ScriptProcessorNode: audioprocess event
=======================================

**Deprecated:** This feature is no longer recommended. Though some browsers might still support it, it may have already been removed from the relevant web standards, may be in the process of being dropped, or may only be kept for compatibility purposes. Avoid using it, and update existing code if possible; see the compatibility table at the bottom of this page to guide your decision. Be aware that this feature may cease to work at any time.

The `audioprocess` event of the `ScriptProcessorNode` interface is fired when an input buffer of a script processor is ready to be processed.

**Note:** This feature was replaced by AudioWorklets and the `AudioWorkletNode` interface.

This event is not cancelable and does not bubble.

Event type
----------

An `AudioProcessingEvent`. Inherits from `Event`.

Event

AudioProcessingEventEvent properties
----------------

*Also implements the properties inherited from its parent, `Event`.*

`playbackTime` Read only 

 A double representing the time when the audio will be played,
 as defined by the time of `AudioContext.currentTime`.


`inputBuffer` Read only 

 An `AudioBuffer` that is the buffer containing the input audio data to be processed.
 The number of channels is defined as a parameter `numberOfInputChannels`,
 of the factory method `AudioContext.createScriptProcessor()`.
 Note that the returned `AudioBuffer` is only valid in the scope of the event handler.


`outputBuffer` Read only 

 An `AudioBuffer` that is the buffer where the output audio data should be written.
 The number of channels is defined as a parameter, `numberOfOutputChannels`,
 of the factory method `AudioContext.createScriptProcessor()`.
 Note that the returned `AudioBuffer` is only valid in the scope of the event handler.


Examples
--------


```js
scriptNode.addEventListener("audioprocess", (audioProcessingEvent) => {
  // The input buffer is a song we loaded earlier
  const inputBuffer = audioProcessingEvent.inputBuffer;

  // The output buffer contains the samples that will be modified and played
  const outputBuffer = audioProcessingEvent.outputBuffer;

  // Loop through the output channels (in this case there is only one)
  for (let channel = 0; channel < outputBuffer.numberOfChannels; channel++) {
    const inputData = inputBuffer.getChannelData(channel);
    const outputData = outputBuffer.getChannelData(channel);

    // Loop through the 4096 samples
    for (let sample = 0; sample < inputBuffer.length; sample++) {
      // make output equal to the same as the input
      outputData[sample] = inputData[sample];

      // add noise to each output sample
      outputData[sample] += (Math.random() \* 2 - 1) \* 0.2;
    }
  }
});
```


You could also set up the event handler using the `onaudioprocess` property:


```js
scriptNode.onaudioprocess = (audioProcessingEvent) => {
  // ...
};
```

Specifications
--------------

Since the August 29, 2014, Web Audio API specification publication, this feature has been deprecated. It is no longer on track to become a standard.

It was replaced by AudioWorklets and the `AudioWorkletNode` interface.

Browser compatibility
---------------------

BCD tables only load in the browser with JavaScript enabled. Enable JavaScript to view data.

See also
--------

* Web Audio API