SVGMaskElement: maskContentUnits property
=========================================

The read-only **`maskContentUnits`** property of the `SVGMaskElement` interface reflects the `maskContentUnits` attribute. It indicates which coordinate system to use for the contents of the `<mask>` element.

**Note:** Although this property is read-only, it is merely a container for two values you can modify, `baseVal` and `animVal`.

Value
-----

An `SVGAnimatedEnumeration` representing the coordinate system. The possible values are defined in the `SVGUnitTypes` interface:

`0` (`SVG_UNIT_TYPE_UNKNOWN`)

The type is not one of the predefined types.

`1` (`SVG_UNIT_TYPE_USERSPACEONUSE`)

Corresponds to a value of `userSpaceOnUse` for the `maskContentUnits` attribute and means that all coordinates inside the element refer to the user coordinate system as defined when the mask was created. It is the default value.

`2` (`SVG_UNIT_TYPE_OBJECTBOUNDINGBOX`)

Corresponds to a value of `objectBoundingBox` for the attribute and means that all coordinates inside the element are relative to the bounding box of the element the mask is applied to. It means that the origin of the coordinate system is the top left corner of the object bounding box and the width and height of the object bounding box are considered to have a length of 1 unit value.

Examples
--------
```

html,
body,
svg {
  height: 100%;
}
```



```html
<div>
  <svg
 viewBox="0 0 100 100"
 width="150"
 height="150"
 xmlns="http://www.w3.org/2000/svg">
    <mask id="mask1" maskContentUnits="userSpaceOnUse">
      <rect fill="black" x="0" y="0" width="100%" height="100%" />
      <circle fill="white" cx="50" cy="50" r="35" />
    </mask>

    <mask id="mask2" maskContentUnits="objectBoundingBox">
      <rect fill="black" x="0" y="0" width="100%" height="100%" />
      <circle fill="white" cx=".5" cy=".5" r=".35" />
      <animate
 attributeName="maskContentUnits"
 values="objectBoundingBox;userSpaceOnUse"
 dur="1s"
 repeatCount="indefinite" />
    </mask>

    <!-- Some reference rect to materialized the mask -->
    <rect id="r1" x="0" y="0" width="45" height="45" />
    <rect id="r2" x="0" y="55" width="45" height="45" />
    <rect id="r3" x="55" y="55" width="45" height="45" />
    <rect id="r4" x="55" y="0" width="45" height="45" />

    <!-- The first 3 rect are masked with useSpaceOnUse units -->
    <use mask="url(#mask1)" href="#r1" fill="blue" />
    <use mask="url(#mask1)" href="#r2" fill="yellow" />
    <use mask="url(#mask1)" href="#r3" fill="green" />

    <!-- The last rect is masked with objectBoundingBox units -->
    <use mask="url(#mask2)" href="#r4" fill="lightblue" />
  </svg>
</div>
<pre id="log"></pre>
```



```js
const unitType = ["unknown", "userSpaceOnUse", "objectBoundingBox"];

const mask = document.getElementById("mask2");
const log = document.getElementById("log");

function displayLog() {
  const baseValue = unitType[mask.maskContentUnits.baseVal];
  const animValue = unitType[mask.maskContentUnits.animVal];
  log.textContent = `The top-right 'maskContentUnits.baseVal' coord system : ${baseValue}\n`;
  log.textContent += `The top-right 'maskContentUnits.animVal' coord system : ${animValue}`;
  requestAnimationFrame(displayLog);
}
displayLog();
```

Specifications
--------------

| Specification |
| --- |
| CSS Masking Module Level 1 # dom-svgmaskelement-maskcontentunits |

Browser compatibility
---------------------

BCD tables only load in the browser with JavaScript enabled. Enable JavaScript to view data.

See also
--------

* `maskContentUnits`
* `<mask>`