random_map
local check_clear_lst = require('tests.utils').check_clear_lst
describe('has_attrs', function()
local has_attrs = require('utils.tables').has_attrs
it('Check attribute in list', function()
for _ = 1, 10 do
local lst = random_list(math.random(5, 20))
local node = math.random(1, #lst)
assert.is_true(has_attrs(lst, lst[node]))
node = random_string(math.random(2, 10))
assert.is_false(has_attrs(lst, node))
-- note: this may hit one node and generate a false negative
node = random_generator()
assert.is_false(has_attrs(lst, node))
end
end)
it('Check attribute in table', function()
for _ = 1, 10 do
local tbl = random_map(math.random(5, 20))
local keys = vim.tbl_keys(tbl)
local idx = math.random(1, #keys)
assert.is_true(has_attrs(tbl, tbl[keys[idx]]))
local node = random_string(math.random(2, 10))
assert.is_false(has_attrs(tbl, node))
-- note: this may hit one node and generate a false negative
node = random_generator()
assert.is_false(has_attrs(tbl, node))
end
end)
it('Check list in list', function()
for _ = 1, 10 do
local lst = random_list(math.random(5, 20))
local beg_idx = math.random(1, math.floor(#lst / 2))
local end_idx = math.random(math.floor(#lst / 2), #lst)
local tmp_lst = vim.list_slice(lst, beg_idx, end_idx)
assert.is_true(has_attrs(lst, tmp_lst))
table.insert(tmp_lst, random_generator())
assert.is_false(has_attrs(lst, tmp_lst))
beg_idx = math.random(1, math.floor(#lst / 2))
end_idx = math.random(math.floor(#lst / 2), #lst)
tmp_lst = vim.list_slice(lst, beg_idx, end_idx)
table.insert(tmp_lst, random_generator())
assert.is_false(has_attrs(lst, tmp_lst))
end
end)
it('Check list in table', function()
for _ = 1, 10 do
local tbl = random_map(math.random(5, 20))
local keys = vim.tbl_keys(tbl)
local beg_idx = math.random(1, math.floor(#keys / 2))
local end_idx = math.random(math.floor(#keys / 2), #keys)
local keys_vals = vim.list_slice(keys, beg_idx, end_idx)
local tbl_in_tbl = {}
for _, key in ipairs(keys_vals) do
table.insert(tbl_in_tbl, tbl[key])
end
assert.is_true(has_attrs(tbl, tbl_in_tbl))
table.insert(tbl_in_tbl, random_generator())
assert.is_false(has_attrs(tbl, tbl_in_tbl))
end
end)
end)
describe('merge_uniq_list', function()
local merge_uniq_list = require('utils.tables').merge_uniq_list
local function check_lists(src, dest, merge)
for _, src_node in ipairs(src) do
local has_node = false
for _, merge_node in ipairs(merge) do
if src_node == merge_node then
has_node = true
break
end
end
assert.is_true(has_node)
end
for _, dest_node in ipairs(dest) do
local has_node = false
for _, merge_node in ipairs(merge) do
if dest_node == merge_node then
has_node = true
break
end
end
assert.is_true(has_node)
end
end
it('random lists', function()
for _ = 1, 10 do
local lst_src = random_list(math.random(1, 10))
local lst_dest = random_list(math.random(5, 20))
local merged_lst = merge_uniq_list(vim.deepcopy(lst_dest), lst_src)
check_lists(lst_src, lst_dest, merged_lst)
assert.equals(#merged_lst, (#lst_src + #lst_dest))
end
end)
it('overlap lists', function()
for _ = 1, 10 do
local lst_src = random_list(math.random(1, 10))
local lst_dest = random_list(math.random(5, 20))
local end_idx = math.random(2, #lst_src)
vim.list_extend(lst_dest, lst_src, 1, end_idx)
local merged_lst = merge_uniq_list(vim.deepcopy(lst_dest), lst_src)
check_lists(lst_src, lst_dest, merged_lst)
assert.equals(#merged_lst, (#lst_src + #lst_dest - end_idx))
end
end)
end)
describe('clear_lst', function()
local clear_lst = require('utils.tables').clear_lst
it('Trim values', function()
for _ = 1, 10 do
local lst = random_list(math.random(1, 20), function(n)
if type(n) == type '' then
return n .. string.rep(' ', math.random(1, 5))
end
return n
end)
check_clear_lst(clear_lst(lst))
end
end)
it('Remove empty strings', function()
for _ = 1, 10 do
local lst = random_list(math.random(1, 20), function(n)
if type(n) == type '' then
if math.random(1, 10) % 2 == 0 then
return string.rep(' ', math.random(1, 5))
end
end
return n
end)
check_clear_lst(clear_lst(lst))
end
end)
end)
describe('str_to_clean_tbl', function()
local str_to_clean_tbl = require('utils.tables').str_to_clean_tbl
local strings = {
{ 't,1,2,r5,6', ',' },
{ 't,,,,,,,,,,5', ',' },
{ 't q 4 1' },
{ 't\t w\t\tyas\t \t\taas fa' },
{ ' ' },
}
it('Sample strings', function()
for _, v in ipairs(strings) do
local lst = str_to_clean_tbl(v[1], v[2])
assert.is_true(vim.tbl_islist(lst))
check_clear_lst(lst)
end
end)
it('Random Strings', function()
for _ = 1, 10 do
local str = random_string(150)
local sep = math.random(0, 10) % 2 == 0 and random_string(1) or ' '
local lst = str_to_clean_tbl(str, sep)
assert.is_true(vim.tbl_islist(lst))
check_clear_lst(lst)
end
end)
end)
describe('shallowcopy', function()
local shallowcopy = require('utils.tables').shallowcopy
it('simple array', function()
for _ = 1, 10 do
local lst = random_list(math.random(1, 20))
local copied = shallowcopy(lst)
assert.are.same(lst, copied)
end
end)
it('simple table', function()
for _ = 1, 10 do
local tbl = random_map(math.random(1, 20))
local copied = shallowcopy(tbl)
assert.are.same(tbl, copied)
end
end)
it('nested array', function()
for _ = 1, 10 do
local nested = random_list(math.random(1, 20))
for _ = 1, 10 do
table.insert(nested, random_list(math.random(1, 20)))
end
local copied = shallowcopy(nested)
for idx, _ in ipairs(nested) do
assert.equals(nested[idx], copied[idx])
end
end
end)
end)
describe('isempty', function()
local isempty = require('utils.tables').isempty
it('table', function()
assert.is_true(isempty {})
assert.is_false(isempty { 1 })
assert.is_false(isempty { test = 1 })
assert.is_false(isempty { 1, 2, 3, test = 1 })
assert.is_false(isempty(random_list(3)))
assert.is_false(isempty(random_map(3)))
end)
end)
| mit |
MalRD/darkstar | scripts/zones/West_Sarutabaruta/IDs.lua | 8 | 5375 | -----------------------------------
-- Area: West_Sarutabaruta
-----------------------------------
require("scripts/globals/zone")
-----------------------------------
zones = zones or {}
zones[dsp.zone.WEST_SARUTABARUTA] =
{
text =
{
NOTHING_HAPPENS = 119, -- Nothing happens...
ITEM_CANNOT_BE_OBTAINED = 6382, -- You cannot obtain the <item>. Come back after sorting your inventory.
ITEM_OBTAINED = 6388, -- Obtained: <item>.
GIL_OBTAINED = 6389, -- Obtained <number> gil.
KEYITEM_OBTAINED = 6391, -- Obtained key item: <keyitem>.
KEYITEM_LOST = 6392, -- Lost key item: <keyitem>.
NOTHING_OUT_OF_ORDINARY = 6402, -- There is nothing out of the ordinary here.
FISHING_MESSAGE_OFFSET = 7049, -- You can't fish here.
DIG_THROW_AWAY = 7062, -- You dig up <item>, but your inventory is full. You regretfully throw the <item> away.
FIND_NOTHING = 7064, -- You dig and you dig, but find nothing.
CONQUEST_BASE = 7149, -- Tallying conquest results...
SIGN_1 = 7378, -- Northeast: Central Tower, Horutoto Ruins Northwest: Giddeus South: Port Windurst
SIGN_3 = 7379, -- East: East Sarutabaruta West: Giddeus
SIGN_5 = 7380, -- Northeast: Central Tower, Horutoto Ruins East: East Sarutabaruta West: Giddeus
SIGN_7 = 7381, -- South: Windurst East: East Sarutabaruta
SIGN_9 = 7382, -- West: Giddeus North: East Sarutabaruta South: Windurst
SIGN_11 = 7383, -- North: East Sarutabaruta Southeast: Windurst
SIGN_13 = 7384, -- East: Port Windurst West: West Tower, Horutoto Ruins
SIGN_15 = 7385, -- East: East Sarutabaruta West: Giddeus Southeast: Windurst
SIGN_17 = 7386, -- Northwest: Northwest Tower, Horutoto Ruins East: Outpost Southwest: Giddeus
PAORE_KUORE_DIALOG = 7388, -- Welcome to Windurst! Proceed through this gateway to entaru Port Windurst.
KOLAPO_OILAPO_DIALOG = 7389, -- Hi-diddly-diddly! This is the gateway to Windurst! The grasslands you're on now are known as West Sarutabaruta.
MAATA_ULAATA = 7390, -- Hello-wello! This is the central tower of the Horutoto Ruins. It's one of the several ancient-wancient magic towers which dot these grasslands.
IPUPU_DIALOG = 7393, -- I decided to take a little strolly-wolly, but before I realized it, I found myself way out here! Now I am sorta stuck... Woe is me!
FROST_DEPOSIT_TWINKLES = 7400, -- A frost deposit at the base of the tree twinkles in the starlight.
MELT_BARE_HANDS = 7402, -- It looks like it would melt if you touched it with your bare hands...
HARVESTING_IS_POSSIBLE_HERE = 7438, -- Harvesting is possible here if you have <item>.
CONQUEST = 7454, -- You've earned conquest points!
PLAYER_OBTAINS_ITEM = 7855, -- <name> obtains <item>!
UNABLE_TO_OBTAIN_ITEM = 7856, -- You were unable to obtain the item.
PLAYER_OBTAINS_TEMP_ITEM = 7857, -- <name> obtains the temporary item: <item>!
ALREADY_POSSESS_TEMP = 7858, -- You already possess that temporary item.
NO_COMBINATION = 7863, -- You were unable to enter a combination.
REGIME_REGISTERED = 10183, -- New training regime registered!
DONT_SWAP_JOBS = 10184, -- hanging your job will result in the cancellation of your current training regime.
REGIME_CANCELED = 10185, -- Training regime canceled.
COMMON_SENSE_SURVIVAL = 12334, -- It appears that you have arrived at a new survival guide provided by the Adventurers' Mutual Aid Network. Common sense dictates that you should now be able to teleport here from similar tomes throughout the world.
},
mob =
{
NUNYENUNC_PH =
{
[17248323] = 17248517, -- -95.00 -17.000 383.000
[17248515] = 17248517, -- -7.194 -17.288 431.604
[17248516] = 17248517, -- 53.159 -24.540 554.652
[17248514] = 17248517, -- 159.501 -20.117 485.528
},
TOM_TIT_TAT_PH =
{
[17248467] = 17248468, -- 31.149 -20.045 358.265
[17248466] = 17248468, -- 77.509 -20.719 434.757
[17248507] = 17248468, -- 139.154 -21.418 505.416
[17248506] = 17248468, -- 151.484 -21.133 494.038
[17248543] = 17248468, -- 211.910 -19.944 546.316
[17248546] = 17248468, -- 211.099 -20.673 568.574
[17248544] = 17248468, -- 239.421 -19.659 583.122
[17248545] = 17248468, -- 274.296 -20.357 587.339
},
},
npc =
{
CASKET_BASE = 17248798,
SIGNPOST_OFFSET = 17248825,
OVERSEER_BASE = 17248858,
HARVESTING =
{
17248874,
17248875,
17248876,
17248877,
17248878,
17248879,
},
},
}
return zones[dsp.zone.WEST_SARUTABARUTA] | gpl-3.0 |
gallenmu/MoonGen | libmoon/examples/webserver.lua | 4 | 2623 | local lm = require "libmoon"
local device = require "device"
local stats = require "stats"
local log = require "log"
local memory = require "memory"
local server = require "webserver"
function configure(parser)
parser:description[[
REST API demo, check out these endpoints:
* curl localhost/devices/<id>
* curl localhost/counters/2
* curl localhost/hello
* curl localhost/hello/libmoon
* curl -X POST localhost/hello --data-ascii '{"foo": 42, "hello": "world"}'
]]
parser:argument("dev", "Device to use, generates some dummy traffic to showcase the statistics API."):convert(tonumber)
parser:option("-p --port", "Start the REST API on the given port."):args(1):default(8080):convert(tonumber)
parser:option("-b --bind", "Bind to a specific IP.")
parser:option("-o --output", "File to output statistics to")
return parser:parse()
end
-- this function is executed in the context of the webserver thread
-- you have to define the handlers that you are using *in this thread*, otherwise they won't work
function initWebserver(turbo, defaultResponse)
log:info("Running webserver initializer, received argument: %s", defaultResponse)
-- See turbo documentation for more: https://github.com/kernelsauce/turbo
local helloWorld = class("helloWorld", turbo.web.RequestHandler)
function helloWorld:get(pathArg)
if pathArg == "" then
pathArg = defaultResponse
end
self:write({hello = pathArg})
end
function helloWorld:post(...)
local json = self:get_json(true)
if not json then
error(turbo.web.HTTPError(400, {message = "Expected JSON data in POST body."}))
end
self:write(json)
end
-- return an turbo handler list
return {
{"^/hello/?([^/]*)$", helloWorld},
}
end
function master(args,...)
server.startWebserverTask({
port = args.port,
bind = args.bind,
-- a function that defines additional handlers, it's run as it would with lm.startTask()
-- this means it needs to be passed by name
-- any extra arguments passed to startWebserverTasks will be passed on to this function with the usual serialization
init = "initWebserver"
}, "Hello, world")
if args.dev then
local dev = device.config{port = args.dev}
device.waitForLinks()
stats.startStatsTask{devices = {dev}, file = args.output}
lm.startTask("txTask", dev:getTxQueue(0))
end
lm.waitForTasks()
end
function txTask(queue)
local mempool = memory.createMemPool(function(buf)
-- just some random packets
buf:getUdpPacket():fill{
pktLength = 60
}
end)
local bufs = mempool:bufArray()
while lm.running() do
bufs:alloc(60)
bufs:offloadUdpChecksums()
queue:send(bufs)
end
end
| mit |
MalRD/darkstar | scripts/globals/mobskills/happobarai.lua | 11 | 1037 | ---------------------------------------------
-- Happobarai
--
-- Description: Damages enemies in an area of effect. Additional effect: Stun
-- Type: Physical
-- Utsusemi/Blink absorb: 2-3 shadows
-- Range: 10' radial
-- Notes:
---------------------------------------------
require("scripts/globals/monstertpmoves")
require("scripts/globals/settings")
require("scripts/globals/status")
---------------------------------------------
function onMobSkillCheck(target,mob,skill)
return 0
end
function onMobWeaponSkill(target, mob, skill)
local numhits = 1
local accmod = 1
local dmgmod = 2.2
local info = MobPhysicalMove(mob,target,skill,numhits,accmod,dmgmod,TP_NO_EFFECT)
local dmg = MobFinalAdjustments(info.dmg,mob,skill,target,dsp.attackType.PHYSICAL,dsp.damageType.SLASHING,MOBPARAM_3_SHADOW)
local typeEffect = dsp.effect.STUN
MobPhysicalStatusEffectMove(mob, target, skill, typeEffect, 1, 0, 4)
target:takeDamage(dmg, mob, dsp.attackType.PHYSICAL, dsp.damageType.SLASHING)
return dmg
end
| gpl-3.0 |
ashkanpj/yagoopfire | plugins/media.lua | 297 | 1590 | do
local function run(msg, matches)
local receiver = get_receiver(msg)
local url = matches[1]
local ext = matches[2]
local file = download_to_file(url)
local cb_extra = {file_path=file}
local mime_type = mimetype.get_content_type_no_sub(ext)
if ext == 'gif' then
print('send_file')
send_document(receiver, file, rmtmp_cb, cb_extra)
elseif mime_type == 'text' then
print('send_document')
send_document(receiver, file, rmtmp_cb, cb_extra)
elseif mime_type == 'image' then
print('send_photo')
send_photo(receiver, file, rmtmp_cb, cb_extra)
elseif mime_type == 'audio' then
print('send_audio')
send_audio(receiver, file, rmtmp_cb, cb_extra)
elseif mime_type == 'video' then
print('send_video')
send_video(receiver, file, rmtmp_cb, cb_extra)
else
print('send_file')
send_file(receiver, file, rmtmp_cb, cb_extra)
end
end
return {
description = "When user sends media URL (ends with gif, mp4, pdf, etc.) download and send it to origin.",
usage = "",
patterns = {
"(https?://[%w-_%.%?%.:/%+=&]+%.(gif))$",
"(https?://[%w-_%.%?%.:/%+=&]+%.(mp4))$",
"(https?://[%w-_%.%?%.:/%+=&]+%.(pdf))$",
"(https?://[%w-_%.%?%.:/%+=&]+%.(ogg))$",
"(https?://[%w-_%.%?%.:/%+=&]+%.(zip))$",
"(https?://[%w-_%.%?%.:/%+=&]+%.(mp3))$",
"(https?://[%w-_%.%?%.:/%+=&]+%.(rar))$",
"(https?://[%w-_%.%?%.:/%+=&]+%.(wmv))$",
"(https?://[%w-_%.%?%.:/%+=&]+%.(doc))$",
"(https?://[%w-_%.%?%.:/%+=&]+%.(avi))$",
"(https?://[%w-_%.%?%.:/%+=&]+%.(webp))$"
},
run = run
}
end
| gpl-2.0 |
Distrotech/vlc | share/lua/modules/dkjson.lua | 95 | 25741 | --[==[
David Kolf's JSON module for Lua 5.1/5.2
========================================
*Version 2.1*
This module writes no global values, not even the module table.
Import it using
json = require ("dkjson")
Exported functions and values:
`json.encode (object [, state])`
--------------------------------
Create a string representing the object. `Object` can be a table,
a string, a number, a boolean, `nil`, `json.null` or any object with
a function `__tojson` in its metatable. A table can only use strings
and numbers as keys and its values have to be valid objects as
well. It raises an error for any invalid data types or reference
cycles.
`state` is an optional table with the following fields:
- `indent`
When `indent` (a boolean) is set, the created string will contain
newlines and indentations. Otherwise it will be one long line.
- `keyorder`
`keyorder` is an array to specify the ordering of keys in the
encoded output. If an object has keys which are not in this array
they are written after the sorted keys.
- `level`
This is the initial level of indentation used when `indent` is
set. For each level two spaces are added. When absent it is set
to 0.
- `buffer`
`buffer` is an array to store the strings for the result so they
can be concatenated at once. When it isn't given, the encode
function will create it temporary and will return the
concatenated result.
- `bufferlen`
When `bufferlen` is set, it has to be the index of the last
element of `buffer`.
- `tables`
`tables` is a set to detect reference cycles. It is created
temporary when absent. Every table that is currently processed
is used as key, the value is `true`.
When `state.buffer` was set, the return value will be `true` on
success. Without `state.buffer` the return value will be a string.
`json.decode (string [, position [, null]])`
--------------------------------------------
Decode `string` starting at `position` or at 1 if `position` was
omitted.
`null` is an optional value to be returned for null values. The
default is `nil`, but you could set it to `json.null` or any other
value.
The return values are the object or `nil`, the position of the next
character that doesn't belong to the object, and in case of errors
an error message.
Two metatables are created. Every array or object that is decoded gets
a metatable with the `__jsontype` field set to either `array` or
`object`. If you want to provide your own metatables use the syntax
json.decode (string, position, null, objectmeta, arraymeta)
`<metatable>.__jsonorder`
-------------------------
`__jsonorder` can overwrite the `keyorder` for a specific table.
`<metatable>.__jsontype`
------------------------
`__jsontype` can be either `"array"` or `"object"`. This is mainly useful
for tables that can be empty. (The default for empty tables is
`"array"`).
`<metatable>.__tojson (self, state)`
------------------------------------
You can provide your own `__tojson` function in a metatable. In this
function you can either add directly to the buffer and return true,
or you can return a string. On errors nil and a message should be
returned.
`json.null`
-----------
You can use this value for setting explicit `null` values.
`json.version`
--------------
Set to `"dkjson 2.1"`.
`json.quotestring (string)`
---------------------------
Quote a UTF-8 string and escape critical characters using JSON
escape sequences. This function is only necessary when you build
your own `__tojson` functions.
`json.addnewline (state)`
-------------------------
When `state.indent` is set, add a newline to `state.buffer` and spaces
according to `state.level`.
LPeg support
------------
When the local configuration variable
`always_try_using_lpeg` is set, this module tries to load LPeg to
replace the functions `quotestring` and `decode`. The speed increase
is significant. You can get the LPeg module at
<http://www.inf.puc-rio.br/~roberto/lpeg/>.
When LPeg couldn't be loaded, the pure Lua functions stay active.
In case you don't want this module to require LPeg on its own,
disable this option:
--]==]
local always_try_using_lpeg = true
--[==[
In this case you can later load LPeg support using
### `json.use_lpeg ()`
Require the LPeg module and replace the functions `quotestring` and
and `decode` with functions that use LPeg patterns.
This function returns the module table, so you can load the module
using:
json = require "dkjson".use_lpeg()
Alternatively you can use `pcall` so the JSON module still works when
LPeg isn't found.
json = require "dkjson"
pcall (json.use_lpeg)
### `json.using_lpeg`
This variable is set to `true` when LPeg was loaded successfully.
You can contact the author by sending an e-mail to 'kolf' at the
e-mail provider 'gmx.de'.
---------------------------------------------------------------------
*Copyright (C) 2010, 2011 David Heiko Kolf*
Permission is hereby granted, free of charge, to any person obtaining
a copy of this software and associated documentation files (the
"Software"), to deal in the Software without restriction, including
without limitation the rights to use, copy, modify, merge, publish,
distribute, sublicense, and/or sell copies of the Software, and to
permit persons to whom the Software is furnished to do so, subject to
the following conditions:
The above copyright notice and this permission notice shall be
included in all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS
BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.
<!-- This documentation can be parsed using Markdown to generate HTML.
The source code is enclosed in a HTML comment so it won't be displayed
by browsers, but it should be removed from the final HTML file as
it isn't a valid HTML comment (and wastes space).
-->
<!--]==]
-- global dependencies:
local pairs, type, tostring, tonumber, getmetatable, setmetatable, rawset =
pairs, type, tostring, tonumber, getmetatable, setmetatable, rawset
local error, require, pcall = error, require, pcall
local floor, huge = math.floor, math.huge
local strrep, gsub, strsub, strbyte, strchar, strfind, strlen, strformat =
string.rep, string.gsub, string.sub, string.byte, string.char,
string.find, string.len, string.format
local concat = table.concat
local common = require ("common")
local us_tostring = common.us_tostring
if _VERSION == 'Lua 5.1' then
local function noglobals (s,k,v) error ("global access: " .. k, 2) end
setfenv (1, setmetatable ({}, { __index = noglobals, __newindex = noglobals }))
end
local _ENV = nil -- blocking globals in Lua 5.2
local json = { version = "dkjson 2.1" }
pcall (function()
-- Enable access to blocked metatables.
-- Don't worry, this module doesn't change anything in them.
local debmeta = require "debug".getmetatable
if debmeta then getmetatable = debmeta end
end)
json.null = setmetatable ({}, {
__tojson = function () return "null" end
})
local function isarray (tbl)
local max, n, arraylen = 0, 0, 0
for k,v in pairs (tbl) do
if k == 'n' and type(v) == 'number' then
arraylen = v
if v > max then
max = v
end
else
if type(k) ~= 'number' or k < 1 or floor(k) ~= k then
return false
end
if k > max then
max = k
end
n = n + 1
end
end
if max > 10 and max > arraylen and max > n * 2 then
return false -- don't create an array with too many holes
end
return true, max
end
local escapecodes = {
["\""] = "\\\"", ["\\"] = "\\\\", ["\b"] = "\\b", ["\f"] = "\\f",
["\n"] = "\\n", ["\r"] = "\\r", ["\t"] = "\\t"
}
local function escapeutf8 (uchar)
local value = escapecodes[uchar]
if value then
return value
end
local a, b, c, d = strbyte (uchar, 1, 4)
a, b, c, d = a or 0, b or 0, c or 0, d or 0
if a <= 0x7f then
value = a
elseif 0xc0 <= a and a <= 0xdf and b >= 0x80 then
value = (a - 0xc0) * 0x40 + b - 0x80
elseif 0xe0 <= a and a <= 0xef and b >= 0x80 and c >= 0x80 then
value = ((a - 0xe0) * 0x40 + b - 0x80) * 0x40 + c - 0x80
elseif 0xf0 <= a and a <= 0xf7 and b >= 0x80 and c >= 0x80 and d >= 0x80 then
value = (((a - 0xf0) * 0x40 + b - 0x80) * 0x40 + c - 0x80) * 0x40 + d - 0x80
else
return ""
end
if value <= 0xffff then
return strformat ("\\u%.4x", value)
elseif value <= 0x10ffff then
-- encode as UTF-16 surrogate pair
value = value - 0x10000
local highsur, lowsur = 0xD800 + floor (value/0x400), 0xDC00 + (value % 0x400)
return strformat ("\\u%.4x\\u%.4x", highsur, lowsur)
else
return ""
end
end
local function fsub (str, pattern, repl)
-- gsub always builds a new string in a buffer, even when no match
-- exists. First using find should be more efficient when most strings
-- don't contain the pattern.
if strfind (str, pattern) then
return gsub (str, pattern, repl)
else
return str
end
end
local function quotestring (value)
-- based on the regexp "escapable" in https://github.com/douglascrockford/JSON-js
value = fsub (value, "[%z\1-\31\"\\\127]", escapeutf8)
if strfind (value, "[\194\216\220\225\226\239]") then
value = fsub (value, "\194[\128-\159\173]", escapeutf8)
value = fsub (value, "\216[\128-\132]", escapeutf8)
value = fsub (value, "\220\143", escapeutf8)
value = fsub (value, "\225\158[\180\181]", escapeutf8)
value = fsub (value, "\226\128[\140-\143\168\175]", escapeutf8)
value = fsub (value, "\226\129[\160-\175]", escapeutf8)
value = fsub (value, "\239\187\191", escapeutf8)
value = fsub (value, "\239\191[\176\191]", escapeutf8)
end
return "\"" .. value .. "\""
end
json.quotestring = quotestring
local function addnewline2 (level, buffer, buflen)
buffer[buflen+1] = "\n"
buffer[buflen+2] = strrep (" ", level)
buflen = buflen + 2
return buflen
end
function json.addnewline (state)
if state.indent then
state.bufferlen = addnewline2 (state.level or 0,
state.buffer, state.bufferlen or #(state.buffer))
end
end
local encode2 -- forward declaration
local function addpair (key, value, prev, indent, level, buffer, buflen, tables, globalorder)
local kt = type (key)
if kt ~= 'string' and kt ~= 'number' then
return nil, "type '" .. kt .. "' is not supported as a key by JSON."
end
if prev then
buflen = buflen + 1
buffer[buflen] = ","
end
if indent then
buflen = addnewline2 (level, buffer, buflen)
end
buffer[buflen+1] = quotestring (key)
buffer[buflen+2] = ":"
return encode2 (value, indent, level, buffer, buflen + 2, tables, globalorder)
end
encode2 = function (value, indent, level, buffer, buflen, tables, globalorder)
local valtype = type (value)
local valmeta = getmetatable (value)
valmeta = type (valmeta) == 'table' and valmeta -- only tables
local valtojson = valmeta and valmeta.__tojson
if valtojson then
if tables[value] then
return nil, "reference cycle"
end
tables[value] = true
local state = {
indent = indent, level = level, buffer = buffer,
bufferlen = buflen, tables = tables, keyorder = globalorder
}
local ret, msg = valtojson (value, state)
if not ret then return nil, msg end
tables[value] = nil
buflen = state.bufferlen
if type (ret) == 'string' then
buflen = buflen + 1
buffer[buflen] = ret
end
elseif value == nil then
buflen = buflen + 1
buffer[buflen] = "null"
elseif valtype == 'number' then
local s
if value ~= value or value >= huge or -value >= huge then
-- This is the behaviour of the original JSON implementation.
s = "null"
else
s = us_tostring (value)
end
buflen = buflen + 1
buffer[buflen] = s
elseif valtype == 'boolean' then
buflen = buflen + 1
buffer[buflen] = value and "true" or "false"
elseif valtype == 'string' then
buflen = buflen + 1
buffer[buflen] = quotestring (value)
elseif valtype == 'table' then
if tables[value] then
return nil, "reference cycle"
end
tables[value] = true
level = level + 1
local metatype = valmeta and valmeta.__jsontype
local isa, n
if metatype == 'array' then
isa = true
n = value.n or #value
elseif metatype == 'object' then
isa = false
else
isa, n = isarray (value)
end
local msg
if isa then -- JSON array
buflen = buflen + 1
buffer[buflen] = "["
for i = 1, n do
buflen, msg = encode2 (value[i], indent, level, buffer, buflen, tables, globalorder)
if not buflen then return nil, msg end
if i < n then
buflen = buflen + 1
buffer[buflen] = ","
end
end
buflen = buflen + 1
buffer[buflen] = "]"
else -- JSON object
local prev = false
buflen = buflen + 1
buffer[buflen] = "{"
local order = valmeta and valmeta.__jsonorder or globalorder
if order then
local used = {}
n = #order
for i = 1, n do
local k = order[i]
local v = value[k]
if v then
used[k] = true
buflen, msg = addpair (k, v, prev, indent, level, buffer, buflen, tables, globalorder)
prev = true -- add a seperator before the next element
end
end
for k,v in pairs (value) do
if not used[k] then
buflen, msg = addpair (k, v, prev, indent, level, buffer, buflen, tables, globalorder)
if not buflen then return nil, msg end
prev = true -- add a seperator before the next element
end
end
else -- unordered
for k,v in pairs (value) do
buflen, msg = addpair (k, v, prev, indent, level, buffer, buflen, tables, globalorder)
if not buflen then return nil, msg end
prev = true -- add a seperator before the next element
end
end
if indent then
buflen = addnewline2 (level - 1, buffer, buflen)
end
buflen = buflen + 1
buffer[buflen] = "}"
end
tables[value] = nil
else
return nil, "type '" .. valtype .. "' is not supported by JSON."
end
return buflen
end
function json.encode (value, state)
state = state or {}
local oldbuffer = state.buffer
local buffer = oldbuffer or {}
local ret, msg = encode2 (value, state.indent, state.level or 0,
buffer, state.bufferlen or 0, state.tables or {}, state.keyorder)
if not ret then
error (msg, 2)
elseif oldbuffer then
state.bufferlen = ret
return true
else
return concat (buffer)
end
end
local function loc (str, where)
local line, pos, linepos = 1, 1, 1
while true do
pos = strfind (str, "\n", pos, true)
if pos and pos < where then
line = line + 1
linepos = pos
pos = pos + 1
else
break
end
end
return "line " .. line .. ", column " .. (where - linepos)
end
local function unterminated (str, what, where)
return nil, strlen (str) + 1, "unterminated " .. what .. " at " .. loc (str, where)
end
local function scanwhite (str, pos)
while true do
pos = strfind (str, "%S", pos)
if not pos then return nil end
if strsub (str, pos, pos + 2) == "\239\187\191" then
-- UTF-8 Byte Order Mark
pos = pos + 3
else
return pos
end
end
end
local escapechars = {
["\""] = "\"", ["\\"] = "\\", ["/"] = "/", ["b"] = "\b", ["f"] = "\f",
["n"] = "\n", ["r"] = "\r", ["t"] = "\t"
}
local function unichar (value)
if value < 0 then
return nil
elseif value <= 0x007f then
return strchar (value)
elseif value <= 0x07ff then
return strchar (0xc0 + floor(value/0x40),
0x80 + (floor(value) % 0x40))
elseif value <= 0xffff then
return strchar (0xe0 + floor(value/0x1000),
0x80 + (floor(value/0x40) % 0x40),
0x80 + (floor(value) % 0x40))
elseif value <= 0x10ffff then
return strchar (0xf0 + floor(value/0x40000),
0x80 + (floor(value/0x1000) % 0x40),
0x80 + (floor(value/0x40) % 0x40),
0x80 + (floor(value) % 0x40))
else
return nil
end
end
local function scanstring (str, pos)
local lastpos = pos + 1
local buffer, n = {}, 0
while true do
local nextpos = strfind (str, "[\"\\]", lastpos)
if not nextpos then
return unterminated (str, "string", pos)
end
if nextpos > lastpos then
n = n + 1
buffer[n] = strsub (str, lastpos, nextpos - 1)
end
if strsub (str, nextpos, nextpos) == "\"" then
lastpos = nextpos + 1
break
else
local escchar = strsub (str, nextpos + 1, nextpos + 1)
local value
if escchar == "u" then
value = tonumber (strsub (str, nextpos + 2, nextpos + 5), 16)
if value then
local value2
if 0xD800 <= value and value <= 0xDBff then
-- we have the high surrogate of UTF-16. Check if there is a
-- low surrogate escaped nearby to combine them.
if strsub (str, nextpos + 6, nextpos + 7) == "\\u" then
value2 = tonumber (strsub (str, nextpos + 8, nextpos + 11), 16)
if value2 and 0xDC00 <= value2 and value2 <= 0xDFFF then
value = (value - 0xD800) * 0x400 + (value2 - 0xDC00) + 0x10000
else
value2 = nil -- in case it was out of range for a low surrogate
end
end
end
value = value and unichar (value)
if value then
if value2 then
lastpos = nextpos + 12
else
lastpos = nextpos + 6
end
end
end
end
if not value then
value = escapechars[escchar] or escchar
lastpos = nextpos + 2
end
n = n + 1
buffer[n] = value
end
end
if n == 1 then
return buffer[1], lastpos
elseif n > 1 then
return concat (buffer), lastpos
else
return "", lastpos
end
end
local scanvalue -- forward declaration
local function scantable (what, closechar, str, startpos, nullval, objectmeta, arraymeta)
local len = strlen (str)
local tbl, n = {}, 0
local pos = startpos + 1
if what == 'object' then
setmetatable (tbl, objectmeta)
else
setmetatable (tbl, arraymeta)
end
while true do
pos = scanwhite (str, pos)
if not pos then return unterminated (str, what, startpos) end
local char = strsub (str, pos, pos)
if char == closechar then
return tbl, pos + 1
end
local val1, err
val1, pos, err = scanvalue (str, pos, nullval, objectmeta, arraymeta)
if err then return nil, pos, err end
pos = scanwhite (str, pos)
if not pos then return unterminated (str, what, startpos) end
char = strsub (str, pos, pos)
if char == ":" then
if val1 == nil then
return nil, pos, "cannot use nil as table index (at " .. loc (str, pos) .. ")"
end
pos = scanwhite (str, pos + 1)
if not pos then return unterminated (str, what, startpos) end
local val2
val2, pos, err = scanvalue (str, pos, nullval, objectmeta, arraymeta)
if err then return nil, pos, err end
tbl[val1] = val2
pos = scanwhite (str, pos)
if not pos then return unterminated (str, what, startpos) end
char = strsub (str, pos, pos)
else
n = n + 1
tbl[n] = val1
end
if char == "," then
pos = pos + 1
end
end
end
scanvalue = function (str, pos, nullval, objectmeta, arraymeta)
pos = pos or 1
pos = scanwhite (str, pos)
if not pos then
return nil, strlen (str) + 1, "no valid JSON value (reached the end)"
end
local char = strsub (str, pos, pos)
if char == "{" then
return scantable ('object', "}", str, pos, nullval, objectmeta, arraymeta)
elseif char == "[" then
return scantable ('array', "]", str, pos, nullval, objectmeta, arraymeta)
elseif char == "\"" then
return scanstring (str, pos)
else
local pstart, pend = strfind (str, "^%-?[%d%.]+[eE]?[%+%-]?%d*", pos)
if pstart then
local number = tonumber (strsub (str, pstart, pend))
if number then
return number, pend + 1
end
end
pstart, pend = strfind (str, "^%a%w*", pos)
if pstart then
local name = strsub (str, pstart, pend)
if name == "true" then
return true, pend + 1
elseif name == "false" then
return false, pend + 1
elseif name == "null" then
return nullval, pend + 1
end
end
return nil, pos, "no valid JSON value at " .. loc (str, pos)
end
end
function json.decode (str, pos, nullval, objectmeta, arraymeta)
objectmeta = objectmeta or {__jsontype = 'object'}
arraymeta = arraymeta or {__jsontype = 'array'}
return scanvalue (str, pos, nullval, objectmeta, arraymeta)
end
function json.use_lpeg ()
local g = require ("lpeg")
local pegmatch = g.match
local P, S, R, V = g.P, g.S, g.R, g.V
local SpecialChars = (R"\0\31" + S"\"\\\127" +
P"\194" * (R"\128\159" + P"\173") +
P"\216" * R"\128\132" +
P"\220\132" +
P"\225\158" * S"\180\181" +
P"\226\128" * (R"\140\143" + S"\168\175") +
P"\226\129" * R"\160\175" +
P"\239\187\191" +
P"\229\191" + R"\176\191") / escapeutf8
local QuoteStr = g.Cs (g.Cc "\"" * (SpecialChars + 1)^0 * g.Cc "\"")
quotestring = function (str)
return pegmatch (QuoteStr, str)
end
json.quotestring = quotestring
local function ErrorCall (str, pos, msg, state)
if not state.msg then
state.msg = msg .. " at " .. loc (str, pos)
state.pos = pos
end
return false
end
local function Err (msg)
return g.Cmt (g.Cc (msg) * g.Carg (2), ErrorCall)
end
local Space = (S" \n\r\t" + P"\239\187\191")^0
local PlainChar = 1 - S"\"\\\n\r"
local EscapeSequence = (P"\\" * g.C (S"\"\\/bfnrt" + Err "unsupported escape sequence")) / escapechars
local HexDigit = R("09", "af", "AF")
local function UTF16Surrogate (match, pos, high, low)
high, low = tonumber (high, 16), tonumber (low, 16)
if 0xD800 <= high and high <= 0xDBff and 0xDC00 <= low and low <= 0xDFFF then
return true, unichar ((high - 0xD800) * 0x400 + (low - 0xDC00) + 0x10000)
else
return false
end
end
local function UTF16BMP (hex)
return unichar (tonumber (hex, 16))
end
local U16Sequence = (P"\\u" * g.C (HexDigit * HexDigit * HexDigit * HexDigit))
local UnicodeEscape = g.Cmt (U16Sequence * U16Sequence, UTF16Surrogate) + U16Sequence/UTF16BMP
local Char = UnicodeEscape + EscapeSequence + PlainChar
local String = P"\"" * g.Cs (Char ^ 0) * (P"\"" + Err "unterminated string")
local Integer = P"-"^(-1) * (P"0" + (R"19" * R"09"^0))
local Fractal = P"." * R"09"^0
local Exponent = (S"eE") * (S"+-")^(-1) * R"09"^1
local Number = (Integer * Fractal^(-1) * Exponent^(-1))/tonumber
local Constant = P"true" * g.Cc (true) + P"false" * g.Cc (false) + P"null" * g.Carg (1)
local SimpleValue = Number + String + Constant
local ArrayContent, ObjectContent
-- The functions parsearray and parseobject parse only a single value/pair
-- at a time and store them directly to avoid hitting the LPeg limits.
local function parsearray (str, pos, nullval, state)
local obj, cont
local npos
local t, nt = {}, 0
repeat
obj, cont, npos = pegmatch (ArrayContent, str, pos, nullval, state)
if not npos then break end
pos = npos
nt = nt + 1
t[nt] = obj
until cont == 'last'
return pos, setmetatable (t, state.arraymeta)
end
local function parseobject (str, pos, nullval, state)
local obj, key, cont
local npos
local t = {}
repeat
key, obj, cont, npos = pegmatch (ObjectContent, str, pos, nullval, state)
if not npos then break end
pos = npos
t[key] = obj
until cont == 'last'
return pos, setmetatable (t, state.objectmeta)
end
local Array = P"[" * g.Cmt (g.Carg(1) * g.Carg(2), parsearray) * Space * (P"]" + Err "']' expected")
local Object = P"{" * g.Cmt (g.Carg(1) * g.Carg(2), parseobject) * Space * (P"}" + Err "'}' expected")
local Value = Space * (Array + Object + SimpleValue)
local ExpectedValue = Value + Space * Err "value expected"
ArrayContent = Value * Space * (P"," * g.Cc'cont' + g.Cc'last') * g.Cp()
local Pair = g.Cg (Space * String * Space * (P":" + Err "colon expected") * ExpectedValue)
ObjectContent = Pair * Space * (P"," * g.Cc'cont' + g.Cc'last') * g.Cp()
local DecodeValue = ExpectedValue * g.Cp ()
function json.decode (str, pos, nullval, objectmeta, arraymeta)
local state = {
objectmeta = objectmeta or {__jsontype = 'object'},
arraymeta = arraymeta or {__jsontype = 'array'}
}
local obj, retpos = pegmatch (DecodeValue, str, pos, nullval, state)
if state.msg then
return nil, state.pos, state.msg
else
return obj, retpos
end
end
-- use this function only once:
json.use_lpeg = function () return json end
json.using_lpeg = true
return json -- so you can get the module using json = require "dkjson".use_lpeg()
end
if always_try_using_lpeg then
pcall (json.use_lpeg)
end
return json
-->
| gpl-2.0 |
Lsty/ygopro-scripts | c58268433.lua | 3 | 1173 | --ブレードラビット
function c58268433.initial_effect(c)
--flip
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(58268433,0))
e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
e1:SetCategory(CATEGORY_DESTROY)
e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_F)
e1:SetCode(EVENT_CHANGE_POS)
e1:SetCondition(c58268433.condition)
e1:SetTarget(c58268433.target)
e1:SetOperation(c58268433.operation)
c:RegisterEffect(e1)
end
function c58268433.condition(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
return bit.band(c:GetPreviousPosition(),POS_ATTACK)~=0 and c:IsFaceup() and c:IsDefencePos()
end
function c58268433.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsControler(1-tp) and chkc:IsDestructable() end
if chk==0 then return true end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESTROY)
local g=Duel.SelectTarget(tp,Card.IsDestructable,tp,0,LOCATION_MZONE,1,1,nil)
Duel.SetOperationInfo(0,CATEGORY_DESTROY,g,g:GetCount(),0,0)
end
function c58268433.operation(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget()
if tc and tc:IsRelateToEffect(e) then
Duel.Destroy(tc,REASON_EFFECT)
end
end
| gpl-2.0 |